Subversion Repositories duke3d_hrp

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Regard whitespace Rev 609 → Rev 610

/maphacks/cbp/CBP7-dnwmd.mhk
0,0 → 1,172
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : CBP7.map "Community Build Project 7"
// Author : The Duke3D Mapping Community
// Map Date : 2007-05-05 (Duke Nukem: Weapon of Mass Destruction)
// mapmd4 : 4d23b345915adc89986ce65ab9d71c95
// Curr. HRP: r5.3.610
 
// <-> CBP7.mhk
 
// 10-449 / 745-2143
sprite 2079 angoff 512 // tile0040 ammo
sprite 2078 angoff 512 // tile0040 ammo
sprite 1397 angoff -512 // tile0052 sixpack
sprite 1398 angoff -512 // tile0040 ammo
sprite 2080 angoff 512 // tile0028 shotgunsprite
sprite 2080 mdzoff 200000 // tile0028 shotgunsprite
sprite 2080 roll 1 // tile0028 shotgunsprite
sprite 2081 angoff -512 // tile0049 shotgunammo
sprite 1426 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1426 pitch -1 // tile0913 maskwall2 (fence)
sprite 1425 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1425 pitch -1 // tile0913 maskwall2 (fence)
sprite 1429 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1429 pitch -1 // tile0913 maskwall2 (fence)
sprite 1272 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1272 pitch -1 // tile0913 maskwall2 (fence)
sprite 1273 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1273 pitch -1 // tile0913 maskwall2 (fence)
sprite 1430 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1430 pitch -1 // tile0913 maskwall2 (fence)
sprite 1499 notmd // tile1221 cranepole
sprite 1498 notmd // tile1221 cranepole
sprite 1500 notmd // tile1221 cranepole
sprite 1501 notmd // tile1221 cranepole
sprite 1197 notmd // tile1221 cranepole
sprite 1502 notmd // tile1221 cranepole
sprite 1503 notmd // tile1221 cranepole
sprite 1203 notmd // tile1221 cranepole
sprite 1504 notmd // tile1221 cranepole
sprite 1497 notmd // tile1221 cranepole
sprite 1208 notmd // tile1221 cranepole
sprite 1212 notmd // tile1221 cranepole
sprite 2085 angoff 640 // tile0049 shotgunammo
sprite 2084 angoff 1024 // tile0052 sixpack
sprite 1216 angoff 0 // tile0060 accesscard blue
sprite 2083 mdzoff 900000 // tile0049 shotgunammo
sprite 2083 pitch 1 // tile0049 shotgunammo
sprite 11 mdzoff 500000 // tile0022 chaingunsprite
sprite 11 roll -1 // tile0022 chaingunsprite
sprite 2082 mdzoff 500000 // tile0041 batteryammo
sprite 2082 roll 1 // tile0041 batteryammo
sprite 1509 angoff 0 // tile0060 accesscard red
sprite 2087 angoff 1024 // tile0054 shield
sprite 10 angoff -896 // tile0052 sixpack
sprite 2086 angoff -896 // tile0052 sixpack
sprite 1154 angoff -512 // tile1247 seenine
sprite 2091 angoff 256 // tile0041 batteryammo
sprite 2092 angoff -256 // tile0049 shotgunammo
sprite 2088 angoff 1024 // tile0052 sixpack
sprite 2089 angoff 768 // tile0040 ammo
sprite 2090 angoff 256 // tile0040 ammo
sprite 1125 angoff -512 // tile0060 accesscard
sprite 2093 angoff 128 // tile0025 shrinkersprite
sprite 2093 mdzoff 500000 // tile0025 shrinkersprite
sprite 2093 roll -1 // tile0025 shrinkersprite
sprite 2095 angoff 256 // tile0045 growammo
sprite 2095 mdzoff 700000 // tile0045 growammo
sprite 2095 pitch 1 // tile0045 growammo
sprite 2095 roll 1 // tile0045 growammo
sprite 2094 angoff 256 // tile0045 growammo
sprite 2094 mdzoff 500000 // tile0045 growammo
sprite 2094 pitch 1 // tile0045 growammo
sprite 2094 roll 1 // tile0045 growammo
sprite 2097 angoff -128 // tile0052 sixpack
sprite 2098 angoff 1024 // tile0041 batteryammo
sprite 1712 angoff 256 // tile1227 nukebarrel
sprite 1715 angoff -768 // tile1227 nukebarrel
sprite 1714 angoff 1024 // tile1227 nukebarrel
sprite 1714 mdzoff 200000 // tile1227 nukebarrel
sprite 1714 pitch -1 // tile1227 nukebarrel
sprite 1713 angoff 1024 // tile1227 nukebarrel
