Subversion Repositories duke3d_hrp

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Regard whitespace Rev 687 → Rev 688

/maphacks/collab/collab_mhk.def
3,6 → 3,7
//
 
include maphacks/collab/666/666_mhk.def // Satan 666 episode
include maphacks/collab/decay/decay_mhk.def // Decay mod
include maphacks/collab/losthighway/losthighway_mhk.def // Lost Highway episode
 
mapinfo {
/maphacks/collab/decay/beach1.mhk
0,0 → 1,228
// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod
 
// Title : Problems Downtown
// Filename : beach1.map
// Author : John Henderson & DavoX & Mark.
// mapmd4 : 088bcf5d9920263ee311e329110f377d // 2015-12-17
 
sprite 1030 angoff -64 // tile3808 (decay chair2)
sprite 1030 mdzoff 300000 // tile3808 (decay chair2)
sprite 1030 pitch -1 // tile3808 (decay chair2)
sprite 1031 mdxoff -200 // tile3808 (decay chair2)
sprite 1031 pitch -32 // tile3808 (decay chair2)
sprite 866 roll -20 // tile3807 (decay broom)
sprite 971 nomdanim // tile1232 canwithsomething
sprite 972 nomdanim // tile1232 canwithsomething
sprite 977 mdxoff 5000 // tile4840 (decay box open)
sprite 977 pitch 1 // tile4840 (decay box open)
sprite 666 angoff 1024 // tile4264 (decay dumpster)
sprite 629 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 629 roll -1 // tile0913 maskwall2 (fence)
sprite 630 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 630 roll -1 // tile0913 maskwall2 (fence)
sprite 631 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 631 roll -1 // tile0913 maskwall2 (fence)
sprite 632 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 632 roll 1 // tile0913 maskwall2 (fence)
sprite 626 mdzoff 75000 // tile0913 maskwall2 (fence)
sprite 626 roll -1 // tile0913 maskwall2 (fence)
sprite 1858 mdzoff 75000 // tile0913 maskwall2 (fence)
sprite 1858 roll -1 // tile0913 maskwall2 (fence)
sprite 1663 angoff 0 // tile0913 maskwall2 (fence)
sprite 1663 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1663 pitch -2 // tile0913 maskwall2 (fence)
sprite 1663 roll 1 // tile0913 maskwall2 (fence)
/*
sprite 629 mdzoff 100000 // tile0913 maskwall2 (fence_mew)
sprite 629 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 630 mdzoff 100000 // tile0913 maskwall2 (fence_mew)
sprite 630 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 631 mdzoff 100000 // tile0913 maskwall2 (fence_mew)
sprite 631 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 632 mdzoff 100000 // tile0913 maskwall2 (fence_mew)
sprite 632 roll 1 // tile0913 maskwall2 (fence_mew)
sprite 626 mdzoff 150000 // tile0913 maskwall2 (fence_mew)
sprite 626 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 1858 mdzoff 150000 // tile0913 maskwall2 (fence_mew)
sprite 1858 roll -1 // tile0913 maskwall2 (fence_mew)
*/
sprite 639 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 639 pitch 1 // tile0913 maskwall2 (fence)
sprite 638 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 638 pitch 1 // tile0913 maskwall2 (fence)
sprite 637 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 637 pitch 1 // tile0913 maskwall2 (fence)
sprite 642 mdzoff 150000 // tile0913 maskwall2 (fence)
sprite 642 roll 1 // tile0913 maskwall2 (fence)
sprite 636 mdzoff 150000 // tile0913 maskwall2 (fence)
sprite 636 roll 1 // tile0913 maskwall2 (fence)
/*
sprite 1663 angoff 16 // tile0913 maskwall2 (fence_mew)
sprite 1663 mdzoff 250000 // tile0913 maskwall2 (fence_mew)
sprite 1663 pitch -1 // tile0913 maskwall2 (fence_mew)
*/
sprite 1457 mdzoff 150000 // tile0913 maskwall2 (fence)
sprite 1457 roll 1 // tile0913 maskwall2 (fence)
sprite 682 mdzoff 150000 // tile0913 maskwall2 (fence)
sprite 682 roll 1 // tile0913 maskwall2 (fence)
sprite 1456 mdzoff 150000 // tile0913 maskwall2 (fence)
sprite 1456 roll 1 // tile0913 maskwall2 (fence)
sprite 683 mdzoff 150000 // tile0913 maskwall2 (fence)
sprite 683 roll 1 // tile0913 maskwall2 (fence)
sprite 887 angoff -640 // tile1232 canwithsomething
