Subversion Repositories duke3d_hrp

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Regard whitespace Rev 478 → Rev 479

/maphacks/iittc/1A.CITY.mhk
0,0 → 1,36
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : 1A.CITY.MAP - IITTC : "Fallen City" by Zykov Eddy
// Map Date : 2012-05-15
// mapmd4 : 6fdf9520b45848e310be282587d83a24
// Curr. HRP: r5.2.478
 
 
sprite 508 mdzoff 500000 // tile0028 shotgunsprite
sprite 508 roll -1 // tile0028 shotgunsprite
sprite 1059 angoff 256 // tile0052 sixpack
sprite 1058 angoff 512 // tile0052 sixpack
sprite 561 angoff 1024 // tile0047 hbombammo
sprite 428 angoff 128 // tile0955 bottle2
sprite 1060 angoff 512 // tile0051 cola
sprite 559 angoff -512 // tile3670 IITTC bottle
sprite 1104 angoff 1024 // tile3670 IITTC bottle
sprite 1062 angoff 256 // tile0052 sixpack
sprite 734 angoff 1024 // tile1473 IITTC flame cannon
sprite 735 angoff 1024 // tile1478 IITTC hbombammo
sprite 736 angoff -512 // tile1479 IITTC shield
sprite 1069 angoff 1024 // tile0022 chaingunsprite
sprite 1071 angoff -256 // tile0032 growspriteicon IITC blackpistol
sprite 1070 angoff 1024 // tile0049 shotgunammo
sprite 603 mdzoff 100000 // tile0958 (lights)
sprite 603 pitch 1 // tile0958 (lights)
sprite 602 mdzoff 100000 // tile0958 (lights)
sprite 602 pitch 1 // tile0958 (lights)
sprite 1074 angoff 512 // tile0051 cola
sprite 902 angoff 512 // tile1045 donuts
sprite 1073 angoff -512 // tile0041 batteryammo
sprite 1089 angoff 1024 // tile0049 shotgunammo
sprite 1082 angoff 512 // tile0051 cola
sprite 1064 angoff 256 // tile0052 sixpack
sprite 549 angoff 1024 // tile0060 accesscard blue
sprite 1084 angoff 1024 // tile0044 rpgammo