sprite 1713 mdzoff 200000 // tile1227 nukebarrel
sprite 1713 pitch -1 // tile1227 nukebarrel
sprite 2103 mdzoff 300000 // tile0052 sixpack
sprite 2103 roll -1 // tile0052 sixpack
sprite 2104 mdzoff 300000 // tile0049 shotgunammo
sprite 2104 pitch 1 // tile0049 shotgunammo
sprite 2104 roll -1 // tile0049 shotgunammo
sprite 2099 angoff 1024 // tile0037 freezeammo
sprite 2100 angoff 1024 // tile0037 freezeammo
sprite 2101 angoff 1024 // tile0024 freezesprite
sprite 2138 mdzoff 350000 // tile0041 batteryammo
sprite 2138 roll 1 // tile0041 batteryammo
sprite 873 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 873 pitch -1 // tile0913 maskwall2 (fence)
sprite 873 roll 1 // tile0913 maskwall2 (fence)
sprite 871 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 871 pitch -2 // tile0913 maskwall2 (fence)
sprite 871 roll -3 // tile0913 maskwall2 (fence)
sprite 872 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 872 pitch -3 // tile0913 maskwall2 (fence)
sprite 872 roll 2 // tile0913 maskwall2 (fence)
sprite 2105 angoff -512 // tile0041 batteryammo
sprite 10 angoff 1024 // tile0051 cola
sprite 8 angoff 1024 // tile0051 cola
sprite 9 angoff 1024 // tile0051 cola
sprite 1737 angoff 512 // tile0023 rpgsprite
sprite 2106 angoff -512 // tile0044 rpgammo
sprite 2143 angoff -512 // tile0049 shotgunammo
sprite 2108 angoff 1024 // tile0041 batteryammo
sprite 2108 mdzoff 200000 // tile0041 batteryammo
sprite 2108 roll -1 // tile0041 batteryammo
sprite 2107 angoff -512 // tile0037 freezeammo
sprite 2109 angoff -512 // tile0045 growammo
sprite 152 angoff 256 // tile0052 sixpack
sprite 1763 angoff 256 // tile1227 nukebarrel
sprite 1764 angoff -512 // tile1227 nukebarrel
sprite 747 angoff 1024 // tile4369 (emergency light)
sprite 745 angoff 1024 // tile4369 (emergency light)
sprite 746 angoff 1024 // tile4369 (emergency light)
sprite 449 angoff 512 // tile0052 sixpack
sprite 527 angoff 1024 // tile4369 (emergency light)
sprite 526 angoff 1024 // tile4369 (emergency light)
sprite 528 angoff 1024 // tile4369 (emergency light)
sprite 2046 angoff -512 // tile0044 rpgammo
sprite 448 angoff -768 // tile0052 sixpack
sprite 1945 angoff 1024 // tile0044 rpgammo
sprite 1944 angoff 512 // tile0053 firstaid
sprite 272 angoff 1024 // tile4580 canwithsomething2
sprite 274 angoff -768 // tile1227 nukebarrel
sprite 277 angoff -768 // tile1227 nukebarrel
sprite 268 angoff -640 // tile0052 sixpack
sprite 229 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 229 pitch 1 // tile0913 maskwall2 (fence)
sprite 228 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 228 pitch 1 // tile0913 maskwall2 (fence)
sprite 227 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 227 pitch 1 // tile0913 maskwall2 (fence)
sprite 227 roll -1 // tile0913 maskwall2 (fence)
sprite 226 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 226 pitch 1 // tile0913 maskwall2 (fence)
sprite 226 roll -1 // tile0913 maskwall2 (fence)
sprite 225 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 225 pitch 1 // tile0913 maskwall2 (fence)
sprite 225 roll -1 // tile0913 maskwall2 (fence)
sprite 224 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 224 pitch 1 // tile0913 maskwall2 (fence)
sprite 224 roll -1 // tile0913 maskwall2 (fence)
sprite 230 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 230 pitch 1 // tile0913 maskwall2 (fence)
sprite 222 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 222 pitch -3 // tile0913 maskwall2 (fence)
sprite 222 roll -2 // tile0913 maskwall2 (fence)
sprite 221 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 221 pitch -3 // tile0913 maskwall2 (fence)
sprite 221 roll -2 // tile0913 maskwall2 (fence)
sprite 220 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 220 pitch -3 // tile0913 maskwall2 (fence)