sprite 885 angoff -128 // tile1232 canwithsomething
sprite 1180 mdzoff 50000 // tile0916 fireext
sprite 1180 pitch -1 // tile0916 fireext
sprite 1193 away1 // tile6189 (decay planks)
//sprite 1857 angoff 0 // tile0060 (decay accesscard green)
sprite 373 angoff 384 // tile0990 tire
sprite 460 mdxoff 9000 // tile4411 (tile4410 mail)
sprite 460 pitch -1 // tile4411 (tile4410 mail)
sprite 457 mdxoff 9000 // tile4411 (tile4410 mail)
sprite 457 pitch -1 // tile4411 (tile4410 mail)
sprite 456 mdxoff 9000 // tile4411 (tile4410 mail)
sprite 456 pitch -1 // tile4411 (tile4410 mail)
sprite 459 mdxoff 9000 // tile4411 (tile4410 mail)
sprite 459 pitch -1 // tile4411 (tile4410 mail)
sprite 458 mdxoff 9000 // tile4411 (tile4410 mail)
sprite 458 pitch -1 // tile4411 (tile4410 mail)
sprite 461 mdxoff 9000 // tile4411 (tile4410 mail)
sprite 461 pitch -1 // tile4411 (tile4410 mail)
sprite 462 mdxoff 9000 // tile4411 (tile4410 mail)
sprite 462 pitch -1 // tile4411 (tile4410 mail)
sprite 393 nomdanim // tile1232 canwithsomething
sprite 392 nomdanim // tile1232 canwithsomething
sprite 391 nomdanim // tile1232 canwithsomething
sprite 450 mdxoff 9000 // tile4411 (tile4410 mail)
sprite 450 pitch -1 // tile4411 (tile4410 mail)
sprite 451 angoff -384 // tile4411 (tile4410 mail)
sprite 451 mdxoff 9000 // tile4411 (tile4410 mail)
sprite 451 pitch -1 // tile4411 (tile4410 mail)
sprite 452 mdxoff 9000 // tile4411 (tile4410 mail)
sprite 452 pitch -1 // tile4411 (tile4410 mail)
sprite 453 mdxoff 9000 // tile4411 (tile4410 mail)
sprite 453 pitch -1 // tile4411 (tile4410 mail)
sprite 454 mdxoff 9000 // tile4411 (tile4410 mail)
sprite 454 pitch -1 // tile4411 (tile4410 mail)
sprite 2078 angoff 512 // tile4411 (tile4410 mail)
sprite 2078 mdxoff 4000 // tile4411 (tile4410 mail)
sprite 2078 pitch -1 // tile4411 (tile4410 mail)
sprite 2079 mdxoff 4000 // tile4411 (tile4410 mail)
sprite 2079 pitch -1 // tile4411 (tile4410 mail)
sprite 2080 mdxoff 4000 // tile4411 (tile4410 mail)
sprite 2080 pitch -1 // tile4411 (tile4410 mail)
sprite 1827 mdzoff 50000 // tile6343 (decay mailbox)
sprite 1827 pitch 2 // tile6343 (decay mailbox)
sprite 1827 roll 1 // tile6343 (decay mailbox)
sprite 1826 mdzoff 100000 // tile6343 (decay mailbox)
sprite 1826 pitch 1 // tile6343 (decay mailbox)
sprite 541 nomdanim // tile1232 canwithsomething
sprite 541 angoff -512 // tile1232 canwithsomething
sprite 345 roll -72 // tile3807 (decay broom)
sprite 323 mdzoff -3000 // tile3808 (decay chair2)
sprite 323 pitch 48 // tile3808 (decay chair2)
sprite 324 mdzoff -4000 // tile3808 (decay chair2)
sprite 324 pitch 48 // tile3808 (decay chair2)
sprite 326 mdzoff -4000 // tile3808 (decay chair2)
sprite 326 pitch 48 // tile3808 (decay chair2)
sprite 325 mdzoff -3000 // tile3808 (decay chair2)
sprite 325 pitch 48 // tile3808 (decay chair2)
sprite 614 mdzoff -3000 // tile3808 (decay chair2)
sprite 614 pitch 48 // tile3808 (decay chair2)
sprite 617 mdzoff -3000 // tile3808 (decay chair2)
sprite 617 pitch 48 // tile3808 (decay chair2)
sprite 1322 mdzoff 150000 // tile6983 (decay radiator)
sprite 1322 pitch 1 // tile6983 (decay radiator)
//sprite 1856 angoff 0 // tile0060 (decay accesscard blue)
sprite 254 angoff 1024 // tile4264 (decay dumpster)
sprite 528 mdzoff -3000 // tile3808 (decay chair2)
sprite 528 pitch 48 // tile3808 (decay chair2)
sprite 580 mdzoff 100000 // tile0916 fireext
sprite 580 pitch -1 // tile0916 fireext
sprite 537 angoff 1024 // tile1232 canwithsomething
sprite 13 mdzoff 200000 // tile4264 (decay dumpster)
sprite 13 pitch -1 // tile4264 (decay dumpster)
sprite 539 angoff -512 // tile1232 canwithsomething
sprite 656 mdzoff 50000 // tile0916 fireext
sprite 656 pitch 1 // tile0916 fireext
sprite 1511 mdzoff 120000 // tile4840 (decay box open)
sprite 1511 roll -1 // tile4840 (decay box open)
sprite 659 mdzoff 600000 // tile0621 camera1
sprite 659 pitch 1 // tile0621 camera1
