Subversion Repositories duke3d_hrp

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Regard whitespace Rev 575 → Rev 576

/maphacks/nw_hrp/nwl2-1997.mhk
18,72 → 18,72
// 1-338 / 398-504 / 520-724
//sprite ??? angoff 1024 // tile0047 hbombammo
sprite 693 angoff 128 // tile0028 shotgunsprite (multiplayer)
sprite 249 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 249 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 249 roll -1 // tile0913 maskwall2 (fence, rooftop)
sprite 294 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 294 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 248 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop)
sprite 248 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 248 roll 5 // tile0913 maskwall2 (fence, rooftop)
sprite 295 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 295 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 296 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 296 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 297 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 297 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 292 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 292 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 291 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 291 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 290 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 290 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 289 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 289 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 275 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 275 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 275 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 274 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 274 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 273 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 273 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 272 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 272 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 588 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 588 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 284 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 284 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 284 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 279 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 279 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 278 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 278 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 277 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 276 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 275 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 275 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 280 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 280 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 281 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 281 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 282 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 282 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 283 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 283 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 589 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 589 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 589 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 285 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 285 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 286 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 286 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 288 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 288 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 287 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 287 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 293 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop)
sprite 293 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 137 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 249 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 249 pitch 1 // tile0913 maskwall2 (fence)
sprite 249 roll -1 // tile0913 maskwall2 (fence)
sprite 294 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 294 pitch 1 // tile0913 maskwall2 (fence)
sprite 248 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 248 pitch 1 // tile0913 maskwall2 (fence)
sprite 248 roll 5 // tile0913 maskwall2 (fence)
sprite 295 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 295 pitch 1 // tile0913 maskwall2 (fence)
sprite 296 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 296 pitch 1 // tile0913 maskwall2 (fence)
sprite 297 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 297 pitch 1 // tile0913 maskwall2 (fence)
sprite 292 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 292 pitch 1 // tile0913 maskwall2 (fence)
sprite 291 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 291 pitch 1 // tile0913 maskwall2 (fence)
sprite 290 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 290 pitch 1 // tile0913 maskwall2 (fence)
sprite 289 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 289 pitch 1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 275 pitch 1 // tile0913 maskwall2 (fence)
sprite 275 roll 1 // tile0913 maskwall2 (fence)
sprite 274 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 274 pitch 1 // tile0913 maskwall2 (fence)
sprite 273 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 273 pitch 1 // tile0913 maskwall2 (fence)
sprite 272 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 272 pitch 1 // tile0913 maskwall2 (fence)
sprite 588 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 588 pitch 1 // tile0913 maskwall2 (fence)
sprite 284 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 284 pitch 1 // tile0913 maskwall2 (fence)
sprite 284 roll 1 // tile0913 maskwall2 (fence)
sprite 279 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 279 pitch 1 // tile0913 maskwall2 (fence)
sprite 278 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 278 pitch 1 // tile0913 maskwall2 (fence)
sprite 277 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 276 pitch 1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 275 pitch 1 // tile0913 maskwall2 (fence)
sprite 280 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 280 pitch 1 // tile0913 maskwall2 (fence)
sprite 281 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 281 pitch 1 // tile0913 maskwall2 (fence)
sprite 282 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 282 pitch 1 // tile0913 maskwall2 (fence)
sprite 283 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 283 pitch 1 // tile0913 maskwall2 (fence)
sprite 589 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 589 pitch 1 // tile0913 maskwall2 (fence)
sprite 589 roll 1 // tile0913 maskwall2 (fence)
sprite 285 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 285 pitch 1 // tile0913 maskwall2 (fence)
sprite 286 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 286 pitch 1 // tile0913 maskwall2 (fence)
sprite 288 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 288 pitch 1 // tile0913 maskwall2 (fence)
sprite 287 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 287 pitch 1 // tile0913 maskwall2 (fence)
sprite 293 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 293 pitch 1 // tile0913 maskwall2 (fence)
sprite 137 roll 1 // tile0913 maskwall2 (fence)
// mhk diff sync 1
sprite 585 angoff 512 // tile1247 seenine
sprite 577 notmd // tile0342 pannel1