Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev 721 → Rev 722

/maphacks/usermaps/Saucer-nsd.mhk
7,7 → 7,7
 
// <-> Saucer.mhk
 
// Curr. HRP: r5.4.686
// Curr. HRP: r5.4.722
 
sprite 282 angoff -896 // tile0028 shotgunsprite
sprite 314 angoff -128 // tile0052 sixpack
24,14 → 24,14
 
sprite 306 angoff 192 // tile0052 sixpack
sprite 277 angoff 512 // tile0049 shotgunammo
sprite 277 pitch -1 // tile0049 shotgunammo
sprite 277 mdzoff 900000 // tile0049 shotgunammo
sprite 277 pitch -1 // tile0049 shotgunammo
sprite 2 angoff 512 // tile5135 (nsd mp5ksprite)
sprite 244 angoff -512 // tile0029 devistatorsprite
sprite 245 angoff -768 // tile0042 devistatorammo
sprite 243 angoff 512 // tile0054 shield
sprite 243 pitch -1 // tile0054 shield
sprite 243 mdzoff 900000 // tile0054 shield
sprite 243 pitch -1 // tile0054 shield
sprite 301 angoff 512 // tile0052 sixpack
 
 
84,24 → 84,24
sprite 303 angoff 1024 // tile0052 sixpack
sprite 304 angoff 1024 // tile0052 sixpack
sprite 288 angoff 512 // tile0049 shotgunammo
sprite 288 pitch -1 // tile0049 shotgunammo
sprite 288 mdzoff 300000 // tile0049 shotgunammo
sprite 288 pitch -1 // tile0049 shotgunammo
sprite 334 angoff 128 // tile0047 hbombammo
sprite 334 pitch -1 // tile0047 hbombammo
sprite 334 mdzoff 1500000 // tile0047 hbombammo
sprite 334 pitch -1 // tile0047 hbombammo
sprite 148 angoff -896 // tile0026 heavyhbomb
sprite 149 angoff -640 // tile0026 heavyhbomb
sprite 152 pitch 1 // tile0044 rpgammo
sprite 152 mdzoff 500000 // tile0044 rpgammo
sprite 152 pitch 1 // tile0044 rpgammo
sprite 153 angoff 512 // tile0023 rpgsprite
sprite 151 angoff -512 // tile0044 rpgammo
sprite 151 pitch -1 // tile0044 rpgammo
sprite 151 mdzoff 900000 // tile0044 rpgammo
sprite 151 pitch -1 // tile0044 rpgammo
sprite 156 angoff 896 // tile0056 airtank
sprite 260 angoff -256 // tile0051 cola
sprite 261 angoff -512 // tile0023 rpgsprite (multiplayer)
sprite 267 roll -1 // tile0022 chaingunsprite
sprite 267 mdzoff 900000 // tile0022 chaingunsprite
sprite 267 roll -1 // tile0022 chaingunsprite
sprite 8 angoff -512 // tile0049 shotgunammo
sprite 15 angoff 1024 // tile0056 airtank
sprite 350 angoff -512 // tile0047 hbombammo (multiplayer)
112,23 → 112,23
sprite 295 angoff 1024 // tile0049 shotgunammo
sprite 295 roll -288 // tile0049 shotgunammo
sprite 293 angoff -512 // tile0049 shotgunammo
sprite 293 pitch -1 // tile0049 shotgunammo
sprite 293 mdzoff 900000 // tile0049 shotgunammo
sprite 293 pitch -1 // tile0049 shotgunammo
sprite 221 pitch -1 // tile1778 (tile1776 legjib1)
sprite 221 mdzoff 600000 // tile1778 (tile1776 legjib1)
sprite 221 pitch -1 // tile1778 (tile1776 legjib1)
sprite 222 angoff 512 // tile1779 (tile1776 legjib1)
sprite 222 mdzoff 400000 // tile1779 (tile1776 legjib1)
sprite 222 pitch -1 // tile1779 (tile1776 legjib1)
sprite 222 roll -1 // tile1779 (tile1776 legjib1)
sprite 222 mdzoff 400000 // tile1779 (tile1776 legjib1)
sprite 220 angoff 1024 // tile1347 fetusjib
sprite 72 pitch -1 // tile0170 accessswitch2 blue
sprite 72 mdxoff 10000 // tile0170 accessswitch2 blue
sprite 72 pitch -1 // tile0170 accessswitch2 blue
sprite 76 angoff 1024 // tile1353 spacemarine
sprite 76 pitch 1 // tile1353 spacemarine
sprite 76 mdxoff 50000 // tile1353 spacemarine
sprite 76 mdzoff 500000 // tile1353 spacemarine
sprite 76 pitch 1 // tile1353 spacemarine
sprite 56 roll -1 // tile0059 heatsensor (multiplayer)
sprite 56 mdzoff 300000 // tile0059 heatsensor (multiplayer)
sprite 56 roll -1 // tile0059 heatsensor (multiplayer)
sprite 57 angoff 0 // tile0060 accesscard red
sprite 144 pitch 1 // tile0170 accessswitch2 red
sprite 144 mdxoff 15000 // tile0170 accessswitch2 red
sprite 144 pitch 1 // tile0170 accessswitch2 red