sprite 660 mdzoff 300000 // tile0977 genericpole
sprite 660 pitch 1 // tile0977 genericpole
sprite 655 mdzoff 50000 // tile0916 fireext
sprite 655 pitch 1 // tile0916 fireext
sprite 533 mdzoff 200000 // tile1037 (table)
sprite 533 roll 1 // tile1037 (table)
sprite 15 angoff -512 // tile1161 bottle14
sprite 771 notmd // tile0994 pipe5
sprite 769 notmd // tile0994 pipe5
sprite 770 notmd // tile0994 pipe5
sprite 759 mdzoff 100000 // tile1062 rubbercan
sprite 759 pitch -1 // tile1062 rubbercan
sprite 773 mdzoff 20000 // tile0712 lightswitch2
sprite 773 pitch -1 // tile0712 lightswitch2
sprite 658 mdzoff 50000 // tile0916 fireext
sprite 658 pitch -1 // tile0916 fireext
sprite 593 mdzoff 80000 // tile0712 lightswitch2
sprite 593 pitch -1 // tile0712 lightswitch2
sprite 421 mdzoff 2500000 // tile3878 (decay parkometer)
sprite 421 roll 1 // tile3878 (decay parkometer)
sprite 422 mdzoff 2500000 // tile3878 (decay parkometer)
sprite 422 roll 1 // tile3878 (decay parkometer)
sprite 423 mdzoff 2500000 // tile3878 (decay parkometer)
sprite 423 roll 1 // tile3878 (decay parkometer)
sprite 2064 mdzoff 2500000 // tile3878 (decay parkometer)
sprite 2064 roll 1 // tile3878 (decay parkometer)
sprite 1527 mdzoff 300000 // tile7178 (tile7120 (decay halfie))
sprite 1527 roll -1 // tile7178 (tile7120 (decay halfie))
sprite 155 mdxoff 50000 // tile0909 (treetrunk)
sprite 155 pitch -1 // tile0909 (treetrunk)
sprite 154 mdxoff 50000 // tile0909 (treetrunk)
sprite 154 pitch -1 // tile0909 (treetrunk)
sprite 158 mdxoff 100000 // tile0909 (treetrunk)
sprite 158 pitch -1 // tile0909 (treetrunk)
sprite 148 mdxoff 50000 // tile0909 (treetrunk)
sprite 148 pitch -1 // tile0909 (treetrunk)
sprite 151 mdxoff 100000 // tile0909 (treetrunk)
sprite 151 pitch -1 // tile0909 (treetrunk)
sprite 150 mdxoff 50000 // tile0909 (treetrunk)
sprite 150 pitch -1 // tile0909 (treetrunk)
sprite 2065 mdzoff 2500000 // tile3878 (decay parkometer)
sprite 2065 roll 1 // tile3878 (decay parkometer)
sprite 573 mdzoff 2500000 // tile3878 (decay parkometer)
sprite 573 roll 1 // tile3878 (decay parkometer)
sprite 574 mdzoff 2500000 // tile3878 (decay parkometer)
sprite 574 roll 1 // tile3878 (decay parkometer)
sprite 575 mdzoff 2500000 // tile3878 (decay parkometer)
sprite 575 roll 1 // tile3878 (decay parkometer)
// maphacks can't delete ...
//sprite 572 mdxoff 10000000 // tile3878 (decay parkometer)
//sprite 572 pitch -1 // tile3878 (decay parkometer)
sprite 1 angoff -384 // tile0040 ammo
sprite 2 angoff -384 // tile0040 ammo
sprite 1313 mdzoff 300000 // tile1062 rubbercan
sprite 1313 pitch 1 // tile1062 rubbercan
sprite 2040 mdzoff 200000 // tile1025 bottle7 (plant)
sprite 2040 pitch -1 // tile1025 bottle7 (plant)
sprite 2040 roll -1 // tile1025 bottle7 (plant)
sprite 2035 mdxoff -200 // tile3808 (decay chair2)
sprite 2035 mdzoff -1000 // tile3808 (decay chair2)
sprite 2035 pitch 48 // tile3808 (decay chair2)
sprite 292 angoff 1024 // tile4264 (decay dumpster)
sprite 1312 angoff 1024 // tile4264 (decay dumpster)
sprite 342 angoff 1024 // tile4264 (decay dumpster)
sprite 343 angoff 512 // tile4264 (decay dumpster)
sprite 1391 angoff 1024 // tile0913 maskwall2 (fence)
sprite 1391 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 1391 roll -1 // tile0913 maskwall2 (fence)
sprite 1392 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 1392 roll 1 // tile0913 maskwall2 (fence)
sprite 146 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 146 roll 1 // tile0913 maskwall2 (fence)
sprite 145 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 145 roll 1 // tile0913 maskwall2 (fence)
sprite 144 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 144 roll 1 // tile0913 maskwall2 (fence)
//sprite 1872 angoff 0 // tile0060 (decay accesscard red)
/maphacks/collab/decay/chrishos.mhk
0,0 → 1,79
// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod
 
