0,0 → 1,49 |
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP) |
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// Level : Roch6.map - "Roch6" by Pascal Rouaud |
// Map Date : 2001-10-03 |
// mapmd4 : 4b4b1d084fad737fcf7be4b7098835c0 |
// Curr. HRP: r5.2.415 |
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// Forcing tile 1266 which is part of the "teleporter splash" model (1261-1266) |
// to be rendered as a single sprite when used as a fence |
sprite 1315 notmd // tile1266 (tile1261 teleporter splash) |
sprite 1316 notmd // tile1266 (tile1261 teleporter splash) |
sprite 1317 notmd // tile1266 (tile1261 teleporter splash) |
sprite 1422 notmd // tile1266 (tile1261 teleporter splash) |
sprite 1423 notmd // tile1266 (tile1261 teleporter splash) |
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// Rotate key cards |
sprite 2085 angoff 768 // tile0060 accesscard blue |
sprite 2373 angoff 512 // tile0060 accesscard red |
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// Switches to be hidden |
sprite 795 notmd // tile0164 dipswitch2 (telephone) |
sprite 1751 notmd // tile1069 plug (telephone) |
sprite 1752 notmd // tile0164 dipswitch2 (telephone) |
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// Globe on shelf |
sprite 2251 mdzoff 180000 // tile0542 (globe) |
sprite 2251 pitch 1 // tile0542 (globe) |
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// Hanglights in container |
//sprite 1610 notmd // tile0979 hanglight |
sprite 1610 mdzoff 600000 // tile0979 hanglight |
sprite 1610 pitch 1 // tile0979 hanglight |
//sprite 1611 notmd // tile0979 hanglight |
sprite 1611 mdzoff 600000 // tile0979 hanglight |
sprite 1611 pitch 1 // tile0979 hanglight |
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// Black wooden horses |
sprite 1573 notmd // tile0904 woodenhorse |
sprite 1574 notmd // tile0904 woodenhorse |
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// Pirate painting |
//sprite 2173 nomdanim // tile4517 (pirate torso) |
sprite 2173 notmd // tile4517 (pirate torso) |
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// Duke & Battlelord painting |
sprite 1070 nomdanim // tile1425 (tile1405 duke run) |
sprite 1513 notmd // tile2666 (tile2630 Battlelord |