Subversion Repositories duke3d_hrp

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Regard whitespace Rev 723 → Rev 724

/maphacks/collab/decay/beach1.mhk
33,18 → 33,18
sprite 1663 roll 1 // tile0913 maskwall2 (fence)
sprite 1663 mdzoff 100000 // tile0913 maskwall2 (fence)
/*
sprite 629 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 629 mdzoff 100000 // tile0913 maskwall2 (fence_mew)
sprite 630 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 630 mdzoff 100000 // tile0913 maskwall2 (fence_mew)
sprite 631 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 631 mdzoff 100000 // tile0913 maskwall2 (fence_mew)
sprite 632 roll 1 // tile0913 maskwall2 (fence_mew)
sprite 632 mdzoff 100000 // tile0913 maskwall2 (fence_mew)
sprite 626 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 626 mdzoff 150000 // tile0913 maskwall2 (fence_mew)
sprite 1858 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 1858 mdzoff 150000 // tile0913 maskwall2 (fence_mew)
sprite 629 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 629 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 630 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 630 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 631 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 631 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 632 roll 1 // tile0913 maskwall2 (fence) [new]
sprite 632 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 626 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 626 mdzoff 150000 // tile0913 maskwall2 (fence) [new]
sprite 1858 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 1858 mdzoff 150000 // tile0913 maskwall2 (fence) [new]
*/
sprite 639 pitch 1 // tile0913 maskwall2 (fence)
sprite 639 mdzoff 200000 // tile0913 maskwall2 (fence)
57,9 → 57,9
sprite 636 roll 1 // tile0913 maskwall2 (fence)
sprite 636 mdzoff 150000 // tile0913 maskwall2 (fence)
/*
sprite 1663 angoff 16 // tile0913 maskwall2 (fence_mew)
sprite 1663 pitch -1 // tile0913 maskwall2 (fence_mew)
sprite 1663 mdzoff 250000 // tile0913 maskwall2 (fence_mew)
sprite 1663 angoff 16 // tile0913 maskwall2 (fence) [new]
sprite 1663 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 1663 mdzoff 250000 // tile0913 maskwall2 (fence) [new]
*/
sprite 1457 roll 1 // tile0913 maskwall2 (fence)
sprite 1457 mdzoff 150000 // tile0913 maskwall2 (fence)
74,7 → 74,7
sprite 1180 pitch -1 // tile0916 fireext
sprite 1180 mdzoff 50000 // tile0916 fireext
sprite 1193 away1 // tile6189 (decay planks)
//sprite 1857 angoff 0 // tile0060 (decay accesscard green)
//sprite 1857 angoff 0 // tile0060 accesscard yellow
sprite 373 angoff 384 // tile0990 tire
sprite 460 pitch -1 // tile4411 (tile4410 mail)
sprite 460 mdxoff 9000 // tile4411 (tile4410 mail)
133,7 → 133,7
sprite 617 mdzoff -3000 // tile3808 (decay chair2)
sprite 1322 pitch 1 // tile6983 (decay radiator)
sprite 1322 mdzoff 150000 // tile6983 (decay radiator)
//sprite 1856 angoff 0 // tile0060 (decay accesscard blue)
//sprite 1856 angoff 0 // tile0060 accesscard blue
sprite 254 angoff 1024 // tile4264 (decay dumpster)
sprite 528 pitch 48 // tile3808 (decay chair2)
sprite 528 mdzoff -3000 // tile3808 (decay chair2)
225,4 → 225,4
sprite 145 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 144 roll 1 // tile0913 maskwall2 (fence)
sprite 144 mdzoff 300000 // tile0913 maskwall2 (fence)
//sprite 1872 angoff 0 // tile0060 (decay accesscard red)
//sprite 1872 angoff 0 // tile0060 accesscard red
/maphacks/collab/decay/graveyardtest2.mhk
22,16 → 22,16
sprite 683 pitch 1 // tile0913 maskwall2 (fence)
sprite 683 mdzoff 30000 // tile0913 maskwall2 (fence)
/*
sprite 826 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 826 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 682 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 682 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 689 pitch 1 // tile0913 maskwall2 (fence_new)
sprite 689 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 688 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 688 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 683 pitch 1 // tile0913 maskwall2 (fence_new)
sprite 683 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 826 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 826 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 682 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 682 mdzoff 60000 // tile0913 maskwall2 (fence) [new]
sprite 689 pitch 1 // tile0913 maskwall2 (fence) [new]
sprite 689 mdzoff 60000 // tile0913 maskwall2 (fence) [new]
sprite 688 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 688 mdzoff 60000 // tile0913 maskwall2 (fence) [new]
sprite 683 pitch 1 // tile0913 maskwall2 (fence) [new]
sprite 683 mdzoff 60000 // tile0913 maskwall2 (fence) [new]
*/
sprite 785 angoff -768 // tile4841 (decay box flat)
sprite 564 angoff 1024 // tile4264 (decay dumpster)
82,43 → 82,43
sprite 671 mdxoff -5000 // tile0913 maskwall2 (fence)
sprite 671 mdzoff 50000 // tile0913 maskwall2 (fence)
/*
sprite 651 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 651 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 651 roll -1 // tile0913 maskwall2 (fence_new)
sprite 651 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 647 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 647 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 647 roll -1 // tile0913 maskwall2 (fence_new)
sprite 647 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 648 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 648 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 648 roll -1 // tile0913 maskwall2 (fence_new)
