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Regard whitespace Rev 723 → Rev 724

/maphacks/collab/decay/graveyardtest2.mhk
22,16 → 22,16
sprite 683 pitch 1 // tile0913 maskwall2 (fence)
sprite 683 mdzoff 30000 // tile0913 maskwall2 (fence)
/*
sprite 826 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 826 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 682 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 682 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 689 pitch 1 // tile0913 maskwall2 (fence_new)
sprite 689 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 688 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 688 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 683 pitch 1 // tile0913 maskwall2 (fence_new)
sprite 683 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 826 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 826 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 682 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 682 mdzoff 60000 // tile0913 maskwall2 (fence) [new]
sprite 689 pitch 1 // tile0913 maskwall2 (fence) [new]
sprite 689 mdzoff 60000 // tile0913 maskwall2 (fence) [new]
sprite 688 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 688 mdzoff 60000 // tile0913 maskwall2 (fence) [new]
sprite 683 pitch 1 // tile0913 maskwall2 (fence) [new]
sprite 683 mdzoff 60000 // tile0913 maskwall2 (fence) [new]
*/
sprite 785 angoff -768 // tile4841 (decay box flat)
sprite 564 angoff 1024 // tile4264 (decay dumpster)
82,43 → 82,43
sprite 671 mdxoff -5000 // tile0913 maskwall2 (fence)
sprite 671 mdzoff 50000 // tile0913 maskwall2 (fence)
/*
sprite 651 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 651 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 651 roll -1 // tile0913 maskwall2 (fence_new)
sprite 651 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 647 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 647 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 647 roll -1 // tile0913 maskwall2 (fence_new)
sprite 647 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 648 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 648 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 648 roll -1 // tile0913 maskwall2 (fence_new)
sprite 648 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 649 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 649 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 649 roll -1 // tile0913 maskwall2 (fence_new)
sprite 649 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 649 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 668 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 668 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 668 roll -1 // tile0913 maskwall2 (fence_new)
sprite 668 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 668 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 669 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 669 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 669 roll -1 // tile0913 maskwall2 (fence_new)
sprite 669 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 669 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 670 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 670 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 670 roll -1 // tile0913 maskwall2 (fence_new)
sprite 670 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 670 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 671 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 671 pitch -2 // tile0913 maskwall2 (fence_new)
sprite 671 roll -1 // tile0913 maskwall2 (fence_new)
sprite 671 mdxoff -2000 // tile0913 maskwall2 (fence_new)
sprite 671 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 651 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 651 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 651 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 651 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 647 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 647 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 647 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 647 mdzoff 200000 // tile0913 maskwall2 (fence) [new]
sprite 648 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 648 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 648 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 648 mdzoff 200000 // tile0913 maskwall2 (fence) [new]
sprite 649 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 649 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 649 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 649 mdxoff -10000 // tile0913 maskwall2 (fence) [new]
sprite 649 mdzoff 200000 // tile0913 maskwall2 (fence) [new]
sprite 668 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 668 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 668 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 668 mdxoff -10000 // tile0913 maskwall2 (fence) [new]
sprite 668 mdzoff 200000 // tile0913 maskwall2 (fence) [new]
sprite 669 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 669 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 669 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 669 mdxoff -10000 // tile0913 maskwall2 (fence) [new]
sprite 669 mdzoff 200000 // tile0913 maskwall2 (fence) [new]
sprite 670 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 670 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 670 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 670 mdxoff -10000 // tile0913 maskwall2 (fence) [new]
sprite 670 mdzoff 200000 // tile0913 maskwall2 (fence) [new]
sprite 671 angoff 1024 // tile0913 maskwall2 (fence) [new]
sprite 671 pitch -2 // tile0913 maskwall2 (fence) [new]
sprite 671 roll -1 // tile0913 maskwall2 (fence) [new]
sprite 671 mdxoff -2000 // tile0913 maskwall2 (fence) [new]
sprite 671 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
*/
sprite 664 pitch 1 // tile4264 (decay dumpster)
sprite 664 roll -1 // tile4264 (decay dumpster)