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Regard whitespace Rev 595 → Rev 596

/maphacks/collab/Discard-attrition.mhk
0,0 → 1,96
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : Discard.map - "Discarded Stronghold"
// Author : Quakis, William Gee and Mikko Sandt
// Map Date : 2007-08-19 (Duke Nukem: Weapon of Mass Destruction R)
// mapmd4 : 6c8bbe9b0e0992f5b731334b5f13fadb
// Map Date : 2007-10-21 (Duke Nukem: Weapon of Mass Destruction A)
// mapmd4 : dc0c5e45c82c5c1bdccec3949bca4c8b
// Map Date : 2010-03-15 (Attrition)
// mapmd4 : 116a66369512009b7e0a023ebbc384b7
// Curr. HRP: r5.3.591
 
// <-> Discard.mhk
 
sprite 544 angoff -512 // tile1521 (tile1520 (duke torso))
sprite 544 mdzoff 900000 // tile1521 (tile1520 (duke torso))
sprite 544 roll -1 // tile1521 (tile1520 (duke torso))
sprite 544 nomdanim // tile1521 (tile1520 (duke torso))
sprite 611 angoff 1024 // tile0021 firstgunsprite
sprite 778 angoff 1024 // tile0052 sixpack
sprite 775 angoff 512 // tile0022 chaingunsprite
sprite 776 angoff 1024 // tile0041 batteryammo
sprite 779 angoff -512 // tile0051 cola
sprite 699 angoff 0 // tile0060 accesscard blue
sprite 620 angoff -512 // tile0028 shotgunsprite
sprite 780 angoff 1024 // tile0049 shotgunammo
sprite 782 angoff -768 // tile0052 sixpack
sprite 781 angoff -768 // tile0052 sixpack
sprite 623 angoff -256 // tile0049 shotgunammo
sprite 141 angoff 1024 // tile0041 batteryammo
sprite 152 angoff -256 // tile0052 sixpack
sprite 157 angoff 1024 // tile0049 shotgunammo
sprite 157 mdzoff 500000 // tile0049 shotgunammo
sprite 157 roll -1 // tile0049 shotgunammo
sprite 154 angoff 1024 // tile0023 rpgsprite
sprite 156 mdzoff 900000 // tile0041 batteryammo
sprite 156 roll 1 // tile0041 batteryammo
sprite 213 angoff 768 // tile0060 accesscard red
sprite 155 angoff 512 // tile0053 firstaid
sprite 155 mdzoff 900000 // tile0053 firstaid
sprite 155 pitch -1 // tile0053 firstaid
sprite 147 angoff -256 // tile0025 shrinkersprite
sprite 146 angoff 512 // tile0051 cola
sprite 145 angoff 512 // tile0051 cola
sprite 236 angoff 256 // tile0052 sixpack
sprite 237 angoff -512 // tile0049 shotgunammo
sprite 139 angoff 256 // tile0041 batteryammo
sprite 139 mdzoff 900000 // tile0041 batteryammo
sprite 139 pitch -1 // tile0041 batteryammo
sprite 70 angoff 1024 // tile0052 sixpack
sprite 137 angoff -512 // tile0049 shotgunammo
sprite 137 mdzoff 500000 // tile0049 shotgunammo
sprite 137 roll 1 // tile0049 shotgunammo
sprite 819 angoff 1024 // tile0044 rpgammo
sprite 136 angoff 512 // tile0041 batteryammo
sprite 240 angoff 1024 // tile0060 accesscard blue
sprite 285 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 285 pitch 1 // tile0914 maskwall3 (fence)
sprite 286 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 286 pitch 1 // tile0914 maskwall3 (fence)
sprite 287 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 287 pitch 1 // tile0914 maskwall3 (fence)
sprite 288 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 288 pitch 1 // tile0914 maskwall3 (fence)
sprite 289 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 289 pitch 1 // tile0914 maskwall3 (fence)
sprite 290 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 290 pitch 1 // tile0914 maskwall3 (fence)
sprite 291 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 291 pitch 1 // tile0914 maskwall3 (fence)
sprite 292 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 292 pitch 1 // tile0914 maskwall3 (fence)
sprite 293 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 293 pitch -1 // tile0914 maskwall3 (fence)
sprite 294 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 294 pitch -1 // tile0914 maskwall3 (fence)
sprite 295 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 295 pitch -1 // tile0914 maskwall3 (fence)
sprite 296 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 296 pitch -1 // tile0914 maskwall3 (fence)
sprite 297 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 297 pitch -1 // tile0914 maskwall3 (fence)
sprite 298 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 298 pitch -1 // tile0914 maskwall3 (fence)
sprite 299 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 299 pitch -1 // tile0914 maskwall3 (fence)
sprite 300 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 300 pitch -1 // tile0914 maskwall3 (fence)
sprite 663 angoff -512 // tile0051 cola
sprite 74 angoff 256 // tile0052 sixpack
sprite 140 angoff -512 // tile0049 shotgunammo
sprite 141 angoff -512 // tile0041 batteryammo
sprite 142 angoff 512 // tile0052 sixpack
sprite 224 angoff 0 // tile0060 accesscard yellow
sprite 128 angoff -768 // tile0054 shield
sprite 7 angoff 256 // tile0052 sixpack