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Regard whitespace Rev 609 → Rev 610

/maphacks/cbp/CBP7-dnwmd.mhk
0,0 → 1,172
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : CBP7.map "Community Build Project 7"
// Author : The Duke3D Mapping Community
// Map Date : 2007-05-05 (Duke Nukem: Weapon of Mass Destruction)
// mapmd4 : 4d23b345915adc89986ce65ab9d71c95
// Curr. HRP: r5.3.610
 
// <-> CBP7.mhk
 
// 10-449 / 745-2143
sprite 2079 angoff 512 // tile0040 ammo
sprite 2078 angoff 512 // tile0040 ammo
sprite 1397 angoff -512 // tile0052 sixpack
sprite 1398 angoff -512 // tile0040 ammo
sprite 2080 angoff 512 // tile0028 shotgunsprite
sprite 2080 mdzoff 200000 // tile0028 shotgunsprite
sprite 2080 roll 1 // tile0028 shotgunsprite
sprite 2081 angoff -512 // tile0049 shotgunammo
sprite 1426 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1426 pitch -1 // tile0913 maskwall2 (fence)
sprite 1425 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1425 pitch -1 // tile0913 maskwall2 (fence)
sprite 1429 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1429 pitch -1 // tile0913 maskwall2 (fence)
sprite 1272 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1272 pitch -1 // tile0913 maskwall2 (fence)
sprite 1273 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1273 pitch -1 // tile0913 maskwall2 (fence)
sprite 1430 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1430 pitch -1 // tile0913 maskwall2 (fence)
sprite 1499 notmd // tile1221 cranepole
sprite 1498 notmd // tile1221 cranepole
sprite 1500 notmd // tile1221 cranepole
sprite 1501 notmd // tile1221 cranepole
sprite 1197 notmd // tile1221 cranepole
sprite 1502 notmd // tile1221 cranepole
sprite 1503 notmd // tile1221 cranepole
sprite 1203 notmd // tile1221 cranepole
sprite 1504 notmd // tile1221 cranepole
sprite 1497 notmd // tile1221 cranepole
sprite 1208 notmd // tile1221 cranepole
sprite 1212 notmd // tile1221 cranepole
sprite 2085 angoff 640 // tile0049 shotgunammo
sprite 2084 angoff 1024 // tile0052 sixpack
sprite 1216 angoff 0 // tile0060 accesscard blue
sprite 2083 mdzoff 900000 // tile0049 shotgunammo
sprite 2083 pitch 1 // tile0049 shotgunammo
sprite 11 mdzoff 500000 // tile0022 chaingunsprite
sprite 11 roll -1 // tile0022 chaingunsprite
sprite 2082 mdzoff 500000 // tile0041 batteryammo
sprite 2082 roll 1 // tile0041 batteryammo
sprite 1509 angoff 0 // tile0060 accesscard red
sprite 2087 angoff 1024 // tile0054 shield
sprite 10 angoff -896 // tile0052 sixpack
sprite 2086 angoff -896 // tile0052 sixpack
sprite 1154 angoff -512 // tile1247 seenine
sprite 2091 angoff 256 // tile0041 batteryammo
sprite 2092 angoff -256 // tile0049 shotgunammo
sprite 2088 angoff 1024 // tile0052 sixpack
sprite 2089 angoff 768 // tile0040 ammo
sprite 2090 angoff 256 // tile0040 ammo
sprite 1125 angoff -512 // tile0060 accesscard
sprite 2093 angoff 128 // tile0025 shrinkersprite
sprite 2093 mdzoff 500000 // tile0025 shrinkersprite
sprite 2093 roll -1 // tile0025 shrinkersprite
sprite 2095 angoff 256 // tile0045 growammo
sprite 2095 mdzoff 700000 // tile0045 growammo
sprite 2095 pitch 1 // tile0045 growammo
sprite 2095 roll 1 // tile0045 growammo
sprite 2094 angoff 256 // tile0045 growammo
sprite 2094 mdzoff 500000 // tile0045 growammo
sprite 2094 pitch 1 // tile0045 growammo
sprite 2094 roll 1 // tile0045 growammo
sprite 2097 angoff -128 // tile0052 sixpack
sprite 2098 angoff 1024 // tile0041 batteryammo
sprite 1712 angoff 256 // tile1227 nukebarrel
sprite 1715 angoff -768 // tile1227 nukebarrel
sprite 1714 angoff 1024 // tile1227 nukebarrel
sprite 1714 mdzoff 200000 // tile1227 nukebarrel
sprite 1714 pitch -1 // tile1227 nukebarrel
sprite 1713 angoff 1024 // tile1227 nukebarrel
sprite 1713 mdzoff 200000 // tile1227 nukebarrel
sprite 1713 pitch -1 // tile1227 nukebarrel
sprite 2103 mdzoff 300000 // tile0052 sixpack
sprite 2103 roll -1 // tile0052 sixpack
sprite 2104 mdzoff 300000 // tile0049 shotgunammo
sprite 2104 pitch 1 // tile0049 shotgunammo
sprite 2104 roll -1 // tile0049 shotgunammo
sprite 2099 angoff 1024 // tile0037 freezeammo
