Subversion Repositories duke3d_hrp

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Regard whitespace Rev 725 → Rev 726

/maphacks/bolduc/MOVIEMAX.mhk
28,9 → 28,9
sprite 588 angoff 1024 // tile0028 shotgunsprite
sprite 588 roll 1 // tile0028 shotgunsprite
sprite 588 mdzoff 900000 // tile0028 shotgunsprite
sprite 129 angoff 768 // tile0060 accesscard blue
sprite 129 pitch -1 // tile0060 accesscard blue
sprite 129 mdzoff 2000000 // tile0060 accesscard blue
sprite 129 angoff 768 // tile0060 accesscard [blue]
sprite 129 pitch -1 // tile0060 accesscard [blue]
sprite 129 mdzoff 2000000 // tile0060 accesscard [blue]
sprite 633 angoff -512 // tile0040 ammo
sprite 632 angoff -512 // tile0040 ammo
sprite 417 pitch 1 // tile0916 fireext
116,7 → 116,7
sprite 88 angoff 896 // tile0051 cola
sprite 90 angoff 384 // tile0052 sixpack
sprite 92 angoff -864 // tile0047 hbombammo
sprite 91 angoff -864 // tile0060 accesscard red
sprite 91 angoff -864 // tile0060 accesscard [red]
sprite 6 angoff 1024 // tile0027 tripbombsprite
sprite 7 angoff 1024 // tile0027 tripbombsprite
sprite 95 angoff -512 // tile0037 freezeammo
155,7 → 155,7
sprite 601 pitch -1 // tile0022 chaingunsprite
sprite 601 mdzoff 900000 // tile0022 chaingunsprite
sprite 47 angoff 512 // tile0054 shield
sprite 573 angoff 512 // tile0060 accesscard yellow
sprite 573 angoff 512 // tile0060 accesscard [yellow]
sprite 610 angoff 1024 // tile0024 freezesprite
sprite 721 angoff 1024 // tile0022 chaingunsprite (multiplayer)
sprite 721 roll -1 // tile0022 chaingunsprite (multiplayer)