// Title : I Play a Doctor on TV
// Filename : chrishos.map
// Author : Diehard & Mark.
// mapmd4 : 6a5b187fc6113274defc229ed92dfb7f // 2015-12-17
 
sprite 331 mdzoff 300000 // tile1062 rubbercan
sprite 331 roll 1 // tile1062 rubbercan
sprite 61 away1 // tile0814 (concrete)
sprite 62 away1 // tile0814 (concrete)
sprite 63 away1 // tile0814 (concrete)
sprite 64 away1 // tile0814 (concrete)
sprite 65 away1 // tile0814 (concrete)
sprite 46 away1 // tile0814 (concrete)
sprite 1063 mdzoff 300000 // tile0689 ivunit
sprite 1063 roll 1 // tile0689 ivunit
sprite 519 mdzoff 200000 // tile0951 box
sprite 519 pitch -1 // tile0951 box
sprite 862 angoff -192 // tile3817 (decay monitor)
sprite 862 mdxoff 8000 // tile3817 (decay monitor)
sprite 862 pitch 1 // tile3817 (decay monitor)
sprite 861 angoff -992 // tile3817 (decay monitor)
sprite 861 mdzoff 50000 // tile3817 (decay monitor)
sprite 861 pitch 2 // tile3817 (decay monitor)
sprite 296 mdzoff 100000 // tile3817 (decay monitor)
sprite 296 pitch 1 // tile3817 (decay monitor)
sprite 298 away1 // tile6256 (decay)
sprite 106 mdzoff 100000 // tile1062 rubbercan
sprite 106 pitch -1 // tile1062 rubbercan
sprite 267 mdzoff 150000 // tile3817 (decay monitor)
sprite 267 pitch 1 // tile3817 (decay monitor)
sprite 268 angoff -64 // tile3816 (decay keyboard)
sprite 152 mdzoff 350000 // tile3817 (decay monitor)
sprite 152 pitch 1 // tile3817 (decay monitor)
sprite 975 mdzoff 100000 // tile3816 (decay keyboard)
sprite 975 pitch 1 // tile3816 (decay keyboard)
sprite 864 mdxoff 20000 // tile3583 (decay chair1)
sprite 864 pitch -1 // tile3583 (decay chair1)
sprite 912 mdzoff 200000 // tile4839 (decay box)
sprite 912 pitch 1 // tile4839 (decay box)
sprite 238 mdzoff 150000 // tile3817 (decay monitor)
sprite 238 pitch 1 // tile3817 (decay monitor)
sprite 238 roll 1 // tile3817 (decay monitor)
sprite 461 away1 // tile4093 (decay metal grate)
sprite 462 away1 // tile4093 (decay metal grate)
sprite 460 away1 // tile4093 (decay metal grate)
sprite 219 mdzoff 200000 // tile1062 rubbercan
sprite 219 roll -1 // tile1062 rubbercan
sprite 1044 mdzoff 300000 // tile1062 rubbercan
sprite 1044 pitch 1 // tile1062 rubbercan
sprite 748 mdzoff 200000 // tile1025 bottle7 (plant)
sprite 748 pitch 1 // tile1025 bottle7 (plant)
sprite 743 mdxoff 20000 // tile3583 (decay chair1)
sprite 743 pitch 1 // tile3583 (decay chair1)
sprite 742 mdxoff 25000 // tile3583 (decay chair1)
sprite 742 pitch -1 // tile3583 (decay chair1)
sprite 740 angoff 512 // tile3583 (decay chair1)
sprite 740 mdzoff 100000 // tile3583 (decay chair1)
sprite 740 pitch -1 // tile3583 (decay chair1)
sprite 916 mdzoff 200000 // tile1247 seenine
sprite 916 pitch -1 // tile1247 seenine
sprite 925 angoff -32 // tile4839 (decay box)
sprite 1017 mdzoff 150000 // tile6361 (decay deskphone)
sprite 1017 pitch 1 // tile6361 (decay deskphone)
sprite 663 roll -32 // tile3807 (decay broom)
sprite 665 mdzoff 141000 // tile3814 (decay barrel)
sprite 665 pitch 1 // tile3814 (decay barrel)
sprite 665 roll 1 // tile3814 (decay barrel)
sprite 667 mdzoff 100000 // tile3814 (decay barrel)
sprite 667 pitch 2 // tile3814 (decay barrel)
sprite 667 roll 1 // tile3814 (decay barrel)
sprite 723 mdzoff 50000 // tile0670 (faucet)
sprite 723 pitch -1 // tile0670 (faucet)
sprite 725 away1 // tile0879 (cabinet doors)
sprite 724 mdzoff 50000 // tile0670 (faucet)
sprite 724 pitch -1 // tile0670 (faucet)
sprite 791 mdzoff 200000 // tile1062 rubbercan
sprite 791 pitch 1 // tile1062 rubbercan
/maphacks/collab/decay/decay_mhk.def
0,0 → 1,59
//
// Decay Mod by Flatline Interactive
//
 
