Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev 669 → Rev 670

/maphacks/cbp/90mincbp/The Waterfall-fixed.mhk
File deleted
/maphacks/cbp/90mincbp/The Waterfall.mhk
File deleted
/maphacks/cbp/90mincbp/Never Forgotten.mhk
File deleted
/maphacks/cbp/90mincbp/90mincbp_mhk.def
90,7 → 90,7
mapfile "Never Forgotten.map"
//author "Never Forgotten"
mapmd4 cd7a13101562bee5affdb7e29881e9dc // 2012-01-31
mhkfile "maphacks/cbp/90mincbp/Never Forgotten.mhk"
mhkfile "maphacks/cbp/90mincbp/Never_Forgotten.mhk"
}
 
mapinfo {
147,7 → 147,7
mapfile "The Waterfall.map"
//author "Derek 'Drek' McPherson"
mapmd4 0e796150c1e0240d975eee5495d46392 // 2012-02-20 20:48
mhkfile "maphacks/cbp/90mincbp/The Waterfall.mhk"
mhkfile "maphacks/cbp/90mincbp/The_Waterfall.mhk"
}
mapinfo {
maptitle "The Waterfall"
154,5 → 154,5
mapfile "The Waterfall (1).map"
//author "Derek 'Drek' McPherson"
mapmd4 544f80bcec01196bff5e9fcbac862509 // 2012-02-20 21:58
mhkfile "maphacks/cbp/90mincbp/The Waterfall-fixed.mhk"
mhkfile "maphacks/cbp/90mincbp/The_Waterfall-fixed.mhk"
}
/maphacks/cbp/90mincbp/Never_Forgotten.mhk
0,0 → 1,137
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : Never Forgotten
// Filename : Never Forgotten.map
// Author : Never Forgotten
// mapmd4 : cd7a13101562bee5affdb7e29881e9dc // 2012-01-31
 
