Subversion Repositories duke3d_hrp

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Regard whitespace Rev 725 → Rev 726

/maphacks/tduck64/bldstnct.mhk
31,12 → 31,12
sprite 472 angoff -384 // tile0028 shotgunsprite
sprite 473 angoff -384 // tile0049 shotgunammo (multiplayer)
sprite 475 angoff -512 // tile0052 sixpack
sprite 2 angoff -512 // tile0060 accesscard red
sprite 2 angoff -512 // tile0060 accesscard [red]
sprite 474 angoff 384 // tile0028 shotgunsprite (multiplayer)
sprite 471 angoff -640 // tile0049 shotgunammo
sprite 514 angoff -256 // tile0040 ammo
sprite 485 angoff -128 // tile0051 cola
sprite 4 angoff -512 // tile0060 accesscard yellow
sprite 3 angoff -512 // tile0060 accesscard blue
sprite 4 angoff -512 // tile0060 accesscard [yellow]
sprite 3 angoff -512 // tile0060 accesscard [blue]
sprite 506 angoff -512 // tile0022 chaingunsprite
sprite 505 angoff -512 // tile0051 cola
/maphacks/tduck64/factdcen.mhk
55,7 → 55,7
sprite 357 angoff 256 // tile0028 shotgunsprite
sprite 356 angoff 768 // tile0022 chaingunsprite
sprite 440 angoff 1024 // tile0051 cola
sprite 58 angoff 1024 // tile0060 accesscard yellow
sprite 58 angoff 1024 // tile0060 accesscard [yellow]
sprite 400 angoff -768 // tile0051 cola
sprite 399 angoff -256 // tile0051 cola
sprite 436 angoff 256 // tile0051 cola
81,7 → 81,7
sprite 323 angoff 1024 // tile0053 firstaid
sprite 325 angoff 512 // tile0051 cola
sprite 331 angoff 512 // tile0042 devistatorammo
sprite 62 angoff 1024 // tile0060 accesscard red
sprite 62 angoff 1024 // tile0060 accesscard [red]
sprite 358 angoff 1024 // tile0041 batteryammo
sprite 428 angoff -512 // tile0040 ammo
sprite 441 angoff -512 // tile0052 sixpack (multiplayer)
90,7 → 90,7
sprite 390 angoff 768 // tile0028 shotgunsprite
sprite 392 angoff 768 // tile0052 sixpack
sprite 271 angoff 1024 // tile0053 firstaid (multiplayer)
sprite 87 angoff -704 // tile0060 accesscard blue
sprite 87 angoff -704 // tile0060 accesscard [blue]
sprite 244 pitch 1 // tile0961 (exit sign)
sprite 244 mdxoff 3500 // tile0961 (exit sign)
sprite 124 pitch -1 // tile0142 nukebutton
/maphacks/tduck64/factentr.mhk
40,11 → 40,11
sprite 168 mdzoff 900000 // tile0049 shotgunammo
sprite 167 angoff 1024 // tile0052 sixpack
sprite 166 angoff 640 // tile0051 cola (multiplayer)
sprite 4 angoff 1024 // tile0060 accesscard blue
sprite 4 angoff 1024 // tile0060 accesscard [blue]
sprite 188 angoff 640 // tile0061 boots
sprite 190 angoff -512 // tile0052 sixpack
sprite 189 angoff -640 // tile0061 boots (multiplayer)
sprite 5 angoff -512 // tile0060 accesscard yellow
sprite 5 angoff -512 // tile0060 accesscard [yellow]
sprite 184 angoff 1024 // tile0052 sixpack
sprite 185 angoff 1024 // tile0052 sixpack
sprite 187 angoff 1024 // tile0026 heavyhbomb
/maphacks/tduck64/intrdeng.mhk
15,7 → 15,7
sprite 620 angoff 384 // tile0051 cola
sprite 627 angoff -256 // tile0040 ammo
sprite 623 angoff -256 // tile0040 ammo
sprite 1 angoff 1024 // tile0060 accesscard yellow
sprite 1 angoff 1024 // tile0060 accesscard [yellow]
sprite 622 angoff -896 // tile0040 ammo
sprite 621 angoff 384 // tile0040 ammo
sprite 618 angoff 768 // tile0051 cola
73,7 → 73,7
sprite 562 angoff 256 // tile0051 cola
sprite 561 angoff 768 // tile0051 cola
sprite 608 angoff 1024 // tile0040 ammo
sprite 2 angoff 1024 // tile0060 accesscard blue
sprite 2 angoff 1024 // tile0060 accesscard [blue]
sprite 599 angoff 512 // tile0026 heavyhbomb