sprite 220 roll -4 // tile0913 maskwall2 (fence)
sprite 219 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 219 pitch -1 // tile0913 maskwall2 (fence)
sprite 218 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 218 pitch -1 // tile0913 maskwall2 (fence)
sprite 217 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 217 pitch -1 // tile0913 maskwall2 (fence)
sprite 216 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 216 pitch -1 // tile0913 maskwall2 (fence)
sprite 215 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 215 pitch -1 // tile0913 maskwall2 (fence)
sprite 223 mdzoff 500000 // tile0913 maskwall2 (fence)
sprite 223 pitch -1 // tile0913 maskwall2 (fence)
/maphacks/cbp/CBP7.mhk
0,0 → 1,172
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : CBP7.map "Community Build Project 7"
// Author : The Duke3D Mapping Community
// Map Date : 2007-05-06
// mapmd4 : 19aea0a6e43a04782fd25e0930cc57a2
// Curr. HRP: r5.3.610
 
// <-> CBP7-dnwmd.mhk
 
// 10-449 / 746-2144
sprite 2079 angoff 512 // tile0040 ammo
sprite 2080 angoff 512 // tile0040 ammo
sprite 1398 angoff -512 // tile0052 sixpack
sprite 1399 angoff -512 // tile0040 ammo
sprite 2081 angoff 512 // tile0028 shotgunsprite
sprite 2081 mdzoff 200000 // tile0028 shotgunsprite
sprite 2081 roll 1 // tile0028 shotgunsprite
sprite 2082 angoff -512 // tile0049 shotgunammo
sprite 1426 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1426 pitch -1 // tile0913 maskwall2 (fence)
sprite 1427 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1427 pitch -1 // tile0913 maskwall2 (fence)
sprite 1431 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1431 pitch -1 // tile0913 maskwall2 (fence)
sprite 1274 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1274 pitch -1 // tile0913 maskwall2 (fence)
sprite 1273 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1273 pitch -1 // tile0913 maskwall2 (fence)
sprite 1430 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1430 pitch -1 // tile0913 maskwall2 (fence)
sprite 1499 notmd // tile1221 cranepole
sprite 1498 notmd // tile1221 cranepole
sprite 1500 notmd // tile1221 cranepole
sprite 1501 notmd // tile1221 cranepole
sprite 1198 notmd // tile1221 cranepole
sprite 1502 notmd // tile1221 cranepole
sprite 1503 notmd // tile1221 cranepole
sprite 1204 notmd // tile1221 cranepole
sprite 1504 notmd // tile1221 cranepole
sprite 1505 notmd // tile1221 cranepole
sprite 1209 notmd // tile1221 cranepole
sprite 1213 notmd // tile1221 cranepole
sprite 2086 angoff 640 // tile0049 shotgunammo
sprite 2085 angoff 1024 // tile0052 sixpack
sprite 1217 angoff 0 // tile0060 accesscard blue
sprite 2084 mdzoff 900000 // tile0049 shotgunammo
sprite 2084 pitch 1 // tile0049 shotgunammo
sprite 11 mdzoff 500000 // tile0022 chaingunsprite
sprite 11 roll -1 // tile0022 chaingunsprite
sprite 2083 mdzoff 500000 // tile0041 batteryammo
sprite 2083 roll 1 // tile0041 batteryammo
sprite 1510 angoff 0 // tile0060 accesscard red
sprite 2088 angoff 1024 // tile0054 shield
sprite 10 angoff -896 // tile0052 sixpack
sprite 2087 angoff -896 // tile0052 sixpack
sprite 1155 angoff -512 // tile1247 seenine
sprite 2092 angoff 256 // tile0041 batteryammo
sprite 2093 angoff -256 // tile0049 shotgunammo
sprite 2089 angoff 1024 // tile0052 sixpack
sprite 2091 angoff 768 // tile0040 ammo
sprite 2090 angoff 256 // tile0040 ammo
sprite 1126 angoff -512 // tile0060 accesscard
sprite 2094 angoff 128 // tile0025 shrinkersprite
sprite 2094 mdzoff 500000 // tile0025 shrinkersprite
sprite 2094 roll -1 // tile0025 shrinkersprite
sprite 2095 angoff 256 // tile0045 growammo
sprite 2095 mdzoff 500000 // tile0045 growammo
sprite 2095 pitch 1 // tile0045 growammo
sprite 2095 roll 1 // tile0045 growammo
