Subversion Repositories duke3d_hrp

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Regard whitespace Rev 723 → Rev 724

/maphacks/collab/decay/beach1.mhk
33,18 → 33,18
sprite 1663 roll 1 // tile0913 maskwall2 (fence)
sprite 1663 mdzoff 100000 // tile0913 maskwall2 (fence)
/*
sprite 629 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 629 mdzoff 100000 // tile0913 maskwall2 (fence_mew)
sprite 630 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 630 mdzoff 100000 // tile0913 maskwall2 (fence_mew)
sprite 631 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 631 mdzoff 100000 // tile0913 maskwall2 (fence_mew)
sprite 632 roll 1 // tile0913 maskwall2 (fence_mew)
sprite 632 mdzoff 100000 // tile0913 maskwall2 (fence_mew)
sprite 626 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 626 mdzoff 150000 // tile0913 maskwall2 (fence_mew)
sprite 1858 roll -1 // tile0913 maskwall2 (fence_mew)
sprite 1858 mdzoff 150000 // tile0913 maskwall2 (fence_mew)
sprite 629 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 629 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 630 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 630 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 631 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 631 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 632 roll 1 // tile0913 maskwall2 (fence) [new]
sprite 632 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 626 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 626 mdzoff 150000 // tile0913 maskwall2 (fence) [new]
sprite 1858 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 1858 mdzoff 150000 // tile0913 maskwall2 (fence) [new]
*/
sprite 639 pitch 1 // tile0913 maskwall2 (fence)
sprite 639 mdzoff 200000 // tile0913 maskwall2 (fence)
57,9 → 57,9
sprite 636 roll 1 // tile0913 maskwall2 (fence)
sprite 636 mdzoff 150000 // tile0913 maskwall2 (fence)
/*
sprite 1663 angoff 16 // tile0913 maskwall2 (fence_mew)
sprite 1663 pitch -1 // tile0913 maskwall2 (fence_mew)
sprite 1663 mdzoff 250000 // tile0913 maskwall2 (fence_mew)
sprite 1663 angoff 16 // tile0913 maskwall2 (fence) [new]
sprite 1663 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 1663 mdzoff 250000 // tile0913 maskwall2 (fence) [new]
*/
sprite 1457 roll 1 // tile0913 maskwall2 (fence)
sprite 1457 mdzoff 150000 // tile0913 maskwall2 (fence)
74,7 → 74,7
sprite 1180 pitch -1 // tile0916 fireext
sprite 1180 mdzoff 50000 // tile0916 fireext
sprite 1193 away1 // tile6189 (decay planks)
//sprite 1857 angoff 0 // tile0060 (decay accesscard green)
//sprite 1857 angoff 0 // tile0060 accesscard yellow
sprite 373 angoff 384 // tile0990 tire
sprite 460 pitch -1 // tile4411 (tile4410 mail)
sprite 460 mdxoff 9000 // tile4411 (tile4410 mail)
133,7 → 133,7
sprite 617 mdzoff -3000 // tile3808 (decay chair2)
sprite 1322 pitch 1 // tile6983 (decay radiator)
sprite 1322 mdzoff 150000 // tile6983 (decay radiator)
//sprite 1856 angoff 0 // tile0060 (decay accesscard blue)
//sprite 1856 angoff 0 // tile0060 accesscard blue
sprite 254 angoff 1024 // tile4264 (decay dumpster)
sprite 528 pitch 48 // tile3808 (decay chair2)
sprite 528 mdzoff -3000 // tile3808 (decay chair2)
225,4 → 225,4
sprite 145 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 144 roll 1 // tile0913 maskwall2 (fence)
sprite 144 mdzoff 300000 // tile0913 maskwall2 (fence)
//sprite 1872 angoff 0 // tile0060 (decay accesscard red)
//sprite 1872 angoff 0 // tile0060 accesscard red