Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev 639 → Rev 640

/maphacks/nw_hrp/_nwzoo-r18.mhk
23,7 → 23,7
sprite 68 notmd // tile2007 (tile2000 pigcop)
sprite 59 notmd // tile1826 (tile1820 octabrain)
sprite 41 notmd // tile1963 (tile1960 recon)
sprite 40 notmd // tile2362 (tile2360 rotategun)
sprite 40 notmd // tile2362 (tile2360 (gunturret))
sprite 56 notmd // tile2371 (tile2370 (slimer))
sprite 16 notmd // tile0677 (tile0675 egg)
sprite 54 notmd // tile2632 (tile2630 boss1 (battlelord))
/maphacks/nw_hrp/nwl2-1997.mhk
16,74 → 16,74
// Curr. HRP: r5.3.573
 
// 1-338 / 398-504 / 520-724
//sprite ??? angoff 1024 // tile0026 heavyhbomb
//sprite ??? angoff 1024 // tile0026 heavyhbomb (multiplayer)
sprite 693 angoff 128 // tile0028 shotgunsprite (multiplayer)
sprite 249 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 249 pitch 1 // tile0913 maskwall2 (fence)
sprite 249 roll -1 // tile0913 maskwall2 (fence)
sprite 294 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 294 pitch 1 // tile0913 maskwall2 (fence)
sprite 248 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 248 pitch 1 // tile0913 maskwall2 (fence)
sprite 248 roll 5 // tile0913 maskwall2 (fence)
sprite 295 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 295 pitch 1 // tile0913 maskwall2 (fence)
sprite 296 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 296 pitch 1 // tile0913 maskwall2 (fence)
sprite 297 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 297 pitch 1 // tile0913 maskwall2 (fence)
sprite 292 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 292 pitch 1 // tile0913 maskwall2 (fence)
sprite 291 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 291 pitch 1 // tile0913 maskwall2 (fence)
sprite 290 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 290 pitch 1 // tile0913 maskwall2 (fence)
sprite 289 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 289 pitch 1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 275 pitch 1 // tile0913 maskwall2 (fence)
sprite 275 roll 1 // tile0913 maskwall2 (fence)
sprite 274 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 274 pitch 1 // tile0913 maskwall2 (fence)
sprite 273 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 273 pitch 1 // tile0913 maskwall2 (fence)
sprite 272 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 272 pitch 1 // tile0913 maskwall2 (fence)
sprite 588 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 588 pitch 1 // tile0913 maskwall2 (fence)
sprite 284 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 284 pitch 1 // tile0913 maskwall2 (fence)
sprite 284 roll 1 // tile0913 maskwall2 (fence)
sprite 279 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 279 pitch 1 // tile0913 maskwall2 (fence)
sprite 278 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 278 pitch 1 // tile0913 maskwall2 (fence)
sprite 277 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 276 pitch 1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 275 pitch 1 // tile0913 maskwall2 (fence)
sprite 280 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 280 pitch 1 // tile0913 maskwall2 (fence)
sprite 281 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 281 pitch 1 // tile0913 maskwall2 (fence)
sprite 282 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 282 pitch 1 // tile0913 maskwall2 (fence)
sprite 283 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 283 pitch 1 // tile0913 maskwall2 (fence)
sprite 589 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 589 pitch 1 // tile0913 maskwall2 (fence)
sprite 589 roll 1 // tile0913 maskwall2 (fence)
sprite 285 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 285 pitch 1 // tile0913 maskwall2 (fence)
sprite 286 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 286 pitch 1 // tile0913 maskwall2 (fence)
sprite 288 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 288 pitch 1 // tile0913 maskwall2 (fence)
sprite 287 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 287 pitch 1 // tile0913 maskwall2 (fence)
sprite 293 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 293 pitch 1 // tile0913 maskwall2 (fence)
sprite 137 roll 1 // tile0913 maskwall2 (fence)
sprite 249 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 249 pitch -1 // tile0913 maskwall2 (fence)
sprite 249 roll 1 // tile0913 maskwall2 (fence)
sprite 294 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 294 pitch -1 // tile0913 maskwall2 (fence)
sprite 248 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 248 pitch -1 // tile0913 maskwall2 (fence)
sprite 248 roll -5 // tile0913 maskwall2 (fence)
sprite 295 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 295 pitch -1 // tile0913 maskwall2 (fence)
sprite 296 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 296 pitch -1 // tile0913 maskwall2 (fence)
sprite 297 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 297 pitch -1 // tile0913 maskwall2 (fence)
