Subversion Repositories duke3d_hrp

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Regard whitespace Rev 493 → Rev 494

/maphacks/roch/Roch5.mhk
1,15 → 1,21
 
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : Roch5.map - "Roch5" by Pascal Rouaud
// Map Date : 2001-03-21
// mapmd4 : 7237551e84db96228ced70c995111ebd
// Curr. HRP: r5.2.415
// Curr. HRP: r5.2.494
 
 
sprite 1489 angoff 256 // tile0028 shotgunsprite
sprite 1623 angoff 1024 // tile0042 devistatorammo (multiplayer)
sprite 1623 mdzoff 500000 // tile0042 devistatorammo (multiplayer)
sprite 1623 roll -1 // tile0042 devistatorammo (multiplayer)
sprite 469 angoff 1024 // tile1061 (streetlight)
sprite 1244 angoff 1024 // tile1061 (streetlight)
sprite 311 angoff -512 // tile0049 shotgunammo
sprite 396 mdzoff 1000000 // tile0990 tire
sprite 396 pitch 1 // tile0990 tire
sprite 1371 angoff 256 // tile0051 cola
sprite 1371 mdxoff -70000 // tile0051 cola
sprite 1371 pitch 1 // tile0051 cola
sprite 1370 angoff 512 // tile0028 shotgunsprite
23,18 → 29,43
sprite 1376 mdxoff -100000 // tile0052 sixpack
sprite 1376 pitch 1 // tile0052 sixpack
sprite 329 angoff 512 // tile0052 sixpack
sprite 328 angoff 1024 // tile0022 chaingunsprite
sprite 705 notmd // tile1680 liztroop
sprite 1624 angoff 256 // tile0055 steroids
sprite 1367 angoff 1024 // tile0026 heavyhbomb
sprite 294 angoff 256 // tile0027 tripbombsprite
sprite 295 angoff 256 // tile0027 tripbombsprite
sprite 296 angoff 256 // tile0027 tripbombsprite
sprite 297 angoff 256 // tile0027 tripbombsprite
sprite 298 angoff 256 // tile0027 tripbombsprite
sprite 1352 angoff 512 // tile0026 heavyhbomb
sprite 1553 angoff -256 // tile0052 sixpack
sprite 1481 angoff 1024 // tile0044 rpgammo
sprite 1481 mdzoff 1000000 // tile0044 rpgammo
sprite 1481 roll 1 // tile0044 rpgammo
sprite 1481 roll -1 // tile0044 rpgammo
sprite 299 angoff 1024 // tile0042 devistatorammo
sprite 299 mdzoff 500000 // tile0042 devistatorammo
sprite 299 pitch 1 // tile0042 devistatorammo
sprite 1336 angoff 1024 // tile0024 freezesprite
sprite 1336 mdzoff -500000 // tile0024 freezesprite
sprite 1336 roll 1 // tile0024 freezesprite
sprite 1467 mdzoff -500000 // tile0051 cola
sprite 1467 roll 1 // tile0051 cola
sprite 1420 angoff -128 // tile0023 rpgsprite
sprite 578 angoff 512 // tile1061 (streetlight)
sprite 578 mdxoff 50000 // tile1061 (streetlight)
sprite 578 pitch -1 // tile1061 (streetlight)
sprite 675 angoff 512 // tile1061 (streetlight)
sprite 675 mdxoff 30000 // tile1061 (streetlight)
sprite 675 pitch -1 // tile1061 (streetlight)
sprite 1085 angoff 512 // tile1061 (streetlight)
sprite 1085 mdxoff 30000 // tile1061 (streetlight)
sprite 1085 pitch -1 // tile1061 (streetlight)
sprite 1446 angoff 128 // tile0026 heavyhbomb
sprite 1616 angoff 512 // tile0025 shrinkersprite (multiplayer)
sprite 172 angoff -512 // tile0023 rpgsprite (multiplayer)
sprite 171 angoff -512 // tile0044 rpgammo (multiplayer)
sprite 1619 angoff -512 // tile0024 freezesprite (multiplayer)
sprite 1420 angoff 896 // tile0023 rpgsprite
sprite 1414 notmd // tile0907 (tile0904 woodenhorse)
//sprite 1415 notmd // tile4884 (tabletop)
//sprite 1415 mdxoff -1000000 // tile4884 (tabletop)
43,24 → 74,40
//sprite 1419 notmd // tile4884 (tabletop)
sprite 1416 notmd // tile0907 (tile0904 woodenhorse)
//sprite 1417 notmd // tile4884 (tabletop)
sprite 1477 angoff 256 // tile0052 sixpack
sprite 1477 angoff 384 // tile0052 sixpack
sprite 537 angoff -512 // tile1061 (streetlight)
