Subversion Repositories duke3d_hrp

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Regard whitespace Rev 497 → Rev 498

/maphacks/usermaps/NsA-2010-08-05.mhk
1,11 → 1,14
 
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : NsA.map - "Nightshade Army" by Mike Norvak
// Map Date : 2010-08-05
// mapmd4 : 41ef882d37747d9cbe49c81b608c03fd
// Curr. HRP: r5.2.484
// Curr. HRP: r5.2.498
 
 
// 0-370 / 690-955
//sprite ? angoff 512 // tile0051 cola
sprite 370 angoff -256 // tile0052 sixpack
sprite 7109 angoff -512 // tile0049 shotgunammo
sprite 7109 mdzoff 50000 // tile0049 shotgunammo
sprite 7109 pitch 1 // tile0049 shotgunammo
16,6 → 19,7
sprite 712 notmd // tile4386 (power line)
sprite 713 notmd // tile4386 (power line)
sprite 715 notmd // tile4386 (power line)
sprite 933 angoff -512 // tile0049 shotgunammo
sprite 4883 angoff 512 // tile0049 shotgunammo
sprite 4664 nomdanim // tile1056 (tile1055 (film reel))
sprite 8078 notmd // tile0164 dipswitch2
35,6 → 39,9
sprite 2925 angoff 512 // tile0053 firstaid
sprite 2925 mdzoff 50000 // tile0053 firstaid
sprite 2925 pitch 1 // tile0053 firstaid
sprite 4647 angoff 512 // tile0049 shotgunammo
sprite 4647 mdzoff 500000 // tile0049 shotgunammo
sprite 4647 roll -1 // tile0049 shotgunammo
sprite 4560 angoff 512 // tile0049 shotgunammo
sprite 4559 angoff -512 // tile0025 shrinkersprite
sprite 5554 angoff 512 // tile0049 shotgunammo
43,10 → 50,19
//sprite 4629 mdzoff 1000000 // tile0052 sixpack
//sprite 4629 pitch 1 // tile0052 sixpack
//sprite ? angoff 512 // tile0052 sixpack
sprite 5559 angoff 768 // tile0044 rpgammo
sprite 5559 mdzoff 500000 // tile0044 rpgammo
sprite 5559 pitch 1 // tile0044 rpgammo
sprite 7265 angoff 512 // tile0037 freezeammo
sprite 7218 nomdanim // tile1268 (tile1266 rat)
sprite 7224 notmd // tile4408 (tile4407 robotmouse)
sprite 7253 angoff 512 // tile0053 firstaid
sprite 5599 angoff 768 // tile0049 shotgunammo
sprite 4954 pitch 128 // tile0044 rpgammo
sprite 3369 angoff 512 // tile0025 shrinkersprite
sprite 3369 mdzoff 500000 // tile0025 shrinkersprite
sprite 3369 roll 1 // tile0025 shrinkersprite
sprite 5555 angoff -512 // tile0024 freezesprite
sprite 5489 angoff 512 // tile0049 shotgunammo
sprite 6064 angoff 512 // tile0049 shotgunammo
sprite 7256 angoff 512 // tile0049 shotgunammo
53,6 → 69,9
sprite 5503 angoff 1024 // tile0041 batteryammo
sprite 6063 angoff 1024 // tile0041 batteryammo
sprite 6065 angoff 1024 // tile0041 batteryammo
sprite 7721 angoff 512 // tile0049 shotgunammo
sprite 7721 mdzoff 900000 // tile0049 shotgunammo
sprite 7721 roll -1 // tile0049 shotgunammo
sprite 5481 nomdanim // tile1056 (tile1055 (film reel))
sprite 8230 nomdanim // tile1056 (tile1055 (film reel))
sprite 8257 nomdanim // tile1056 (tile1055 (film reel))