sprite 2100 angoff 1024 // tile0037 freezeammo
sprite 2101 angoff 1024 // tile0024 freezesprite
sprite 2138 mdzoff 350000 // tile0041 batteryammo
sprite 2138 roll 1 // tile0041 batteryammo
sprite 873 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 873 pitch -1 // tile0913 maskwall2 (fence)
sprite 873 roll 1 // tile0913 maskwall2 (fence)
sprite 871 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 871 pitch -2 // tile0913 maskwall2 (fence)
sprite 871 roll -3 // tile0913 maskwall2 (fence)
sprite 872 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 872 pitch -3 // tile0913 maskwall2 (fence)
sprite 872 roll 2 // tile0913 maskwall2 (fence)
sprite 2105 angoff -512 // tile0041 batteryammo
sprite 10 angoff 1024 // tile0051 cola
sprite 8 angoff 1024 // tile0051 cola
sprite 9 angoff 1024 // tile0051 cola
sprite 1737 angoff 512 // tile0023 rpgsprite
sprite 2106 angoff -512 // tile0044 rpgammo
sprite 2143 angoff -512 // tile0049 shotgunammo
sprite 2108 angoff 1024 // tile0041 batteryammo
sprite 2108 mdzoff 200000 // tile0041 batteryammo
sprite 2108 roll -1 // tile0041 batteryammo
sprite 2107 angoff -512 // tile0037 freezeammo
sprite 2109 angoff -512 // tile0045 growammo
sprite 152 angoff 256 // tile0052 sixpack
sprite 1763 angoff 256 // tile1227 nukebarrel
sprite 1764 angoff -512 // tile1227 nukebarrel
sprite 747 angoff 1024 // tile4369 (emergency light)
sprite 745 angoff 1024 // tile4369 (emergency light)
sprite 746 angoff 1024 // tile4369 (emergency light)
sprite 449 angoff 512 // tile0052 sixpack
sprite 527 angoff 1024 // tile4369 (emergency light)
sprite 526 angoff 1024 // tile4369 (emergency light)
sprite 528 angoff 1024 // tile4369 (emergency light)
sprite 2046 angoff -512 // tile0044 rpgammo
sprite 448 angoff -768 // tile0052 sixpack
sprite 1945 angoff 1024 // tile0044 rpgammo
sprite 1944 angoff 512 // tile0053 firstaid
sprite 272 angoff 1024 // tile4580 canwithsomething2
sprite 274 angoff -768 // tile1227 nukebarrel
sprite 277 angoff -768 // tile1227 nukebarrel
sprite 268 angoff -640 // tile0052 sixpack
sprite 229 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 229 pitch 1 // tile0913 maskwall2 (fence)
sprite 228 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 228 pitch 1 // tile0913 maskwall2 (fence)
sprite 227 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 227 pitch 1 // tile0913 maskwall2 (fence)
sprite 227 roll -1 // tile0913 maskwall2 (fence)
sprite 226 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 226 pitch 1 // tile0913 maskwall2 (fence)
sprite 226 roll -1 // tile0913 maskwall2 (fence)
sprite 225 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 225 pitch 1 // tile0913 maskwall2 (fence)
sprite 225 roll -1 // tile0913 maskwall2 (fence)
sprite 224 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 224 pitch 1 // tile0913 maskwall2 (fence)
sprite 224 roll -1 // tile0913 maskwall2 (fence)
sprite 230 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 230 pitch 1 // tile0913 maskwall2 (fence)
sprite 222 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 222 pitch -3 // tile0913 maskwall2 (fence)
sprite 222 roll -2 // tile0913 maskwall2 (fence)
sprite 221 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 221 pitch -3 // tile0913 maskwall2 (fence)
sprite 221 roll -2 // tile0913 maskwall2 (fence)
sprite 220 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 220 pitch -3 // tile0913 maskwall2 (fence)
sprite 220 roll -4 // tile0913 maskwall2 (fence)
sprite 219 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 219 pitch -1 // tile0913 maskwall2 (fence)
sprite 218 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 218 pitch -1 // tile0913 maskwall2 (fence)
sprite 217 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 217 pitch -1 // tile0913 maskwall2 (fence)
sprite 216 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 216 pitch -1 // tile0913 maskwall2 (fence)
sprite 215 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 215 pitch -1 // tile0913 maskwall2 (fence)
sprite 223 mdzoff 500000 // tile0913 maskwall2 (fence)
sprite 223 pitch -1 // tile0913 maskwall2 (fence)