mapinfo {
maptitle "Problems Downtown"
mapfile "beach1.map"
//author "John Henderson & DavoX & Mark."
mapmd4 088bcf5d9920263ee311e329110f377d // 2015-12-17
mhkfile "maphacks/collab/decay/beach1.mhk"
}
 
mapinfo {
maptitle "Highway to Hell"
mapfile "highway3.map"
//author "SalaciusCrumb & Mark."
mapmd4 2eb2616203833a47318ef60adc8776b2 // 2015-12-17
mhkfile "maphacks/collab/decay/highway3.mhk"
}
 
mapinfo {
maptitle "The Green Death"
mapfile "sewers3.map"
//author "Hellbound & Mark."
mapmd4 499bc987d6f20c973ef4bf428acaf19d // 2015-12-17
mhkfile "maphacks/collab/decay/sewers3.mhk"
}
 
mapinfo {
maptitle "Inter City Killing"
mapfile "police2a.map"
//author "Cage & Mark."
mapmd4 42f435c2c35b7f40bd779a6564d21601 // 2015-12-17
mhkfile "maphacks/collab/decay/police2a.mhk"
}
 
mapinfo {
maptitle "I Play a Doctor on TV"
mapfile "chrishos.map"
//author "Diehard & Mark."
mapmd4 6a5b187fc6113274defc229ed92dfb7f // 2015-12-17
mhkfile "maphacks/collab/decay/chrishos.mhk"
}
 
mapinfo {
maptitle "Midnight Ride"
mapfile "cutscene.map"
//author "Mark."
mapmd4 de12bdf4762ae06f876900f047d67936 // 2015-12-07
//mhkfile "not applicable"
}
 
mapinfo {
maptitle "Say Your Prayers"
mapfile "graveyardtest2.map"
//author "Mark."
mapmd4 d6640635166380ca614712d7c34e81dc // 2015-12-17
mhkfile "maphacks/collab/decay/graveyardtest2.mhk"
}
/maphacks/collab/decay/graveyardtest2.mhk
0,0 → 1,133
// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod
 
// Title : Say Your Prayers
// Filename : graveyardtest2.map
// Author : Mark.
// mapmd4 : d6640635166380ca614712d7c34e81dc // 2015-12-17
 
