Subversion Repositories duke3d_hrp

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Regard whitespace Rev 725 → Rev 726

/maphacks/bolduc/TheRock-2015-05-26.mhk
134,7 → 134,7
sprite 2466 pitch 512 // tile2608 (tile2605 rpg)
sprite 2466 mdxoff -80 // tile2608 (tile2605 rpg)
sprite 2466 mdzoff 3600 // tile2608 (tile2605 rpg)
sprite 2635 angoff 768 // tile0060 accesscard red
sprite 2635 angoff 768 // tile0060 accesscard [red]
sprite 3100 angoff 1024 // tile0022 chaingunsprite
sprite 3100 roll -1 // tile0022 chaingunsprite
sprite 3100 mdzoff 200000 // tile0022 chaingunsprite
189,7 → 189,7
sprite 2465 pitch 512 // tile2608 (tile2605 rpg)
sprite 2465 mdxoff -80 // tile2608 (tile2605 rpg)
sprite 2465 mdzoff 3600 // tile2608 (tile2605 rpg)
sprite 2634 angoff 256 // tile0060 accesscard red
sprite 2634 angoff 256 // tile0060 accesscard [red]
sprite 303 roll 1 // tile0914 maskwall3 (fence)
sprite 303 mdzoff 30000 // tile0914 maskwall3 (fence)
sprite 308 roll 1 // tile0977 genericpole
204,7 → 204,7
sprite 304 mdzoff 20000 // tile0977 genericpole
sprite 305 roll -1 // tile0914 maskwall3 (fence)
sprite 305 mdzoff 50000 // tile0914 maskwall3 (fence)
sprite 2633 angoff 0 // tile0060 accesscard red
sprite 2633 angoff 0 // tile0060 accesscard [red]
sprite 2971 angoff 1024 // tile0052 sixpack
sprite 3480 angoff 256 // tile0049 shotgunammo (multiplayer)
sprite 3480 roll 1 // tile0049 shotgunammo (multiplayer)
256,8 → 256,8
sprite 2758 mdzoff 500000 // tile2608 (tile2605 rpg)
sprite 3057 angoff 256 // tile0045 growammo
sprite 3056 angoff 256 // tile0045 growammo
sprite 2759 angoff 0 // tile0060 accesscard red
sprite 3346 angoff 0 // tile0060 accesscard red
sprite 2759 angoff 0 // tile0060 accesscard [red]
sprite 3346 angoff 0 // tile0060 accesscard [red]
sprite 3069 pitch -1 // tile1048 (pipes)
sprite 3069 mdzoff 100000 // tile1048 (pipes)
sprite 2960 pitch -1 // tile1048 (pipes)
269,7 → 269,7
sprite 2947 pitch -1 // tile1048 (pipes)
sprite 2947 mdzoff 100000 // tile1048 (pipes)
sprite 3093 angoff 64 // tile0051 cola
sprite 2638 angoff -256 // tile0060 accesscard red
sprite 2638 angoff -256 // tile0060 accesscard [red]
sprite 3078 pitch -1 // tile1048 (pipes)
sprite 3078 mdzoff 100000 // tile1048 (pipes)
sprite 2959 pitch -1 // tile1048 (pipes)
284,7 → 284,7
sprite 1529 mdzoff 200000 // tile4360 gunpowderbarrel
sprite 3264 angoff -512 // tile1238 explodingbarrel
sprite 3250 angoff -512 // tile1238 explodingbarrel
sprite 2637 angoff 0 // tile0060 accesscard red
sprite 2637 angoff 0 // tile0060 accesscard [red]
sprite 77 pitch -1 // tile0914 maskwall3 (fence)
sprite 77 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 76 pitch -1 // tile0914 maskwall3 (fence)
324,7 → 324,7
sprite 198 angoff 512 // tile0557 chair2
sprite 199 angoff 0 // tile0556 chair1
sprite 184 angoff 768 // tile0556 chair1
sprite 2636 angoff 0 // tile0060 accesscard red
sprite 2636 angoff 0 // tile0060 accesscard [red]
sprite 3034 pitch 1 // tile1062 rubbercan
sprite 3034 mdzoff 300000 // tile1062 rubbercan
sprite 569 angoff 1024 // tile0557 chair2
388,7 → 388,7
sprite 2726 angoff 896 // tile0556 chair1
sprite 2726 roll 1 // tile0556 chair1
sprite 2726 mdzoff 700000 // tile0556 chair1
sprite 3386 angoff 0 // tile0060 accesscard red
sprite 3386 angoff 0 // tile0060 accesscard [red]
sprite 4272 pitch 1 // tile0621 camera1
sprite 4272 mdxoff 20000 // tile0621 camera1
sprite 3362 angoff 0 // tile0009 respawn [accesscard blue]