Subversion Repositories duke3d_hrp

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Regard whitespace Rev 639 → Rev 640

/maphacks/dukeplus/dpcbp-2009-08-01.mhk
0,0 → 1,67
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : dpcbp.map - "Duke Plus Community Build Project"
// Author : Luciano 'Gambini' Gallo, Crux Borealis & Rigelblast,
// Mikko Sandt, Merlijn van Oostrum, Maarten van Oostrum
// Map Date : 2009-08-01
// mapmd4 : 574de89f672022a3eb149fb2a4cf47e7
 
// <-> dpcbp.mhk
// <-> dpcbp-2011-03-03.mhk
 
// Curr. HRP: r5.3.640
 
sprite 8249 angoff 1024 // tile0053 firstaid
sprite 5149 nomdanim // tile2414 (tile2412 scrap4)
sprite 5150 nomdanim // tile2415 (tile2412 scrap4)
sprite 5151 nomdanim // tile2414 (tile2412 scrap4)
sprite 8219 angoff 768 // tile0054 shield
sprite 929 nomdanim // tile2415 (tile2412 scrap4)
sprite 934 nomdanim // tile2415 (tile2412 scrap4)
sprite 935 nomdanim // tile2415 (tile2412 scrap4)
sprite 966 nomdanim // tile2414 (tile2412 scrap4)
sprite 967 nomdanim // tile2414 (tile2412 scrap4)
sprite 772 angoff 512 // tile0058 (spacesuit)
sprite 5725 angoff 512 // tile0058 (spacesuit)
sprite 771 angoff 512 // tile0058 (spacesuit)
sprite 5737 mdzoff 900000 // tile0028 shotgunsprite
sprite 5737 roll 1 // tile0028 shotgunsprite
sprite 8447 angoff 512 // tile0049 shotgunammo
sprite 5739 mdzoff 900000 // tile0054 shield
sprite 5739 roll 1 // tile0054 shield
sprite 2153 angoff 768 // tile0024 freezesprite
sprite 1827 angoff 256 // tile0032 growspriteicon
sprite 2021 angoff 1024 // tile0044 rpgammo
sprite 1980 angoff 1024 // tile0049 shotgunammo
sprite 1979 angoff 768 // tile0053 firstaid
sprite 1982 angoff 512 // tile0049 shotgunammo
//sprite 2123 pitch 1024 // tile0170 accessswitch2 blue
//sprite 2123 mdxoff 80000 // tile0170 accessswitch2 blue
//sprite 2123 pitch -1 // tile0170 accessswitch2 blue
//sprite 2122 pitch 1024 // tile0170 accessswitch2 blue
//sprite 2122 mdxoff 80000 // tile0170 accessswitch2 blue
//sprite 2122 pitch -1 // tile0170 accessswitch2 blue
//sprite 2121 pitch 1024 // tile0170 accessswitch2 blue
//sprite 2121 mdxoff 80000 // tile0170 accessswitch2 blue
//sprite 2121 pitch -1 // tile0170 accessswitch2 blue
sprite 2156 angoff 1024 // tile0055 steroids
sprite 8218 angoff 512 // tile0059 heatsensor
sprite 2207 angoff 1024 // tile0044 rpgammo
sprite 2344 angoff 512 // tile0059 heatsensor
sprite 8217 angoff 1024 // tile0059 heatsensor
sprite 8217 pitch 96 // tile0059 heatsensor
sprite 8217 roll -128 // tile0059 heatsensor
sprite 2212 angoff 512 // tile0060 accesscard red
sprite 2536 angoff 512 // tile0052 sixpack
sprite 8454 angoff -768 // tile0052 sixpack
sprite 8455 angoff -896 // tile0051 cola
sprite 4988 angoff 640 // tile0049 shotgunammo
sprite 4638 angoff 768 // tile0023 rpgsprite
sprite 4858 angoff 1024 // tile0052 sixpack
sprite 4548 angoff 512 // tile0060 accesscard red
sprite 4605 mdxoff 110000 // tile1353 spacemarine
sprite 4605 pitch 1 // tile1353 spacemarine
sprite 4777 notmd // tile0679 (battlelord holo)
sprite 4614 angoff 0 // tile0060 accesscard blue
sprite 4615 angoff 1024 // tile0060 accesscard yellow
sprite 4616 angoff 1024 // tile0060 accesscard red