sprite 2096 angoff 256 // tile0045 growammo
sprite 2096 mdzoff 700000 // tile0045 growammo
sprite 2096 pitch 1 // tile0045 growammo
sprite 2096 roll 1 // tile0045 growammo
sprite 2098 angoff -128 // tile0052 sixpack
sprite 2099 angoff 1024 // tile0041 batteryammo
sprite 1713 angoff 256 // tile1227 nukebarrel
sprite 1716 angoff -768 // tile1227 nukebarrel
sprite 1714 angoff 1024 // tile1227 nukebarrel
sprite 1714 mdzoff 200000 // tile1227 nukebarrel
sprite 1714 pitch -1 // tile1227 nukebarrel
sprite 1715 angoff 1024 // tile1227 nukebarrel
sprite 1715 mdzoff 200000 // tile1227 nukebarrel
sprite 1715 pitch -1 // tile1227 nukebarrel
sprite 2104 mdzoff 300000 // tile0052 sixpack
sprite 2104 roll -1 // tile0052 sixpack
sprite 2105 mdzoff 300000 // tile0049 shotgunammo
sprite 2105 pitch 1 // tile0049 shotgunammo
sprite 2105 roll -1 // tile0049 shotgunammo
sprite 2101 angoff 1024 // tile0037 freezeammo
sprite 2100 angoff 1024 // tile0037 freezeammo
sprite 2102 angoff 1024 // tile0024 freezesprite
sprite 2139 mdzoff 350000 // tile0041 batteryammo
sprite 2139 roll 1 // tile0041 batteryammo
sprite 874 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 874 pitch -1 // tile0913 maskwall2 (fence)
sprite 874 roll 1 // tile0913 maskwall2 (fence)
sprite 873 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 873 pitch -3 // tile0913 maskwall2 (fence)
sprite 873 roll 2 // tile0913 maskwall2 (fence)
sprite 872 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 872 pitch -2 // tile0913 maskwall2 (fence)
sprite 872 roll -3 // tile0913 maskwall2 (fence)
sprite 2106 angoff -512 // tile0041 batteryammo
sprite 7 angoff 1024 // tile0051 cola
sprite 8 angoff 1024 // tile0051 cola
sprite 9 angoff 1024 // tile0051 cola
sprite 1738 angoff 512 // tile0023 rpgsprite
sprite 2107 angoff -512 // tile0044 rpgammo
sprite 2144 angoff -512 // tile0049 shotgunammo
sprite 2109 angoff 1024 // tile0041 batteryammo
sprite 2109 mdzoff 200000 // tile0041 batteryammo
sprite 2109 roll -1 // tile0041 batteryammo
sprite 2108 angoff -512 // tile0037 freezeammo
sprite 2110 angoff -512 // tile0045 growammo
sprite 152 angoff 256 // tile0052 sixpack
sprite 1764 angoff 256 // tile1227 nukebarrel
sprite 1765 angoff -512 // tile1227 nukebarrel
sprite 747 angoff 1024 // tile4369 (emergency light)
sprite 748 angoff 1024 // tile4369 (emergency light)
sprite 746 angoff 1024 // tile4369 (emergency light)
sprite 449 angoff 512 // tile0052 sixpack
sprite 527 angoff 1024 // tile4369 (emergency light)
sprite 529 angoff 1024 // tile4369 (emergency light)
sprite 528 angoff 1024 // tile4369 (emergency light)
sprite 2047 angoff -512 // tile0044 rpgammo
sprite 448 angoff -768 // tile0052 sixpack
sprite 1946 angoff 1024 // tile0044 rpgammo
sprite 1945 angoff 512 // tile0053 firstaid
sprite 272 angoff 1024 // tile4580 canwithsomething2
sprite 274 angoff -768 // tile1227 nukebarrel
sprite 277 angoff -768 // tile1227 nukebarrel
sprite 268 angoff -640 // tile0052 sixpack
sprite 229 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 229 pitch 1 // tile0913 maskwall2 (fence)
sprite 228 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 228 pitch 1 // tile0913 maskwall2 (fence)
sprite 227 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 227 pitch 1 // tile0913 maskwall2 (fence)
sprite 227 roll -1 // tile0913 maskwall2 (fence)
sprite 226 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 226 pitch 1 // tile0913 maskwall2 (fence)
sprite 226 roll -1 // tile0913 maskwall2 (fence)
sprite 225 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 225 pitch 1 // tile0913 maskwall2 (fence)
sprite 225 roll -1 // tile0913 maskwall2 (fence)
sprite 224 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 224 pitch 1 // tile0913 maskwall2 (fence)
