Subversion Repositories duke3d_hrp

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Regard whitespace Rev 721 → Rev 722

/maphacks/usermaps/FACILITY.mhk
7,7 → 7,7
 
// <-> FACILITY-addonpack.mhk
 
// Curr. HRP: r5.4.705
// Curr. HRP: r5.4.722
 
sprite 312 angoff 512 // tile1238 explodingbarrel
sprite 317 angoff 1024 // tile1238 explodingbarrel
32,32 → 32,32
sprite 732 angoff 512 // tile0024 freezesprite
sprite 731 angoff 1024 // tile0037 freezeammo
sprite 733 angoff -512 // tile0056 airtank
sprite 740 pitch 1 // tile0765 vase
sprite 740 mdzoff 200000 // tile0765 vase
sprite 740 pitch 1 // tile0765 vase
sprite 6 angoff 512 // tile0042 devistatorammo
sprite 6 roll -1 // tile0042 devistatorammo
sprite 6 mdzoff 500000 // tile0042 devistatorammo
sprite 6 roll -1 // tile0042 devistatorammo
sprite 713 angoff -896 // tile0028 shotgunsprite
sprite 713 mdzoff 200000 // tile0028 shotgunsprite
sprite 713 pitch -1 // tile0028 shotgunsprite
sprite 713 roll 2 // tile0028 shotgunsprite
sprite 713 mdzoff 200000 // tile0028 shotgunsprite
sprite 721 angoff -256 // tile0669 vacuum
sprite 721 roll -1 // tile0669 vacuum
sprite 721 mdzoff 300000 // tile0669 vacuum
sprite 721 roll -1 // tile0669 vacuum
sprite 7 angoff 1024 // tile0057 jetpack
sprite 7 pitch -1 // tile0057 jetpack
sprite 7 mdzoff 400000 // tile0057 jetpack
sprite 7 pitch -1 // tile0057 jetpack
sprite 34 angoff -768 // tile0054 shield
sprite 34 roll -1 // tile0054 shield
sprite 34 mdzoff 300000 // tile0054 shield
sprite 34 roll -1 // tile0054 shield
sprite 21 mdzoff 100000 // tile0951 box
sprite 21 pitch -1 // tile0951 box
sprite 21 roll -1 // tile0951 box
sprite 22 mdzoff 100000 // tile0951 box
sprite 21 mdzoff 100000 // tile0951 box
sprite 22 pitch 3 // tile0951 box
sprite 22 roll 2 // tile0951 box
sprite 22 mdzoff 100000 // tile0951 box
sprite 707 pitch 1 // tile0913 maskwall2 (fence)
sprite 707 mdxoff 1000 // tile0913 maskwall2 (fence)
sprite 707 pitch 1 // tile0913 maskwall2 (fence)
sprite 741 angoff -768 // tile0047 hbombammo
 