sprite 270 mdzoff 100000 // tile1232 canwithsomething
sprite 270 roll 1 // tile1232 canwithsomething
sprite 269 angoff 896 // tile1232 canwithsomething
sprite 801 angoff 1024 // tile4264 (decay dumpster)
sprite 801 mdzoff 500000 // tile4264 (decay dumpster)
sprite 801 pitch -1 // tile4264 (decay dumpster)
sprite 826 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 826 pitch -1 // tile0913 maskwall2 (fence)
sprite 682 mdzoff 30000 // tile0913 maskwall2 (fence)
sprite 682 pitch -1 // tile0913 maskwall2 (fence)
sprite 689 mdzoff 30000 // tile0913 maskwall2 (fence)
sprite 689 pitch 1 // tile0913 maskwall2 (fence)
sprite 688 mdzoff 30000 // tile0913 maskwall2 (fence)
sprite 688 pitch -1 // tile0913 maskwall2 (fence)
sprite 683 mdzoff 30000 // tile0913 maskwall2 (fence)
sprite 683 pitch 1 // tile0913 maskwall2 (fence)
/*
sprite 826 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 826 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 682 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 682 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 689 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 689 pitch 1 // tile0913 maskwall2 (fence_new)
sprite 688 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 688 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 683 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 683 pitch 1 // tile0913 maskwall2 (fence_new)
*/
sprite 785 angoff -768 // tile4841 (decay box flat)
sprite 564 angoff 1024 // tile4264 (decay dumpster)
sprite 653 mdzoff 90000 // tile0544 (iron bar)
sprite 653 pitch -1 // tile0544 (iron bar)
sprite 653 roll -1 // tile0544 (iron bar)
sprite 654 mdzoff 90000 // tile0544 (iron bar)
sprite 654 pitch -5 // tile0544 (iron bar)
sprite 654 roll -1 // tile0544 (iron bar)
sprite 659 mdzoff 90000 // tile0544 (iron bar)
sprite 659 pitch -7 // tile0544 (iron bar)
sprite 659 roll -1 // tile0544 (iron bar)
sprite 651 angoff 1024 // tile0913 maskwall2 (fence)
sprite 651 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 651 pitch -1 // tile0913 maskwall2 (fence)
sprite 651 roll -1 // tile0913 maskwall2 (fence)
sprite 647 angoff 1024 // tile0913 maskwall2 (fence)
sprite 647 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 647 pitch -1 // tile0913 maskwall2 (fence)
sprite 647 roll -1 // tile0913 maskwall2 (fence)
sprite 648 angoff 1024 // tile0913 maskwall2 (fence)
sprite 648 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 648 pitch -1 // tile0913 maskwall2 (fence)
sprite 648 roll -1 // tile0913 maskwall2 (fence)
sprite 649 angoff 1024 // tile0913 maskwall2 (fence)
sprite 649 mdxoff -10000 // tile0913 maskwall2 (fence)
sprite 649 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 649 pitch -1 // tile0913 maskwall2 (fence)
sprite 649 roll -1 // tile0913 maskwall2 (fence)
sprite 668 angoff 1024 // tile0913 maskwall2 (fence)
sprite 668 mdxoff -10000 // tile0913 maskwall2 (fence)
sprite 668 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 668 pitch -1 // tile0913 maskwall2 (fence)
sprite 668 roll -1 // tile0913 maskwall2 (fence)
sprite 669 angoff 1024 // tile0913 maskwall2 (fence)
sprite 669 mdxoff -10000 // tile0913 maskwall2 (fence)
sprite 669 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 669 pitch -1 // tile0913 maskwall2 (fence)
sprite 669 roll -1 // tile0913 maskwall2 (fence)
sprite 670 angoff 1024 // tile0913 maskwall2 (fence)
sprite 670 mdxoff -10000 // tile0913 maskwall2 (fence)
sprite 670 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 670 pitch -1 // tile0913 maskwall2 (fence)
sprite 670 roll -1 // tile0913 maskwall2 (fence)
sprite 671 angoff 1024 // tile0913 maskwall2 (fence)
sprite 671 mdxoff -5000 // tile0913 maskwall2 (fence)
sprite 671 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 671 pitch -2 // tile0913 maskwall2 (fence)
//sprite 671 roll -1 // tile0913 maskwall2 (fence)
/*
sprite 651 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 651 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 651 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 651 roll -1 // tile0913 maskwall2 (fence_new)
sprite 647 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 647 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 647 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 647 roll -1 // tile0913 maskwall2 (fence_new)
sprite 648 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 648 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 648 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 648 roll -1 // tile0913 maskwall2 (fence_new)
sprite 649 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 649 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 649 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 649 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 649 roll -1 // tile0913 maskwall2 (fence_new)
sprite 668 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 668 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 668 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 668 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 668 roll -1 // tile0913 maskwall2 (fence_new)
sprite 669 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 669 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 669 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 669 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 669 roll -1 // tile0913 maskwall2 (fence_new)
sprite 670 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 670 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 670 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 670 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 670 roll -1 // tile0913 maskwall2 (fence_new)
sprite 671 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 671 mdxoff -2000 // tile0913 maskwall2 (fence_new)
sprite 671 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 671 pitch -2 // tile0913 maskwall2 (fence_new)
sprite 671 roll -1 // tile0913 maskwall2 (fence_new)
*/
sprite 664 mdzoff 500000 // tile4264 (decay dumpster)
sprite 664 pitch 1 // tile4264 (decay dumpster)
sprite 664 roll -1 // tile4264 (decay dumpster)
sprite 629 mdzoff 100000 // tile3816 (decay keyboard)
sprite 629 roll -1 // tile3816 (decay keyboard)
sprite 628 mdzoff 150000 // tile3817 (decay monitor)
sprite 628 pitch 1 // tile3817 (decay monitor)
sprite 1156 mdzoff 50000 // tile6361 (decay deskphone)
sprite 1156 roll 1 // tile6361 (decay deskphone)
sprite 633 away1 // tile6237 (decay notes)
sprite 632 away1 // tile6237 (decay wooden panel)
/maphacks/collab/decay/highway3.mhk
0,0 → 1,67
// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod
 