sprite 571 angoff 256 // tile0052 sixpack
sprite 567 angoff -512 // tile0040 ammo
90,4 → 90,4
sprite 499 angoff 1024 // tile0054 shield
sprite 582 angoff 1024 // tile0049 shotgunammo
sprite 471 angoff 512 // tile0047 hbombammo
sprite 0 angoff 512 // tile0060 accesscard red
sprite 0 angoff 512 // tile0060 accesscard [red]
/maphacks/tduck64/overspil.mhk
53,7 → 53,7
sprite 470 angoff -256 // tile0051 cola
sprite 471 angoff -768 // tile0040 ammo
sprite 512 angoff -512 // tile0052 sixpack
sprite 11 angoff -512 // tile0060 accesscard red
sprite 11 angoff -512 // tile0060 accesscard [red]
sprite 468 angoff 512 // tile0041 batteryammo
sprite 466 angoff 768 // tile0041 batteryammo
sprite 463 angoff 1024 // tile0022 chaingunsprite
94,13 → 94,13
sprite 374 angoff 1024 // tile0028 shotgunsprite (multiplayer)
sprite 373 angoff 1024 // tile0051 cola (multiplayer)
sprite 338 angoff -512 // tile0021 firstgunsprite
sprite 6 angoff 512 // tile0060 accesscard blue
sprite 6 angoff 512 // tile0060 accesscard [blue]
sprite 340 angoff 768 // tile0052 sixpack
sprite 337 angoff 768 // tile0041 batteryammo
sprite 484 angoff -768 // tile0051 cola
sprite 485 angoff -768 // tile0052 sixpack
sprite 428 angoff -512 // tile0049 shotgunammo
sprite 7 angoff 0 // tile0060 accesscard yellow
sprite 7 angoff 0 // tile0060 accesscard [yellow]
sprite 439 angoff -512 // tile0040 ammo
sprite 430 pitch 1 // tile0028 shotgunsprite
sprite 430 mdzoff 700000 // tile0028 shotgunsprite
/maphacks/tduck64/suite666.mhk
24,7 → 24,7
sprite 316 angoff 384 // tile0049 shotgunammo
sprite 317 angoff 128 // tile0051 cola
sprite 325 angoff 640 // tile0052 sixpack
sprite 93 angoff 0 // tile0060 accesscard red
sprite 93 angoff 0 // tile0060 accesscard [red]
sprite 393 pitch -1 // tile0051 cola
sprite 393 mdzoff 700000 // tile0051 cola
sprite 387 angoff -256 // tile0028 shotgunsprite
38,7 → 38,7
sprite 380 angoff 1024 // tile0049 shotgunammo
sprite 380 pitch -1 // tile0049 shotgunammo
sprite 380 mdzoff 700000 // tile0049 shotgunammo
sprite 94 angoff -512 // tile0060 accesscard yellow
sprite 94 angoff -512 // tile0060 accesscard [yellow]
sprite 373 angoff 512 // tile0040 ammo
sprite 374 angoff 512 // tile0051 cola
sprite 394 angoff -768 // tile0040 ammo
57,7 → 57,7
sprite 412 angoff 768 // tile0051 cola
sprite 412 pitch -1 // tile0051 cola
sprite 412 mdzoff 700000 // tile0051 cola
sprite 95 angoff 0 // tile0060 accesscard blue
sprite 95 angoff 0 // tile0060 accesscard [blue]
sprite 441 angoff -512 // tile0051 cola
sprite 441 pitch -1 // tile0051 cola
sprite 441 mdzoff 900000 // tile0051 cola
/maphacks/tduck64/vcistern.mhk
45,10 → 45,10
sprite 205 angoff 512 // tile0049 shotgunammo
sprite 205 pitch -1 // tile0049 shotgunammo
sprite 205 mdzoff 1200000 // tile0049 shotgunammo
sprite 6 angoff 512 // tile0060 accesscard yellow
sprite 6 angoff 512 // tile0060 accesscard [yellow]
sprite 207 angoff 512 // tile0028 shotgunsprite
sprite 132 angoff 512 // tile0047 hbombammo
sprite 5 angoff 0 // tile0060 accesscard blue
sprite 5 angoff 0 // tile0060 accesscard [blue]
sprite 129 angoff 256 // tile0051 cola
sprite 142 angoff 512 // tile0040 ammo
sprite 130 angoff 768 // tile0051 cola
55,4 → 55,4
sprite 108 angoff 768 // tile0061 boots
sprite 146 angoff 1024 // tile0049 shotgunammo
sprite 153 angoff -768 // tile0049 shotgunammo
sprite 2 angoff -512 // tile0060 accesscard red
sprite 2 angoff -512 // tile0060 accesscard [red]