sprite 224 roll -1 // tile0913 maskwall2 (fence)
sprite 230 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 230 pitch 1 // tile0913 maskwall2 (fence)
sprite 222 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 222 pitch -3 // tile0913 maskwall2 (fence)
sprite 222 roll -2 // tile0913 maskwall2 (fence)
sprite 221 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 221 pitch -3 // tile0913 maskwall2 (fence)
sprite 221 roll -2 // tile0913 maskwall2 (fence)
sprite 220 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 220 pitch -3 // tile0913 maskwall2 (fence)
sprite 220 roll -4 // tile0913 maskwall2 (fence)
sprite 219 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 219 pitch -1 // tile0913 maskwall2 (fence)
sprite 218 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 218 pitch -1 // tile0913 maskwall2 (fence)
sprite 217 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 217 pitch -1 // tile0913 maskwall2 (fence)
sprite 216 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 216 pitch -1 // tile0913 maskwall2 (fence)
sprite 215 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 215 pitch -1 // tile0913 maskwall2 (fence)
sprite 223 mdzoff 500000 // tile0913 maskwall2 (fence)
sprite 223 pitch -1 // tile0913 maskwall2 (fence)
/maphacks/cbp/JFCBP2-dnwmd.mhk
0,0 → 1,138
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : JFCBP2.map "Jonof's Port Community Build Project 2"
// Author : The Duke3D Mapping Community
// Map Date : 2008-02-22 (Duke Nukem: Weapon of Mass Destruction)
// mapmd4 : df76897b6050ba5c6efa67e6a4427ef1
// Curr. HRP: r5.3.610
 
// <-> JFCBP2.mhk
 
sprite 443 angoff 1024 // tile0479 (satellite dish)
sprite 546 angoff 1024 // tile0021 firstgunsprite
sprite 546 mdzoff 200000 // tile0021 firstgunsprite
sprite 546 pitch -1 // tile0021 firstgunsprite
sprite 547 angoff 1024 // tile0040 ammo
sprite 547 mdzoff 200000 // tile0040 ammo
sprite 547 pitch 1 // tile0040 ammo
sprite 591 mdzoff 200000 // tile0054 shield
sprite 591 pitch 1 // tile0054 shield
sprite 478 angoff 1024 // tile0028 shotgunsprite
sprite 478 mdzoff 100000 // tile0028 shotgunsprite
sprite 478 pitch 5 // tile0028 shotgunsprite
sprite 478 roll 7 // tile0028 shotgunsprite
sprite 472 angoff -768 // tile1045 donuts
sprite 578 angoff 0 // tile0060 accesscard red
sprite 503 angoff 512 // tile0047 hbombammo
sprite 592 angoff 1024 // tile0041 batteryammo
sprite 593 angoff -256 // tile0049 shotgunammo
sprite 558 angoff -512 // tile0052 sixpack
sprite 590 angoff -512 // tile0049 shotgunammo
sprite 590 mdzoff 400000 // tile0049 shotgunammo
sprite 590 pitch -1 // tile0049 shotgunammo
sprite 559 angoff -512 // tile0040 ammo
sprite 460 angoff -256 // tile0052 sixpack
sprite 424 angoff -768 // tile0669 vacuum
sprite 697 angoff 256 // tile0037 freezeammo
sprite 698 angoff 768 // tile0037 freezeammo
sprite 421 angoff 512 // tile0053 firstaid
sprite 420 angoff 512 // tile0055 steroids
sprite 419 angoff 512 // tile0054 shield
sprite 689 angoff 768 // tile0051 cola
sprite 690 angoff -768 // tile0051 cola
sprite 8 angoff -896 // tile0027 tripbombsprite
sprite 7 angoff 896 // tile0027 tripbombsprite
sprite 867 angoff -640 // tile0051 cola
sprite 868 angoff -512 // tile0049 shotgunammo
sprite 712 angoff 256 // tile0049 shotgunammo
sprite 710 angoff -256 // tile0041 batteryammo
sprite 772 angoff -512 // tile0051 cola
sprite 771 angoff -512 // tile0052 sixpack
sprite 770 angoff 512 // tile0049 shotgunammo
sprite 774 angoff 1024 // tile0041 batteryammo
sprite 773 angoff -512 // tile0047 hbombammo
sprite 775 angoff 512 // tile0049 shotgunammo
sprite 275 angoff 512 // tile0024 freezesprite
sprite 276 angoff -512 // tile0037 freezeammo
sprite 733 angoff 1024 // tile0060 accesscard blue
sprite 776 angoff 512 // tile0052 sixpack
