Subversion Repositories duke3d_hrp

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Regard whitespace Rev 497 → Rev 498

/maphacks/usermaps/NsA-2010-08-08.mhk
1,11 → 1,14
 
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : NsA.map - "Nightshade Army" by Mike Norvak
// Map Date : 2010-08-08
// mapmd4 : 4a2be5b4d24838756f1e4f967f249aa7
// Curr. HRP: r5.2.415
// Curr. HRP: r5.2.498
 
 
// 0-370 / 689-954
sprite 5521 angoff 512 // tile0051 cola
sprite 370 angoff -256 // tile0052 sixpack
sprite 7047 angoff -512 // tile0049 shotgunammo
sprite 7047 mdzoff 50000 // tile0049 shotgunammo
sprite 7047 pitch 1 // tile0049 shotgunammo
16,6 → 19,7
sprite 711 notmd // tile4386 (power line)
sprite 712 notmd // tile4386 (power line)
sprite 714 notmd // tile4386 (power line)
sprite 932 angoff -512 // tile0049 shotgunammo
sprite 4844 angoff 512 // tile0049 shotgunammo
sprite 4630 nomdanim // tile1056 (tile1055 (film reel))
sprite 8010 notmd // tile0164 dipswitch2
35,6 → 39,9
sprite 2901 angoff 512 // tile0053 firstaid
sprite 2901 mdzoff 50000 // tile0053 firstaid
sprite 2901 pitch 1 // tile0053 firstaid
sprite 4613 angoff 512 // tile0049 shotgunammo
sprite 4613 mdzoff 500000 // tile0049 shotgunammo
sprite 4613 roll -1 // tile0049 shotgunammo
sprite 4527 angoff 512 // tile0049 shotgunammo
sprite 4526 angoff -512 // tile0025 shrinkersprite
sprite 5502 angoff 512 // tile0049 shotgunammo
43,10 → 50,19
sprite 4595 mdzoff 1000000 // tile0052 sixpack
sprite 4595 pitch 1 // tile0052 sixpack
//sprite 8555 angoff 512 // tile0052 sixpack
sprite 5507 angoff 768 // tile0044 rpgammo
sprite 5507 mdzoff 500000 // tile0044 rpgammo
sprite 5507 pitch 1 // tile0044 rpgammo
sprite 7203 angoff 512 // tile0037 freezeammo
sprite 7156 nomdanim // tile1268 (tile1266 rat)
sprite 7162 notmd // tile4408 (tile4407 robotmouse)
sprite 7191 angoff 512 // tile0053 firstaid
sprite 5547 angoff 768 // tile0049 shotgunammo
sprite 4915 pitch 128 // tile0044 rpgammo
sprite 3344 angoff 512 // tile0025 shrinkersprite
sprite 3344 mdzoff 500000 // tile0025 shrinkersprite
sprite 3344 roll 1 // tile0025 shrinkersprite
sprite 5503 angoff -512 // tile0024 freezesprite
sprite 5449 angoff 512 // tile0049 shotgunammo
sprite 6009 angoff 512 // tile0049 shotgunammo
sprite 7194 angoff 512 // tile0049 shotgunammo
53,6 → 69,9
sprite 5454 angoff 1024 // tile0041 batteryammo
sprite 6008 angoff 1024 // tile0041 batteryammo
sprite 6010 angoff 1024 // tile0041 batteryammo
sprite 7657 angoff 512 // tile0049 shotgunammo
sprite 7657 mdzoff 900000 // tile0049 shotgunammo
sprite 7657 roll -1 // tile0049 shotgunammo
sprite 5433 nomdanim // tile1056 (tile1055 (film reel))
sprite 8162 nomdanim // tile1056 (tile1055 (film reel))
sprite 8189 nomdanim // tile1056 (tile1055 (film reel))