Subversion Repositories duke3d_hrp

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Regard whitespace Rev 591 → Rev 592

/maphacks/usermaps/FRUIT-attrition.mhk
0,0 → 1,100
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : FRUIT.MAP - "Fruit Loops"
// Author : C3PO
// Map Date : 2010-02-07 (Attrition)
// mapmd4 : 919aca46bf9ed84e121eb1339949de23
// Curr. HRP: r5.3.592
 
// <-> FRUIT.mhk
 
 
 
 
 
 
 
 
 
 
sprite 248 angoff 896 // tile0029 devistatorsprite
sprite 249 angoff 1024 // tile0042 devistatorammo
sprite 250 angoff -896 // tile0042 devistatorammo
sprite 250 mdzoff 300000 // tile0042 devistatorammo
sprite 250 pitch 1 // tile0042 devistatorammo
 
 
sprite 80 angoff 1024 // tile1227 nukebarrel
sprite 79 angoff 1024 // tile1227 nukebarrel
sprite 78 angoff 1024 // tile1227 nukebarrel
sprite 77 angoff 1024 // tile1227 nukebarrel
sprite 73 angoff 1024 // tile1227 nukebarrel
sprite 75 angoff 1024 // tile1227 nukebarrel
sprite 76 angoff 1024 // tile1227 nukebarrel
sprite 74 angoff 1024 // tile1227 nukebarrel
sprite 189 angoff -128 // tile1229 nukebarreldented
sprite 190 angoff -768 // tile1229 nukebarrelleaked
sprite 188 angoff 768 // tile1227 nukebarrel
sprite 188 mdzoff 400000 // tile1227 nukebarrel
sprite 188 pitch -1 // tile1227 nukebarrel
sprite 187 angoff 768 // tile1227 nukebarrel
sprite 126 angoff 1024 // tile0047 hbombammo
 
sprite 195 angoff 512 // tile0916 fireext
sprite 285 mdzoff 500000 // tile0022 chaingunsprite
sprite 285 roll -1 // tile0022 chaingunsprite
sprite 284 angoff 1024 // tile0041 batteryammo
sprite 284 mdzoff 500000 // tile0041 batteryammo
sprite 284 roll -1 // tile0041 batteryammo
 
sprite 25 angoff 512 // tile0049 shotgunammo
 
sprite 143 angoff -512 // tile0916 fireext
sprite 143 mdzoff 350000 // tile0916 fireext
sprite 143 pitch -1 // tile0916 fireext
sprite 70 angoff 1024 // tile0026 heavyhbomb
sprite 280 angoff 512 // tile0052 sixpack
sprite 222 angoff 1024 // tile0060 accesscard blue
sprite 229 angoff 1024 // tile0916 fireext
sprite 282 angoff 512 // tile0040 ammo
sprite 283 angoff 512 // tile0040 ammo
sprite 153 angoff 512 // tile0557 chair2
sprite 163 angoff 768 // tile0060 accesscard yellow
sprite 287 angoff 1024 // tile0040 ammo
sprite 288 angoff 1024 // tile0040 ammo
sprite 381 angoff -512 // tile0051 cola
 
 
 
sprite 310 angoff -384 // tile0557 chair2
sprite 310 mdzoff 300000 // tile0557 chair2
sprite 310 pitch 1 // tile0557 chair2
 
 
 
 
 
 
 
 
 
sprite 93 angoff -512 // tile0563 waterfountain
sprite 93 mdzoff 500000 // tile0563 waterfountain
sprite 93 pitch -1 // tile0563 waterfountain
 
sprite 317 notmd // tile0134 lightswitch
sprite 268 angoff 512 // tile4438 coffeemug
sprite 91 mdzoff 100000 // tile0996 pipe4
sprite 91 roll 1 // tile0996 pipe4
 
 
sprite 116 mdzoff 550000 // tile0990 tire
sprite 116 roll -1 // tile0990 tire
sprite 115 mdzoff 200000 // tile1045 donuts
sprite 115 pitch 1 // tile1045 donuts
sprite 115 roll 1 // tile1045 donuts
sprite 289 angoff -640 // tile0040 ammo
sprite 290 angoff -640 // tile0040 ammo
sprite 291 angoff 1024 // tile1734 liztroopdsprite
sprite 291 mdzoff 1900000 // tile1734 liztroopdsprite
sprite 291 pitch -1 // tile1734 liztroopdsprite
/maphacks/usermaps/FRUIT.mhk
0,0 → 1,100
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : FRUIT.MAP - "Fruit Loops"
// Author : C3PO
// Map Date : 2000-01-06
// mapmd4 : 1ecc9f5a9e42640f447210ac3cace719
// Curr. HRP: r5.3.592
 
// <-> FRUIT-attrition.mhk
 
sprite 44 angoff -768 // tile0052 sixpack
sprite 36 angoff 1024 // tile0022 chaingunsprite
sprite 36 pitch 112 // tile0022 chaingunsprite
sprite 435 angoff 512 // tile0052 sixpack
sprite 32 angoff -768 // tile0049 shotgunammo
sprite 21 angoff -512 // tile0040 ammo
sprite 20 angoff -512 // tile0040 ammo
sprite 19 angoff -512 // tile0040 ammo
sprite 30 angoff -256 // tile0053 firstaid
sprite 179 angoff 896 // tile0029 devistatorsprite
sprite 178 angoff 1024 // tile0042 devistatorammo
sprite 177 angoff -896 // tile0042 devistatorammo
sprite 177 mdzoff 300000 // tile0042 devistatorammo
sprite 177 pitch 1 // tile0042 devistatorammo
sprite 432 angoff -512 // tile0049 shotgunammo
sprite 432 roll -160 // tile0049 shotgunammo
sprite 347 angoff 1024 // tile1227 nukebarrel
sprite 348 angoff 1024 // tile1227 nukebarrel
sprite 349 angoff 1024 // tile1227 nukebarrel
sprite 350 angoff 1024 // tile1227 nukebarrel
sprite 354 angoff 1024 // tile1227 nukebarrel
sprite 352 angoff 1024 // tile1227 nukebarrel
sprite 351 angoff 1024 // tile1227 nukebarrel
sprite 353 angoff 1024 // tile1227 nukebarrel
sprite 238 angoff -128 // tile1229 nukebarreldented
sprite 237 angoff -768 // tile1229 nukebarrelleaked
sprite 239 angoff 768 // tile1227 nukebarrel
sprite 239 mdzoff 400000 // tile1227 nukebarrel
sprite 239 pitch -1 // tile1227 nukebarrel
sprite 240 angoff 768 // tile1227 nukebarrel
sprite 301 mdzoff 400000 // tile0041 batteryammo
sprite 301 roll 1 // tile0041 batteryammo
sprite 232 angoff 512 // tile0916 fireext
sprite 144 mdzoff 500000 // tile0022 chaingunsprite
sprite 144 roll -1 // tile0022 chaingunsprite
sprite 145 angoff 1024 // tile0041 batteryammo
sprite 145 mdzoff 500000 // tile0041 batteryammo
sprite 145 roll -1 // tile0041 batteryammo
sprite 436 angoff 1024 // tile0052 sixpack
sprite 399 angoff 512 // tile0049 shotgunammo
sprite 433 angoff 512 // tile0052 sixpack
sprite 284 angoff -512 // tile0916 fireext
sprite 284 mdzoff 350000 // tile0916 fireext
sprite 284 pitch -1 // tile0916 fireext
sprite 11 angoff -256 // tile0023 rpgsprite
sprite 147 angoff 512 // tile0052 sixpack
sprite 205 angoff 1024 // tile0060 accesscard blue
sprite 198 angoff 1024 // tile0916 fireext
sprite 439 angoff -768 // tile0049 shotgunammo
 
sprite 274 angoff 512 // tile0557 chair2
sprite 264 angoff 768 // tile0060 accesscard yellow
sprite 444 angoff 1024 // tile0051 cola
sprite 445 angoff 1024 // tile0051 cola
sprite 52 angoff 512 // tile0041 batteryammo
sprite 52 mdxoff 21000 // tile0041 batteryammo
sprite 52 mdzoff 850000 // tile0041 batteryammo
sprite 52 pitch 1 // tile0041 batteryammo
sprite 123 angoff -384 // tile0557 chair2
sprite 123 mdzoff 300000 // tile0557 chair2
sprite 123 pitch 1 // tile0557 chair2
sprite 457 angoff -512 // tile0044 rpgammo
sprite 456 angoff 384 // tile0042 devistatorammo
sprite 456 mdzoff 500000 // tile0042 devistatorammo
sprite 456 pitch -1 // tile0042 devistatorammo
sprite 455 angoff 640 // tile0042 devistatorammo
sprite 455 mdzoff 500000 // tile0042 devistatorammo
sprite 455 pitch -1 // tile0042 devistatorammo
sprite 482 angoff -512 // tile0052 sixpack
sprite 481 angoff -768 // tile0052 sixpack
sprite 334 angoff -512 // tile0563 waterfountain
sprite 334 mdzoff 500000 // tile0563 waterfountain
sprite 334 pitch -1 // tile0563 waterfountain
sprite 476 angoff -512 // tile0052 sixpack
sprite 134 notmd // tile0134 lightswitch
sprite 159 angoff 512 // tile4438 coffeemug
sprite 336 mdzoff 100000 // tile0996 pipe4
sprite 336 roll 1 // tile0996 pipe4
sprite 483 angoff 768 // tile0051 cola
sprite 484 angoff -768 // tile0051 cola
sprite 311 mdzoff 550000 // tile0990 tire
sprite 311 roll -1 // tile0990 tire
sprite 312 mdzoff 200000 // tile1045 donuts
sprite 312 pitch 1 // tile1045 donuts
sprite 312 roll 1 // tile1045 donuts
 
 
sprite 142 angoff 1024 // tile1734 liztroopdsprite
sprite 142 mdzoff 1900000 // tile1734 liztroopdsprite
sprite 142 pitch -1 // tile1734 liztroopdsprite
/maphacks/usermaps/FactoryX.mhk
1,79 → 1,139
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : FactoryX.map - "FactoryX" by Nick 'Vector' Farrow
// Level : FactoryX.map - "FactoryX"
// Author : Nick 'Vector' Farrow
// Map Date : 2006-07-13
// mapmd4 : 940f8a443f63a9bee88754f0ac113652
// Curr. HRP: r5.2.494
// Curr. HRP: r5.3.592
 
