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Regard whitespace Rev 721 → Rev 722

/maphacks/puritan/vermin/RECAPTURE-V1L8-E4l8.mhk
9,11 → 9,11
// Filename : VERMIN08.MAP
// mapmd4 : 3f28816f9aff018b0399a919ae8230fe // 2013-06-07 (Addon Pack)
 
// Curr. HRP: r5.4.680
// Curr. HRP: r5.4.722
 
sprite 708 mdzoff 2000000 // tile0910 tree2
sprite 708 pitch -1 // tile0910 tree2
sprite 708 roll 1 // tile0910 tree2
sprite 708 mdzoff 2000000 // tile0910 tree2
sprite 1489 angoff 512 // tile1232 canwithsomething
sprite 124 angoff 1024 // tile1061 (streetlight)
sprite 125 angoff 896 // tile1061 (streetlight)
34,8 → 34,8
sprite 1494 angoff -128 // tile1229 nukebarrelleaked
sprite 238 angoff -512 // tile0955 bottle2
sprite 1492 angoff 1024 // tile1227 nukebarrel
sprite 1492 pitch 1 // tile1227 nukebarrel
sprite 1492 mdzoff 300000 // tile1227 nukebarrel
sprite 1492 pitch 1 // tile1227 nukebarrel
sprite 753 notmd // tile4386 (power line)
sprite 740 notmd // tile4386 (power line)
sprite 741 notmd // tile4386 (power line)
76,15 → 76,15
sprite 1481 angoff 1024 // tile1232 canwithsomething
sprite 209 angoff 512 // tile0994 pipe5
sprite 444 angoff 768 // tile1048 (pipes)
sprite 444 pitch 1 // tile1048 (pipes)
sprite 444 mdzoff 100000 // tile1048 (pipes)
sprite 444 pitch 1 // tile1048 (pipes)
sprite 140 angoff 640 // tile1061 (streetlight)
sprite 569 mdzoff 500000 // tile0908 tree1
sprite 569 pitch -2 // tile0908 tree1
sprite 569 roll 1 // tile0908 tree1
sprite 569 mdzoff 500000 // tile0908 tree1
sprite 1479 angoff 640 // tile1232 canwithsomething
sprite 570 pitch 1 // tile0908 tree1
sprite 570 mdzoff 900000 // tile0908 tree1
sprite 570 pitch 1 // tile0908 tree1
sprite 144 angoff -256 // tile1061 (streetlight)
sprite 780 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 781 notmd // tile4429 (tile0913 maskwall2 (fence))
111,29 → 111,29
sprite 1079 angoff -768 // tile4582 canwithsomething4
sprite 1477 angoff -512 // tile1238 explodingbarrel
sprite 1077 angoff 256 // tile4582 canwithsomething4
sprite 1077 pitch 1 // tile4582 canwithsomething4
sprite 1077 mdzoff 700000 // tile4582 canwithsomething4
sprite 1077 pitch 1 // tile4582 canwithsomething4
sprite 20 angoff 1024 // tile4496 broom
sprite 20 pitch -1 // tile4496 broom
sprite 20 mdzoff 500000 // tile4496 broom
sprite 20 pitch -1 // tile4496 broom
sprite 137 angoff -512 // tile1061 (streetlight)
sprite 1478 angoff 512 // tile1238 explodingbarrel
sprite 1490 angoff 1024 // tile1232 canwithsomething
sprite 136 angoff 1024 // tile1061 (streetlight)
sprite 222 mdzoff 200000 // tile0978 cone
sprite 222 pitch 1 // tile0978 cone
sprite 222 roll -2 // tile0978 cone
sprite 222 mdzoff 200000 // tile0978 cone
sprite 221 pitch 1 // tile0978 cone
sprite 221 mdzoff 200000 // tile0978 cone
sprite 221 pitch 1 // tile0978 cone
sprite 220 mdzoff 200000 // tile0978 cone
sprite 220 pitch 1 // tile0978 cone
sprite 220 roll 1 // tile0978 cone
sprite 220 mdzoff 200000 // tile0978 cone
sprite 216 roll -2 // tile0978 cone
sprite 216 mdzoff 200000 // tile0978 cone
sprite 216 roll -2 // tile0978 cone
sprite 219 roll -1 // tile0978 cone
sprite 219 mdzoff 200000 // tile0978 cone
sprite 219 roll -1 // tile0978 cone
sprite 217 roll 1 // tile0978 cone
sprite 217 mdzoff 200000 // tile0978 cone
sprite 217 roll 1 // tile0978 cone
sprite 1039 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1038 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1037 notmd // tile4429 (tile0913 maskwall2 (fence))
144,8 → 144,8
sprite 119 angoff 1024 // tile0040 ammo
sprite 120 angoff 1024 // tile0040 ammo
sprite 901 angoff 768 // tile0060 accesscard blue
sprite 901 pitch -256 // tile0060 accesscard blue
sprite 901 mdzoff -1 // tile0060 accesscard blue
sprite 901 pitch -256 // tile0060 accesscard blue
