Subversion Repositories duke3d_hrp

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Regard whitespace Rev 642 → Rev 643

/maphacks/glavic/ADG04.mhk
0,0 → 1,81
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : ADG04
// Filename : ADG04.MAP
// Author : Alejandro Glavic
// mapmd4 : 17f313c013390209651c6233625fe6e5 // 2001-11-29 (GRP)
 
// <-> ADG04-2001-11-26.mhk
 
// Curr. HRP: r5.3.635
 
// 953 - 477.476 - 0
sprite 822 angoff -512 // tile4580 canwithsomething2
sprite 824 angoff -768 // tile1232 canwithsomething
sprite 823 angoff 640 // tile1232 canwithsomething
sprite 885 angoff -320 // tile0049 shotgunammo
sprite 885 mdzoff 500000 // tile0049 shotgunammo
sprite 885 pitch -1 // tile0049 shotgunammo
sprite 886 angoff 256 // tile0047 hbombammo
sprite 886 mdzoff 900000 // tile0047 hbombammo
sprite 886 pitch -1 // tile0047 hbombammo
sprite 606 nomdanim // tile1056 (film reel)
sprite 569 notmd // tile4386 (power line)
sprite 568 notmd // tile4386 (power line)
sprite 567 notmd // tile4386 (power line)
sprite 572 notmd // tile4386 (power line)
sprite 571 notmd // tile4386 (power line)
sprite 570 notmd // tile4386 (power line)
sprite 597 notmd // tile4386 (power line)
sprite 595 notmd // tile4386 (power line)
sprite 593 notmd // tile4386 (power line)
sprite 598 notmd // tile4386 (power line)
sprite 596 notmd // tile4386 (power line)
sprite 594 notmd // tile4386 (power line)
sprite 420 notmd // tile4386 (power line)
sprite 419 notmd // tile4386 (power line)
sprite 418 notmd // tile4386 (power line)
sprite 356 angoff 640 // tile4454 deskphone
sprite 114 angoff 512 // tile0049 shotgunammo
sprite 114 mdzoff 900000 // tile0049 shotgunammo
sprite 114 pitch -1 // tile0049 shotgunammo
sprite 114 roll -1 // tile0049 shotgunammo
sprite 651 angoff 768 // tile4438 coffeemug
sprite 652 angoff 512 // tile1045 donuts
sprite 652 mdzoff 300000 // tile1045 donuts
sprite 652 roll 1 // tile1045 donuts
sprite 915 angoff 768 // tile0051 cola
sprite 915 mdzoff 500000 // tile0051 cola
sprite 915 pitch -1 // tile0051 cola
sprite 897 angoff -768 // tile0049 shotgunammo
sprite 897 mdzoff 500000 // tile0049 shotgunammo
sprite 897 pitch -1 // tile0049 shotgunammo
sprite 896 mdzoff 900000 // tile0049 shotgunammo
sprite 896 pitch -1 // tile0049 shotgunammo
sprite 916 angoff 768 // tile0052 sixpack
sprite 916 mdzoff 500000 // tile0052 sixpack
sprite 916 pitch -1 // tile0052 sixpack
sprite 103 angoff 256 // tile0049 shotgunammo
sprite 103 mdzoff 500000 // tile0049 shotgunammo
sprite 103 pitch -1 // tile0049 shotgunammo
sprite 879 angoff -256 // tile2254 (tile2250 jibs2 (eye))
sprite 929 angoff -768 // tile0052 sixpack
sprite 152 angoff 1024 // tile0051 cola
sprite 153 angoff 1024 // tile0052 sixpack
sprite 151 angoff 1024 // tile0051 cola
sprite 899 angoff -512 // tile0041 batteryammo
sprite 88 angoff 128 // tile0049 shotgunammo
sprite 917 angoff 384 // tile0052 sixpack
sprite 89 angoff -832 // tile0037 freezeammo
sprite 90 angoff 960 // tile0024 freezesprite
sprite 777 angoff 512 // tile0009 respawn [accesscard blue]
sprite 888 angoff 128 // tile0049 shotgunammo
sprite 888 mdzoff 900000 // tile0049 shotgunammo
sprite 888 pitch -1 // tile0049 shotgunammo
sprite 913 angoff 256 // tile0049 shotgunammo
sprite 913 mdzoff 500000 // tile0049 shotgunammo
sprite 913 pitch -1 // tile0049 shotgunammo
sprite 928 angoff 256 // tile0052 sixpack
sprite 83 angoff -512 // tile0049 shotgunammo
sprite 747 angoff -512 // tile0060 accesscard red
sprite 140 angoff 512 // tile0060 accesscard yellow