 
sprite 178 angoff 1024 // tile0047 hbombammo
sprite 532 angoff 1024 // tile0052 sixpack
sprite 535 angoff -384 // tile0955 bottle2
sprite 3603 angoff -640 // tile0955 bottle2
sprite 3601 angoff 768 // tile1232 canwithsomething (blue key)
sprite 3601 mdzoff 500000 // tile1232 canwithsomething (blue key)
sprite 3601 angoff -768 // tile1232 canwithsomething (blue key)
sprite 3601 mdzoff 700000 // tile1232 canwithsomething (blue key)
sprite 3601 pitch 1 // tile1232 canwithsomething (blue key)
sprite 3161 angoff -256 // tile1247 seenine
sprite 3162 angoff -256 // tile1247 seenine
sprite 3167 angoff -256 // tile1247 seenine
sprite 418 angoff 512 // tile1247 seenine
sprite 419 angoff 512 // tile1247 seenine
sprite 3162 angoff 256 // tile1247 seenine
sprite 420 angoff 512 // tile1247 seenine
sprite 421 angoff 512 // tile1247 seenine
sprite 419 angoff 512 // tile1247 seenine
sprite 418 angoff 512 // tile1247 seenine
sprite 1551 angoff -512 // tile1247 seenine
sprite 456 angoff -512 // tile1079 oozfilter
sprite 455 angoff -512 // tile1079 oozfilter
sprite 454 angoff -512 // tile1079 oozfilter
sprite 4016 angoff 1024 // tile0040 ammo
sprite 1893 angoff -256 // tile1247 seenine
sprite 2773 mdzoff 200000 // tile0028 shotgunsprite
sprite 2773 roll -1 // tile0028 shotgunsprite
sprite 4015 angoff -768 // tile0049 shotgunammo
sprite 4015 mdzoff 500000 // tile0049 shotgunammo
sprite 4015 pitch 1 // tile0049 shotgunammo
sprite 3986 angoff 512 // tile0044 rpgammo
sprite 3987 angoff 256 // tile0042 devistatorammo
sprite 3988 angoff 256 // tile0042 devistatorammo
sprite 112 angoff 512 // tile0040 ammo
sprite 113 angoff 512 // tile0040 ammo
sprite 1630 angoff 256 // tile0028 shotgunsprite
sprite 1630 mdzoff 500000 // tile0028 shotgunsprite
sprite 1630 pitch 2 // tile0028 shotgunsprite
sprite 1630 roll -1 // tile0028 shotgunsprite
sprite 1634 angoff 512 // tile1238 explodingbarrel
sprite 1633 angoff 512 // tile1238 explodingbarrel
sprite 1635 angoff 512 // tile1238 explodingbarrel
sprite 170 angoff -512 // tile0040 ammo
sprite 171 angoff -512 // tile0040 ammo
sprite 169 angoff 1024 // tile0051 cola
sprite 168 angoff 1024 // tile0051 cola
sprite 1640 angoff 512 // tile1232 canwithsomething
sprite 1641 angoff 512 // tile1232 canwithsomething
sprite 1639 angoff 512 // tile1232 canwithsomething
sprite 1638 angoff 1024 // tile1232 canwithsomething
sprite 1636 angoff 1024 // tile1238 explodingbarrel
sprite 428 angoff -512 // tile1247 seenine
sprite 3275 angoff 1024 // tile0022 chaingunsprite
sprite 3275 mdzoff 500000 // tile0022 chaingunsprite
sprite 3275 roll 1 // tile0022 chaingunsprite
sprite 71 angoff 1024 // tile0052 sixpack
sprite 541 angoff 1024 // tile0047 hbombammo
sprite 540 angoff 1024 // tile1238 explodingbarrel
sprite 1945 angoff 1024 // tile0025 shrinkersprite
sprite 4014 angoff 1024 // tile0049 shotgunammo
sprite 167 angoff 256 // tile0052 sixpack
sprite 172 angoff 768 // tile0054 shield
sprite 524 pitch 512 // tile1511 (duke)
sprite 173 angoff 1024 // tile0040 ammo
sprite 174 angoff 1024 // tile0040 ammo
sprite 726 angoff 768 // tile1227 nukebarrel
sprite 421 angoff 512 // tile1247 seenine
sprite 2772 angoff 512 // tile1247 seenine
sprite 2770 angoff 256 // tile1247 seenine
sprite 524 angoff 1024 // tile1511 (tile1405 duke)
sprite 524 pitch 512 // tile1511 (tile1405 duke)
sprite 3998 angoff 0 // tile0060 accesscard yellow
sprite 198 angoff 512 // tile0041 batteryammo
sprite 199 angoff 512 // tile0041 batteryammo
sprite 197 angoff 768 // tile0022 chaingunsprite
sprite 200 angoff 256 // tile0052 sixpack
sprite 175 angoff -256 // tile0049 shotgunammo
sprite 509 angoff 256 // tile0052 sixpack
sprite 509 mdzoff 400000 // tile0052 sixpack
sprite 509 pitch -1 // tile0052 sixpack
sprite 510 mdzoff 100000 // tile0022 chaingunsprite
sprite 510 pitch 4 // tile0022 chaingunsprite
sprite 510 roll 8 // tile0022 chaingunsprite
sprite 579 angoff 1024 // tile0054 shield
sprite 581 angoff 1024 // tile0029 devistatorsprite
sprite 510 mdzoff 400000 // tile0022 chaingunsprite
sprite 510 pitch 1 // tile0022 chaingunsprite
sprite 510 roll 2 // tile0022 chaingunsprite
sprite 1817 angoff 896 // tile1227 nukebarrel
sprite 1818 angoff 896 // tile1227 nukebarrel
sprite 3593 angoff -512 // tile1247 seenine
sprite 3594 angoff -512 // tile1247 seenine
sprite 579 angoff 896 // tile0054 shield
sprite 582 angoff 1024 // tile0042 devistatorammo
sprite 583 angoff 1024 // tile0042 devistatorammo
sprite 581 angoff 1024 // tile0029 devistatorsprite
sprite 177 angoff 1024 // tile0051 cola
sprite 176 angoff 1024 // tile0051 cola
sprite 580 angoff 1024 // tile0061 boots
sprite 197 angoff 768 // tile0022 chaingunsprite
sprite 1949 angoff 512 // tile0052 sixpack
sprite 118 angoff 1024 // tile0040 ammo
sprite 119 angoff 1024 // tile0040 ammo
sprite 117 angoff -512 // tile0040 ammo
sprite 116 angoff -512 // tile0040 ammo
sprite 1949 angoff -512 // tile0052 sixpack
sprite 3333 angoff -512 // tile0044 rpgammo
sprite 4021 angoff -512 // tile0022 chaingunsprite (multiplayer)
sprite 488 angoff 1024 // tile0041 batteryammo
sprite 488 mdzoff 500000 // tile0041 batteryammo
sprite 488 roll 1 // tile0041 batteryammo
sprite 1958 angoff 512 // tile1227 nukebarrel
sprite 1959 angoff 512 // tile1227 nukebarrel
sprite 1957 angoff 512 // tile1227 nukebarrel
sprite 1956 angoff 512 // tile1227 nukebarrel
sprite 1955 angoff 1024 // tile1238 explodingbarrel
sprite 1954 angoff 1024 // tile1238 explodingbarrel
sprite 1953 angoff 1024 // tile1238 explodingbarrel
sprite 1952 angoff 1024 // tile1238 explodingbarrel
sprite 370 angoff -512 // tile0054 shield
sprite 167 angoff 256 // tile0052 sixpack
sprite 656 notmd // tile2607 (tile2605 rpg)
sprite 4083 angoff 1024 // tile0041 batteryammo
sprite 4010 angoff -512 // tile0041 batteryammo
sprite 3999 angoff 1024 // tile0060 accesscard red
sprite 3999 mdzoff 900000 // tile0060 accesscard red
sprite 3999 pitch 1 // tile0060 accesscard red
sprite 3368 angoff 1024 // tile1227 nukebarrel
sprite 3367 angoff 1024 // tile1227 nukebarrel
sprite 3369 angoff 1024 // tile1227 nukebarrel
sprite 3369 mdzoff 500000 // tile1227 nukebarrel
sprite 3369 pitch -1 // tile1227 nukebarrel
sprite 3371 angoff 1024 // tile0049 shotgunammo
sprite 3371 mdzoff 500000 // tile0049 shotgunammo
sprite 3371 pitch -1 // tile0049 shotgunammo
sprite 3383 angoff 192 // tile0051 cola
sprite 3384 angoff 192 // tile0051 cola
sprite 3383 angoff -832 // tile0051 cola
sprite 3384 angoff -832 // tile0051 cola
sprite 531 mdzoff 900000 // tile1514 (tile1405 duke (dying))
sprite 531 pitch 1 // tile1514 (tile1405 duke (dying))
sprite 3999 angoff 1024 // tile0060 accesscard red
sprite 3999 mdzoff 900000 // tile0060 accesscard red
sprite 3999 pitch 1 // tile0060 accesscard red
sprite 3794 angoff 512 // tile0052 sixpack
sprite 2044 angoff 512 // tile0023 rpgsprite
sprite 2043 angoff 512 // tile0044 rpgammo
sprite 2042 angoff 512 // tile0053 firstaid
sprite 2041 angoff 512 // tile0051 cola
sprite 3793 angoff 512 // tile0051 cola
sprite 3275 angoff 1024 // tile0022 chaingunsprite
sprite 3275 mdzoff 500000 // tile0022 chaingunsprite
sprite 3275 roll 1 // tile0022 chaingunsprite
sprite 3795 angoff 1024 // tile0040 ammo
sprite 3796 angoff 1024 // tile0040 ammo
sprite 2042 angoff -512 // tile0053 firstaid
sprite 2041 angoff -512 // tile0051 cola
sprite 3793 angoff -512 // tile0051 cola
sprite 4010 angoff -512 // tile0041 batteryammo
sprite 4015 angoff -768 // tile0049 shotgunammo
sprite 4015 mdzoff 500000 // tile0049 shotgunammo
sprite 4015 pitch 1 // tile0049 shotgunammo
sprite 3986 angoff 512 // tile0044 rpgammo
sprite 3987 angoff 256 // tile0042 devistatorammo
sprite 3988 angoff 256 // tile0042 devistatorammo
//
sprite 4083 angoff 1024 // tile0041 batteryammo
/maphacks/usermaps/Service.mhk
0,0 → 1,61
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : Service.map - "Shuttle Service"
// Author : Reginukem
// Map Date : 2003-10-17
// mapmd4 : 42697676172277ee2518bad324a05ed5
// Map Date : 2010-03-21 (Attrition)
// mapmd4 : 03f92873ebb0aebe4cfd660ccf85ed68
// Curr. HRP: r5.3.592
 
 
sprite 468 angoff -128 // tile0028 shotgunsprite
sprite 469 angoff -256 // tile0049 shotgunammo
sprite 470 angoff -512 // tile0054 shield
sprite 470 mdzoff 500000 // tile0054 shield
sprite 470 pitch -1 // tile0054 shield
sprite 541 angoff 1024 // tile0040 ammo
sprite 542 angoff 1024 // tile0040 ammo
sprite 543 angoff 1024 // tile0040 ammo
sprite 544 angoff 1024 // tile0040 ammo
sprite 255 angoff 1024 // tile0053 firstaid
sprite 555 angoff -256 // tile0047 hbombammo
sprite 476 angoff 256 // tile0052 sixpack (multiplayer)
sprite 473 angoff -512 // tile0052 sixpack
sprite 54 angoff 1024 // tile0022 chaingunsprite
sprite 53 angoff 1024 // tile0041 batteryammo
sprite 474 angoff 256 // tile0049 shotgunammo
sprite 466 mdzoff 700000 // tile0669 vacuum
sprite 466 pitch 1 // tile0669 vacuum
sprite 475 angoff 768 // tile0052 sixpack (multiplayer)
sprite 477 angoff 1024 // tile0029 devistatorsprite
sprite 350 angoff 768 // tile0060 accesscard blue
sprite 480 angoff 256 // tile0051 cola (multiplayer)
sprite 2 angoff 512 // tile0037 freezeammo (multiplayer)
sprite 3 angoff 512 // tile0024 freezesprite (multiplayer)
sprite 161 mdzoff 200000 // tile0574 (tile0670 (faucet))
sprite 161 pitch 1 // tile0574 (tile0670 (faucet))
sprite 160 angoff 1024 // tile0569 toilet
sprite 526 angoff 512 // tile0049 shotgunammo (multiplayer)
sprite 483 angoff 512 // tile0059 heatsensor
sprite 362 angoff 512 // tile0053 firstaid
sprite 521 angoff -512 // tile0049 shotgunammo
sprite 484 angoff 256 // tile0041 batteryammo (multiplayer)
sprite 485 angoff 512 // tile0022 chaingunsprite (multiplayer)
sprite 485 mdzoff 700000 // tile0022 chaingunsprite (multiplayer)
sprite 485 roll 1 // tile0022 chaingunsprite (multiplayer)
sprite 486 angoff 512 // tile0054 shield
sprite 552 angoff 512 // tile0021 firstgunsprite
sprite 481 angoff 1024 // tile0040 ammo
sprite 482 angoff 1024 // tile0040 ammo
sprite 36 angoff 768 // tile0051 cola
sprite 491 angoff 512 // tile0024 freezesprite (multiplayer)
sprite 489 angoff -512 // tile0051 cola
sprite 454 angoff -512 // tile0058 (spacesuit)
sprite 456 angoff -512 // tile0058 (spacesuit)
sprite 530 angoff 512 // tile0047 hbombammo (multiplayer)
sprite 15 angoff 256 // tile0054 shield
sprite 32 angoff -512 // tile0044 rpgammo
sprite 494 angoff 768 // tile0037 freezeammo
sprite 495 angoff 768 // tile0037 freezeammo
sprite 496 angoff -768 // tile0051 cola
/maphacks/usermaps/anarxiticalcity.mhk
36,8 → 36,8
sprite 1518 angoff 768 // tile0051 cola
sprite 1518 mdzoff 500000 // tile0051 cola
sprite 1518 pitch 1 // tile0051 cola
sprite 107 mdzoff 1500000 // tile2809 (tile2760 boss3 (overlord))
sprite 107 roll -1 // tile2809 (tile2760 boss3 (overlord))
sprite 107 mdzoff 1500000 // tile2809 (tile2760 boss3 (overlord dead))
sprite 107 roll -1 // tile2809 (tile2760 boss3 (overlord dead))
sprite 2066 angoff -512 // tile0051 cola
sprite 2168 angoff 1024 // tile0028 shotgunsprite
sprite 2074 angoff 384 // tile0044 rpgammo
/maphacks/usermaps/ballroom.mhk
0,0 → 1,196
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : ballroom.map - "Ballroom"
// Author : Jason Bredhauer
// Map Date : 1999-06-12
// mapmd4 : 52be5562d04d300ee0c36a6043514763
// Map Date : 2010-08-25 (Attrition)
// mapmd4 : bfc9d289b98509d5d0d7d6d8de05ae0b
// Curr. HRP: r5.3.592
 