sprite 838 notmd // tile4386 (power line)
sprite 234 angoff -896 // tile0955 bottle2
sprite 852 notmd // tile4386 (power line)
152,47 → 152,47
sprite 853 notmd // tile4386 (power line)
sprite 855 notmd // tile4386 (power line)
sprite 1508 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1508 pitch -1 // tile0914 maskwall3 (fence)
sprite 1508 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1508 pitch -1 // tile0914 maskwall3 (fence)
sprite 1509 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1509 pitch -1 // tile0914 maskwall3 (fence)
sprite 1509 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1509 pitch -1 // tile0914 maskwall3 (fence)
sprite 1510 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1510 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1510 pitch -1 // tile0914 maskwall3 (fence)
sprite 1510 roll -1 // tile0914 maskwall3 (fence)
sprite 1510 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1503 pitch 1 // tile1229 nukebarrelleaked
sprite 1503 mdzoff 250000 // tile1229 nukebarrelleaked
sprite 1503 pitch 1 // tile1229 nukebarrelleaked
sprite 1507 angoff -256 // tile1229 nukebarrelleaked
sprite 1500 roll -1 // tile1229 nukebarrelleaked
sprite 1500 mdzoff 500000 // tile1229 nukebarrelleaked
sprite 1500 roll -1 // tile1229 nukebarrelleaked
sprite 1505 angoff -512 // tile1229 nukebarrelleaked
sprite 1506 angoff 256 // tile1229 nukebarrelleaked
sprite 1502 angoff -768 // tile1229 nukebarrelleaked
sprite 1511 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1511 pitch -1 // tile0914 maskwall3 (fence)
sprite 1511 roll 1 // tile0914 maskwall3 (fence)
sprite 1511 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1512 pitch -1 // tile0914 maskwall3 (fence)
sprite 1512 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1512 pitch -1 // tile0914 maskwall3 (fence)
sprite 1513 pitch -1 // tile0914 maskwall3 (fence)
sprite 1513 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1513 pitch -1 // tile0914 maskwall3 (fence)
sprite 1514 pitch -1 // tile0914 maskwall3 (fence)
sprite 1514 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1514 pitch -1 // tile0914 maskwall3 (fence)
sprite 1515 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1515 pitch -1 // tile0914 maskwall3 (fence)
sprite 1515 roll -1 // tile0914 maskwall3 (fence)
sprite 1516 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1515 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1516 pitch -1 // tile0914 maskwall3 (fence)
sprite 1516 roll 1 // tile0914 maskwall3 (fence)
sprite 1516 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1517 pitch -1 // tile0914 maskwall3 (fence)
sprite 1517 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1517 pitch -1 // tile0914 maskwall3 (fence)
sprite 115 angoff 128 // tile0040 ammo
sprite 114 angoff 640 // tile0040 ammo
sprite 557 angoff 512 // tile1048 (pipes)
sprite 1166 pitch -1 // tile1122 pullswitch
sprite 1166 mdxoff 2000 // tile1122 pullswitch
sprite 1166 pitch -1 // tile1122 pullswitch
sprite 871 pitch 1 // tile1048 (pipes)
sprite 871 mdzoff 200000 // tile1048 (pipes)
sprite 871 pitch 1 // tile1048 (pipes)
sprite 1300 angoff 896 // tile0049 shotgunammo
sprite 486 angoff -896 // tile0047 hbombammo
sprite 1498 angoff 512 // tile1229 nukebarrelleaked
218,36 → 218,36
sprite 1141 angoff -512 // tile1166 bottle19
sprite 1144 angoff -384 // tile0561 (soap)
sprite 383 notmd // tile1069 plug
sprite 288 mdzoff 100000 // tile0669 vacuum
sprite 288 pitch 3 // tile0669 vacuum
sprite 288 roll -1 // tile0669 vacuum
sprite 288 mdzoff 100000 // tile0669 vacuum
sprite 17 angoff 1024 // tile4496 broom
sprite 17 pitch -1 // tile4496 broom
sprite 17 mdzoff 500000 // tile4496 broom
sprite 17 pitch -1 // tile4496 broom
sprite 226 angoff -256 // tile0955 bottle2