// Title : Highway to Hell
// Filename : highway3.map
// Author : SalaciusCrumb & Mark.
// mapmd4 : 2eb2616203833a47318ef60adc8776b2 // 2015-12-17
 
sprite 199 mdzoff 300000 // tile0951 box
sprite 199 roll 1 // tile0951 box
sprite 198 mdzoff 100000 // tile0951 box
sprite 198 pitch 1 // tile0951 box
sprite 198 roll -1 // tile0951 box
sprite 87 mdzoff 300000 // tile6995 (decay firetruck)
sprite 87 roll -1 // tile6995 (decay firetruck)
sprite 358 mdzoff 25000 // tile0977 genericpole
sprite 358 pitch -2 // tile0977 genericpole
sprite 358 roll -1 // tile0977 genericpole
sprite 378 away2 // tile0933 (pxnxd graffiti)
sprite 535 angoff 1024 // tile4264 (decay dumpster)
sprite 535 mdzoff 100000 // tile4264 (decay dumpster)
sprite 535 roll 1 // tile4264 (decay dumpster)
sprite 530 mdzoff 250000 // tile4839 (decay box)
sprite 530 roll -1 // tile4839 (decay box)
//sprite 475 angoff 1024 // tile5544 (decay pallet)
sprite 723 angoff 1024 // tile4841 (decay box flat)
sprite 758 angoff 1024 // tile0956 bottle3
sprite 756 angoff 1024 // tile0956 bottle3
sprite 756 mdzoff 100000 // tile0956 bottle3
sprite 756 pitch 1 // tile0956 bottle3
sprite 756 roll 1 // tile0956 bottle3
sprite 759 mdzoff 50000 // tile0956 bottle3
sprite 759 roll -1 // tile0956 bottle3
sprite 670 mdzoff 300000 // tile0951 box
sprite 670 pitch -2 // tile0951 box
sprite 670 roll 1 // tile0951 box
sprite 671 mdzoff 300000 // tile0951 box
sprite 671 pitch 1 // tile0951 box
sprite 671 roll 1 // tile0951 box
sprite 364 mdzoff 100000 // tile4264 (decay dumpster)
sprite 364 roll 1 // tile4264 (decay dumpster)
sprite 218 mdzoff -28000 // tile6331 (decay wirefence)
sprite 218 pitch -28 // tile6331 (decay wirefence)
sprite 65 angoff 768 // tile0689 ivunit
sprite 26 angoff -256 // tile0689 ivunit
sprite 254 mdzoff 300000 // tile1037 (table)
sprite 254 roll 1 // tile1037 (table)
sprite 252 mdzoff 50000 // tile0916 fireext
sprite 252 pitch -1 // tile0916 fireext
sprite 251 angoff 768 // tile0994 pipe5
sprite 251 mdzoff 300000 // tile0994 pipe5
sprite 251 pitch -1 // tile0994 pipe5
sprite 251 roll 1 // tile0994 pipe5
sprite 250 mdzoff 300000 // tile0994 pipe5
sprite 250 angoff 768 // tile0994 pipe5
sprite 250 pitch -1 // tile0994 pipe5
sprite 250 roll 1 // tile0994 pipe5
//sprite 330 angoff 0 // tile0060 (decay accesscard blue)
sprite 425 angoff 128 // tile1232 canwithsomething
sprite 445 mdzoff 200000 // tile3814 (decay barrel)
sprite 445 roll 1 // tile3814 (decay barrel)
sprite 441 mdxoff 5000 // tile0955 bottle2
sprite 441 pitch 1 // tile0955 bottle2
sprite 621 mdzoff -13000 // tile6331 (decay wirefence)
sprite 621 pitch -28 // tile6331 (decay wirefence)
sprite 281 roll -32 // tile2185 (tile5334 (decay trooper))
sprite 317 mdzoff -13000 // tile6331 (decay wirefence)
sprite 317 pitch -28 // tile6331 (decay wirefence)
/maphacks/collab/decay/police2a.mhk
0,0 → 1,77
// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod
 
// Title : Inter City Killing
// Filename : police2a.map
// Author : Cage & Mark.
// mapmd4 : 42f435c2c35b7f40bd779a6564d21601 // 2015-12-17
 