// <-> ballroom_DNA.mhk
 
sprite 384 angoff -512 // tile0049 shotgunammo
sprite 155 angoff 768 // tile0027 tripbombsprite (multiplayer)
sprite 154 angoff 1024 // tile0037 freezeammo (multiplayer)
sprite 153 angoff -896 // tile0054 shield (multiplayer)
sprite 1093 angoff 1024 // tile0022 chaingunsprite (multiplayer)
sprite 400 angoff 1024 // tile0563 waterfountain
sprite 400 mdzoff 400000 // tile0563 waterfountain
sprite 400 pitch -1 // tile0563 waterfountain
sprite 567 angoff 1024 // tile0024 freezesprite
sprite 567 mdzoff 500000 // tile0024 freezesprite
sprite 567 roll -1 // tile0024 freezesprite
sprite 274 angoff 512 // tile4372 coffeemachine
sprite 277 angoff 512 // tile0557 chair2
sprite 218 angoff 1024 // tile0051 cola
sprite 221 angoff 512 // tile0059 heatsensor
sprite 230 angoff 512 // tile4372 coffeemachine
sprite 227 angoff 1024 // tile4438 coffeemug
sprite 76 angoff -512 // tile0051 cola
sprite 18 angoff -512 // tile0557 chair2
sprite 23 angoff -768 // tile4438 coffeemug
sprite 22 angoff 1024 // tile0021 firstgunsprite
 
sprite 12 angoff -512 // tile0027 tripbombsprite
sprite 598 angoff 1024 // tile0049 shotgunammo
 
sprite 568 angoff -512 // tile0026 heavyhbomb
sprite 543 angoff 1024 // tile4370 desklamp
sprite 600 angoff 896 // tile0060 accesscard red
sprite 1092 angoff -512 // tile1348 holoduke (multiplayer)
sprite 368 angoff -256 // tile0556 chair1
sprite 368 mdzoff 500000 // tile0556 chair1
sprite 368 pitch -1 // tile0556 chair1
sprite 416 angoff 1024 // tile0052 sixpack
sprite 1091 angoff 1024 // tile0051 cola (multiplayer)
sprite 419 angoff 512 // tile0040 ammo
sprite 1105 angoff -256 // tile0026 heavyhbomb (multiplayer)
sprite 477 angoff 1024 // tile0956 bottle3
sprite 496 angoff 512 // tile0054 shield
sprite 250 angoff 512 // tile0037 freezeammo
sprite 249 angoff -256 // tile0052 sixpack
sprite 248 angoff 256 // tile0052 sixpack
sprite 1086 angoff 1024 // tile0046 crystalammo (multiplayer)
sprite 503 angoff 768 // tile1321 fem3 hooker
sprite 309 angoff -512 // tile0022 chaingunsprite
sprite 309 mdzoff 500000 // tile0022 chaingunsprite
sprite 309 pitch -1 // tile0022 chaingunsprite
sprite 326 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 326 pitch -1 // tile0574 (tile0670 (faucet))
sprite 325 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 325 pitch -1 // tile0574 (tile0670 (faucet))
sprite 324 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 324 pitch -1 // tile0574 (tile0670 (faucet))
sprite 311 angoff -512 // tile0052 sixpack
sprite 310 angoff -256 // tile0052 sixpack
sprite 319 angoff 512 // tile0569 toilet
sprite 312 angoff 256 // tile1741 liztroopontoilet
sprite 316 angoff 512 // tile0569 toilet
sprite 308 angoff 512 // tile0055 steroids
sprite 443 angoff -512 // tile0049 shotgunammo
sprite 443 mdzoff 500000 // tile0049 shotgunammo
sprite 443 pitch -1 // tile0049 shotgunammo
sprite 444 angoff -512 // tile0051 cola
sprite 444 mdzoff 500000 // tile0051 cola
sprite 444 pitch -1 // tile0051 cola
sprite 444 roll -1 // tile0051 cola
sprite 306 mdzoff 200000 // tile0574 (tile0670 (faucet))
sprite 306 pitch -1 // tile0574 (tile0670 (faucet))
sprite 305 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 305 pitch -1 // tile0574 (tile0670 (faucet))
sprite 304 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 304 pitch -1 // tile0574 (tile0670 (faucet))
sprite 307 angoff -768 // tile0026 heavyhbomb
sprite 303 angoff 512 // tile0569 toilet
sprite 299 angoff 512 // tile0569 toilet
sprite 298 angoff 512 // tile0615 toiletbroke
sprite 446 angoff 1024 // tile0060 accesscard yellow
sprite 722 angoff -512 // tile0051 cola
sprite 723 angoff -512 // tile0051 cola
sprite 723 mdzoff 500000 // tile0051 cola
sprite 723 pitch -1 // tile0051 cola
sprite 728 angoff -512 // tile0041 batteryammo
sprite 729 angoff -512 // tile0041 batteryammo
sprite 726 angoff 512 // tile0053 firstaid
sprite 726 mdzoff 500000 // tile0053 firstaid
sprite 726 pitch -1 // tile0053 firstaid
sprite 724 angoff 1024 // tile4454 deskphone
sprite 739 angoff 1024 // tile0049 shotgunammo
sprite 739 mdzoff 150000 // tile0049 shotgunammo
sprite 739 roll 1 // tile0049 shotgunammo
sprite 1102 angoff 1024 // tile0025 shrinkersprite (multiplayer)
sprite 738 angoff -512 // tile0047 hbombammo
sprite 740 angoff -512 // tile0051 cola
sprite 628 angoff 1024 // tile1164 bottle17
sprite 630 angoff 1024 // tile1165 bottle18
sprite 633 angoff -512 // tile1160 bottle13 (Jack Daniels)
sprite 632 angoff 512 // tile1161 bottle14
sprite 1099 angoff -512 // tile0045 growammo (multiplayer)
sprite 850 angoff 512 // tile0041 batteryammo
sprite 851 angoff 512 // tile0051 cola
sprite 754 angoff -512 // tile1160 bottle13 (Jack Daniels)
sprite 753 angoff 1024 // tile1165 bottle18
sprite 839 mdzoff 500000 // tile0051 cola
sprite 839 roll -1 // tile0051 cola
sprite 187 mdxoff 40000 // tile0958 (lights)
sprite 187 pitch 1 // tile0958 (lights)
sprite 835 angoff 1024 // tile0051 cola
 
sprite 205 angoff -512 // tile0762 mike
sprite 1107 angoff 1024 // tile1348 holoduke (multiplayer)
sprite 837 angoff -512 // tile0051 cola
sprite 173 angoff 1024 // tile0054 shield
sprite 182 angoff 1024 // tile0574 (tile0670 (faucet))
sprite 182 mdzoff 50000 // tile0574 (tile0670 (faucet))
sprite 182 pitch -1 // tile0574 (tile0670 (faucet))
sprite 814 angoff 1024 // tile0025 shrinkersprite
sprite 181 mdzoff 200000 // tile0574 (tile0670 (faucet))
sprite 181 pitch -1 // tile0574 (tile0670 (faucet))
sprite 180 angoff 1024 // tile0569 toilet
sprite 813 angoff 1024 // tile0042 devistatorammo
sprite 1108 angoff -256 // tile0049 shotgunammo (multiplayer)
sprite 939 angoff 1024 // tile0047 hbombammo
sprite 887 nomdanim // tile4751 (tile4740 (queen))
sprite 887 angoff 1024 // tile4751 (tile4740 (queen))
sprite 887 mdzoff 700000 // tile4751 (tile4740 (queen))
sprite 887 pitch -1 // tile4751 (tile4740 (queen))
sprite 935 angoff -512 // tile0041 batteryammo
sprite 936 angoff 1024 // tile0041 batteryammo
sprite 936 mdzoff 900000 // tile0041 batteryammo
sprite 936 pitch -1 // tile0041 batteryammo
sprite 934 angoff -512 // tile0049 shotgunammo
sprite 870 nomdanim // tile4562 (tile4560 robotdog2)
sprite 865 nomdanim // tile4751 (tile4740 (queen))
sprite 865 angoff 1024 // tile4751 (tile4740 (queen))
sprite 864 nomdanim // tile4751 (tile4740 (queen))
sprite 864 angoff -512 // tile4751 (tile4740 (queen))
sprite 863 nomdanim // tile4751 (tile4740 (queen))
sprite 869 angoff 1024 // tile4400 teddybear
sprite 868 angoff -768 // tile4400 teddybear
sprite 932 angoff -512 // tile0051 cola
sprite 931 angoff 1024 // tile0051 cola
sprite 930 angoff -512 // tile0027 tripbombsprite
sprite 165 angoff 1024 // tile4406 (steering wheel)
sprite 873 angoff 1024 // tile4406 (steering wheel)
sprite 929 angoff 1024 // tile0045 growammo
sprite 928 angoff 512 // tile0042 devistatorammo
sprite 937 angoff 512 // tile0052 sixpack
sprite 913 angoff -512 // tile4438 coffeemug
sprite 152 angoff 512 // tile0029 devistatorsprite
sprite 152 mdzoff 900000 // tile0029 devistatorsprite
sprite 152 roll 1 // tile0029 devistatorsprite
sprite 1084 angoff -512 // tile0028 shotgunsprite (multiplayer)
sprite 148 angoff -512 // tile4496 broom
sprite 148 mdzoff 300000 // tile4496 broom
sprite 148 pitch -1 // tile4496 broom
sprite 147 angoff -512 // tile4496 broom
sprite 147 mdzoff 200000 // tile4496 broom
sprite 147 pitch -1 // tile4496 broom
sprite 946 angoff 1024 // tile0060 accesscard blue
sprite 1066 angoff 1024 // tile0052 sixpack
sprite 1036 angoff 768 // tile4367 hatrack
sprite 1062 angoff 768 // tile0026 heavyhbomb
sprite 36 angoff -512 // tile0041 batteryammo
sprite 1003 angoff 640 // tile0556 chair1
sprite 997 angoff -512 // tile0557 chair2
sprite 1050 angoff 1024 // tile0052 sixpack
sprite 37 angoff 512 // tile0053 firstaid
sprite 998 angoff 768 // tile0556 chair1
sprite 999 angoff -640 // tile0557 chair2
sprite 1061 angoff 1024 // tile0051 cola
sprite 1030 angoff 768 // tile0556 chair1
sprite 1022 angoff 512 // tile4372 coffeemachine
sprite 1002 angoff 128 // tile0557 chair2
sprite 1001 angoff 512 // tile0556 chair1
sprite 1004 angoff 896 // tile0556 chair1
sprite 1109 angoff 256 // tile0054 shield (multiplayer)
sprite 1113 angoff 512 // tile0059 heatsensor (multiplayer)
sprite 1112 angoff 256 // tile0051 cola (multiplayer)
sprite 1111 angoff 768 // tile0046 crystalammo (multiplayer)
sprite 1110 angoff -768 // tile0046 crystalammo (multiplayer)
sprite 73 angoff 640 // tile1345 (tile1337 (helicopter))
sprite 73 mdxoff 110000 // tile1345 (tile1337 (helicopter))
sprite 73 mdzoff 2000000 // tile1345 (tile1337 (helicopter))
sprite 73 pitch 2 // tile1345 (tile1337 (helicopter))
sprite 73 roll 1 // tile1345 (tile1337 (helicopter))
/maphacks/usermaps/ballroom_DNA.mhk
0,0 → 1,196
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : ballroom_DNA.map - "Ballroom"
// Author : Jason Bredhauer
// Map Date : 2007-01-09 (Duke Nukem: Arena)
// mapmd4 : f08fc093726b418d4020b4a923f44712
 