sprite 500 angoff 1024 // tile0681 (tile0680 chair3)
sprite 500 mdzoff 300000 // tile0681 (tile0680 chair3)
sprite 500 pitch 3 // tile0681 (tile0680 chair3)
sprite 500 roll 2 // tile0681 (tile0680 chair3)
sprite 500 mdzoff 300000 // tile0681 (tile0680 chair3)
sprite 499 angoff 1024 // tile0681 (tile0680 chair3)
sprite 499 mdzoff 300000 // tile0681 (tile0680 chair3)
sprite 499 pitch 3 // tile0681 (tile0680 chair3)
sprite 499 roll 1 // tile0681 (tile0680 chair3)
sprite 499 mdzoff 300000 // tile0681 (tile0680 chair3)
sprite 492 angoff -256 // tile4438 coffeemug
sprite 491 angoff -768 // tile4438 coffeemug
sprite 1327 angoff 512 // tile4454 deskphone
sprite 496 nomdanim // tile1326 (tile1325 fem4 cavedancer)
sprite 496 pitch -1 // tile1326 (tile1325 fem4 cavedancer)
sprite 496 mdzoff 100000 // tile1326 (tile1325 fem4 cavedancer)
sprite 496 pitch -1 // tile1326 (tile1325 fem4 cavedancer)
sprite 497 angoff -512 // tile1160 bottle13
sprite 495 nomdanim // tile1313 (tile1312 fem1 stripper)
sprite 495 angoff -512 // tile1313 (tile1312 fem1 stripper)
sprite 495 roll 1 // tile1313 (tile1312 fem1 stripper)
sprite 495 mdzoff 100000 // tile1313 (tile1312 fem1 stripper)
sprite 495 roll 1 // tile1313 (tile1312 fem1 stripper)
sprite 494 nomdanim // tile1318 (tile1317 fem2 poledancer)
sprite 494 angoff 1024 // tile1318 (tile1317 fem2 poledancer)
sprite 494 pitch 1 // tile1318 (tile1317 fem2 poledancer)
sprite 494 mdzoff 100000 // tile1318 (tile1317 fem2 poledancer)
sprite 494 pitch 1 // tile1318 (tile1317 fem2 poledancer)
sprite 349 angoff -256 // tile4367 hatrack
sprite 227 angoff 1024 // tile0955 bottle2
sprite 1331 notmd // tile0577 femmag2
257,86 → 257,86
sprite 1303 angoff -64 // tile0049 shotgunammo
sprite 1304 angoff 128 // tile0049 shotgunammo
sprite 451 angoff 512 // tile1048 (pipes)
sprite 451 pitch 1 // tile1048 (pipes)
sprite 451 mdzoff 100000 // tile1048 (pipes)
sprite 451 pitch 1 // tile1048 (pipes)
sprite 408 angoff 1024 // tile0023 rpgsprite
sprite 1394 notmd // tile0140 frankenstineswitch
sprite 1270 angoff -512 // tile0044 rpgammo
sprite 1270 roll 1 // tile0044 rpgammo
sprite 1270 mdzoff 500000 // tile0044 rpgammo
sprite 1270 roll 1 // tile0044 rpgammo
sprite 1271 angoff -512 // tile0044 rpgammo
sprite 1271 roll -1 // tile0044 rpgammo
sprite 1271 mdzoff 500000 // tile0044 rpgammo
sprite 1271 roll -1 // tile0044 rpgammo
sprite 1101 angoff 0 // tile0060 accesscard yellow
sprite 1355 angoff -768 // tile0916 fireext
sprite 1355 pitch 1 // tile0916 fireext
sprite 1355 mdzoff 150000 // tile0916 fireext
sprite 1355 pitch 1 // tile0916 fireext
sprite 1390 notmd // tile0140 frankenstineswitch
sprite 1341 away1 // tile0587
sprite 1026 notmd // tile4449 (roger moore)
sprite 1026 away1 // tile4449 (roger moore)
sprite 19 pitch -1 // tile4496 broom
sprite 19 mdzoff 400000 // tile4496 broom
sprite 19 pitch -1 // tile4496 broom
sprite 1305 angoff -512 // tile0049 shotgunammo
sprite 1305 mdzoff 300000 // tile0049 shotgunammo
sprite 1305 pitch -1 // tile0049 shotgunammo
sprite 1305 roll 1 // tile0049 shotgunammo
sprite 1305 mdzoff 300000 // tile0049 shotgunammo
sprite 160 angoff -512 // tile1045 donuts
sprite 1325 angoff -896 // tile4370 desklamp
sprite 4 angoff -512 // tile0052 sixpack
sprite 1269 angoff 512 // tile0556 chair1
sprite 274 roll 1 // tile0765 vase
sprite 274 mdzoff 50000 // tile0765 vase
sprite 274 roll 1 // tile0765 vase
sprite 1343 away1 // tile0587
sprite 1342 away1 // tile0587
sprite 1216 angoff 256 // tile0994 pipe5
sprite 1215 angoff 256 // tile0994 pipe5
sprite 1221 notmd // tile0140 frankenstineswitch
sprite 18 mdzoff 175000 // tile4496 broom
sprite 18 pitch -2 // tile4496 broom
sprite 18 roll 1 // tile4496 broom
sprite 18 mdzoff 175000 // tile4496 broom
sprite 1358 angoff -256 // tile0916 fireext