// Curr. HRP: r5.3.640
 
sprite 57 angoff 1024 // tile0028 shotgunsprite
sprite 59 angoff 1024 // tile0041 batteryammo
sprite 96 angoff -512 // tile0053 firstaid
sprite 30 mdzoff 665000 // tile0029 devistatorsprite
sprite 30 pitch -2 // tile0029 devistatorsprite
sprite 30 roll -3 // tile0029 devistatorsprite
sprite 31 mdzoff 665000 // tile0029 devistatorsprite
sprite 31 pitch 2 // tile0029 devistatorsprite
sprite 31 roll -3 // tile0029 devistatorsprite
sprite 29 mdzoff 665000 // tile0029 devistatorsprite
sprite 29 roll -1 // tile0029 devistatorsprite
sprite 32 mdzoff 665000 // tile0029 devistatorsprite
sprite 32 roll -1 // tile0029 devistatorsprite
sprite 33 mdzoff 665000 // tile0029 devistatorsprite
sprite 33 roll -1 // tile0029 devistatorsprite
sprite 43 mdzoff 1330000 // tile0029 devistatorsprite
sprite 43 roll -2 // tile0029 devistatorsprite
sprite 34 mdzoff 1330000 // tile0029 devistatorsprite
sprite 34 roll -2 // tile0029 devistatorsprite
sprite 34 pitch -1 // tile0029 devistatorsprite
sprite 28 mdzoff 1330000 // tile0029 devistatorsprite
sprite 28 roll -1 // tile0029 devistatorsprite
sprite 42 mdzoff 1330000 // tile0029 devistatorsprite
sprite 42 roll -1 // tile0029 devistatorsprite
sprite 23 mdzoff 1330000 // tile0029 devistatorsprite
sprite 23 pitch -1 // tile0029 devistatorsprite
sprite 23 roll -1 // tile0029 devistatorsprite
// 27, 24
sprite 35 mdzoff 1330000 // tile0029 devistatorsprite
sprite 35 pitch -1 // tile0029 devistatorsprite
sprite 40 mdzoff 665000 // tile0029 devistatorsprite
sprite 40 pitch 2 // tile0029 devistatorsprite
sprite 40 roll -3 // tile0029 devistatorsprite
sprite 41 mdzoff 665000 // tile0029 devistatorsprite
sprite 41 pitch 2 // tile0029 devistatorsprite
sprite 41 roll -3 // tile0029 devistatorsprite
sprite 36 mdzoff 665000 // tile0029 devistatorsprite
sprite 36 roll -3 // tile0029 devistatorsprite
sprite 25 mdzoff 665000 // tile0029 devistatorsprite
sprite 25 roll -1 // tile0029 devistatorsprite
sprite 22 mdzoff 665000 // tile0029 devistatorsprite
sprite 22 roll -1 // tile0029 devistatorsprite
sprite 26 mdzoff 665000 // tile0029 devistatorsprite
sprite 26 pitch 2 // tile0029 devistatorsprite
sprite 26 roll -4 // tile0029 devistatorsprite
sprite 39 mdzoff 665000 // tile0029 devistatorsprite
sprite 39 pitch 2 // tile0029 devistatorsprite
sprite 39 roll -4 // tile0029 devistatorsprite
sprite 38 mdzoff 665000 // tile0029 devistatorsprite
sprite 38 roll -4 // tile0029 devistatorsprite
sprite 37 mdzoff 665000 // tile0029 devistatorsprite
sprite 37 pitch -1 // tile0029 devistatorsprite
sprite 37 roll -3 // tile0029 devistatorsprite
sprite 51 angoff 512 // tile0029 devistatorsprite
sprite 53 angoff 512 // tile0029 devistatorsprite
sprite 47 angoff 512 // tile0029 devistatorsprite
sprite 46 angoff 512 // tile0029 devistatorsprite
sprite 45 angoff 512 // tile0029 devistatorsprite
sprite 44 angoff 512 // tile0029 devistatorsprite
sprite 44 mdzoff 700000 // tile0029 devistatorsprite
sprite 44 pitch -1 // tile0029 devistatorsprite
sprite 44 roll -1 // tile0029 devistatorsprite
sprite 50 angoff -256 // tile0029 devistatorsprite
sprite 48 angoff 512 // tile0029 devistatorsprite
sprite 48 mdzoff 500000 // tile0029 devistatorsprite
sprite 48 roll 1 // tile0029 devistatorsprite
sprite 49 mdzoff 500000 // tile0029 devistatorsprite
sprite 49 roll 1 // tile0029 devistatorsprite
sprite 54 mdzoff 6000000 // tile1337 (helicopter)
sprite 54 pitch 1 // tile1337 (helicopter)
sprite 66 mdzoff 500000 // tile0041 batteryammo
sprite 66 pitch 1 // tile0041 batteryammo
sprite 66 roll 1 // tile0041 batteryammo
sprite 80 angoff -384 // tile0060 accesscard blue
sprite 86 angoff 128 // tile0023 rpgsprite
