Subversion Repositories duke3d_hrp

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Regard whitespace Rev 721 → Rev 722

/maphacks/roch/ROCH8-addonpack.mhk
7,7 → 7,7
 
// <-> Roch8.mhk
 
// Curr. HRP: r5.3.592
// Curr. HRP: r5.4.722
 
sprite 3613 angoff -512 // tile1957 (tile1920 commander) (dead)
//sprite 82 nomdanim // tile2060 pigcopdeadsprite
14,8 → 14,8
//sprite 82 nomd2anim // tile2060 pigcopdeadsprite
//sprite 82 nomd3anim // tile2060 pigcopdeadsprite
sprite 3267 angoff -768 // tile1232 canwithsomething
sprite 3267 pitch 1 // tile1232 canwithsomething
sprite 3267 mdzoff 900000 // tile1232 canwithsomething
sprite 3267 pitch 1 // tile1232 canwithsomething
sprite 3035 angoff 512 // tile0047 hbombammo
sprite 3042 angoff 1024 // tile4586 (pipe)
sprite 112 notmd // tile0943 (tile0940 bouncemine)
22,17 → 22,17
sprite 333 notmd // tile0943 (tile0940 bouncemine)
sprite 332 notmd // tile0943 (tile0940 bouncemine)
sprite 71 notmd // tile0943 (tile0940 bouncemine)
sprite 116 roll 1 // tile0047 hbombammo
sprite 116 mdzoff 700000 // tile0047 hbombammo
sprite 116 roll 1 // tile0047 hbombammo
sprite 34 roll 1 // tile2185 lizmandeadsprite
sprite 34 mdzoff 500000 // tile2185 lizmandeadsprite
sprite 34 roll 1 // tile2185 lizmandeadsprite
sprite 89 angoff 512 // tile0055 steroids
sprite 3282 angoff 256 // tile0022 chaingunsprite
sprite 1154 pitch 1 // tile0100 atomichealth
sprite 1154 mdzoff 800000 // tile0100 atomichealth
sprite 1154 pitch 1 // tile0100 atomichealth
sprite 185 angoff 896 // tile0049 shotgunammo
sprite 185 roll 1 // tile0049 shotgunammo
sprite 185 mdzoff 500000 // tile0049 shotgunammo
sprite 185 roll 1 // tile0049 shotgunammo
sprite 3338 angoff 1024 // tile0041 batteryammo
sprite 3744 angoff -256 // tile0055 steroids
sprite 1838 angoff -256 // tile0047 hbombammo
40,8 → 40,8
sprite 1843 angoff -512 // tile0009 respawn [accesscard blue]
sprite 1722 nomdanim // tile4875 (tile4874 woman)
sprite 1722 angoff -512 // tile4875 (tile4874 woman)
sprite 3977 roll 1 // tile0049 shotgunammo
sprite 3977 mdzoff 1000000 // tile0049 shotgunammo
sprite 3977 roll 1 // tile0049 shotgunammo
sprite 3436 angoff 512 // tile0023 rpgsprite
sprite 3455 angoff 512 // tile0044 rpgammo
sprite 3456 angoff 768 // tile0055 steroids
52,11 → 52,11
sprite 796 angoff 1024 // tile0051 cola
sprite 794 angoff 1024 // tile0042 devistatorammo
sprite 795 angoff 1024 // tile0042 devistatorammo
sprite 795 roll 1 // tile0029 devistatorammo
sprite 795 mdzoff 200000 // tile0029 devistatorammo
sprite 795 roll 1 // tile0029 devistatorammo
sprite 3975 angoff -512 // tile1232 canwithsomething
sprite 3975 pitch 1 // tile1232 canwithsomething
sprite 3975 mdzoff 500000 // tile1232 canwithsomething
sprite 3975 pitch 1 // tile1232 canwithsomething
sprite 3976 angoff 1024 // tile1232 canwithsomething
sprite 3252 notmd // tile4386 (power line)
sprite 3253 notmd // tile4386 (power line)
101,14 → 101,14
sprite 1118 angoff 512 // tile1061 (streetlight)
sprite 941 notmd // tile0130 accessswitch blue
sprite 2320 angoff -512 // tile0028 shotgunsprite
sprite 2320 pitch -1 // tile0028 shotgunsprite
sprite 2320 mdxoff 5000 // tile0028 shotgunsprite
sprite 2320 pitch -1 // tile0028 shotgunsprite
sprite 3622 angoff 512 // tile1238 explodingbarrel
sprite 3637 angoff -768 // tile0045 growammo
sprite 3636 angoff -768 // tile0045 growammo
sprite 3634 angoff -256 // tile0052 sixpack
sprite 1099 roll 1 // tile0041 batteryammo
sprite 1099 mdzoff 500000 // tile0041 batteryammo
sprite 1099 roll 1 // tile0041 batteryammo
sprite 2321 angoff 256 // tile0052 sixpack
sprite 2324 angoff -256 // tile0023 rpgsprite
sprite 985 angoff -512 // tile0049 shotgunammo
118,15 → 118,15
sprite 3932 angoff 512 // tile0009 respawn [accesscard blue]