 
// Curr. HRP: r5.3.592
 
// <-> ballroom.mhk
 
sprite 786 angoff -512 // tile0049 shotgunammo
sprite 155 angoff 768 // tile0027 tripbombsprite
sprite 154 angoff 1024 // tile0037 freezeammo
sprite 153 angoff -896 // tile0054 shield
sprite 156 angoff 1024 // tile0022 chaingunsprite
sprite 770 angoff 1024 // tile0563 waterfountain
sprite 770 mdzoff 400000 // tile0563 waterfountain
sprite 770 pitch -1 // tile0563 waterfountain
sprite 621 angoff 1024 // tile0024 freezesprite
sprite 621 mdzoff 500000 // tile0024 freezesprite
sprite 621 roll -1 // tile0024 freezesprite
sprite 889 angoff 512 // tile4372 coffeemachine
sprite 886 angoff 512 // tile0557 chair2
sprite 927 angoff 1024 // tile0051 cola
sprite 924 angoff 512 // tile0059 heatsensor
sprite 917 angoff 512 // tile4372 coffeemachine
sprite 920 angoff 1024 // tile4438 coffeemug
sprite 1057 angoff -512 // tile0051 cola
sprite 1115 angoff -512 // tile0557 chair2
sprite 1110 angoff -768 // tile4438 coffeemug
sprite 1111 angoff 1024 // tile0021 firstgunsprite
sprite 1136 angoff -256 // tile0054 shield
sprite 1121 angoff -512 // tile0027 tripbombsprite
sprite 590 mdzoff 900000 // tile0049 shotgunammo
sprite 590 pitch -1 // tile0049 shotgunammo
sprite 620 angoff -512 // tile0026 heavyhbomb
sprite 638 angoff 1024 // tile4370 desklamp
 
sprite 157 angoff -512 // tile1348 holoduke
sprite 802 angoff -256 // tile0556 chair1
sprite 802 mdzoff 500000 // tile0556 chair1
sprite 802 pitch -1 // tile0556 chair1
sprite 759 angoff 1024 // tile0052 sixpack
sprite 158 angoff 1024 // tile0051 cola
sprite 756 angoff 512 // tile0040 ammo
sprite 144 angoff -256 // tile0026 heavyhbomb
sprite 703 angoff 1024 // tile0956 bottle3
sprite 1146 angoff 512 // tile0054 shield
sprite 899 angoff 512 // tile0037 freezeammo
sprite 900 angoff -256 // tile0052 sixpack
sprite 901 angoff 256 // tile0052 sixpack
sprite 162 angoff 1024 // tile0046 crystalammo
sprite 678 angoff 768 // tile1321 fem3 hooker
sprite 856 angoff -512 // tile0022 chaingunsprite
sprite 856 mdzoff 500000 // tile0022 chaingunsprite
sprite 856 pitch -1 // tile0022 chaingunsprite
sprite 842 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 842 pitch -1 // tile0574 (tile0670 (faucet))
sprite 843 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 843 pitch -1 // tile0574 (tile0670 (faucet))
sprite 844 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 844 pitch -1 // tile0574 (tile0670 (faucet))
sprite 854 angoff -512 // tile0052 sixpack
sprite 855 angoff -256 // tile0052 sixpack
sprite 849 angoff 512 // tile0569 toilet
sprite 853 angoff 256 // tile1741 liztroopontoilet
sprite 852 angoff 512 // tile0569 toilet
sprite 857 angoff 512 // tile0055 steroids
sprite 736 angoff -512 // tile0049 shotgunammo
sprite 736 mdzoff 500000 // tile0049 shotgunammo
sprite 736 pitch -1 // tile0049 shotgunammo
sprite 735 angoff -512 // tile0051 cola
 
 
 
sprite 859 mdzoff 200000 // tile0574 (tile0670 (faucet))
sprite 859 pitch -1 // tile0574 (tile0670 (faucet))
sprite 860 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 860 pitch -1 // tile0574 (tile0670 (faucet))
sprite 861 mdzoff 150000 // tile0574 (tile0670 (faucet))
sprite 861 pitch -1 // tile0574 (tile0670 (faucet))
sprite 858 angoff -768 // tile0026 heavyhbomb
sprite 862 angoff 512 // tile0569 toilet
sprite 866 angoff 512 // tile0569 toilet
sprite 867 angoff 512 // tile0615 toiletbroke
 
sprite 477 angoff -512 // tile0051 cola
sprite 476 angoff -512 // tile0051 cola
sprite 476 mdzoff 500000 // tile0051 cola
sprite 476 pitch -1 // tile0051 cola
sprite 471 angoff -512 // tile0041 batteryammo
sprite 470 angoff -512 // tile0041 batteryammo
sprite 473 angoff 512 // tile0053 firstaid
sprite 473 mdzoff 500000 // tile0053 firstaid
sprite 473 pitch -1 // tile0053 firstaid
sprite 475 angoff 1024 // tile4454 deskphone
sprite 468 angoff 1024 // tile0049 shotgunammo
sprite 468 mdzoff 150000 // tile0049 shotgunammo
sprite 468 roll 1 // tile0049 shotgunammo
sprite 147 angoff 1024 // tile0025 shrinkersprite
 
sprite 467 angoff -512 // tile0051 cola
sprite 564 angoff 1024 // tile1164 bottle17
sprite 562 angoff 1024 // tile1165 bottle18
sprite 559 angoff -512 // tile1160 bottle13 (Jack Daniels)
sprite 560 angoff 512 // tile1161 bottle14
sprite 150 angoff -512 // tile0045 growammo
sprite 378 angoff 512 // tile0041 batteryammo
sprite 377 angoff 512 // tile0051 cola
sprite 453 angoff -512 // tile1160 bottle13 (Jack Daniels)
sprite 454 angoff 1024 // tile1165 bottle18
sprite 387 mdzoff 500000 // tile0051 cola
sprite 387 roll -1 // tile0051 cola
sprite 956 mdxoff 40000 // tile0958 (lights)
sprite 956 pitch 1 // tile0958 (lights)
sprite 391 angoff 1024 // tile0051 cola
sprite 1 angoff -768 // tile0037 freezeammo
sprite 1132 angoff -512 // tile0762 mike
sprite 142 angoff 1024 // tile1348 holoduke
sprite 389 angoff -512 // tile0051 cola
sprite 970 angoff 1024 // tile0054 shield
sprite 961 angoff 1024 // tile0574 (tile0670 (faucet))
sprite 961 mdzoff 50000 // tile0574 (tile0670 (faucet))
sprite 961 pitch -1 // tile0574 (tile0670 (faucet))
sprite 399 angoff 1024 // tile0025 shrinkersprite
sprite 962 mdzoff 200000 // tile0574 (tile0670 (faucet))
sprite 962 pitch -1 // tile0574 (tile0670 (faucet))
sprite 963 angoff 1024 // tile0569 toilet
 
sprite 141 angoff -256 // tile0049 shotgunammo
sprite 293 angoff 1024 // tile0047 hbombammo
sprite 341 nomdanim // tile4751 (tile4740 (queen))
sprite 341 angoff 1024 // tile4751 (tile4740 (queen))
sprite 341 mdzoff 700000 // tile4751 (tile4740 (queen))
sprite 341 pitch -1 // tile4751 (tile4740 (queen))
sprite 297 angoff -512 // tile0041 batteryammo
sprite 296 angoff 1024 // tile0041 batteryammo
sprite 296 mdzoff 900000 // tile0041 batteryammo
sprite 296 pitch -1 // tile0041 batteryammo
sprite 298 angoff -512 // tile0049 shotgunammo
sprite 358 nomdanim // tile4562 (tile4560 robotdog2)
sprite 363 nomdanim // tile4751 (tile4740 (queen))
sprite 363 angoff 1024 // tile4751 (tile4740 (queen))
sprite 364 nomdanim // tile4751 (tile4740 (queen))
sprite 364 angoff -512 // tile4751 (tile4740 (queen))
sprite 365 nomdanim // tile4751 (tile4740 (queen))
sprite 359 angoff 1024 // tile4400 teddybear
sprite 360 angoff -768 // tile4400 teddybear
sprite 300 angoff -512 // tile0051 cola
sprite 301 angoff 1024 // tile0051 cola
sprite 302 angoff -512 // tile0027 tripbombsprite
sprite 978 angoff 1024 // tile4406 (steering wheel)
sprite 355 angoff 1024 // tile4406 (steering wheel)
sprite 303 angoff 1024 // tile0045 growammo
sprite 304 angoff 512 // tile0042 devistatorammo
sprite 295 angoff 512 // tile0052 sixpack
sprite 315 angoff -512 // tile4438 coffeemug
sprite 983 angoff 512 // tile0029 devistatorsprite
sprite 983 mdzoff 900000 // tile0029 devistatorsprite
sprite 983 roll 1 // tile0029 devistatorsprite
sprite 164 angoff -512 // tile0028 shotgunsprite
sprite 987 angoff -512 // tile4496 broom
sprite 987 mdzoff 300000 // tile4496 broom
sprite 987 pitch -1 // tile4496 broom
sprite 988 angoff -512 // tile4496 broom
sprite 988 mdzoff 200000 // tile4496 broom
sprite 988 pitch -1 // tile4496 broom
 
sprite 180 angoff 1024 // tile0052 sixpack
sprite 197 angoff 768 // tile4367 hatrack
sprite 182 angoff 768 // tile0026 heavyhbomb
sprite 1097 angoff -512 // tile0041 batteryammo
sprite 230 angoff 640 // tile0556 chair1
sprite 236 angoff -512 // tile0557 chair2
sprite 184 angoff 1024 // tile0052 sixpack
sprite 1096 angoff 512 // tile0053 firstaid
sprite 235 angoff 768 // tile0556 chair1
sprite 234 angoff -640 // tile0557 chair2
sprite 183 angoff 1024 // tile0051 cola
sprite 203 angoff 768 // tile0556 chair1
sprite 211 angoff 512 // tile4372 coffeemachine
sprite 231 angoff 128 // tile0557 chair2
sprite 232 angoff 512 // tile0556 chair1
sprite 229 angoff 896 // tile0556 chair1
sprite 140 angoff 256 // tile0054 shield
sprite 136 angoff 512 // tile0059 heatsensor
sprite 137 angoff 256 // tile0051 cola
sprite 138 angoff 768 // tile0046 crystalammo
sprite 139 angoff -768 // tile0046 crystalammo
sprite 1060 angoff 640 // tile1345 (tile1337 (helicopter))
sprite 1060 mdxoff 110000 // tile1345 (tile1337 (helicopter))
sprite 1060 mdzoff 2000000 // tile1345 (tile1337 (helicopter))
sprite 1060 pitch 2 // tile1345 (tile1337 (helicopter))
sprite 1060 roll 1 // tile1345 (tile1337 (helicopter))
/maphacks/usermaps/condemed-attrition.mhk
0,0 → 1,420
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : condemed.map - "Condemed"
// Author : James Duncan
// Map Date : 2011-10-30 (Attrition)
// mapmd4 : e6dccce626b6555a215a94c3a3639dc5
// Curr. HRP: r5.3.592
 
