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Regard whitespace Rev 642 → Rev 643

/maphacks/glavic/ADG04-2001-11-26.mhk
0,0 → 1,81
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : ADG04
// Filename : ADG04.map
// Author : Alejandro Glavic
// mapmd4 : 277dadace8eebfe5fa797c34e9851a82 // 2001-11-26
 
// <-> ADG04.mhk
 
// Curr. HRP: r5.3.635
 
// 0 - 476,477 - 953
sprite 131 angoff -512 // tile4580 canwithsomething2
sprite 129 angoff -768 // tile1232 canwithsomething
sprite 130 angoff 640 // tile1232 canwithsomething
sprite 68 angoff -320 // tile0049 shotgunammo
sprite 68 mdzoff 500000 // tile0049 shotgunammo
sprite 68 pitch -1 // tile0049 shotgunammo
sprite 67 angoff 256 // tile0047 hbombammo
sprite 67 mdzoff 900000 // tile0047 hbombammo
sprite 67 pitch -1 // tile0047 hbombammo
sprite 347 nomdanim // tile1056 (film reel)
sprite 384 notmd // tile4386 (power line)
sprite 385 notmd // tile4386 (power line)
sprite 386 notmd // tile4386 (power line)
sprite 381 notmd // tile4386 (power line)
sprite 382 notmd // tile4386 (power line)
sprite 383 notmd // tile4386 (power line)
sprite 356 notmd // tile4386 (power line)
sprite 358 notmd // tile4386 (power line)
sprite 360 notmd // tile4386 (power line)
sprite 355 notmd // tile4386 (power line)
sprite 357 notmd // tile4386 (power line)
sprite 359 notmd // tile4386 (power line)
sprite 533 notmd // tile4386 (power line)
sprite 534 notmd // tile4386 (power line)
sprite 535 notmd // tile4386 (power line)
sprite 597 angoff 640 // tile4454 deskphone
sprite 839 angoff 512 // tile0049 shotgunammo
sprite 839 mdzoff 900000 // tile0049 shotgunammo
sprite 839 pitch -1 // tile0049 shotgunammo
sprite 839 roll -1 // tile0049 shotgunammo
sprite 302 angoff 768 // tile4438 coffeemug
sprite 301 angoff 512 // tile1045 donuts
sprite 301 mdzoff 300000 // tile1045 donuts
sprite 301 roll 1 // tile1045 donuts
sprite 38 angoff 768 // tile0051 cola
sprite 38 mdzoff 500000 // tile0051 cola
sprite 38 pitch -1 // tile0051 cola
sprite 56 angoff -768 // tile0049 shotgunammo
sprite 56 mdzoff 500000 // tile0049 shotgunammo
sprite 56 pitch -1 // tile0049 shotgunammo
sprite 57 mdzoff 900000 // tile0049 shotgunammo
sprite 57 pitch -1 // tile0049 shotgunammo
sprite 37 angoff 768 // tile0052 sixpack
sprite 37 mdzoff 500000 // tile0052 sixpack
sprite 37 pitch -1 // tile0052 sixpack
sprite 850 angoff 256 // tile0049 shotgunammo
sprite 850 mdzoff 500000 // tile0049 shotgunammo
sprite 850 pitch -1 // tile0049 shotgunammo
sprite 74 angoff -256 // tile2254 (tile2250 jibs2 (eye))
sprite 24 angoff -768 // tile0052 sixpack
sprite 801 angoff 1024 // tile0051 cola
sprite 800 angoff 1024 // tile0052 sixpack
sprite 802 angoff 1024 // tile0051 cola
sprite 54 angoff -512 // tile0041 batteryammo
sprite 865 angoff 128 // tile0049 shotgunammo
sprite 36 angoff 384 // tile0052 sixpack
sprite 864 angoff -832 // tile0037 freezeammo
sprite 863 angoff 960 // tile0024 freezesprite
sprite 176 angoff 512 // tile0009 respawn [accesscard blue]
sprite 65 angoff 128 // tile0049 shotgunammo
sprite 65 mdzoff 900000 // tile0049 shotgunammo
sprite 65 pitch -1 // tile0049 shotgunammo
sprite 40 angoff 256 // tile0049 shotgunammo
sprite 40 mdzoff 500000 // tile0049 shotgunammo
sprite 40 pitch -1 // tile0049 shotgunammo
sprite 25 angoff 256 // tile0052 sixpack
sprite 870 angoff -512 // tile0049 shotgunammo
sprite 206 angoff -512 // tile0060 accesscard red
sprite 813 angoff 512 // tile0060 accesscard yellow