sprite 648 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 649 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 649 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 649 roll -1 // tile0913 maskwall2 (fence_new)
sprite 649 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 649 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 668 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 668 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 668 roll -1 // tile0913 maskwall2 (fence_new)
sprite 668 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 668 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 669 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 669 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 669 roll -1 // tile0913 maskwall2 (fence_new)
sprite 669 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 669 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 670 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 670 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 670 roll -1 // tile0913 maskwall2 (fence_new)
sprite 670 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 670 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 671 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 671 pitch -2 // tile0913 maskwall2 (fence_new)
sprite 671 roll -1 // tile0913 maskwall2 (fence_new)
sprite 671 mdxoff -2000 // tile0913 maskwall2 (fence_new)
sprite 671 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 651 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 651 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 651 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 651 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 647 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 647 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 647 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 647 mdzoff 200000 // tile0913 maskwall2 (fence) [new]
sprite 648 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 648 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 648 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 648 mdzoff 200000 // tile0913 maskwall2 (fence) [new]
sprite 649 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 649 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 649 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 649 mdxoff -10000 // tile0913 maskwall2 (fence) [new]
sprite 649 mdzoff 200000 // tile0913 maskwall2 (fence) [new]
sprite 668 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 668 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 668 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 668 mdxoff -10000 // tile0913 maskwall2 (fence) [new]
sprite 668 mdzoff 200000 // tile0913 maskwall2 (fence) [new]
sprite 669 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 669 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 669 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 669 mdxoff -10000 // tile0913 maskwall2 (fence) [new]
sprite 669 mdzoff 200000 // tile0913 maskwall2 (fence) [new]
sprite 670 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 670 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 670 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 670 mdxoff -10000 // tile0913 maskwall2 (fence) [new]
sprite 670 mdzoff 200000 // tile0913 maskwall2 (fence) [new]
sprite 671 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 671 pitch -2 // tile0913 maskwall2 (fence) [new]
sprite 671 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 671 mdxoff -2000 // tile0913 maskwall2 (fence) [new]
sprite 671 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
*/
sprite 664 pitch 1 // tile4264 (decay dumpster)
sprite 664 roll -1 // tile4264 (decay dumpster)
/maphacks/collab/decay/highway3.mhk
54,7 → 54,7
sprite 250 pitch -1 // tile0994 pipe5
sprite 250 roll 1 // tile0994 pipe5
sprite 250 mdzoff 300000 // tile0994 pipe5
//sprite 330 angoff 0 // tile0060 (decay accesscard blue)
//sprite 330 angoff 0 // tile0060 accesscard blue
sprite 425 angoff 128 // tile1232 canwithsomething
sprite 445 roll 1 // tile3814 (decay barrel)
sprite 445 mdzoff 200000 // tile3814 (decay barrel)
/maphacks/collab/decay/police2a.mhk
21,7 → 21,7
sprite 878 mdzoff 200000 // tile6361 (decay deskphone)
sprite 283 pitch -1 // tile0713 (tile0712 lightswitch2)
sprite 283 mdzoff 40000 // tile0713 (tile0712 lightswitch2)
//sprite 493 angoff 0 // tile0060 (decay accesscard blue)
//sprite 493 angoff 0 // tile0060 accesscard blue
sprite 400 pitch 1 // tile6983 (decay radiator)
sprite 400 mdzoff 200000 // tile6983 (decay radiator)
sprite 442 pitch 48 // tile3808 (decay chair2)
58,8 → 58,8
sprite 768 mdzoff 100000 // tile3808 (decay chair2)
sprite 760 pitch 1 // tile6344 (decay dead security guard)
sprite 760 mdzoff 250000 // tile6344 (decay dead security guard)
//sprite 849 angoff 0 // tile0060 (decay accesscard red)
//sprite 846 angoff 0 // tile0060 (decay accesscard green)
//sprite 849 angoff 0 // tile0060 accesscard red
//sprite 846 angoff 0 // tile0060 accesscard yellow
sprite 387 angoff 896 // tile1232 canwithsomething
sprite 388 angoff 1024 // tile1232 canwithsomething
sprite 389 angoff -896 // tile1232 canwithsomething
/maphacks/collab/decay/sewers3.mhk
7,10 → 7,10
 
sprite 312 angoff 1024 // tile0026 heavyhbomb
/*
sprite 265 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 265 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 266 pitch 1 // tile0913 maskwall2 (fence_new)
sprite 266 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 265 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 265 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 266 pitch 1 // tile0913 maskwall2 (fence) [new]
sprite 266 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
*/
sprite 75 roll 72 // tile3807 (decay broom)
sprite 680 angoff 512 // tile0051 cola