sprite 777 angoff -256 // tile0047 hbombammo
sprite 778 angoff -768 // tile0052 sixpack
sprite 801 angoff -512 // tile0054 shield
sprite 801 mdzoff 900000 // tile0054 shield
sprite 801 pitch -1 // tile0054 shield
sprite 802 angoff -512 // tile0052 sixpack
sprite 802 mdzoff 900000 // tile0052 sixpack
sprite 802 pitch -1 // tile0052 sixpack
sprite 281 angoff -512 // tile1354 (luke)
sprite 279 angoff -256 // tile0025 shrinkersprite
sprite 779 angoff -512 // tile0046 crystalammo
sprite 652 angoff -896 // tile0556 chair1
sprite 652 mdzoff 500000 // tile0556 chair1
sprite 652 pitch -1 // tile0556 chair1
sprite 651 angoff -640 // tile0556 chair1
sprite 651 mdzoff 500000 // tile0556 chair1
sprite 651 roll 1 // tile0556 chair1
sprite 657 angoff -512 // tile0040 ammo
sprite 658 angoff -512 // tile0052 sixpack
sprite 660 angoff -512 // tile0051 cola
sprite 659 angoff -512 // tile0049 shotgunammo
sprite 361 angoff -768 // tile0052 sixpack
sprite 643 angoff -512 // tile1354 (luke)
sprite 661 angoff 1024 // tile0024 freezesprite
sprite 661 mdzoff 150000 // tile0024 freezesprite
sprite 661 roll 1 // tile0024 freezesprite
sprite 240 angoff 512 // tile0049 shotgunammo
sprite 238 angoff 1024 // tile0051 cola
sprite 227 angoff 512 // tile0040 ammo
sprite 226 angoff 512 // tile0051 cola
sprite 224 angoff 1024 // tile0679 (battlelord head)
sprite 220 mdzoff 300000 // tile0027 tripbombsprite
sprite 220 pitch 1 // tile0027 tripbombsprite
sprite 43 mdzoff 150000 // tile0027 tripbombsprite
sprite 43 pitch -2 // tile0027 tripbombsprite
sprite 43 roll 1 // tile0027 tripbombsprite
sprite 44 mdzoff 150000 // tile0027 tripbombsprite
sprite 44 pitch -2 // tile0027 tripbombsprite
sprite 44 roll -1 // tile0027 tripbombsprite
sprite 855 angoff 768 // tile0051 cola
sprite 854 angoff -320 // tile0022 chaingunsprite
sprite 854 mdzoff 50000 // tile0022 chaingunsprite
sprite 854 pitch 5 // tile0022 chaingunsprite
sprite 854 roll -4 // tile0022 chaingunsprite
sprite 882 angoff -384 // tile0023 rpgsprite
sprite 883 angoff -256 // tile0052 sixpack
sprite 889 angoff 768 // tile0049 shotgunammo
sprite 888 angoff 640 // tile0044 rpgammo
sprite 910 angoff -768 // tile0041 batteryammo
sprite 99 angoff -512 // tile0029 devistatorsprite
sprite 103 angoff 1024 // tile0054 shield
sprite 118 angoff 512 // tile0049 shotgunammo
sprite 117 angoff 512 // tile0049 shotgunammo
sprite 912 angoff 1024 // tile0051 cola
sprite 64 angoff 1024 // tile4438 coffeemug
sprite 58 angoff 512 // tile0041 batteryammo
sprite 57 angoff 512 // tile0052 sixpack
sprite 56 angoff 768 // tile0054 shield
sprite 92 angoff -768 // tile0060 accesscard yellow
sprite 37 angoff -512 // tile0023 rpgsprite
sprite 37 mdzoff 600000 // tile0023 rpgsprite
sprite 37 roll -1 // tile0023 rpgsprite
sprite 36 angoff -512 // tile0044 rpgammo
sprite 36 mdzoff 500000 // tile0044 rpgammo
sprite 36 roll -1 // tile0044 rpgammo
sprite 35 angoff -512 // tile0029 devistatorsprite
sprite 35 mdzoff 300000 // tile0029 devistatorsprite
sprite 35 roll 1 // tile0029 devistatorsprite
sprite 34 angoff -512 // tile0042 devistatorammo
sprite 34 mdzoff 500000 // tile0042 devistatorammo
sprite 34 roll 1 // tile0042 devistatorammo
sprite 33 angoff -512 // tile0054 shield
sprite 31 angoff -512 // tile0053 firstaid
sprite 31 mdzoff 500000 // tile0053 firstaid
sprite 31 roll -1 // tile0053 firstaid
sprite 15 angoff 512 // tile0051 cola
sprite 14 angoff -512 // tile0051 cola
sprite 16 angoff 1024 // tile0042 devistatorammo
sprite 17 angoff -256 // tile0042 devistatorammo
sprite 18 angoff 256 // tile0042 devistatorammo
/maphacks/cbp/JFCBP2.mhk
0,0 → 1,138
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : JFCBP2.map "Jonof's Port Community Build Project 2"
// Author : The Duke3D Mapping Community