sprite 406 angoff 1024 // tile0022 chaingunsprite
65,8 → 65,8
sprite 136 angoff 1024 // tile0047 hbombammo
// gets moved by conveyor:
sprite 268 angoff 1024 // tile0407 fansprite
sprite 268 pitch -1 // tile0407 fansprite
sprite 268 mdxoff 9999999 // tile0407 fansprite
sprite 268 pitch -1 // tile0407 fansprite
// get moved by conveyor:
sprite 457 away2 // tile1250 steam
sprite 456 away2 // tile1250 steam
74,12 → 74,12
sprite 200 away2 // tile0611 (hole in wall)
//sprite 454 away2 // tile1250 steam
sprite 270 angoff 1024 // tile0054 shield
sprite 270 pitch -1 // tile0054 shield
sprite 270 mdzoff 250000 // tile0054 shield
sprite 270 pitch -1 // tile0054 shield
sprite 271 angoff 1024 // tile0100 atomichealth
sprite 271 mdzoff 100000 // tile0100 atomichealth
sprite 271 pitch 3 // tile0100 atomichealth
sprite 271 roll 1 // tile0100 atomichealth
sprite 271 mdzoff 100000 // tile0100 atomichealth
sprite 148 angoff 0 // tile0060 accesscard blue
sprite 331 nomdanim // tile0541 (tile0538 slimepipe)
sprite 189 angoff -512 // tile0023 rpgsprite
89,21 → 89,21
sprite 247 angoff -256 // tile1238 explodingbarrel
sprite 550 angoff -512 // tile0569 toilet
sprite 126 angoff 1024 // tile0051 cola
sprite 126 mdzoff 160000 // tile0051 cola
sprite 126 pitch -1 // tile0051 cola
sprite 126 roll 7 // tile0051 cola
sprite 126 mdzoff 160000 // tile0051 cola
sprite 207 angoff -512 // tile1238 explodingbarrel
sprite 208 angoff 1024 // tile1238 explodingbarrel
sprite 209 angoff 768 // tile0052 sixpack
sprite 211 angoff 256 // tile0027 tripbombsprite
sprite 211 roll -1 // tile0027 tripbombsprite
sprite 211 mdzoff 200000 // tile0027 tripbombsprite
sprite 211 roll -1 // tile0027 tripbombsprite
sprite 210 angoff 256 // tile0027 tripbombsprite
sprite 210 roll -1 // tile0027 tripbombsprite
sprite 210 mdzoff 200000 // tile0027 tripbombsprite
sprite 210 roll -1 // tile0027 tripbombsprite
sprite 212 mdzoff 200000 // tile0027 tripbombsprite
sprite 212 pitch -1 // tile0027 tripbombsprite
sprite 212 roll -2 // tile0027 tripbombsprite
sprite 212 mdzoff 200000 // tile0027 tripbombsprite
// gets moved by conveyor:
sprite 202 away2 // tile0591 (joint box)
sprite 36 angoff -384 // tile0044 rpgammo
114,16 → 114,16
sprite 127 angoff 1024 // tile0052 sixpack
sprite 258 angoff 1024 // tile0026 heavyhbomb
sprite 257 angoff 1024 // tile0026 heavyhbomb
sprite 257 pitch -1 // tile0026 heavyhbomb
sprite 257 mdzoff 200000 // tile0026 heavyhbomb
sprite 257 pitch -1 // tile0026 heavyhbomb
sprite 256 angoff 1024 // tile0026 heavyhbomb
sprite 128 angoff 512 // tile0041 batteryammo
sprite 160 roll 1 // tile0028 shotgunsprite
sprite 160 mdzoff 900000 // tile0028 shotgunsprite
sprite 160 roll 1 // tile0028 shotgunsprite
sprite 173 angoff 1024 // tile0955 bottle2
sprite 540 angoff 512 // tile0025 shrinkersprite
sprite 509 pitch -1 // tile0976 (ventshaft)
sprite 509 mdzoff 100000 // tile0976 (ventshaft)
sprite 509 pitch -1 // tile0976 (ventshaft)
sprite 617 angoff 768 // tile0055 steroids
sprite 613 angoff -768 // tile0052 sixpack
sprite 618 angoff -512 // tile0044 rpgammo
132,8 → 132,8
sprite 619 angoff 1024 // tile0049 shotgunammo
sprite 152 angoff 768 // tile0557 chair2
sprite 159 angoff 512 // tile0057 jetpack
sprite 608 pitch 1 // tile0916 fireext
sprite 608 mdzoff 200000 // tile0916 fireext
sprite 608 pitch 1 // tile0916 fireext
sprite 636 angoff 0 // tile0060 accesscard yellow
sprite 670 angoff 1024 // tile0037 freezeammo
sprite 576 angoff -512 // tile0026 heavyhbomb
140,19 → 140,19
sprite 577 angoff 1024 // tile0026 heavyhbomb
sprite 575 angoff 512 // tile0026 heavyhbomb
sprite 584 angoff -512 // tile0021 firstgunsprite
sprite 584 mdzoff 600000 // tile0021 firstgunsprite
sprite 584 pitch 1 // tile0021 firstgunsprite
sprite 584 roll -1 // tile0021 firstgunsprite
sprite 584 mdzoff 600000 // tile0021 firstgunsprite
sprite 586 angoff -512 // tile0026 heavyhbomb
sprite 586 pitch 1 // tile0026 heavyhbomb
sprite 586 mdzoff 400000 // tile0026 heavyhbomb
sprite 586 pitch 1 // tile0026 heavyhbomb
sprite 574 angoff -512 // tile0026 heavyhbomb
