Subversion Repositories duke3d_hrp

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Regard whitespace Rev 725 → Rev 726

/maphacks/dukeplus/dpcbp-2009-08-01.mhk
34,15 → 34,15
sprite 2021 angoff 1024 // tile0044 rpgammo
sprite 1980 angoff 1024 // tile0049 shotgunammo
sprite 1979 angoff 768 // tile0053 firstaid
//sprite 2123 pitch 1024 // tile0170 accessswitch2 blue
//sprite 2123 pitch -1 // tile0170 accessswitch2 blue
//sprite 2123 mdxoff 80000 // tile0170 accessswitch2 blue
//sprite 2122 pitch 1024 // tile0170 accessswitch2 blue
//sprite 2122 pitch -1 // tile0170 accessswitch2 blue
//sprite 2122 mdxoff 80000 // tile0170 accessswitch2 blue
//sprite 2121 pitch 1024 // tile0170 accessswitch2 blue
//sprite 2121 pitch -1 // tile0170 accessswitch2 blue
//sprite 2121 mdxoff 80000 // tile0170 accessswitch2 blue
//sprite 2123 pitch 1024 // tile0170 accessswitch2 [blue]
//sprite 2123 pitch -1 // tile0170 accessswitch2 [blue]
//sprite 2123 mdxoff 80000 // tile0170 accessswitch2 [blue]
//sprite 2122 pitch 1024 // tile0170 accessswitch2 [blue]
//sprite 2122 pitch -1 // tile0170 accessswitch2 [blue]
//sprite 2122 mdxoff 80000 // tile0170 accessswitch2 [blue]
//sprite 2121 pitch 1024 // tile0170 accessswitch2 [blue]
//sprite 2121 pitch -1 // tile0170 accessswitch2 [blue]
//sprite 2121 mdxoff 80000 // tile0170 accessswitch2 [blue]
sprite 1982 angoff 512 // tile0049 shotgunammo
sprite 2156 angoff 1024 // tile0055 steroids
sprite 8218 angoff 512 // tile0059 heatsensor
51,7 → 51,7
sprite 8217 angoff 1024 // tile0059 heatsensor
sprite 8217 pitch 96 // tile0059 heatsensor
sprite 8217 roll -128 // tile0059 heatsensor
sprite 2212 angoff 512 // tile0060 accesscard red
sprite 2212 angoff 512 // tile0060 accesscard [red]
sprite 2536 angoff 512 // tile0052 sixpack
sprite 8454 angoff -768 // tile0052 sixpack
sprite 8455 angoff -896 // tile0051 cola
58,10 → 58,10
sprite 4988 angoff 640 // tile0049 shotgunammo
sprite 4638 angoff 768 // tile0023 rpgsprite
sprite 4858 angoff 1024 // tile0052 sixpack
sprite 4548 angoff 512 // tile0060 accesscard red
sprite 4548 angoff 512 // tile0060 accesscard [red]
sprite 4605 pitch 1 // tile1353 spacemarine
sprite 4605 mdxoff 110000 // tile1353 spacemarine
sprite 4777 notmd // tile0679 (battlelord holo)
sprite 4614 angoff 0 // tile0060 accesscard blue
sprite 4615 angoff 1024 // tile0060 accesscard yellow
sprite 4616 angoff 1024 // tile0060 accesscard red
sprite 4614 angoff 0 // tile0060 accesscard [blue]
sprite 4615 angoff 1024 // tile0060 accesscard [yellow]
sprite 4616 angoff 1024 // tile0060 accesscard [red]