Subversion Repositories duke3d_hrp

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Regard whitespace Rev 639 → Rev 640

/maphacks/dukeplus/dpcbp-2011-03-03.mhk
0,0 → 1,67
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : dpcbp.map - "Duke Plus Community Build Project"
// Author : Luciano 'Gambini' Gallo, Crux Borealis & Rigelblast,
// Mikko Sandt, Merlijn van Oostrum, Maarten van Oostrum
// Map Date : 2011-03-03
// mapmd4 : dbe608a28d4c1f346f641846cac29e20
 
// <-> dpcbp.mhk
// <-> dpcbp-2009-08-01.mhk
 
// Curr. HRP: r5.3.640
 
sprite 8246 angoff 1024 // tile0053 firstaid
sprite 5146 nomdanim // tile2414 (tile2412 scrap4)
sprite 5147 nomdanim // tile2415 (tile2412 scrap4)
sprite 5148 nomdanim // tile2414 (tile2412 scrap4)
sprite 8216 angoff 768 // tile0054 shield
sprite 929 nomdanim // tile2415 (tile2412 scrap4)
sprite 934 nomdanim // tile2415 (tile2412 scrap4)
sprite 935 nomdanim // tile2415 (tile2412 scrap4)
sprite 966 nomdanim // tile2414 (tile2412 scrap4)
sprite 967 nomdanim // tile2414 (tile2412 scrap4)
sprite 772 angoff 512 // tile0058 (spacesuit)
sprite 5722 angoff 512 // tile0058 (spacesuit)
sprite 771 angoff 512 // tile0058 (spacesuit)
sprite 5734 mdzoff 900000 // tile0028 shotgunsprite
sprite 5734 roll 1 // tile0028 shotgunsprite
sprite 8444 angoff 512 // tile0049 shotgunammo
sprite 5736 mdzoff 900000 // tile0054 shield
sprite 5736 roll 1 // tile0054 shield
sprite 2153 angoff 768 // tile0024 freezesprite
sprite 1827 angoff 256 // tile0032 growspriteicon
sprite 2021 angoff 1024 // tile0044 rpgammo
sprite 1980 angoff 1024 // tile0049 shotgunammo
sprite 1979 angoff 768 // tile0053 firstaid
sprite 1982 angoff 512 // tile0049 shotgunammo
//sprite 2123 pitch 1024 // tile0170 accessswitch2 blue
//sprite 2123 mdxoff 80000 // tile0170 accessswitch2 blue
//sprite 2123 pitch -1 // tile0170 accessswitch2 blue
//sprite 2122 pitch 1024 // tile0170 accessswitch2 blue
//sprite 2122 mdxoff 80000 // tile0170 accessswitch2 blue
//sprite 2122 pitch -1 // tile0170 accessswitch2 blue
//sprite 2121 pitch 1024 // tile0170 accessswitch2 blue
//sprite 2121 mdxoff 80000 // tile0170 accessswitch2 blue
//sprite 2121 pitch -1 // tile0170 accessswitch2 blue
sprite 2156 angoff 1024 // tile0055 steroids
sprite 8215 angoff 512 // tile0059 heatsensor
sprite 2207 angoff 1024 // tile0044 rpgammo
sprite 2344 angoff 512 // tile0059 heatsensor
sprite 8214 angoff 1024 // tile0059 heatsensor
sprite 8214 pitch 96 // tile0059 heatsensor
sprite 8214 roll -128 // tile0059 heatsensor
sprite 2212 angoff 512 // tile0060 accesscard red
sprite 2536 angoff 512 // tile0052 sixpack
sprite 8451 angoff -768 // tile0052 sixpack
sprite 8452 angoff -896 // tile0051 cola
sprite 4985 angoff 640 // tile0049 shotgunammo
sprite 4635 angoff 768 // tile0023 rpgsprite
sprite 4855 angoff 1024 // tile0052 sixpack
sprite 4545 angoff 512 // tile0060 accesscard red
sprite 4602 mdxoff 110000 // tile1353 spacemarine
sprite 4602 pitch 1 // tile1353 spacemarine
sprite 4774 notmd // tile0679 (battlelord holo)
sprite 4611 angoff 0 // tile0060 accesscard blue
sprite 4612 angoff 1024 // tile0060 accesscard yellow
sprite 4613 angoff 1024 // tile0060 accesscard red