Subversion Repositories duke3d_hrp

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Regard whitespace Rev 414 → Rev 415

/maphacks/roch/Roch6.mhk
0,0 → 1,49
 
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : Roch6.map - "Roch6" by Pascal Rouaud
// Map Date : 2001-10-03
// mapmd4 : 4b4b1d084fad737fcf7be4b7098835c0
// Curr. HRP: r5.2.415
 
 
// Forcing tile 1266 which is part of the "teleporter splash" model (1261-1266)
// to be rendered as a single sprite when used as a fence
sprite 1315 notmd // tile1266 (tile1261 teleporter splash)
sprite 1316 notmd // tile1266 (tile1261 teleporter splash)
sprite 1317 notmd // tile1266 (tile1261 teleporter splash)
sprite 1422 notmd // tile1266 (tile1261 teleporter splash)
sprite 1423 notmd // tile1266 (tile1261 teleporter splash)
 
// Rotate key cards
sprite 2085 angoff 768 // tile0060 accesscard blue
sprite 2373 angoff 512 // tile0060 accesscard red
 
// Switches to be hidden
sprite 795 notmd // tile0164 dipswitch2 (telephone)
sprite 1751 notmd // tile1069 plug (telephone)
sprite 1752 notmd // tile0164 dipswitch2 (telephone)
 
// Globe on shelf
sprite 2251 mdzoff 180000 // tile0542 (globe)
sprite 2251 pitch 1 // tile0542 (globe)
 
// Hanglights in container
//sprite 1610 notmd // tile0979 hanglight
sprite 1610 mdzoff 600000 // tile0979 hanglight
sprite 1610 pitch 1 // tile0979 hanglight
//sprite 1611 notmd // tile0979 hanglight
sprite 1611 mdzoff 600000 // tile0979 hanglight
sprite 1611 pitch 1 // tile0979 hanglight
 
// Black wooden horses
sprite 1573 notmd // tile0904 woodenhorse
sprite 1574 notmd // tile0904 woodenhorse
 
// Pirate painting
//sprite 2173 nomdanim // tile4517 (pirate torso)
sprite 2173 notmd // tile4517 (pirate torso)
 
// Duke & Battlelord painting
sprite 1070 nomdanim // tile1425 (tile1405 duke run)
sprite 1513 notmd // tile2666 (tile2630 Battlelord