// <-> condemed.mhk
 
// 1-564 / 592-675
sprite 672 angoff 1024 // tile0052 sixpack
sprite 12 roll -96 // tile0028 shotgunsprite
sprite 668 angoff 384 // tile0042 devistatorammo
sprite 488 angoff 1024 // tile1232 canwithsomething
sprite 489 angoff 341 // tile1232 canwithsomething
sprite 490 angoff -341 // tile1232 canwithsomething
sprite 1 angoff 1024 // tile0042 devistatorammo
sprite 675 angoff 256 // tile0042 devistatorammo
sprite 105 angoff 1024 // tile0029 devistatorsprite
sprite 149 mdzoff 900000 // tile4582 canwithsomething4
sprite 149 roll 1 // tile4582 canwithsomething4
sprite 109 angoff 256 // tile0052 sixpack
sprite 549 mdzoff 500000 // tile0913 maskwall2 (fence)
sprite 549 pitch 1 // tile0913 maskwall2 (fence)
sprite 6 angoff -768 // tile0049 shotgunammo
sprite 6 mdzoff 600000 // tile0049 shotgunammo
sprite 6 pitch 1 // tile0049 shotgunammo
sprite 6 roll 1 // tile0049 shotgunammo
sprite 24 angoff 768 // tile0060 accesscard blue
sprite 106 angoff -512 // tile0041 batteryammo
sprite 106 mdzoff 700000 // tile0041 batteryammo
sprite 106 pitch -1 // tile0041 batteryammo
sprite 106 roll 1 // tile0041 batteryammo
sprite 108 angoff 256 // tile0047 hbombammo
sprite 107 angoff 768 // tile0052 sixpack
sprite 23 angoff -640 // tile0053 firstaid
sprite 174 angoff -256 // tile0022 chaingunsprite
sprite 90 angoff -256 // tile0028 shotgunsprite
sprite 103 angoff 1024 // tile0054 shield
sprite 192 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 192 pitch -1 // tile0914 maskwall3 (fence)
sprite 192 roll 1 // tile0914 maskwall3 (fence)
sprite 191 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 191 pitch -1 // tile0914 maskwall3 (fence)
sprite 191 roll -1 // tile0914 maskwall3 (fence)
sprite 190 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 190 pitch -1 // tile0914 maskwall3 (fence)
sprite 190 roll -1 // tile0914 maskwall3 (fence)
sprite 189 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 189 pitch -1 // tile0914 maskwall3 (fence)
sprite 189 roll -1 // tile0914 maskwall3 (fence)
sprite 188 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 188 pitch -1 // tile0914 maskwall3 (fence)
sprite 188 roll -1 // tile0914 maskwall3 (fence)
sprite 187 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 187 pitch -1 // tile0914 maskwall3 (fence)
sprite 187 roll -1 // tile0914 maskwall3 (fence)
sprite 186 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 186 pitch -1 // tile0914 maskwall3 (fence)
sprite 186 roll 1 // tile0914 maskwall3 (fence)
sprite 185 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 185 pitch -1 // tile0914 maskwall3 (fence)
sprite 185 roll 1 // tile0914 maskwall3 (fence)
sprite 184 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 184 pitch -1 // tile0914 maskwall3 (fence)
sprite 184 roll 1 // tile0914 maskwall3 (fence)
sprite 183 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 183 pitch -1 // tile0914 maskwall3 (fence)
sprite 182 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 182 pitch -1 // tile0914 maskwall3 (fence)
sprite 181 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 181 pitch -1 // tile0914 maskwall3 (fence)
sprite 176 angoff -768 // tile0028 shotgunsprite
sprite 176 mdzoff 500000 // tile0028 shotgunsprite
sprite 176 roll 1 // tile0028 shotgunsprite
sprite 153 angoff -384 // tile1227 nukebarrel
sprite 154 angoff -768 // tile1227 nukebarrel
sprite 154 mdzoff 900000 // tile1227 nukebarrel
sprite 154 pitch 1 // tile1227 nukebarrel
sprite 152 angoff 896 // tile1227 nukebarrel
sprite 674 angoff 1024 // tile0049 shotgunammo
sprite 179 angoff -768 // tile0052 sixpack
sprite 118 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 118 pitch -1 // tile0914 maskwall3 (fence)
sprite 118 roll 1 // tile0914 maskwall3 (fence)
sprite 119 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 119 pitch -1 // tile0914 maskwall3 (fence)
sprite 119 roll -1 // tile0914 maskwall3 (fence)
sprite 11 angoff 1024 // tile0049 shotgunammo
sprite 313 angoff -256 // tile0056 airtank
sprite 9 angoff 256 // tile0049 shotgunammo
sprite 9 mdzoff 500000 // tile0049 shotgunammo
sprite 9 pitch 1 // tile0049 shotgunammo
sprite 325 angoff -256 // tile0022 chaingunsprite
sprite 120 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 120 pitch -1 // tile0914 maskwall3 (fence)
sprite 120 roll 1 // tile0914 maskwall3 (fence)
sprite 126 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 126 pitch -1 // tile0914 maskwall3 (fence)
sprite 126 roll 1 // tile0914 maskwall3 (fence)
sprite 127 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 127 pitch -1 // tile0914 maskwall3 (fence)
sprite 127 roll -1 // tile0914 maskwall3 (fence)
sprite 125 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 125 pitch -1 // tile0914 maskwall3 (fence)
sprite 125 roll -1 // tile0914 maskwall3 (fence)
sprite 124 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 124 pitch -1 // tile0914 maskwall3 (fence)
sprite 124 roll -1 // tile0914 maskwall3 (fence)
sprite 123 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 123 pitch -1 // tile0914 maskwall3 (fence)
sprite 123 roll -1 // tile0914 maskwall3 (fence)
sprite 122 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 122 pitch -1 // tile0914 maskwall3 (fence)
sprite 122 roll 1 // tile0914 maskwall3 (fence)
sprite 121 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 121 pitch -1 // tile0914 maskwall3 (fence)
sprite 121 roll 1 // tile0914 maskwall3 (fence)
sprite 306 angoff 256 // tile0053 firstaid
sprite 5 angoff 768 // tile0049 shotgunammo
sprite 494 angoff 512 // tile0045 growammo
sprite 111 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 111 pitch -1 // tile0914 maskwall3 (fence)
sprite 111 roll 1 // tile0914 maskwall3 (fence)
sprite 112 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 112 pitch -1 // tile0914 maskwall3 (fence)
sprite 112 roll 1 // tile0914 maskwall3 (fence)
sprite 113 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 113 pitch -1 // tile0914 maskwall3 (fence)
sprite 113 roll 1 // tile0914 maskwall3 (fence)
sprite 114 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 114 pitch -1 // tile0914 maskwall3 (fence)
sprite 114 roll 1 // tile0914 maskwall3 (fence)
sprite 115 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 115 pitch -1 // tile0914 maskwall3 (fence)
sprite 115 roll 1 // tile0914 maskwall3 (fence)
sprite 116 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 116 pitch 1 // tile0914 maskwall3 (fence)
sprite 116 roll 1 // tile0914 maskwall3 (fence)
sprite 117 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 117 pitch 1 // tile0914 maskwall3 (fence)
sprite 117 roll 1 // tile0914 maskwall3 (fence)
sprite 316 angoff 256 // tile0052 sixpack
sprite 458 angoff 640 // tile1227 nukebarrel
sprite 458 mdzoff 200000 // tile1227 nukebarrel
sprite 458 pitch -1 // tile1227 nukebarrel
sprite 459 angoff -640 // tile1227 nukebarrel
sprite 452 angoff 512 // tile1227 nukebarrel
sprite 455 angoff -640 // tile1227 nukebarrel
sprite 456 angoff 256 // tile1227 nukebarrel
sprite 454 angoff 768 // tile1227 nukebarrel
sprite 454 mdzoff 200000 // tile1227 nukebarrel
sprite 454 pitch -1 // tile1227 nukebarrel
sprite 296 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 296 pitch -1 // tile0914 maskwall3 (fence)
sprite 296 roll -1 // tile0914 maskwall3 (fence)
sprite 295 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 295 pitch -1 // tile0914 maskwall3 (fence)
sprite 295 roll -1 // tile0914 maskwall3 (fence)
sprite 294 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 294 pitch -1 // tile0914 maskwall3 (fence)
sprite 294 roll -1 // tile0914 maskwall3 (fence)
sprite 293 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 293 pitch -1 // tile0914 maskwall3 (fence)
sprite 293 roll -1 // tile0914 maskwall3 (fence)
sprite 292 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 292 pitch -1 // tile0914 maskwall3 (fence)
sprite 292 roll -1 // tile0914 maskwall3 (fence)
sprite 291 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 291 pitch -1 // tile0914 maskwall3 (fence)
sprite 291 roll -1 // tile0914 maskwall3 (fence)
sprite 290 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 290 pitch -1 // tile0914 maskwall3 (fence)
sprite 290 roll -1 // tile0914 maskwall3 (fence)
sprite 289 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 289 pitch -1 // tile0914 maskwall3 (fence)
sprite 289 roll -1 // tile0914 maskwall3 (fence)
sprite 288 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 288 pitch -1 // tile0914 maskwall3 (fence)
sprite 288 roll -1 // tile0914 maskwall3 (fence)
sprite 287 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 287 pitch -1 // tile0914 maskwall3 (fence)
sprite 287 roll -1 // tile0914 maskwall3 (fence)
sprite 286 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 286 pitch -1 // tile0914 maskwall3 (fence)
sprite 286 roll 1 // tile0914 maskwall3 (fence)
sprite 285 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 285 pitch -1 // tile0914 maskwall3 (fence)
sprite 285 roll 1 // tile0914 maskwall3 (fence)
sprite 284 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 284 pitch -1 // tile0914 maskwall3 (fence)
sprite 284 roll 1 // tile0914 maskwall3 (fence)
sprite 283 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 283 pitch -1 // tile0914 maskwall3 (fence)
sprite 283 roll 1 // tile0914 maskwall3 (fence)
sprite 282 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 282 pitch -1 // tile0914 maskwall3 (fence)
sprite 282 roll 1 // tile0914 maskwall3 (fence)
sprite 304 angoff 256 // tile0047 hbombammo
sprite 304 angoff 500000 // tile0047 hbombammo
sprite 304 roll -1 // tile0047 hbombammo
sprite 264 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 264 pitch -2 // tile0913 maskwall2 (fence)
sprite 264 roll 1 // tile0913 maskwall2 (fence)
sprite 265 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 265 pitch -2 // tile0913 maskwall2 (fence)
sprite 265 roll 1 // tile0913 maskwall2 (fence)
sprite 266 angoff 16 // tile0913 maskwall2 (fence)
sprite 266 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 266 pitch -1 // tile0913 maskwall2 (fence)
sprite 266 roll 1 // tile0913 maskwall2 (fence)
sprite 281 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 281 pitch -1 // tile0913 maskwall2 (fence)
sprite 280 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 280 pitch -1 // tile0913 maskwall2 (fence)
sprite 279 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 279 pitch -1 // tile0913 maskwall2 (fence)
sprite 278 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 278 pitch -1 // tile0913 maskwall2 (fence)
sprite 277 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 277 pitch -1 // tile0913 maskwall2 (fence)
sprite 276 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 276 pitch -1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 275 pitch -1 // tile0913 maskwall2 (fence)
sprite 274 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 274 pitch -1 // tile0913 maskwall2 (fence)
sprite 273 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 273 pitch -1 // tile0913 maskwall2 (fence)
sprite 272 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 272 pitch -1 // tile0913 maskwall2 (fence)
sprite 271 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 271 pitch -1 // tile0913 maskwall2 (fence)
sprite 270 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 270 pitch -1 // tile0913 maskwall2 (fence)
sprite 269 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 269 pitch -1 // tile0913 maskwall2 (fence)
sprite 268 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 268 pitch -1 // tile0913 maskwall2 (fence)
sprite 267 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 267 pitch -1 // tile0913 maskwall2 (fence)
sprite 138 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 138 pitch -1 // tile0913 maskwall2 (fence)
sprite 137 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 137 pitch -1 // tile0913 maskwall2 (fence)
sprite 136 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 136 pitch -1 // tile0913 maskwall2 (fence)
sprite 135 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 135 pitch -1 // tile0913 maskwall2 (fence)
sprite 134 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 134 pitch -1 // tile0913 maskwall2 (fence)
sprite 133 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 133 pitch -1 // tile0913 maskwall2 (fence)
sprite 132 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 132 pitch -1 // tile0913 maskwall2 (fence)
sprite 131 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 131 pitch -1 // tile0913 maskwall2 (fence)
sprite 130 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 130 pitch -1 // tile0913 maskwall2 (fence)
sprite 564 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 564 pitch -1 // tile0913 maskwall2 (fence)
sprite 671 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 671 pitch -1 // tile0913 maskwall2 (fence)
sprite 303 angoff 768 // tile0045 growammo
sprite 302 angoff -768 // tile0045 growammo
sprite 7 angoff 768 // tile0049 shotgunammo
sprite 324 angoff -768 // tile0049 shotgunammo
sprite 341 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 341 pitch 1 // tile0914 maskwall3 (fence)
sprite 341 roll -2 // tile0914 maskwall3 (fence)
sprite 342 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 342 pitch 1 // tile0914 maskwall3 (fence)
sprite 342 roll -2 // tile0914 maskwall3 (fence)
sprite 343 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 343 pitch 1 // tile0914 maskwall3 (fence)
sprite 343 roll -2 // tile0914 maskwall3 (fence)
sprite 8 angoff -512 // tile0041 batteryammo
sprite 8 mdzoff 500000 // tile0041 batteryammo
sprite 8 roll -1 // tile0041 batteryammo
sprite 315 angoff -768 // tile0052 sixpack
sprite 305 angoff 1024 // tile0025 shrinkersprite
sprite 444 angoff 1024 // tile0059 heatsensor
sprite 592 angoff 768 // tile0060 accesscard yellow
sprite 320 angoff 1024 // tile0052 sixpack
sprite 4 angoff 512 // tile0049 shotgunammo
sprite 460 angoff 768 // tile1227 nukebarrel
sprite 464 angoff 1024 // tile1227 nukebarrel
sprite 464 mdzoff 500000 // tile1227 nukebarrel
sprite 464 pitch -1 // tile1227 nukebarrel
sprite 463 angoff -768 // tile1227 nukebarrel
sprite 301 angoff 768 // tile0027 tripbombsprite
sprite 300 angoff 768 // tile0027 tripbombsprite
sprite 299 angoff 256 // tile0027 tripbombsprite
sprite 298 angoff 256 // tile0027 tripbombsprite
sprite 297 angoff -128 // tile0052 sixpack
sprite 495 angoff -448 // tile0054 shield
sprite 493 angoff 1024 // tile0045 growammo
sprite 318 angoff 256 // tile0052 sixpack
sprite 348 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 348 pitch -1 // tile0914 maskwall3 (fence)
sprite 348 roll -1 // tile0914 maskwall3 (fence)
sprite 349 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 349 pitch -1 // tile0914 maskwall3 (fence)
sprite 349 roll -1 // tile0914 maskwall3 (fence)
sprite 350 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 350 pitch -1 // tile0914 maskwall3 (fence)
sprite 350 roll -1 // tile0914 maskwall3 (fence)
sprite 351 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 351 pitch -1 // tile0914 maskwall3 (fence)
sprite 351 roll -1 // tile0914 maskwall3 (fence)
sprite 352 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 352 pitch 1 // tile0914 maskwall3 (fence)
sprite 352 roll -1 // tile0914 maskwall3 (fence)
sprite 353 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 353 pitch 1 // tile0914 maskwall3 (fence)
sprite 353 roll -1 // tile0914 maskwall3 (fence)
sprite 354 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 354 pitch -1 // tile0914 maskwall3 (fence)
sprite 354 roll -1 // tile0914 maskwall3 (fence)
sprite 355 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 355 pitch -1 // tile0914 maskwall3 (fence)
sprite 355 roll -1 // tile0914 maskwall3 (fence)
sprite 356 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 356 pitch -1 // tile0914 maskwall3 (fence)
sprite 356 roll -1 // tile0914 maskwall3 (fence)
sprite 357 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 357 pitch -1 // tile0914 maskwall3 (fence)
sprite 357 roll -1 // tile0914 maskwall3 (fence)
sprite 358 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 358 pitch -1 // tile0914 maskwall3 (fence)
sprite 358 roll -1 // tile0914 maskwall3 (fence)
sprite 359 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 359 pitch -1 // tile0914 maskwall3 (fence)
sprite 359 roll -1 // tile0914 maskwall3 (fence)
sprite 360 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 360 pitch -1 // tile0914 maskwall3 (fence)
sprite 360 roll -1 // tile0914 maskwall3 (fence)
sprite 361 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 361 pitch -1 // tile0914 maskwall3 (fence)
sprite 361 roll -1 // tile0914 maskwall3 (fence)
sprite 362 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 362 pitch -1 // tile0914 maskwall3 (fence)
sprite 362 roll -1 // tile0914 maskwall3 (fence)
sprite 363 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 363 pitch -1 // tile0914 maskwall3 (fence)
sprite 363 roll -1 // tile0914 maskwall3 (fence)
sprite 364 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 364 pitch -1 // tile0914 maskwall3 (fence)
sprite 364 roll -1 // tile0914 maskwall3 (fence)
sprite 365 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 365 pitch -1 // tile0914 maskwall3 (fence)
sprite 365 roll -1 // tile0914 maskwall3 (fence)
sprite 366 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 366 pitch -1 // tile0914 maskwall3 (fence)
sprite 366 roll -1 // tile0914 maskwall3 (fence)
sprite 367 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 367 pitch -1 // tile0914 maskwall3 (fence)
sprite 367 roll -1 // tile0914 maskwall3 (fence)
sprite 368 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 368 pitch -1 // tile0914 maskwall3 (fence)
sprite 368 roll -1 // tile0914 maskwall3 (fence)
sprite 369 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 369 pitch -1 // tile0914 maskwall3 (fence)
sprite 369 roll -1 // tile0914 maskwall3 (fence)
sprite 370 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 370 pitch -1 // tile0914 maskwall3 (fence)
sprite 370 roll -1 // tile0914 maskwall3 (fence)
sprite 371 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 371 pitch -1 // tile0914 maskwall3 (fence)
sprite 371 roll -1 // tile0914 maskwall3 (fence)
sprite 372 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 372 pitch -1 // tile0914 maskwall3 (fence)
sprite 372 roll -1 // tile0914 maskwall3 (fence)
sprite 373 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 373 pitch -1 // tile0914 maskwall3 (fence)
sprite 373 roll -1 // tile0914 maskwall3 (fence)
sprite 374 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 374 pitch -1 // tile0914 maskwall3 (fence)
sprite 374 roll -1 // tile0914 maskwall3 (fence)
sprite 385 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 385 pitch -1 // tile0914 maskwall3 (fence)
sprite 385 roll -1 // tile0914 maskwall3 (fence)
sprite 376 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 376 pitch -1 // tile0914 maskwall3 (fence)
sprite 384 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 384 pitch 1 // tile0914 maskwall3 (fence)
sprite 384 roll -1 // tile0914 maskwall3 (fence)
sprite 383 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 383 pitch 1 // tile0914 maskwall3 (fence)
sprite 383 roll 1 // tile0914 maskwall3 (fence)
sprite 382 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 382 pitch 1 // tile0914 maskwall3 (fence)
sprite 382 roll 1 // tile0914 maskwall3 (fence)
sprite 381 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 381 pitch 1 // tile0914 maskwall3 (fence)
sprite 381 roll 1 // tile0914 maskwall3 (fence)
sprite 380 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 380 pitch 1 // tile0914 maskwall3 (fence)
sprite 380 roll 1 // tile0914 maskwall3 (fence)
sprite 379 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 379 pitch 1 // tile0914 maskwall3 (fence)
sprite 379 roll 1 // tile0914 maskwall3 (fence)
sprite 378 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 378 pitch 1 // tile0914 maskwall3 (fence)
sprite 378 roll 1 // tile0914 maskwall3 (fence)
sprite 377 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 377 pitch -1 // tile0914 maskwall3 (fence)
sprite 377 roll 1 // tile0914 maskwall3 (fence)
sprite 375 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 375 pitch -1 // tile0914 maskwall3 (fence)
sprite 375 roll 1 // tile0914 maskwall3 (fence)
sprite 319 angoff 1024 // tile0052 sixpack
sprite 326 angoff 512 // tile0024 freezesprite
sprite 307 angoff 768 // tile0022 chaingunsprite
sprite 307 mdzoff 500000 // tile0022 chaingunsprite
sprite 307 roll -1 // tile0022 chaingunsprite
sprite 317 angoff -512 // tile0052 sixpack
sprite 13 angoff 1024 // tile0060 accesscard red
sprite 2 angoff 256 // tile0042 devistatorammo
/maphacks/usermaps/condemed.mhk
0,0 → 1,420
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : condemed.map - "Condemed"
// Author : James Duncan
// Map Date : 2000-01-06
// mapmd4 : e74c67276501a99aa34211090411dd35
// Curr. HRP: r5.3.592
 
