Subversion Repositories duke3d_hrp

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Regard whitespace Rev 725 → Rev 726

/maphacks/bolduc/TheRock-2015-09-30.mhk
134,7 → 134,7
sprite 2436 pitch 512 // tile2608 (tile2605 rpg)
sprite 2436 mdxoff -80 // tile2608 (tile2605 rpg)
sprite 2436 mdzoff 3600 // tile2608 (tile2605 rpg)
sprite 2603 angoff 0 // tile0060 accesscard red
sprite 2603 angoff 0 // tile0060 accesscard [red]
sprite 4503 angoff 0 // tile0022 chaingunsprite
sprite 4503 roll -1 // tile0022 chaingunsprite
sprite 4503 mdzoff 200000 // tile0022 chaingunsprite
204,7 → 204,7
sprite 303 mdzoff 20000 // tile0977 genericpole
sprite 304 roll -1 // tile0914 maskwall3 (fence)
sprite 304 mdzoff 50000 // tile0914 maskwall3 (fence)
sprite 2602 angoff 0 // tile0060 accesscard red
sprite 2602 angoff 0 // tile0060 accesscard [red]
sprite 4486 angoff 512 // tile0051 cola
sprite 3423 angoff 256 // tile0049 shotgunammo (multiplayer)
sprite 3423 roll 1 // tile0049 shotgunammo (multiplayer)
243,7 → 243,7
sprite 4282 nomdanim // tile2608 (tile2605 rpg)
sprite 747 angoff -512 // tile1159 bottle12
sprite 750 angoff 512 // tile1159 bottle12
sprite 4283 angoff 0 // tile0060 accesscard red
sprite 4283 angoff 0 // tile0060 accesscard [red]
sprite 2631 angoff -256 // tile0054 shield
sprite 916 angoff 512 // tile1159 bottle12
sprite 915 angoff 1024 // tile1159 bottle12
256,8 → 256,8
sprite 2711 mdzoff 500000 // tile2608 (tile2605 rpg)
sprite 3005 angoff 256 // tile0045 growammo
sprite 3004 angoff 256 // tile0045 growammo
sprite 2712 angoff 0 // tile0060 accesscard red
sprite 3292 angoff 0 // tile0060 accesscard red
sprite 2712 angoff 0 // tile0060 accesscard [red]
sprite 3292 angoff 0 // tile0060 accesscard [red]
sprite 3017 pitch -1 // tile1048 (pipes)
sprite 3017 mdzoff 100000 // tile1048 (pipes)
sprite 2910 pitch -1 // tile1048 (pipes)
269,7 → 269,7
sprite 2897 pitch -1 // tile1048 (pipes)
sprite 2897 mdzoff 100000 // tile1048 (pipes)
sprite 3041 angoff 64 // tile0051 cola
sprite 2606 angoff -256 // tile0060 accesscard red
sprite 2606 angoff -256 // tile0060 accesscard [red]
sprite 3026 pitch -1 // tile1048 (pipes)
sprite 3026 mdzoff 100000 // tile1048 (pipes)
sprite 2909 pitch -1 // tile1048 (pipes)
284,7 → 284,7
sprite 1519 mdzoff 200000 // tile4360 gunpowderbarrel
sprite 3211 angoff -512 // tile1238 explodingbarrel
sprite 3197 angoff -512 // tile1238 explodingbarrel
sprite 2605 angoff 0 // tile0060 accesscard red
sprite 2605 angoff 0 // tile0060 accesscard [red]
sprite 77 pitch -1 // tile0914 maskwall3 (fence)
sprite 77 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 76 pitch -1 // tile0914 maskwall3 (fence)
324,7 → 324,7
sprite 198 angoff 512 // tile0557 chair2
sprite 4436 angoff 1024 // tile0556 chair1
sprite 184 angoff 768 // tile0556 chair1
sprite 2604 angoff 0 // tile0060 accesscard red
sprite 2604 angoff 0 // tile0060 accesscard [red]
sprite 2983 pitch 1 // tile1062 rubbercan
sprite 2983 mdzoff 300000 // tile1062 rubbercan
sprite 568 angoff 1024 // tile0557 chair2
388,7 → 388,7
sprite 2687 angoff 896 // tile0556 chair1
sprite 2687 roll 1 // tile0556 chair1
sprite 2687 mdzoff 700000 // tile0556 chair1
sprite 3331 angoff 0 // tile0060 accesscard red
sprite 3331 angoff 0 // tile0060 accesscard [red]
sprite 4209 pitch 1 // tile0621 camera1
sprite 4209 mdxoff 20000 // tile0621 camera1
sprite 3308 angoff 0 // tile0009 respawn [accesscard blue]