// Map Date : 2007-12-17
// mapmd4 : 68f663332e3cc0f50346bb35f6979122
// Curr. HRP: r5.3.610
 
// <-> JFCBP2-dnwmd.mhk
 
sprite 485 angoff 1024 // tile0479 (satellite dish)
sprite 382 angoff 1024 // tile0021 firstgunsprite
sprite 382 mdzoff 200000 // tile0021 firstgunsprite
sprite 382 pitch -1 // tile0021 firstgunsprite
sprite 381 angoff 1024 // tile0040 ammo
sprite 381 mdzoff 200000 // tile0040 ammo
sprite 381 pitch 1 // tile0040 ammo
sprite 337 mdzoff 200000 // tile0054 shield
sprite 337 pitch 1 // tile0054 shield
sprite 450 angoff 1024 // tile0028 shotgunsprite
sprite 450 mdzoff 100000 // tile0028 shotgunsprite
sprite 450 pitch 5 // tile0028 shotgunsprite
sprite 450 roll 7 // tile0028 shotgunsprite
sprite 456 angoff -768 // tile1045 donuts
sprite 350 angoff 0 // tile0060 accesscard red
sprite 425 angoff 512 // tile0047 hbombammo
sprite 336 angoff 1024 // tile0041 batteryammo
sprite 335 angoff -256 // tile0049 shotgunammo
sprite 370 angoff -512 // tile0052 sixpack
sprite 338 angoff -512 // tile0049 shotgunammo
sprite 338 mdzoff 400000 // tile0049 shotgunammo
sprite 338 pitch -1 // tile0049 shotgunammo
sprite 369 angoff -512 // tile0040 ammo
sprite 468 angoff -256 // tile0052 sixpack
sprite 504 angoff -768 // tile0669 vacuum
sprite 231 angoff 256 // tile0037 freezeammo
sprite 230 angoff 768 // tile0037 freezeammo
sprite 507 angoff 512 // tile0053 firstaid
sprite 508 angoff 512 // tile0055 steroids
sprite 509 angoff 512 // tile0054 shield
sprite 239 angoff 768 // tile0051 cola
sprite 238 angoff -768 // tile0051 cola
sprite 920 angoff -896 // tile0027 tripbombsprite
sprite 921 angoff 896 // tile0027 tripbombsprite
sprite 61 angoff -640 // tile0051 cola
sprite 60 angoff -512 // tile0049 shotgunammo
sprite 216 angoff 256 // tile0049 shotgunammo
sprite 218 angoff -256 // tile0041 batteryammo
sprite 156 angoff -512 // tile0051 cola
sprite 157 angoff -512 // tile0052 sixpack
sprite 158 angoff 512 // tile0049 shotgunammo
sprite 154 angoff 1024 // tile0041 batteryammo
sprite 155 angoff -512 // tile0047 hbombammo
sprite 153 angoff 512 // tile0049 shotgunammo
sprite 653 angoff 512 // tile0024 freezesprite
sprite 652 angoff -512 // tile0037 freezeammo
sprite 195 angoff 1024 // tile0060 accesscard blue
sprite 152 angoff 512 // tile0052 sixpack
sprite 151 angoff -256 // tile0047 hbombammo
sprite 150 angoff -768 // tile0052 sixpack
sprite 127 angoff -512 // tile0054 shield
sprite 127 mdzoff 900000 // tile0054 shield
sprite 127 pitch -1 // tile0054 shield
sprite 126 angoff -512 // tile0052 sixpack
sprite 126 mdzoff 900000 // tile0052 sixpack
sprite 126 pitch -1 // tile0052 sixpack
sprite 647 angoff -512 // tile1354 (luke)
sprite 649 angoff -256 // tile0025 shrinkersprite
sprite 149 angoff -512 // tile0046 crystalammo
sprite 276 angoff -896 // tile0556 chair1
sprite 276 mdzoff 500000 // tile0556 chair1
sprite 276 pitch -1 // tile0556 chair1
sprite 277 angoff -640 // tile0556 chair1
sprite 277 mdzoff 500000 // tile0556 chair1
sprite 277 roll 1 // tile0556 chair1
sprite 271 angoff -512 // tile0040 ammo
sprite 270 angoff -512 // tile0052 sixpack
sprite 268 angoff -512 // tile0051 cola
sprite 269 angoff -512 // tile0049 shotgunammo
sprite 567 angoff -768 // tile0052 sixpack
sprite 285 angoff -512 // tile1354 (luke)
sprite 267 angoff 1024 // tile0024 freezesprite
sprite 267 mdzoff 150000 // tile0024 freezesprite
sprite 267 roll 1 // tile0024 freezesprite
sprite 688 angoff 512 // tile0049 shotgunammo
sprite 690 angoff 1024 // tile0051 cola
sprite 701 angoff 512 // tile0040 ammo
sprite 702 angoff 512 // tile0051 cola
sprite 704 angoff 1024 // tile0679 (battlelord head)
sprite 708 mdzoff 300000 // tile0027 tripbombsprite
sprite 708 pitch 1 // tile0027 tripbombsprite
sprite 885 mdzoff 150000 // tile0027 tripbombsprite