// <-> condemed-attrition.mhk
 
// 1-554 / 593-676
sprite 673 angoff 1024 // tile0052 sixpack
sprite 12 roll -96 // tile0028 shotgunsprite
sprite 669 angoff 384 // tile0042 devistatorammo
sprite 488 angoff 1024 // tile1232 canwithsomething
sprite 489 angoff 341 // tile1232 canwithsomething
sprite 490 angoff -341 // tile1232 canwithsomething
sprite 1 angoff 1024 // tile0042 devistatorammo
sprite 676 angoff 256 // tile0042 devistatorammo
sprite 105 angoff 1024 // tile0029 devistatorsprite
sprite 149 mdzoff 900000 // tile4582 canwithsomething4
sprite 149 roll 1 // tile4582 canwithsomething4
sprite 109 angoff 256 // tile0052 sixpack
sprite 549 mdzoff 500000 // tile0913 maskwall2 (fence)
sprite 549 pitch 1 // tile0913 maskwall2 (fence)
sprite 6 angoff -768 // tile0049 shotgunammo
sprite 6 mdzoff 600000 // tile0049 shotgunammo
sprite 6 pitch 1 // tile0049 shotgunammo
sprite 6 roll 1 // tile0049 shotgunammo
sprite 24 angoff 768 // tile0060 accesscard blue
sprite 106 angoff -512 // tile0041 batteryammo
sprite 106 mdzoff 700000 // tile0041 batteryammo
sprite 106 pitch -1 // tile0041 batteryammo
sprite 106 roll 1 // tile0041 batteryammo
sprite 108 angoff 256 // tile0047 hbombammo
sprite 107 angoff 768 // tile0052 sixpack
sprite 23 angoff -640 // tile0053 firstaid
sprite 174 angoff -256 // tile0022 chaingunsprite
sprite 90 angoff -256 // tile0028 shotgunsprite
sprite 103 angoff 1024 // tile0054 shield
sprite 192 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 192 pitch -1 // tile0914 maskwall3 (fence)
sprite 192 roll 1 // tile0914 maskwall3 (fence)
sprite 191 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 191 pitch -1 // tile0914 maskwall3 (fence)
sprite 191 roll -1 // tile0914 maskwall3 (fence)
sprite 190 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 190 pitch -1 // tile0914 maskwall3 (fence)
sprite 190 roll -1 // tile0914 maskwall3 (fence)
sprite 189 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 189 pitch -1 // tile0914 maskwall3 (fence)
sprite 189 roll -1 // tile0914 maskwall3 (fence)
sprite 188 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 188 pitch -1 // tile0914 maskwall3 (fence)
sprite 188 roll -1 // tile0914 maskwall3 (fence)
sprite 187 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 187 pitch -1 // tile0914 maskwall3 (fence)
sprite 187 roll -1 // tile0914 maskwall3 (fence)
sprite 186 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 186 pitch -1 // tile0914 maskwall3 (fence)
sprite 186 roll 1 // tile0914 maskwall3 (fence)
sprite 185 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 185 pitch -1 // tile0914 maskwall3 (fence)
sprite 185 roll 1 // tile0914 maskwall3 (fence)
sprite 184 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 184 pitch -1 // tile0914 maskwall3 (fence)
sprite 184 roll 1 // tile0914 maskwall3 (fence)
sprite 183 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 183 pitch -1 // tile0914 maskwall3 (fence)
sprite 182 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 182 pitch -1 // tile0914 maskwall3 (fence)
sprite 181 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 181 pitch -1 // tile0914 maskwall3 (fence)
sprite 176 angoff -768 // tile0028 shotgunsprite
sprite 176 mdzoff 500000 // tile0028 shotgunsprite
sprite 176 roll 1 // tile0028 shotgunsprite
sprite 153 angoff -384 // tile1227 nukebarrel
sprite 154 angoff -768 // tile1227 nukebarrel
sprite 154 mdzoff 900000 // tile1227 nukebarrel
sprite 154 pitch 1 // tile1227 nukebarrel
sprite 152 angoff 896 // tile1227 nukebarrel
sprite 675 angoff 1024 // tile0049 shotgunammo
sprite 179 angoff -768 // tile0052 sixpack
sprite 118 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 118 pitch -1 // tile0914 maskwall3 (fence)
sprite 118 roll 1 // tile0914 maskwall3 (fence)
sprite 119 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 119 pitch -1 // tile0914 maskwall3 (fence)
sprite 119 roll -1 // tile0914 maskwall3 (fence)
sprite 11 angoff 1024 // tile0049 shotgunammo
sprite 313 angoff -256 // tile0056 airtank
sprite 9 angoff 256 // tile0049 shotgunammo
sprite 9 mdzoff 500000 // tile0049 shotgunammo
sprite 9 pitch 1 // tile0049 shotgunammo
sprite 325 angoff -256 // tile0022 chaingunsprite
sprite 120 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 120 pitch -1 // tile0914 maskwall3 (fence)
sprite 120 roll 1 // tile0914 maskwall3 (fence)
sprite 126 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 126 pitch -1 // tile0914 maskwall3 (fence)
sprite 126 roll 1 // tile0914 maskwall3 (fence)
sprite 127 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 127 pitch -1 // tile0914 maskwall3 (fence)
sprite 127 roll -1 // tile0914 maskwall3 (fence)
sprite 125 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 125 pitch -1 // tile0914 maskwall3 (fence)
sprite 125 roll -1 // tile0914 maskwall3 (fence)
sprite 124 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 124 pitch -1 // tile0914 maskwall3 (fence)
sprite 124 roll -1 // tile0914 maskwall3 (fence)
sprite 123 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 123 pitch -1 // tile0914 maskwall3 (fence)
sprite 123 roll -1 // tile0914 maskwall3 (fence)
sprite 122 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 122 pitch -1 // tile0914 maskwall3 (fence)
sprite 122 roll 1 // tile0914 maskwall3 (fence)
sprite 121 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 121 pitch -1 // tile0914 maskwall3 (fence)
sprite 121 roll 1 // tile0914 maskwall3 (fence)
sprite 306 angoff 256 // tile0053 firstaid
sprite 5 angoff 768 // tile0049 shotgunammo
sprite 494 angoff 512 // tile0045 growammo
sprite 111 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 111 pitch -1 // tile0914 maskwall3 (fence)
sprite 111 roll 1 // tile0914 maskwall3 (fence)
sprite 112 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 112 pitch -1 // tile0914 maskwall3 (fence)
sprite 112 roll 1 // tile0914 maskwall3 (fence)
sprite 113 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 113 pitch -1 // tile0914 maskwall3 (fence)
sprite 113 roll 1 // tile0914 maskwall3 (fence)
sprite 114 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 114 pitch -1 // tile0914 maskwall3 (fence)
sprite 114 roll 1 // tile0914 maskwall3 (fence)
sprite 115 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 115 pitch -1 // tile0914 maskwall3 (fence)
sprite 115 roll 1 // tile0914 maskwall3 (fence)
sprite 116 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 116 pitch 1 // tile0914 maskwall3 (fence)
sprite 116 roll 1 // tile0914 maskwall3 (fence)
sprite 117 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 117 pitch 1 // tile0914 maskwall3 (fence)
sprite 117 roll 1 // tile0914 maskwall3 (fence)
sprite 316 angoff 256 // tile0052 sixpack
sprite 458 angoff 640 // tile1227 nukebarrel
sprite 458 mdzoff 200000 // tile1227 nukebarrel
sprite 458 pitch -1 // tile1227 nukebarrel
sprite 459 angoff -640 // tile1227 nukebarrel
sprite 452 angoff 512 // tile1227 nukebarrel
sprite 455 angoff -640 // tile1227 nukebarrel
sprite 456 angoff 256 // tile1227 nukebarrel
sprite 454 angoff 768 // tile1227 nukebarrel
sprite 454 mdzoff 200000 // tile1227 nukebarrel
sprite 454 pitch -1 // tile1227 nukebarrel
sprite 296 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 296 pitch -1 // tile0914 maskwall3 (fence)
sprite 296 roll -1 // tile0914 maskwall3 (fence)
sprite 295 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 295 pitch -1 // tile0914 maskwall3 (fence)
sprite 295 roll -1 // tile0914 maskwall3 (fence)
sprite 294 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 294 pitch -1 // tile0914 maskwall3 (fence)
sprite 294 roll -1 // tile0914 maskwall3 (fence)
sprite 293 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 293 pitch -1 // tile0914 maskwall3 (fence)
sprite 293 roll -1 // tile0914 maskwall3 (fence)
sprite 292 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 292 pitch -1 // tile0914 maskwall3 (fence)
sprite 292 roll -1 // tile0914 maskwall3 (fence)
sprite 291 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 291 pitch -1 // tile0914 maskwall3 (fence)
sprite 291 roll -1 // tile0914 maskwall3 (fence)
sprite 290 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 290 pitch -1 // tile0914 maskwall3 (fence)
sprite 290 roll -1 // tile0914 maskwall3 (fence)
sprite 289 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 289 pitch -1 // tile0914 maskwall3 (fence)
sprite 289 roll -1 // tile0914 maskwall3 (fence)
sprite 288 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 288 pitch -1 // tile0914 maskwall3 (fence)
sprite 288 roll -1 // tile0914 maskwall3 (fence)
sprite 287 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 287 pitch -1 // tile0914 maskwall3 (fence)
sprite 287 roll -1 // tile0914 maskwall3 (fence)
sprite 286 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 286 pitch -1 // tile0914 maskwall3 (fence)
sprite 286 roll 1 // tile0914 maskwall3 (fence)
sprite 285 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 285 pitch -1 // tile0914 maskwall3 (fence)
sprite 285 roll 1 // tile0914 maskwall3 (fence)
sprite 284 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 284 pitch -1 // tile0914 maskwall3 (fence)
sprite 284 roll 1 // tile0914 maskwall3 (fence)
sprite 283 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 283 pitch -1 // tile0914 maskwall3 (fence)
sprite 283 roll 1 // tile0914 maskwall3 (fence)
sprite 282 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 282 pitch -1 // tile0914 maskwall3 (fence)
sprite 282 roll 1 // tile0914 maskwall3 (fence)
sprite 304 angoff 256 // tile0047 hbombammo
sprite 304 angoff 500000 // tile0047 hbombammo
sprite 304 roll -1 // tile0047 hbombammo
sprite 264 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 264 pitch -2 // tile0913 maskwall2 (fence)
sprite 264 roll 1 // tile0913 maskwall2 (fence)
sprite 265 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 265 pitch -2 // tile0913 maskwall2 (fence)
sprite 265 roll 1 // tile0913 maskwall2 (fence)
sprite 266 angoff 16 // tile0913 maskwall2 (fence)
sprite 266 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 266 pitch -1 // tile0913 maskwall2 (fence)
sprite 266 roll 1 // tile0913 maskwall2 (fence)
sprite 281 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 281 pitch -1 // tile0913 maskwall2 (fence)
sprite 280 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 280 pitch -1 // tile0913 maskwall2 (fence)
sprite 279 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 279 pitch -1 // tile0913 maskwall2 (fence)
sprite 278 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 278 pitch -1 // tile0913 maskwall2 (fence)