sprite 292 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 292 pitch -1 // tile0913 maskwall2 (fence)
sprite 291 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 291 pitch -1 // tile0913 maskwall2 (fence)
sprite 290 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 290 pitch -1 // tile0913 maskwall2 (fence)
sprite 289 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 289 pitch -1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 275 pitch -1 // tile0913 maskwall2 (fence)
sprite 275 roll -1 // tile0913 maskwall2 (fence)
sprite 274 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 274 pitch -1 // tile0913 maskwall2 (fence)
sprite 273 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 273 pitch -1 // tile0913 maskwall2 (fence)
sprite 272 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 272 pitch -1 // tile0913 maskwall2 (fence)
sprite 588 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 588 pitch -1 // tile0913 maskwall2 (fence)
sprite 284 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 284 pitch -1 // tile0913 maskwall2 (fence)
sprite 284 roll -1 // tile0913 maskwall2 (fence)
sprite 279 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 279 pitch -1 // tile0913 maskwall2 (fence)
sprite 278 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 278 pitch -1 // tile0913 maskwall2 (fence)
sprite 277 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 276 pitch -1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 275 pitch -1 // tile0913 maskwall2 (fence)
sprite 280 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 280 pitch -1 // tile0913 maskwall2 (fence)
sprite 281 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 281 pitch -1 // tile0913 maskwall2 (fence)
sprite 282 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 282 pitch -1 // tile0913 maskwall2 (fence)
sprite 283 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 283 pitch -1 // tile0913 maskwall2 (fence)
sprite 589 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 589 pitch -1 // tile0913 maskwall2 (fence)
sprite 589 roll -1 // tile0913 maskwall2 (fence)
sprite 285 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 285 pitch -1 // tile0913 maskwall2 (fence)
sprite 286 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 286 pitch -1 // tile0913 maskwall2 (fence)
sprite 288 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 288 pitch -1 // tile0913 maskwall2 (fence)
sprite 287 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 287 pitch -1 // tile0913 maskwall2 (fence)
sprite 293 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 293 pitch -1 // tile0913 maskwall2 (fence)
sprite 293 roll -1 // tile0913 maskwall2 (fence)
// mhk diff sync 1
sprite 585 angoff 512 // tile1247 seenine
sprite 577 notmd // tile0342 pannel1
/maphacks/nw_hrp/nwl2-r70.mhk
16,74 → 16,74
// Curr. HRP: r5.3.573
 
// 1-338 / 390-496 / 509-713
//sprite ??? angoff 1024 // tile0026 heavyhbomb
//sprite ??? angoff 1024 // tile0026 heavyhbomb (multiplayer)
sprite 682 angoff -640 // tile0028 shotgunsprite (multiplayer)
sprite 249 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 249 pitch 1 // tile0913 maskwall2 (fence)
sprite 249 roll -1 // tile0913 maskwall2 (fence)
sprite 294 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 294 pitch 1 // tile0913 maskwall2 (fence)
sprite 248 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 248 pitch 1 // tile0913 maskwall2 (fence)
sprite 248 roll 5 // tile0913 maskwall2 (fence)
sprite 295 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 295 pitch 1 // tile0913 maskwall2 (fence)
sprite 296 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 296 pitch 1 // tile0913 maskwall2 (fence)
sprite 297 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 297 pitch 1 // tile0913 maskwall2 (fence)
sprite 292 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 292 pitch 1 // tile0913 maskwall2 (fence)
sprite 291 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 291 pitch 1 // tile0913 maskwall2 (fence)
sprite 290 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 290 pitch 1 // tile0913 maskwall2 (fence)
sprite 289 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 289 pitch 1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 275 pitch 1 // tile0913 maskwall2 (fence)
sprite 275 roll 1 // tile0913 maskwall2 (fence)
sprite 274 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 274 pitch 1 // tile0913 maskwall2 (fence)
sprite 273 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 273 pitch 1 // tile0913 maskwall2 (fence)
sprite 272 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 272 pitch 1 // tile0913 maskwall2 (fence)
sprite 577 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 577 pitch 1 // tile0913 maskwall2 (fence)
sprite 284 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 284 pitch 1 // tile0913 maskwall2 (fence)
sprite 284 roll 1 // tile0913 maskwall2 (fence)
sprite 279 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 279 pitch 1 // tile0913 maskwall2 (fence)