sprite 885 pitch -2 // tile0027 tripbombsprite
sprite 885 roll 1 // tile0027 tripbombsprite
sprite 884 mdzoff 150000 // tile0027 tripbombsprite
sprite 884 pitch -2 // tile0027 tripbombsprite
sprite 884 roll -1 // tile0027 tripbombsprite
sprite 73 angoff 768 // tile0051 cola
sprite 74 angoff -320 // tile0022 chaingunsprite
sprite 74 mdzoff 50000 // tile0022 chaingunsprite
sprite 74 pitch 5 // tile0022 chaingunsprite
sprite 74 roll -4 // tile0022 chaingunsprite
sprite 46 angoff -384 // tile0023 rpgsprite
sprite 45 angoff -256 // tile0052 sixpack
sprite 39 angoff 768 // tile0049 shotgunammo
sprite 40 angoff 640 // tile0044 rpgammo
sprite 18 angoff -768 // tile0041 batteryammo
sprite 829 angoff -512 // tile0029 devistatorsprite
sprite 825 angoff 1024 // tile0054 shield
sprite 810 angoff 512 // tile0049 shotgunammo
sprite 811 angoff 512 // tile0049 shotgunammo
sprite 16 angoff 1024 // tile0051 cola
sprite 864 angoff 1024 // tile4438 coffeemug
sprite 870 angoff 512 // tile0041 batteryammo
sprite 871 angoff 512 // tile0052 sixpack
sprite 872 angoff 768 // tile0054 shield
sprite 836 angoff -768 // tile0060 accesscard yellow
sprite 891 angoff -512 // tile0023 rpgsprite
sprite 891 mdzoff 600000 // tile0023 rpgsprite
sprite 891 roll -1 // tile0023 rpgsprite
sprite 892 angoff -512 // tile0044 rpgammo
sprite 892 mdzoff 500000 // tile0044 rpgammo
sprite 892 roll -1 // tile0044 rpgammo
sprite 893 angoff -512 // tile0029 devistatorsprite
sprite 893 mdzoff 300000 // tile0029 devistatorsprite
sprite 893 roll 1 // tile0029 devistatorsprite
sprite 894 angoff -512 // tile0042 devistatorammo
sprite 894 mdzoff 500000 // tile0042 devistatorammo
sprite 894 roll 1 // tile0042 devistatorammo
sprite 895 angoff -512 // tile0054 shield
sprite 897 angoff -512 // tile0053 firstaid
sprite 897 mdzoff 500000 // tile0053 firstaid
sprite 897 roll -1 // tile0053 firstaid
sprite 913 angoff 512 // tile0051 cola
sprite 914 angoff -512 // tile0051 cola
sprite 912 angoff 1024 // tile0042 devistatorammo
sprite 911 angoff -256 // tile0042 devistatorammo
sprite 910 angoff 256 // tile0042 devistatorammo
/maphacks/cbp/cbp_mhk.def
3,7 → 3,37
//
 
mapinfo {
maptitle "Metropolitan Starlight"
maptitle "Community Build Project 7"
//author "Supertanker & Steambull & Mikko Sandt & Stéphane 'Stef' Méganck & Nick 'Vector' Farrow & Leonardo 'DavoX' Pellegrini"
mapfile "CBP7.map"
mapmd4 19aea0a6e43a04782fd25e0930cc57a2 // 2007-05-06
mhkfile "maphacks/cbp/CBP7.mhk"
}
mapinfo {
maptitle "Community Build Project 7"
//author "Supertanker & Steambull & Mikko Sandt & Stéphane 'Stef' Méganck & Nick 'Vector' Farrow & Leonardo 'DavoX' Pellegrini"
mapfile "CBP7.map"
mapmd4 4d23b345915adc89986ce65ab9d71c95 // 2007-05-05 (DNWMD)
mhkfile "maphacks/cbp/CBP7-dnwmd.mhk"
}
 
mapinfo {
maptitle "Jonof's Port Community Build Project 2"
//author "James Stanfield & Cedric 'Sang' Haegeman & Mikko Sandt & MetHy (MetHunter) & Steambull & Telee & Geoffrey van Dijk & OrnaFulsamee"
mapfile "JFCBP2.map"
mapmd4 68f663332e3cc0f50346bb35f6979122 // 2007-12-17
mhkfile "maphacks/cbp/JFCBP2.mhk"
}
mapinfo {
maptitle "Jonof's Port Community Build Project 2"
//author "James Stanfield & Cedric 'Sang' Haegeman & Mikko Sandt & MetHy (MetHunter) & Steambull & Telee & Geoffrey van Dijk & OrnaFulsamee"
mapfile "JFCBP2.map"
mapmd4 df76897b6050ba5c6efa67e6a4427ef1 // 2008-02-22 (DNWMD)
mhkfile "maphacks/cbp/JFCBP2-dnwmd.mhk"
}
 
mapinfo {
maptitle "Metropolitan Starlight" // CBP8
//author "Mike Norvak & Michael 'Micky C' Crisp & Paul 'High Treason' Monteray & Mister Sinister & Maarten van Oostrum & Merlijn van Oostrum & Captain Awesome & ScottL 'Forge' & Ryan 'Quakis' Rouse & William Gee"
mapfile "CBP8.map"
mapmd4 e7df16c5d27533207fcafc953ba9a42b // 2012-07-27