Subversion Repositories duke3d_hrp

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Regard whitespace Rev 725 → Rev 726

/maphacks/undertaker/forever-megaton.mhk
92,7 → 92,7
sprite 288 pitch -1 // tile0021 firstgunsprite
sprite 288 mdzoff 500000 // tile0021 firstgunsprite
sprite 289 notmd // tile0577 femmag2
sprite 339 angoff -256 // tile0060 accesscard yellow
sprite 339 angoff -256 // tile0060 accesscard [yellow]
sprite 348 angoff -512 // tile0023 rpgsprite
sprite 515 angoff 512 // tile4372 coffeemachine
sprite 1581 angoff 1024 // tile0051 cola
108,7 → 108,7
sprite 337 nomdanim // tile1232 canwithsomething
sprite 338 nomdanim // tile1232 canwithsomething
sprite 338 angoff -640 // tile1232 canwithsomething
sprite 128 angoff 0 // tile0060 accesscard blue
sprite 128 angoff 0 // tile0060 accesscard [blue]
sprite 546 angoff 768 // tile1232 canwithsomething
sprite 545 angoff 384 // tile1232 canwithsomething
sprite 544 angoff -512 // tile1232 canwithsomething
133,9 → 133,9
sprite 745 mdzoff 500000 // tile0556 chair1
sprite 1385 angoff 1024 // tile0049 shotgunammo
//sprite 881 angoff -512 // tile0563 waterfountain
sprite 880 angoff -256 // tile0060 accesscard blue
sprite 880 pitch 1 // tile0060 accesscard blue
sprite 880 mdxoff 20000 // tile0060 accesscard blue
sprite 880 angoff -256 // tile0060 accesscard [blue]
sprite 880 pitch 1 // tile0060 accesscard [blue]
sprite 880 mdxoff 20000 // tile0060 accesscard [blue]
sprite 1477 angoff -768 // tile0041 batteryammo (multiplayer)
sprite 1477 roll -176 // tile0041 batteryammo (multiplayer)
sprite 534 angoff 768 // tile0044 rpgammo
169,7 → 169,7
sprite 993 angoff -768 // tile0052 sixpack
sprite 959 nomdanim // tile1232 canwithsomething
sprite 959 angoff -128 // tile1232 canwithsomething
sprite 1149 angoff 512 // tile0060 accesscard blue
sprite 1149 angoff 512 // tile0060 accesscard [blue]
sprite 1617 angoff -256 // tile0052 sixpack
sprite 1219 angoff 1024 // tile0049 shotgunammo
sprite 1219 pitch -128 // tile0049 shotgunammo
193,9 → 193,9
sprite 1563 angoff -512 // tile0049 shotgunammo
sprite 1563 roll 1 // tile0049 shotgunammo
sprite 1563 mdzoff 500000 // tile0049 shotgunammo
sprite 1164 angoff 256 // tile0060 accesscard yellow
sprite 1164 pitch -1 // tile0060 accesscard yellow
sprite 1164 mdzoff 600000 // tile0060 accesscard yellow
sprite 1164 angoff 256 // tile0060 accesscard [yellow]
sprite 1164 pitch -1 // tile0060 accesscard [yellow]
sprite 1164 mdzoff 600000 // tile0060 accesscard [yellow]
sprite 1184 notmd // tile0164 dipswitch2
sprite 1459 angoff 1024 // tile0037 freezeammo (multiplayer)
sprite 1458 angoff 1024 // tile0024 freezesprite (multiplayer)
205,7 → 205,7
sprite 1063 angoff 256 // tile0028 shotgunsprite
sprite 1063 pitch -1 // tile0028 shotgunsprite
sprite 1063 mdzoff 500000 // tile0028 shotgunsprite
sprite 1060 angoff -768 // tile0060 accesscard red
sprite 1060 angoff -768 // tile0060 accesscard [red]
sprite 1374 angoff -256 // tile0052 sixpack
sprite 624 angoff 1024 // tile0556 chair1
sprite 620 angoff 512 // tile0557 chair2
226,7 → 226,7
sprite 1352 notmd // tile0164 dipswitch2
sprite 1463 angoff 256 // tile0025 shrinkersprite (multiplayer)
sprite 1251 angoff 384 // tile0679 (battlelord holo)
sprite 1252 angoff 1024 // tile0060 accesscard yellow
sprite 1252 angoff 1024 // tile0060 accesscard [yellow]
sprite 1297 angoff -256 // tile0052 sixpack
sprite 1469 angoff 1024 // tile0052 sixpack (multiplayer)
sprite 1468 angoff -512 // tile0023 rpgsprite (multiplayer)