sprite 278 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 278 pitch 1 // tile0913 maskwall2 (fence)
sprite 277 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 276 pitch 1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 275 pitch 1 // tile0913 maskwall2 (fence)
sprite 280 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 280 pitch 1 // tile0913 maskwall2 (fence)
sprite 281 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 281 pitch 1 // tile0913 maskwall2 (fence)
sprite 282 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 282 pitch 1 // tile0913 maskwall2 (fence)
sprite 283 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 283 pitch 1 // tile0913 maskwall2 (fence)
sprite 578 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 578 pitch 1 // tile0913 maskwall2 (fence)
sprite 578 roll 1 // tile0913 maskwall2 (fence)
sprite 285 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 285 pitch 1 // tile0913 maskwall2 (fence)
sprite 286 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 286 pitch 1 // tile0913 maskwall2 (fence)
sprite 288 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 288 pitch 1 // tile0913 maskwall2 (fence)
sprite 287 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 287 pitch 1 // tile0913 maskwall2 (fence)
sprite 293 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 293 pitch 1 // tile0913 maskwall2 (fence)
sprite 137 roll 1 // tile0913 maskwall2 (fence)
sprite 249 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 249 pitch -1 // tile0913 maskwall2 (fence)
sprite 249 roll 1 // tile0913 maskwall2 (fence)
sprite 294 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 294 pitch -1 // tile0913 maskwall2 (fence)
sprite 248 mdzoff 250000 // tile0913 maskwall2 (fence)
sprite 248 pitch -1 // tile0913 maskwall2 (fence)
sprite 248 roll -5 // tile0913 maskwall2 (fence)
sprite 295 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 295 pitch -1 // tile0913 maskwall2 (fence)
sprite 296 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 296 pitch -1 // tile0913 maskwall2 (fence)
sprite 297 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 297 pitch -1 // tile0913 maskwall2 (fence)
sprite 292 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 292 pitch -1 // tile0913 maskwall2 (fence)
sprite 291 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 291 pitch -1 // tile0913 maskwall2 (fence)
sprite 290 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 290 pitch -1 // tile0913 maskwall2 (fence)
sprite 289 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 289 pitch -1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 275 pitch -1 // tile0913 maskwall2 (fence)
sprite 275 roll -1 // tile0913 maskwall2 (fence)
sprite 274 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 274 pitch -1 // tile0913 maskwall2 (fence)
sprite 273 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 273 pitch -1 // tile0913 maskwall2 (fence)
sprite 272 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 272 pitch -1 // tile0913 maskwall2 (fence)
sprite 577 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 577 pitch -1 // tile0913 maskwall2 (fence)
sprite 284 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 284 pitch -1 // tile0913 maskwall2 (fence)
sprite 284 roll -1 // tile0913 maskwall2 (fence)
sprite 279 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 279 pitch -1 // tile0913 maskwall2 (fence)
sprite 278 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 278 pitch -1 // tile0913 maskwall2 (fence)
sprite 277 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 276 pitch -1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 275 pitch -1 // tile0913 maskwall2 (fence)
sprite 280 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 280 pitch -1 // tile0913 maskwall2 (fence)
sprite 281 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 281 pitch -1 // tile0913 maskwall2 (fence)
sprite 282 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 282 pitch -1 // tile0913 maskwall2 (fence)
sprite 283 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 283 pitch -1 // tile0913 maskwall2 (fence)
sprite 578 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 578 pitch -1 // tile0913 maskwall2 (fence)
sprite 578 roll -1 // tile0913 maskwall2 (fence)
sprite 285 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 285 pitch -1 // tile0913 maskwall2 (fence)
sprite 286 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 286 pitch -1 // tile0913 maskwall2 (fence)
sprite 288 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 288 pitch -1 // tile0913 maskwall2 (fence)
sprite 287 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 287 pitch -1 // tile0913 maskwall2 (fence)
sprite 293 mdzoff 700000 // tile0913 maskwall2 (fence)
sprite 293 pitch -1 // tile0913 maskwall2 (fence)
sprite 293 roll -1 // tile0913 maskwall2 (fence)
// mhk diff sync 1
sprite 574 angoff 512 // tile1247 seenine
sprite 566 notmd // tile0342 pannel1