sprite 537 mdxoff 30000 // tile1061 (streetlight)
sprite 537 pitch -1 // tile1061 (streetlight)
sprite 535 angoff -512 // tile1061 (streetlight)
sprite 535 mdxoff 30000 // tile1061 (streetlight)
sprite 535 pitch -1 // tile1061 (streetlight)
sprite 471 angoff -512 // tile1061 (streetlight)
sprite 471 mdxoff 50000 // tile1061 (streetlight)
sprite 471 pitch -1 // tile1061 (streetlight)
sprite 1493 angoff 1024 // tile0049 shotgunammo
sprite 1490 angoff 128 // tile0052 sixpack
sprite 180 angoff 1024 // tile0044 rpgammo
//sprite 180 angoff 1024 // tile0044 rpgammo
sprite 210 angoff 512 // tile0041 batteryammo
sprite 223 angoff 1024 // tile0041 batteryammo
sprite 1554 angoff -512 // tile0049 shotgunammo
sprite 1384 angoff 512 // tile0052 sixpack
sprite 1476 pitch 256 // tile0047 hbombammo
sprite 1554 angoff -256 // tile0049 shotgunammo
sprite 1384 angoff -256 // tile0052 sixpack
sprite 1476 angoff 1024 // tile0047 hbombammo
sprite 1476 pitch -256 // tile0047 hbombammo
sprite 193 angoff -384 // tile0028 shotgunsprite
sprite 193 mdxoff -5000 // tile0028 shotgunsprite
sprite 193 pitch 1 // tile0028 shotgunsprite
sprite 1468 angoff 512 // tile0037 freezeammo
sprite 1460 angoff -512 // tile0049 shotgunammo
sprite 383 angoff 1024 // tile0044 rpgammo
sprite 302 pitch 256 // tile0023 rpgsprite
sprite 497 mdzoff -500000 // tile4496 broom
sprite 497 pitch 1 // tile4496 broom
sprite 497 roll 1 // tile4496 broom
sprite 307 angoff -512 // tile0047 hbombammo
sprite 307 mdzoff 500000 // tile0047 hbombammo
sprite 307 pitch 1 // tile0047 hbombammo
sprite 307 roll -1 // tile0047 hbombammo
sprite 1604 angoff -640 // tile0049 shotgunammo (multiplayer)
sprite 1408 angoff 512 // tile0028 shotgunsprite
sprite 1589 mdxoff 5000 // tile0029 devistatorsprite
sprite 1589 mdzoff 300000 // tile0029 devistatorsprite
69,6 → 116,8
sprite 245 angoff 512 // tile0049 shotgunammo
sprite 293 mdxoff -5000 // tile0051 cola
sprite 293 pitch 1 // tile0051 cola
sprite 805 angoff 768 // tile4408 (tile4407 robotmouse)
sprite 805 nomdanim // tile4408 (tile4407 robotmouse)
sprite 770 notmd // tile0168 dipswitch3
sprite 286 mdxoff -5000 // tile0027 tripbombsprite
sprite 286 pitch 1 // tile0027 tripbombsprite
92,6 → 141,9
sprite 226 angoff 1024 // tile0054 shield
sprite 1222 angoff 512 // tile0753 statue (geisha)
sprite 723 notmd // tile0138 spacelightswitch
sprite 1600 angoff -768 // tile0049 shotgunammo (multiplayer)
sprite 1606 angoff 512 // tile0028 shotgunsprite (multiplayer)
sprite 1607 angoff -256 // tile0049 shotgunammo (multiplayer)
sprite 1484 angoff 1024 // tile0023 rpgsprite
sprite 1492 angoff 1024 // tile0059 heatsensor
sprite 262 angoff 256 // tile0052 sixpack
102,9 → 154,8
sprite 42 angoff -768 // tile0028 shotgunsprite
sprite 42 mdxoff -10000 // tile0028 shotgunsprite
sprite 42 pitch 1 // tile0028 shotgunsprite
sprite 47 angoff 512 // tile0051 cola
sprite 332 angoff -256 // tile0060 accesscard yellow
 
// Power lines
sprite 605 notmd // tile4386 (power line)
sprite 606 notmd // tile4386 (power line)
sprite 607 notmd // tile4386 (power line)
121,11 → 172,6
sprite 532 notmd // tile4386 (power line)
sprite 533 notmd // tile4386 (power line)
sprite 534 notmd // tile4386 (power line)
 
// Lamp spheres // no effect -> lower poles instead
//sprite 629 mdxoff 3500 // tile1220 (sphere)
//sprite 629 pitch 1 // tile1220 (sphere)
 
sprite 630 mdxoff -3500 // tile0977 genericpole
sprite 630 pitch 1 // tile0977 genericpole
sprite 581 mdxoff -3500 // tile0977 genericpole