Subversion Repositories duke3d_hrp

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Regard whitespace Rev 725 → Rev 726

/maphacks/bolduc/TheRock-2015-07-01.mhk
134,7 → 134,7
sprite 2454 pitch 512 // tile2608 (tile2605 rpg)
sprite 2454 mdxoff -80 // tile2608 (tile2605 rpg)
sprite 2454 mdzoff 3600 // tile2608 (tile2605 rpg)
sprite 2621 angoff 0 // tile0060 accesscard red
sprite 2621 angoff 0 // tile0060 accesscard [red]
sprite 3075 angoff 1024 // tile0022 chaingunsprite
sprite 3075 roll -1 // tile0022 chaingunsprite
sprite 3075 mdzoff 200000 // tile0022 chaingunsprite
204,7 → 204,7
sprite 303 mdzoff 20000 // tile0977 genericpole
sprite 304 roll -1 // tile0914 maskwall3 (fence)
sprite 304 mdzoff 50000 // tile0914 maskwall3 (fence)
sprite 2620 angoff 0 // tile0060 accesscard red
sprite 2620 angoff 0 // tile0060 accesscard [red]
sprite 2946 angoff 1024 // tile0052 sixpack
sprite 3454 angoff 256 // tile0049 shotgunammo (multiplayer)
sprite 3454 roll 1 // tile0049 shotgunammo (multiplayer)
243,7 → 243,7
sprite 4316 nomdanim // tile2608 (tile2605 rpg)
sprite 753 angoff -512 // tile1159 bottle12
sprite 756 angoff 512 // tile1159 bottle12
sprite 4317 angoff 0 // tile0060 accesscard red
sprite 4317 angoff 0 // tile0060 accesscard [red]
sprite 2652 angoff -256 // tile0054 shield
sprite 922 angoff 512 // tile1159 bottle12
sprite 921 angoff 1024 // tile1159 bottle12
256,8 → 256,8
sprite 2733 mdzoff 500000 // tile2608 (tile2605 rpg)
sprite 3032 angoff 256 // tile0045 growammo
sprite 3031 angoff 256 // tile0045 growammo
sprite 2734 angoff 0 // tile0060 accesscard red
sprite 3321 angoff 0 // tile0060 accesscard red
sprite 2734 angoff 0 // tile0060 accesscard [red]
sprite 3321 angoff 0 // tile0060 accesscard [red]
sprite 3044 pitch -1 // tile1048 (pipes)
sprite 3044 mdzoff 100000 // tile1048 (pipes)
sprite 2935 pitch -1 // tile1048 (pipes)
269,7 → 269,7
sprite 2922 pitch -1 // tile1048 (pipes)
sprite 2922 mdzoff 100000 // tile1048 (pipes)
sprite 3068 angoff 64 // tile0051 cola
sprite 2624 angoff -256 // tile0060 accesscard red
sprite 2624 angoff -256 // tile0060 accesscard [red]
sprite 3053 pitch -1 // tile1048 (pipes)
sprite 3053 mdzoff 100000 // tile1048 (pipes)
sprite 2934 pitch -1 // tile1048 (pipes)
284,7 → 284,7
sprite 1526 mdzoff 200000 // tile4360 gunpowderbarrel
sprite 3239 angoff -512 // tile1238 explodingbarrel
sprite 3225 angoff -512 // tile1238 explodingbarrel
sprite 2623 angoff 0 // tile0060 accesscard red
sprite 2623 angoff 0 // tile0060 accesscard [red]
sprite 77 pitch -1 // tile0914 maskwall3 (fence)
sprite 77 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 76 pitch -1 // tile0914 maskwall3 (fence)
324,7 → 324,7
sprite 198 angoff 512 // tile0557 chair2
sprite 4470 angoff 1024 // tile0556 chair1
sprite 184 angoff 768 // tile0556 chair1
sprite 2622 angoff 0 // tile0060 accesscard red
sprite 2622 angoff 0 // tile0060 accesscard [red]
sprite 3009 pitch 1 // tile1062 rubbercan
sprite 3009 mdzoff 300000 // tile1062 rubbercan
sprite 568 angoff 1024 // tile0557 chair2
388,7 → 388,7
sprite 2709 angoff 896 // tile0556 chair1
sprite 2709 roll 1 // tile0556 chair1
sprite 2709 mdzoff 700000 // tile0556 chair1
sprite 3360 angoff 0 // tile0060 accesscard red
sprite 3360 angoff 0 // tile0060 accesscard [red]
sprite 4241 pitch 1 // tile0621 camera1
sprite 4241 mdxoff 20000 // tile0621 camera1
sprite 3337 angoff 0 // tile0009 respawn [accesscard blue]