sprite 86 mdzoff 400000 // tile0023 rpgsprite
sprite 86 pitch 1 // tile0023 rpgsprite
sprite 87 angoff 1024 // tile0028 shotgunsprite
sprite 87 mdzoff 1100000 // tile0028 shotgunsprite
sprite 87 pitch -1 // tile0028 shotgunsprite
sprite 85 angoff -896 // tile0029 devistatorsprite
sprite 85 mdzoff 100000 // tile0029 devistatorsprite
sprite 85 pitch 9 // tile0029 devistatorsprite
sprite 85 roll -6 // tile0029 devistatorsprite
sprite 90 angoff -512 // tile0044 rpgammo
sprite 83 mdzoff 150000 // tile0053 firstaid
sprite 83 pitch 2 // tile0053 firstaid
sprite 83 roll 1 // tile0053 firstaid
sprite 84 mdzoff 1000000 // tile0100 atomichealth
sprite 84 pitch 1 // tile0100 atomichealth
sprite 89 angoff -512 // tile0042 devistatorammo
sprite 91 angoff -512 // tile0047 hbombammo
sprite 103 angoff 512 // tile1323 fem5 polebabe
sprite 104 mdxoff 1000000 // tile1323 fem5 polebabe
sprite 104 pitch -1 // tile1323 fem5 polebabe
sprite 100 angoff 384 // tile1323 fem5 polebabe
sprite 98 angoff 640 // tile0603 naked1 hangbabe
sprite 102 angoff 128 // tile1323 fem5 polebabe
sprite 101 angoff 256 // tile1323 fem5 polebabe
sprite 110 angoff -512 // tile1323 fem5 polebabe
sprite 105 angoff -256 // tile1323 fem5 polebabe
sprite 108 angoff -384 // tile1323 fem5 polebabe
sprite 106 angoff -512 // tile1323 fem5 polebabe
sprite 109 angoff -128 // tile1323 fem5 polebabe
sprite 107 angoff -512 // tile1294 podfem1
sprite 107 mdzoff 1000000 // tile1294 podfem1
sprite 107 roll -1 // tile1294 podfem1
sprite 94 mdzoff -512 // tile0029 devistatorsprite
sprite 111 angoff 512 // tile1323 fem5 polebabe
sprite 112 angoff -512 // tile1323 fem5 polebabe
sprite 142 mdzoff 1500000 // tile1317 fem2 pole dancer
sprite 142 pitch 1 // tile1317 fem2 pole dancer
sprite 142 roll -1 // tile1317 fem2 pole dancer
sprite 219 angoff 896 // tile0042 devistatorammo
sprite 220 angoff 1024 // tile0042 devistatorammo
sprite 149 angoff 1024 // tile0053 firstaid
sprite 150 angoff 1024 // tile0053 firstaid
sprite 152 angoff -960 // tile0029 devistatorsprite
sprite 176 angoff 1024 // tile0042 devistatorammo
sprite 230 angoff 1024 // tile0042 devistatorammo
sprite 231 angoff 768 // tile0042 devistatorammo
sprite 232 angoff 896 // tile0042 devistatorammo
sprite 233 angoff 1024 // tile0042 devistatorammo
sprite 280 angoff 1024 // tile0042 devistatorammo
sprite 288 angoff -896 // tile0042 devistatorammo
sprite 287 angoff 896 // tile0042 devistatorammo
sprite 281 angoff 1024 // tile0042 devistatorammo
sprite 284 angoff 1024 // tile0042 devistatorammo
/maphacks/cbp/90mincbp/The_Waterfall-fixed.mhk
0,0 → 1,17
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : The Waterfall
// Filename : The Waterfall (1).map
// Author : Derek 'Drek' McPherson
// mapmd4 : 544f80bcec01196bff5e9fcbac862509 // 2012-02-20 21:58
 
// <-> The_Waterfall.mhk
 
// Curr. HRP: r5.3.640
 
sprite 33 angoff -256 // tile0022 chaingunsprite
sprite 7 angoff 128 // tile0044 rpgammo
sprite 6 angoff -128 // tile0044 rpgammo
sprite 1 angoff 512 // tile0023 rpgsprite
sprite 30 angoff -512 // tile0041 batteryammo
sprite 17 angoff -256 // tile0060 accesscard red
/maphacks/cbp/90mincbp/The_Waterfall.mhk
0,0 → 1,17
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : The Waterfall
// Filename : The Waterfall.map
// Author : Derek 'Drek' McPherson
// mapmd4 : 0e796150c1e0240d975eee5495d46392 // 2012-02-20 20:48
 
// <-> The_Waterfall-fixed.mhk
 
// Curr. HRP: r5.3.640
 
sprite 34 angoff -256 // tile0022 chaingunsprite
sprite 7 angoff 128 // tile0044 rpgammo
sprite 6 angoff -128 // tile0044 rpgammo
sprite 1 angoff 512 // tile0023 rpgsprite
sprite 31 angoff -512 // tile0041 batteryammo
sprite 17 angoff -256 // tile0060 accesscard red