sprite 264 angoff 1024 // tile4264 (decay dumpster)
sprite 264 mdzoff 500000 // tile4264 (decay dumpster)
sprite 264 pitch -1 // tile4264 (decay dumpster)
sprite 663 mdzoff 50000 // tile6343 (decay mailbox)
sprite 663 pitch 1 // tile6343 (decay mailbox)
sprite 402 mdzoff 250000 // tile6983 (decay radiator)
sprite 402 pitch -1 // tile6983 (decay radiator)
sprite 300 angoff -512 // tile0956 bottle3
sprite 303 angoff 1024 // tile0956 bottle3
sprite 307 angoff 512 // tile0956 bottle3
sprite 397 mdzoff 100000 // tile5477 (decay lamp)
sprite 397 pitch -1 // tile5477 (decay lamp)
sprite 878 mdzoff 200000 // tile6361 (decay deskphone)
sprite 878 pitch -1 // tile6361 (decay deskphone)
sprite 283 mdzoff 40000 // tile0713 (tile0712 lightswitch2)
sprite 283 pitch -1 // tile0713 (tile0712 lightswitch2)
//sprite 493 angoff 0 // tile0060 (decay accesscard blue)
sprite 400 mdzoff 200000 // tile6983 (decay radiator)
sprite 400 pitch 1 // tile6983 (decay radiator)
sprite 442 mdzoff -1000 // tile3808 (decay chair2)
sprite 442 pitch 48 // tile3808 (decay chair2)
sprite 449 mdzoff -2000 // tile3808 (decay chair2)
sprite 449 pitch 48 // tile3808 (decay chair2)
sprite 125 angoff 32 // tile3808 (decay chair2)
sprite 125 mdzoff 2000 // tile3808 (decay chair2)
sprite 125 pitch 48 // tile3808 (decay chair2)
sprite 129 mdzoff -800 // tile3808 (decay chair2)
sprite 129 pitch 128 // tile3808 (decay chair2)
sprite 317 mdyoff 2200 // tile5477 (decay lamp)
sprite 317 mdzoff -16000 // tile5477 (decay lamp)
sprite 317 roll 32 // tile5477 (decay lamp)
sprite 526 mdzoff 500000 // tile4264 (decay dumpster)
sprite 526 roll -1 // tile4264 (decay dumpster)
sprite 262 angoff 1024 // tile4264 (decay dumpster)
sprite 262 mdzoff 50000 // tile4264 (decay dumpster)
sprite 262 roll 1 // tile4264 (decay dumpster)
sprite 469 angoff 1024 // tile4264 (decay dumpster)
sprite 735 angoff -384 // tile0051 cola
sprite 460 mdzoff 150000 // tile0025 (decay M4/M203)
sprite 460 pitch 1 // tile0025 (decay M4/M203)
sprite 462 mdzoff 50000 // tile0045 (decay M4 ammo)
sprite 462 pitch -1 // tile0045 (decay M4 ammo)
sprite 462 roll 7 // tile0045 (decay M4 ammo)
sprite 461 mdzoff 100000 // tile0045 (decay M4 ammo)
sprite 461 pitch 1 // tile0045 (decay M4 ammo)
sprite 461 roll -2 // tile0045 (decay M4 ammo)
sprite 433 angoff -256 // tile4372 coffeemachine
sprite 767 mdzoff 200000 // tile3808 (decay chair2)
sprite 767 pitch -1 // tile3808 (decay chair2)
sprite 768 mdzoff 100000 // tile3808 (decay chair2)
sprite 768 roll -1 // tile3808 (decay chair2)
sprite 760 mdzoff 250000 // tile6344 (decay dead security guard)
sprite 760 pitch 1 // tile6344 (decay dead security guard)
//sprite 849 angoff 0 // tile0060 (decay accesscard red)
//sprite 846 angoff 0 // tile0060 (decay accesscard green)
sprite 387 angoff 896 // tile1232 canwithsomething
sprite 388 angoff 1024 // tile1232 canwithsomething
sprite 389 angoff -896 // tile1232 canwithsomething
sprite 391 angoff 512 // tile1232 canwithsomething
sprite 263 angoff 1024 // tile4264 (decay dumpster)
sprite 883 mdzoff 200000 // tile6361 (decay deskphone)
sprite 883 pitch -1 // tile6361 (decay deskphone)
sprite 814 mdxoff 6000 // tile0951 box
sprite 814 pitch 1 // tile0951 box
sprite 816 mdzoff 300000 // tile0951 box
sprite 816 roll 1 // tile0951 box
sprite 348 mdzoff 200000 // tile3808 (decay chair2)
sprite 348 roll -1 // tile3808 (decay chair2)
sprite 730 angoff 512 // tile1232 canwithsomething
sprite 913 angoff 1024 // tile4264 (decay dumpster)
/maphacks/collab/decay/sewers3.mhk
0,0 → 1,27
// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod
 
// Title : The Green Death
// Filename : sewers3.map
// Author : Hellbound & Mark.
// mapmd4 : 499bc987d6f20c973ef4bf428acaf19d // 2015-12-17
 
sprite 312 angoff 1024 // tile0026 heavyhbomb
/*
sprite 265 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 265 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 266 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 266 pitch 1 // tile0913 maskwall2 (fence_new)
*/
sprite 75 roll 72 // tile3807 (decay broom)
sprite 680 angoff 512 // tile0051 cola
sprite 796 angoff 1024 // tile3812 (decay toolkit)
sprite 741 angoff 256 // tile0051 cola
sprite 628 angoff -128 // tile1734 (tile1680 decay civilian zombie)
sprite 628 mdzoff 400000 // tile1734 (tile1680 decay civilian zombie)
sprite 628 pitch 1 // tile1734 (tile1680 decay civilian zombie)
sprite 628 roll 1 // tile1734 (tile1680 decay civilian zombie)
sprite 703 mdxoff -5000 // tile0670 (faucet)
sprite 703 mdzoff 50000 // tile0670 (faucet)
sprite 703 pitch -1 // tile0670 (faucet)
sprite 668 mdzoff 500000 // tile5349 (tile5334 (decay trooper))
sprite 668 roll -1 // tile5349 (tile5334 (decay trooper))