Subversion Repositories duke3d_hrp

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Regard whitespace Rev 725 → Rev 726

/maphacks/usermaps/AQUA-nsd.mhk
103,7 → 103,7
sprite 475 angoff -768 // tile0029 devistatorsprite
sprite 476 angoff -768 // tile0042 devistatorammo
sprite 477 angoff -640 // tile0052 sixpack
sprite 56 angoff 512 // tile0060 accesscard blue
sprite 56 angoff 512 // tile0060 accesscard [blue]
sprite 511 angoff 1024 // tile0022 chaingunsprite (multiplayer)
sprite 351 angoff 320 // tile1247 seenine
sprite 351 pitch -1 // tile1247 seenine
123,9 → 123,9
sprite 1 angoff -256 // tile5369 [nsd plasmagunammo]
sprite 1 pitch 1 // tile5369 [nsd plasmagunammo]
sprite 1 mdzoff 500000 // tile5369 [nsd plasmagunammo]
sprite 19 angoff -512 // tile0060 accesscard red
sprite 19 pitch -1 // tile0060 accesscard red
sprite 19 mdzoff 900000 // tile0060 accesscard red
sprite 19 angoff -512 // tile0060 accesscard [red]
sprite 19 pitch -1 // tile0060 accesscard [red]
sprite 19 mdzoff 900000 // tile0060 accesscard [red]
sprite 30 angoff 512 // tile0042 devistatorammo
sprite 30 roll 1 // tile0042 devistatorammo
sprite 30 mdzoff 500000 // tile0042 devistatorammo
162,7 → 162,7
sprite 23 angoff 256 // tile0046 crystalammo
sprite 23 pitch -1 // tile0046 crystalammo
sprite 23 mdzoff 300000 // tile0046 crystalammo
sprite 426 angoff 0 // tile0060 accesscard yellow
sprite 426 angoff 0 // tile0060 accesscard [yellow]
sprite 139 angoff 512 // tile0024 freezesprite (multiplayer)
sprite 139 pitch 128 // tile0024 freezesprite (multiplayer)
sprite 139 mdxoff 100 // tile0024 freezesprite (multiplayer)