sprite 277 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 277 pitch -1 // tile0913 maskwall2 (fence)
sprite 276 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 276 pitch -1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 275 pitch -1 // tile0913 maskwall2 (fence)
sprite 274 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 274 pitch -1 // tile0913 maskwall2 (fence)
sprite 273 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 273 pitch -1 // tile0913 maskwall2 (fence)
sprite 272 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 272 pitch -1 // tile0913 maskwall2 (fence)
sprite 271 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 271 pitch -1 // tile0913 maskwall2 (fence)
sprite 270 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 270 pitch -1 // tile0913 maskwall2 (fence)
sprite 269 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 269 pitch -1 // tile0913 maskwall2 (fence)
sprite 268 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 268 pitch -1 // tile0913 maskwall2 (fence)
sprite 267 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 267 pitch -1 // tile0913 maskwall2 (fence)
sprite 138 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 138 pitch -1 // tile0913 maskwall2 (fence)
sprite 137 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 137 pitch -1 // tile0913 maskwall2 (fence)
sprite 136 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 136 pitch -1 // tile0913 maskwall2 (fence)
sprite 135 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 135 pitch -1 // tile0913 maskwall2 (fence)
sprite 134 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 134 pitch -1 // tile0913 maskwall2 (fence)
sprite 133 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 133 pitch -1 // tile0913 maskwall2 (fence)
sprite 132 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 132 pitch -1 // tile0913 maskwall2 (fence)
sprite 131 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 131 pitch -1 // tile0913 maskwall2 (fence)
sprite 130 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 130 pitch -1 // tile0913 maskwall2 (fence)
sprite 564 mdzoff 600000 // tile0913 maskwall2 (fence)
sprite 564 pitch -1 // tile0913 maskwall2 (fence)
sprite 672 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 672 pitch -1 // tile0913 maskwall2 (fence)
sprite 303 angoff 768 // tile0045 growammo
sprite 302 angoff -768 // tile0045 growammo
sprite 7 angoff 768 // tile0049 shotgunammo
sprite 324 angoff -768 // tile0049 shotgunammo
sprite 341 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 341 pitch 1 // tile0914 maskwall3 (fence)
sprite 341 roll -2 // tile0914 maskwall3 (fence)
sprite 342 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 342 pitch 1 // tile0914 maskwall3 (fence)
sprite 342 roll -2 // tile0914 maskwall3 (fence)
sprite 343 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 343 pitch 1 // tile0914 maskwall3 (fence)
sprite 343 roll -2 // tile0914 maskwall3 (fence)
sprite 8 angoff -512 // tile0041 batteryammo
sprite 8 mdzoff 500000 // tile0041 batteryammo
sprite 8 roll -1 // tile0041 batteryammo
sprite 315 angoff -768 // tile0052 sixpack
sprite 305 angoff 1024 // tile0025 shrinkersprite
sprite 444 angoff 1024 // tile0059 heatsensor
sprite 593 angoff 768 // tile0060 accesscard yellow
sprite 320 angoff 1024 // tile0052 sixpack
sprite 4 angoff 512 // tile0049 shotgunammo
sprite 460 angoff 768 // tile1227 nukebarrel
sprite 464 angoff 1024 // tile1227 nukebarrel
sprite 464 mdzoff 500000 // tile1227 nukebarrel
sprite 464 pitch -1 // tile1227 nukebarrel
sprite 463 angoff -768 // tile1227 nukebarrel
sprite 301 angoff 768 // tile0027 tripbombsprite
sprite 300 angoff 768 // tile0027 tripbombsprite
sprite 299 angoff 256 // tile0027 tripbombsprite
sprite 298 angoff 256 // tile0027 tripbombsprite
sprite 297 angoff -128 // tile0052 sixpack
sprite 495 angoff -448 // tile0054 shield
sprite 493 angoff 1024 // tile0045 growammo
sprite 318 angoff 256 // tile0052 sixpack
sprite 348 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 348 pitch -1 // tile0914 maskwall3 (fence)
sprite 348 roll -1 // tile0914 maskwall3 (fence)
sprite 349 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 349 pitch -1 // tile0914 maskwall3 (fence)
sprite 349 roll -1 // tile0914 maskwall3 (fence)
sprite 350 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 350 pitch -1 // tile0914 maskwall3 (fence)
sprite 350 roll -1 // tile0914 maskwall3 (fence)
sprite 351 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 351 pitch -1 // tile0914 maskwall3 (fence)
sprite 351 roll -1 // tile0914 maskwall3 (fence)
sprite 352 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 352 pitch 1 // tile0914 maskwall3 (fence)
sprite 352 roll -1 // tile0914 maskwall3 (fence)
sprite 353 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 353 pitch 1 // tile0914 maskwall3 (fence)
sprite 353 roll -1 // tile0914 maskwall3 (fence)
sprite 354 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 354 pitch -1 // tile0914 maskwall3 (fence)
sprite 354 roll -1 // tile0914 maskwall3 (fence)
sprite 355 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 355 pitch -1 // tile0914 maskwall3 (fence)
sprite 355 roll -1 // tile0914 maskwall3 (fence)
sprite 356 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 356 pitch -1 // tile0914 maskwall3 (fence)
sprite 356 roll -1 // tile0914 maskwall3 (fence)
sprite 357 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 357 pitch -1 // tile0914 maskwall3 (fence)
sprite 357 roll -1 // tile0914 maskwall3 (fence)
sprite 358 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 358 pitch -1 // tile0914 maskwall3 (fence)
sprite 358 roll -1 // tile0914 maskwall3 (fence)
sprite 359 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 359 pitch -1 // tile0914 maskwall3 (fence)
sprite 359 roll -1 // tile0914 maskwall3 (fence)
sprite 360 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 360 pitch -1 // tile0914 maskwall3 (fence)
sprite 360 roll -1 // tile0914 maskwall3 (fence)
sprite 361 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 361 pitch -1 // tile0914 maskwall3 (fence)
sprite 361 roll -1 // tile0914 maskwall3 (fence)
sprite 362 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 362 pitch -1 // tile0914 maskwall3 (fence)
sprite 362 roll -1 // tile0914 maskwall3 (fence)
sprite 363 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 363 pitch -1 // tile0914 maskwall3 (fence)
sprite 363 roll -1 // tile0914 maskwall3 (fence)
sprite 364 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 364 pitch -1 // tile0914 maskwall3 (fence)
sprite 364 roll -1 // tile0914 maskwall3 (fence)
sprite 365 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 365 pitch -1 // tile0914 maskwall3 (fence)
sprite 365 roll -1 // tile0914 maskwall3 (fence)
sprite 366 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 366 pitch -1 // tile0914 maskwall3 (fence)
sprite 366 roll -1 // tile0914 maskwall3 (fence)
sprite 367 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 367 pitch -1 // tile0914 maskwall3 (fence)
sprite 367 roll -1 // tile0914 maskwall3 (fence)
sprite 368 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 368 pitch -1 // tile0914 maskwall3 (fence)
sprite 368 roll -1 // tile0914 maskwall3 (fence)
sprite 369 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 369 pitch -1 // tile0914 maskwall3 (fence)
sprite 369 roll -1 // tile0914 maskwall3 (fence)
sprite 370 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 370 pitch -1 // tile0914 maskwall3 (fence)
sprite 370 roll -1 // tile0914 maskwall3 (fence)
sprite 371 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 371 pitch -1 // tile0914 maskwall3 (fence)
sprite 371 roll -1 // tile0914 maskwall3 (fence)
sprite 372 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 372 pitch -1 // tile0914 maskwall3 (fence)
sprite 372 roll -1 // tile0914 maskwall3 (fence)
sprite 373 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 373 pitch -1 // tile0914 maskwall3 (fence)
sprite 373 roll -1 // tile0914 maskwall3 (fence)
sprite 374 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 374 pitch -1 // tile0914 maskwall3 (fence)
sprite 374 roll -1 // tile0914 maskwall3 (fence)
sprite 385 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 385 pitch -1 // tile0914 maskwall3 (fence)
sprite 385 roll -1 // tile0914 maskwall3 (fence)
sprite 376 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 376 pitch -1 // tile0914 maskwall3 (fence)
sprite 384 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 384 pitch 1 // tile0914 maskwall3 (fence)
sprite 384 roll -1 // tile0914 maskwall3 (fence)
sprite 383 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 383 pitch 1 // tile0914 maskwall3 (fence)
sprite 383 roll 1 // tile0914 maskwall3 (fence)
sprite 382 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 382 pitch 1 // tile0914 maskwall3 (fence)
sprite 382 roll 1 // tile0914 maskwall3 (fence)
sprite 381 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 381 pitch 1 // tile0914 maskwall3 (fence)
sprite 381 roll 1 // tile0914 maskwall3 (fence)
sprite 380 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 380 pitch 1 // tile0914 maskwall3 (fence)
sprite 380 roll 1 // tile0914 maskwall3 (fence)
sprite 379 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 379 pitch 1 // tile0914 maskwall3 (fence)
sprite 379 roll 1 // tile0914 maskwall3 (fence)
sprite 378 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 378 pitch 1 // tile0914 maskwall3 (fence)
sprite 378 roll 1 // tile0914 maskwall3 (fence)
sprite 377 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 377 pitch -1 // tile0914 maskwall3 (fence)
sprite 377 roll 1 // tile0914 maskwall3 (fence)
sprite 375 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 375 pitch -1 // tile0914 maskwall3 (fence)
sprite 375 roll 1 // tile0914 maskwall3 (fence)
sprite 319 angoff 1024 // tile0052 sixpack
sprite 326 angoff 512 // tile0024 freezesprite
sprite 307 angoff 768 // tile0022 chaingunsprite
sprite 307 mdzoff 500000 // tile0022 chaingunsprite
sprite 307 roll -1 // tile0022 chaingunsprite
sprite 317 angoff -512 // tile0052 sixpack
sprite 13 angoff 1024 // tile0060 accesscard red
sprite 2 angoff 256 // tile0042 devistatorammo
/maphacks/usermaps/redlight.mhk
1,19 → 1,41
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : redlight.map - "Red-light Romp" by Luke Nockles (aka Theseus314)
// Level : redlight.map - "Red-light Romp"
// Author : Luke 'Theseus314' Nockles
// Map Date : 2002-02-24
// mapmd4 : abb3afe95794407ceb47e70adce85ad6
// Curr. HRP: r5.2.442
// Curr. HRP: r5.3.592
 