sprite 1884 angoff 640 // tile0021 firstgunsprite
sprite 1867 angoff 512 // tile0049 shotgunammo
sprite 1867 roll -1 // tile0049 shotgunammo
sprite 1867 mdzoff 900000 // tile0049 shotgunammo
sprite 1867 roll -1 // tile0049 shotgunammo
sprite 1868 angoff -512 // tile0052 sixpack
sprite 1896 roll -1 // tile0049 shotgunammo
sprite 1896 mdzoff 900000 // tile0049 shotgunammo
sprite 1896 roll -1 // tile0049 shotgunammo
sprite 2639 angoff 512 // tile0037 freezeammo
sprite 1327 angoff 1024 // tile0042 devistatorammo
sprite 1327 roll 1 // tile0042 devistatorammo
sprite 1327 mdzoff 200000 // tile0042 devistatorammo
sprite 1327 roll 1 // tile0042 devistatorammo
sprite 1562 angoff -256 // tile0052 sixpack
sprite 3811 notmd // tile0907 (tile0904 woodenhorse)
sprite 3812 notmd // tile0907 (tile0904 woodenhorse)
135,9 → 135,9
sprite 2115 notmd // tile2817 (tile2813 spinningnukeicon)
sprite 3814 notmd // tile2817 (tile2813 spinningnukeicon)
sprite 1573 angoff -512 // tile0024 freezesprite
sprite 1573 mdzoff 200000 // tile0024 freezesprite
sprite 1573 pitch 1 // tile0024 freezesprite
sprite 1573 roll 1 // tile0024 freezesprite
sprite 1573 mdzoff 200000 // tile0024 freezesprite
sprite 3793 angoff -768 // tile4367 hatrack
sprite 3816 angoff -768 // tile0054 shield
sprite 3815 angoff 1024 // tile0009 respawn [accesscard blue]
173,13 → 173,13
sprite 1670 notmd // tile2817 (tile2813 spinningnukeicon)
sprite 1671 notmd // tile2817 (tile2813 spinningnukeicon)
sprite 483 angoff 1024 // tile0047 hbombammo
sprite 1082 pitch -1 // tile0916 fireext
sprite 1082 mdzoff 200000 // tile0916 fireext
sprite 1082 pitch -1 // tile0916 fireext
sprite 1085 angoff 512 // tile0060 accesscard red
sprite 2303 angoff 768 // tile0051 cola
sprite 1915 angoff 640 // tile4408 (tile4407 robotmouse)
sprite 1915 pitch 1 // tile4408 (tile4407 robotmouse)
sprite 1915 mdzoff 3500000 // tile4408 (tile4407 robotmouse)
sprite 1915 pitch 1 // tile4408 (tile4407 robotmouse)
sprite 2788 notmd // tile0909 (treetrunk)
sprite 2787 notmd // tile0544 (iron bar)
sprite 2765 notmd // tile4386 (power line)
194,19 → 194,19
sprite 2343 angoff 512 // tile0044 rpgammo
sprite 1098 angoff 0 // tile0009 respawn [accesscard blue]
sprite 3774 angoff -512 // tile0051 cola
sprite 3774 roll 1 // tile0051 cola
sprite 3774 mdzoff 400000 // tile0051 cola
sprite 3774 roll 1 // tile0051 cola
sprite 2959 angoff -256 // tile0051 cola
sprite 2415 notmd // tile0168 dipswitch3
sprite 2416 notmd // tile0168 dipswitch3
sprite 3871 mdzoff 1200000 // tile0669 vacuum
sprite 3871 pitch -1 // tile0669 vacuum
sprite 3871 roll 1 // tile0669 vacuum
sprite 3871 mdzoff 1200000 // tile0669 vacuum
sprite 3873 roll 1 // tile0025 shrinkersprite
sprite 3873 mdzoff 400000 // tile0025 shrinkersprite
sprite 3873 roll 1 // tile0025 shrinkersprite
sprite 2413 angoff 512 // tile0049 shotgunammo
sprite 2413 roll 1 // tile0049 shotgunammo
sprite 2413 mdzoff 500000 // tile0049 shotgunammo
sprite 2413 roll 1 // tile0049 shotgunammo
sprite 1330 angoff 256 // tile0028 shotgunsprite (multiplayer)
sprite 1331 angoff 1024 // tile0028 shotgunsprite
sprite 253 angoff 0 // tile0060 accesscard yellow
224,10 → 224,10
sprite 3047 angoff 512 // tile0026 heavyhbomb
sprite 2760 angoff -512 // tile1238 explodingbarrel
sprite 3529 angoff 512 // tile0047 hbombammo
sprite 3525 roll 1 // tile0023 rpgsprite
sprite 3525 mdzoff 1500000 // tile0023 rpgsprite
sprite 3525 roll 1 // tile0023 rpgsprite
sprite 3568 roll 1 // tile0023 rpgsprite
sprite 3568 mdzoff 600000 // tile0023 rpgsprite
sprite 3568 roll 1 // tile0023 rpgsprite
sprite 3575 notmd // tile0168 dipswitch3
sprite 621 angoff -512 // tile0029 devistatorsprite
sprite 621 pitch -128 // tile0029 devistatorsprite