sprite 574 pitch 1 // tile0026 heavyhbomb
sprite 574 mdzoff 200000 // tile0026 heavyhbomb
sprite 574 pitch 1 // tile0026 heavyhbomb
sprite 573 angoff -512 // tile0026 heavyhbomb
sprite 560 angoff -512 // tile0023 rpgsprite
sprite 560 pitch 1 // tile0023 rpgsprite
sprite 560 mdzoff 500000 // tile0023 rpgsprite
sprite 560 pitch 1 // tile0023 rpgsprite
sprite 581 angoff 1024 // tile0046 crystalammo
sprite 578 angoff 512 // tile1238 explodingbarrel
sprite 579 angoff 1024 // tile1238 explodingbarrel
171,41 → 171,41
sprite 116 notmd // tile1653 (tile1650 morter)
sprite 49 angoff 288 // tile0021 firstgunsprite
sprite 622 angoff 256 // tile0981 hydrent
sprite 135 pitch -1 // tile0909 (treetrunk)
sprite 135 mdxoff 50000 // tile0909 (treetrunk)
sprite 135 pitch -1 // tile0909 (treetrunk)
sprite 131 pitch -1 // tile0909 (treetrunk)
sprite 131 mdxoff 60000 // tile0909 (treetrunk)
sprite 131 pitch -1 // tile0909 (treetrunk)
sprite 133 pitch -1 // tile0909 (treetrunk)
sprite 133 mdxoff 20000 // tile0909 (treetrunk)
sprite 133 pitch -1 // tile0909 (treetrunk)
sprite 634 pitch -1 // tile0909 (treetrunk)
sprite 634 mdxoff 120000 // tile0909 (treetrunk)
sprite 634 pitch -1 // tile0909 (treetrunk)
sprite 639 angoff 1024 // tile1078 (streetlight broken)
sprite 97 pitch -1 // tile0914 maskwall3 (fence)
sprite 97 mdzoff 420000 // tile0914 maskwall3 (fence)
sprite 97 pitch -1 // tile0914 maskwall3 (fence)
sprite 99 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 99 pitch -1 // tile0914 maskwall3 (fence)
sprite 99 roll -2 // tile0914 maskwall3 (fence)
sprite 100 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 99 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 100 pitch -1 // tile0914 maskwall3 (fence)
sprite 100 roll -2 // tile0914 maskwall3 (fence)
sprite 98 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 100 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 98 pitch -1 // tile0914 maskwall3 (fence)
sprite 98 roll -2 // tile0914 maskwall3 (fence)
sprite 96 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 98 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 96 pitch -1 // tile0914 maskwall3 (fence)
sprite 96 roll -2 // tile0914 maskwall3 (fence)
sprite 95 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 96 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 95 pitch -1 // tile0914 maskwall3 (fence)
sprite 95 roll -2 // tile0914 maskwall3 (fence)
sprite 94 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 95 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 94 pitch -1 // tile0914 maskwall3 (fence)
sprite 94 roll -2 // tile0914 maskwall3 (fence)
sprite 93 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 94 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 93 pitch -1 // tile0914 maskwall3 (fence)
sprite 93 roll -2 // tile0914 maskwall3 (fence)
sprite 92 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 93 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 92 pitch -1 // tile0914 maskwall3 (fence)
sprite 92 roll -2 // tile0914 maskwall3 (fence)
sprite 92 mdzoff 350000 // tile0914 maskwall3 (fence)
sprite 693 angoff 320 // tile0049 shotgunammo
sprite 695 angoff 768 // tile0052 sixpack
sprite 694 angoff 512 // tile0051 cola
223,16 → 223,16
sprite 50 angoff -640 // tile0029 devistatorsprite
sprite 54 angoff 1024 // tile0026 heavyhbomb
sprite 55 angoff 1024 // tile0026 heavyhbomb
sprite 55 pitch 1 // tile0026 heavyhbomb
sprite 55 mdzoff 50000 // tile0026 heavyhbomb
sprite 55 pitch 1 // tile0026 heavyhbomb
sprite 52 angoff 1024 // tile0026 heavyhbomb
sprite 52 roll 1 // tile0026 heavyhbomb
sprite 52 mdzoff 300000 // tile0026 heavyhbomb
sprite 52 roll 1 // tile0026 heavyhbomb
sprite 53 angoff 1024 // tile0026 heavyhbomb
sprite 33 angoff -512 // tile0053 firstaid
sprite 697 angoff 1024 // tile0049 shotgunammo
sprite 697 pitch -1 // tile0049 shotgunammo
sprite 697 mdzoff 500000 // tile0049 shotgunammo
sprite 697 pitch -1 // tile0049 shotgunammo
sprite 31 angoff 512 // tile0051 cola
sprite 30 angoff 512 // tile0052 sixpack
sprite 51 angoff 1024 // tile0023 rpgsprite