sprite 1358 pitch 1 // tile0916 fireext
sprite 1358 mdzoff 150000 // tile0916 fireext
sprite 1358 pitch 1 // tile0916 fireext
sprite 431 pitch 1 // tile0681 (tile0680 chair3)
sprite 431 mdzoff 200000 // tile0681 (tile0680 chair3)
sprite 431 pitch 1 // tile0681 (tile0680 chair3)
sprite 428 angoff -256 // tile4438 coffeemug
sprite 432 angoff 512 // tile4438 coffeemug
sprite 430 angoff 1024 // tile0681 (tile0680 chair3)
sprite 430 pitch -1 // tile0681 (tile0680 chair3)
sprite 430 mdzoff 200000 // tile0681 (tile0680 chair3)
sprite 430 pitch -1 // tile0681 (tile0680 chair3)
sprite 1255 angoff 256 // tile4370 desklamp
sprite 1255 pitch -1 // tile4370 desklamp
sprite 1255 mdzoff 200000 // tile4370 desklamp
sprite 1255 pitch -1 // tile4370 desklamp
sprite 22 mdzoff 200000 // tile4464 mace
sprite 22 pitch -1 // tile4464 mace
sprite 22 roll -2 // tile4464 mace
sprite 22 mdzoff 200000 // tile4464 mace
sprite 289 angoff 768 // tile0669 vacuum
sprite 289 roll 1 // tile0669 vacuum
sprite 289 mdzoff 500000 // tile0669 vacuum
sprite 289 roll 1 // tile0669 vacuum
sprite 1312 pitch 1 // tile1325 fem4 cavedancer
sprite 1312 mdzoff 500000 // tile1325 fem4 cavedancer
sprite 1312 pitch 1 // tile1325 fem4 cavedancer
sprite 154 roll 1024 // tile1053 (toilet roll holder)
sprite 32 angoff 512 // tile0049 shotgunammo
sprite 32 mdzoff 100000 // tile0049 shotgunammo
sprite 32 pitch -5 // tile0049 shotgunammo
sprite 32 roll -2 // tile0049 shotgunammo
sprite 32 mdzoff 100000 // tile0049 shotgunammo
//sprite 1098 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1098 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence))
sprite 1098 pitch -1 // tile4429 (tile0913 maskwall2 (fence))
sprite 1098 roll 10 // tile4429 (tile0913 maskwall2 (fence))
sprite 1098 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence))
//sprite 1100 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1100 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence))
sprite 1100 pitch -1 // tile4429 (tile0913 maskwall2 (fence))
sprite 1100 roll 10 // tile4429 (tile0913 maskwall2 (fence))
sprite 1100 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence))
//sprite 1099 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1099 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence))
sprite 1099 pitch -1 // tile4429 (tile0913 maskwall2 (fence))
sprite 1099 roll 10 // tile4429 (tile0913 maskwall2 (fence))
sprite 1099 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence))
//sprite 1097 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1097 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence))
sprite 1097 pitch -1 // tile4429 (tile0913 maskwall2 (fence))
sprite 1097 roll 10 // tile4429 (tile0913 maskwall2 (fence))
sprite 1097 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence))
sprite 204 angoff 256 // tile0994 pipe5
sprite 205 angoff -768 // tile0994 pipe5
sprite 203 angoff 256 // tile0994 pipe5
345,8 → 345,8
sprite 1200 angoff 832 // tile4582 canwithsomething4
sprite 429 angoff 256 // tile4438 coffeemug
sprite 159 angoff 1024 // tile1045 donuts
sprite 159 pitch 1 // tile1045 donuts
sprite 159 mdzoff 500000 // tile1045 donuts
sprite 159 pitch 1 // tile1045 donuts
sprite 436 angoff 896 // tile0556 chair1
sprite 1254 notmd // tile1122 pullswitch
sprite 208 angoff 512 // tile0994 pipe5
355,8 → 355,8
sprite 1246 angoff -512 // tile0060 accesscard red
sprite 1356 angoff -512 // tile0916 fireext
sprite 411 angoff -768 // tile1048 (pipes)
sprite 411 pitch 1 // tile1048 (pipes)
sprite 411 mdzoff 200000 // tile1048 (pipes)
sprite 411 pitch 1 // tile1048 (pipes)
sprite 0 pitch -1 // tile1048 (pipes)
sprite 0 mdxoff 10000 // tile1048 (pipes)
sprite 0 mdzoff 90000 // tile1048 (pipes)
sprite 0 pitch -1 // tile1048 (pipes)