 
sprite 296 angoff 256 // tile0049 shotgunammo
sprite 293 angoff -768 // tile0021 firstgunsprite
sprite 197 angoff 512 // tile0998 (parkometer)
sprite 196 angoff 512 // tile0998 (parkometer)
sprite 195 angoff 512 // tile0998 (parkometer)
sprite 175 angoff 512 // tile0981 hydrent
sprite 202 mdxoff 40000 // tile1006 (barstool)
sprite 202 pitch -1 // tile1006 (barstool)
sprite 204 mdxoff 40000 // tile1006 (barstool)
sprite 204 pitch -1 // tile1006 (barstool)
sprite 203 mdxoff 40000 // tile1006 (barstool)
sprite 203 pitch -1 // tile1006 (barstool)
sprite 213 mdxoff 40000 // tile1006 (barstool)
sprite 213 pitch -1 // tile1006 (barstool)
sprite 214 mdxoff 40000 // tile1006 (barstool)
sprite 214 pitch -1 // tile1006 (barstool)
sprite 212 mdxoff 40000 // tile1006 (barstool)
sprite 212 pitch -1 // tile1006 (barstool)
sprite 296 angoff 256 // tile0028 shotgunsprite
sprite 221 angoff 768 // tile4438 coffeemug
sprite 222 angoff 256 // tile4438 coffeemug
sprite 219 angoff 1024 // tile4372 coffeemachine
sprite 219 mdzoff 400000 // tile4372 coffeemachine
sprite 219 roll -1 // tile4372 coffeemachine
sprite 220 angoff 512 // tile4372 coffeemachine
sprite 88 mdzoff 200000 // tile4496 broom
sprite 88 pitch 1 // tile4496 broom
sprite 88 roll 10 // tile4496 broom
sprite 299 angoff 512 // tile0052 sixpack
sprite 18 angoff -256 // tile0055 steroids
sprite 18 angoff 768 // tile0055 steroids
sprite 313 angoff -768 // tile0556 chair1
sprite 348 angoff 1024 // tile0041 batteryammo
sprite 348 mdzoff 500000 // tile0041 batteryammo
sprite 348 roll 1 // tile0041 batteryammo
20,19 → 42,31
sprite 349 angoff -768 // tile0049 shotgunammo
sprite 349 mdzoff 200000 // tile0049 shotgunammo
sprite 349 pitch 1 // tile0049 shotgunammo
sprite 313 angoff 512 // tile0556 chair1
sprite 299 angoff 512 // tile0052 sixpack
sprite 62 angoff 1024 // tile0060 accesscard blue
sprite 267 mdyoff -150 // tile0025 shrinkersprite
sprite 267 mdzoff -3000 // tile0025 shrinkersprite
sprite 267 roll -512 // tile0025 shrinkersprite
sprite 268 mdzoff 100000 // tile0046 crystalammo
sprite 268 roll -1 // tile0046 crystalammo
sprite 136 angoff -512 // tile0556 chair1
sprite 138 angoff 768 // tile4438 coffeemug
sprite 175 angoff 512 // tile0981 hydrent
sprite 210 angoff -256 // tile0916 fireext
sprite 105 angoff -256 // tile0053 firstaid
//sprite 130 angoff 1024 // tile0060 accesscard yellow
sprite 152 angoff 1024 // tile0563 waterfountain
sprite 307 angoff 256 // tile0060 accesscard red
sprite 210 mdzoff 150000 // tile0916 fireext
sprite 210 pitch -1 // tile0916 fireext
sprite 260 angoff -128 // tile1232 canwithsomething
sprite 261 angoff -896 // tile1232 canwithsomething
sprite 262 angoff 256 // tile1232 canwithsomething
sprite 105 angoff 768 // tile0053 firstaid
sprite 130 angoff 0 // tile0060 accesscard yellow
sprite 152 angoff -512 // tile0563 waterfountain
sprite 152 mdzoff 200000 // tile0563 waterfountain
sprite 152 pitch -1 // tile0563 waterfountain
sprite 14 mdzoff 1500000 // tile0041 batteryammo
sprite 14 roll 1 // tile0041 batteryammo
sprite 13 mdzoff 1500000 // tile0041 batteryammo
sprite 13 roll 1 // tile0041 batteryammo
sprite 12 angoff 1024 // tile0044 rpgammo
sprite 307 angoff 256 // tile0060 accesscard red
sprite 38 angoff 1024 // tile0057 jetpack
sprite 25 angoff 512 // tile0047 hbombammo
/maphacks/usermaps/voa-dnwmd.mhk
0,0 → 1,40
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : voa.map - "Voices of Authority"
// Author : SalaciusCrumb
// Map Date : 2007-08-13 (Duke Nukem: Weapon of Mass Destruction)
// mapmd4 : bd0e3b56d3332fc0bf56aa8cf0ceb0e8
// Curr. HRP: r5.3.592
 
// <-> voa.mhk
 
sprite 103 angoff 0 // tile0060 accesscard blue
sprite 266 angoff -512 // tile0058 (spacesuit)
sprite 538 angoff 1024 // tile0047 hbombammo
sprite 53 angoff 256 // tile0028 shotgunsprite
sprite 52 angoff -512 // tile0040 ammo
sprite 51 angoff -512 // tile0040 ammo
sprite 62 angoff -512 // tile0610 (lightswitch pole)
sprite 63 angoff 512 // tile0610 (lightswitch pole)
sprite 57 angoff -512 // tile0610 (lightswitch pole)
sprite 56 angoff 512 // tile0610 (lightswitch pole)
sprite 109 angoff 1024 // tile0569 toilet
sprite 102 angoff -512 // tile0563 waterfountain
sprite 102 mdzoff 100000 // tile0563 waterfountain
sprite 102 pitch -1 // tile0563 waterfountain
sprite 12 angoff 1024 // tile0041 batteryammo
sprite 105 pitch 512 // tile0574 (tile0670 (faucet))
sprite 16 angoff 256 // tile0052 sixpack
sprite 17 angoff 512 // tile0041 batteryammo
sprite 18 angoff 512 // tile0041 batteryammo
sprite 19 angoff 768 // tile0022 chaingunsprite
sprite 21 angoff 1024 // tile0052 sixpack
sprite 22 angoff 512 // tile0040 ammo
sprite 20 angoff 512 // tile0040 ammo
sprite 60 angoff -512 // tile0610 (lightswitch pole)
sprite 59 angoff 512 // tile0610 (lightswitch pole)
sprite 533 angoff 384 // tile0029 devistatorsprite
sprite 14 angoff 640 // tile0042 devistatorammo
sprite 14 mdzoff 500000 // tile0042 devistatorammo
sprite 14 pitch -1 // tile0042 devistatorammo
sprite 13 angoff 640 // tile0042 devistatorammo
/maphacks/usermaps/voa.mhk
0,0 → 1,40
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : voa.map - "Voices of Authority"
// Author : SalaciusCrumb
// Map Date : 2004-05-14
// mapmd4 : bfdd3b45257d0fdb43da08b285568019
// Curr. HRP: r5.3.592
 
// <-> voa-dnwmd.mhk
 
sprite 445 angoff 0 // tile0060 accesscard blue
sprite 282 angoff -512 // tile0058 (spacesuit)
sprite 10 angoff 1024 // tile0047 hbombammo
sprite 495 angoff 256 // tile0028 shotgunsprite
sprite 496 angoff -512 // tile0040 ammo
sprite 497 angoff -512 // tile0040 ammo
sprite 486 angoff -512 // tile0610 (lightswitch pole)
sprite 485 angoff 512 // tile0610 (lightswitch pole)
sprite 491 angoff -512 // tile0610 (lightswitch pole)
sprite 492 angoff 512 // tile0610 (lightswitch pole)
sprite 439 angoff 1024 // tile0569 toilet
sprite 446 angoff -512 // tile0563 waterfountain
sprite 446 mdzoff 100000 // tile0563 waterfountain
sprite 446 pitch -1 // tile0563 waterfountain
sprite 536 angoff 1024 // tile0041 batteryammo
sprite 443 pitch 512 // tile0574 (tile0670 (faucet))
sprite 532 angoff 256 // tile0052 sixpack
sprite 531 angoff 512 // tile0041 batteryammo
sprite 530 angoff 512 // tile0041 batteryammo
sprite 529 angoff 768 // tile0022 chaingunsprite
sprite 527 angoff 1024 // tile0052 sixpack
sprite 526 angoff 512 // tile0040 ammo
sprite 528 angoff 512 // tile0040 ammo
sprite 488 angoff -512 // tile0610 (lightswitch pole)
sprite 489 angoff 512 // tile0610 (lightswitch pole)
sprite 15 angoff 384 // tile0029 devistatorsprite
sprite 534 angoff 640 // tile0042 devistatorammo
sprite 534 mdzoff 500000 // tile0042 devistatorammo
sprite 534 pitch -1 // tile0042 devistatorammo
sprite 535 angoff 640 // tile0042 devistatorammo