Subversion Repositories duke3d_hrp

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Regard whitespace Rev 721 → Rev 722

/maphacks/usermaps/THE_BASE-1996-07-02.mhk
9,7 → 9,7
// <-> THE_BASE-amctc.mhk
// <-> THE_BASE-amctc2.mhk
 
// Curr. HRP: r5.4.691
// Curr. HRP: r5.4.722
 
// / 5-401 / 412-958 / 1056-1585
// 0-38 / 40-1295 / 1330-1585
18,25 → 18,25
sprite 206 angoff 896 // tile0047 hbombammo
sprite 1461 angoff 768 // tile0056 airtank
sprite 361 angoff 256 // tile0049 shotgunammo
sprite 361 pitch -32 // tile0049 shotgunammo
sprite 361 roll -80 // tile0049 shotgunammo
sprite 361 pitch -32 // tile0049 shotgunammo
// mhk diff sync 1
sprite 360 angoff 576 // tile0028 shotgunsprite
sprite 44 angoff -128 // tile0028 shotgunsprite (multiplayer)
sprite 1473 angoff 896 // tile0049 shotgunammo
sprite 1473 pitch 1 // tile0049 shotgunammo
sprite 1473 mdzoff 500000 // tile0049 shotgunammo
sprite 1473 pitch 1 // tile0049 shotgunammo
sprite 949 roll 1 // tile0909 (treetrunk)
sprite 949 mdzoff 900000 // tile0909 (treetrunk)
sprite 949 roll 1 // tile0909 (treetrunk)
sprite 958 roll 1 // tile0908 tree1
sprite 958 mdzoff 900000 // tile0908 tree1
sprite 958 roll 1 // tile0908 tree1
sprite 1472 angoff -896 // tile0052 sixpack
sprite 349 angoff 256 // tile0049 shotgunammo
sprite 338 angoff -768 // tile0052 sixpack
sprite 339 angoff -768 // tile0053 firstaid
sprite 333 angoff -768 // tile0049 shotgunammo
sprite 333 roll -1 // tile0049 shotgunammo
sprite 333 mdzoff 900000 // tile0049 shotgunammo
sprite 333 roll -1 // tile0049 shotgunammo
sprite 332 angoff -704 // tile0049 shotgunammo
sprite 329 angoff 896 // tile0054 shield
sprite 331 angoff 1024 // tile0049 shotgunammo
45,13 → 45,13
sprite 324 roll 96 // tile0022 chaingunsprite
sprite 337 angoff -256 // tile0051 cola
sprite 306 angoff -256 // tile0049 shotgunammo
sprite 305 pitch -1 // tile0049 shotgunammo
sprite 305 mdzoff 900000 // tile0049 shotgunammo
sprite 305 pitch -1 // tile0049 shotgunammo
sprite 49 angoff -384 // tile0028 shotgunsprite (multiplayer)
// mhk diff sync 2
sprite 1025 angoff 512 // tile0021 firstgunsprite
sprite 47 pitch 1 // tile0028 shotgunsprite (multiplayer)
sprite 47 mdzoff 900000 // tile0028 shotgunsprite (multiplayer)
sprite 47 pitch 1 // tile0028 shotgunsprite (multiplayer)
sprite 412 angoff 896 // tile1045 donuts
sprite 48 angoff 384 // tile0028 shotgunsprite (multiplayer)
//sprite 878 angoff 384 // tile0487 spaceshuttle
59,8 → 59,8
sprite 876 angoff 1024 // tile1045 donuts
sprite 873 angoff -256 // tile0556 chair1
sprite 50 angoff -768 // tile0049 shotgunammo
sprite 50 roll 1 // tile0049 shotgunammo
sprite 50 mdzoff 500000 // tile0049 shotgunammo
sprite 50 roll 1 // tile0049 shotgunammo
sprite 1585 angoff 512 // tile0051 cola
sprite 1383 angoff 512 // tile0049 shotgunammo
sprite 119 angoff 512 // tile0049 shotgunammo
67,47 → 67,47
sprite 1382 angoff 768 // tile0021 firstgunsprite
sprite 1196 angoff -384 // tile1045 donuts
sprite 625 angoff 256 // tile0556 chair1
sprite 625 roll 1 // tile0556 chair1
sprite 625 mdzoff 500000 // tile0556 chair1
sprite 625 roll 1 // tile0556 chair1
sprite 1190 angoff 512 // tile0052 sixpack
sprite 1191 angoff 512 // tile0052 sixpack
sprite 247 angoff 1024 // tile1165 bottle18
sprite 118 angoff 768 // tile0049 shotgunammo
sprite 118 pitch -2 // tile0049 shotgunammo
sprite 118 mdzoff 250000 // tile0049 shotgunammo
sprite 118 pitch -2 // tile0049 shotgunammo
sprite 117 angoff 256 // tile0049 shotgunammo
sprite 117 mdzoff 900000 // tile0049 shotgunammo
sprite 117 pitch -1 // tile0049 shotgunammo
sprite 117 roll 1 // tile0049 shotgunammo
sprite 117 mdzoff 900000 // tile0049 shotgunammo
sprite 1359 angoff 1024 // tile0021 firstgunsprite
sprite 1563 angoff 1024 // tile0052 sixpack
sprite 1563 pitch 1 // tile0052 sixpack
sprite 1563 mdzoff 200000 // tile0052 sixpack
sprite 1563 pitch 1 // tile0052 sixpack
sprite 1564 roll 1 // tile1014 bottle8
sprite 1564 mdzoff 500000 // tile1014 bottle8
sprite 1564 roll 1 // tile1014 bottle8
sprite 214 roll 1 // tile0670 (faucet)
sprite 214 mdzoff 200000 // tile0670 (faucet)
sprite 214 roll 1 // tile0670 (faucet)
sprite 1584 angoff 1024 // tile0052 sixpack
sprite 1584 roll 1 // tile0052 sixpack
sprite 1584 mdzoff 500000 // tile0052 sixpack
sprite 1584 roll 1 // tile0052 sixpack
sprite 1233 angoff 512 // tile0561 (soap)
sprite 1233 pitch 1 // tile0561 (soap)
sprite 1233 mdzoff 300000 // tile0561 (soap)
sprite 1233 pitch 1 // tile0561 (soap)
sprite 1234 pitch 1 // tile0670 (faucet)
sprite 1234 mdzoff 200000 // tile0670 (faucet)
sprite 1234 pitch 1 // tile0670 (faucet)
sprite 1389 angoff -512 // tile0049 shotgunammo
sprite 1390 angoff -512 // tile0040 ammo
sprite 1275 angoff -512 // tile0060 accesscard red
sprite 1275 roll 1 // tile0060 accesscard red
sprite 1275 mdzoff 500000 // tile0060 accesscard red
sprite 1275 roll 1 // tile0060 accesscard red
sprite 1291 pitch 3 // tile0910 tree2
sprite 1291 mdxoff 50000 // tile0910 tree2
sprite 1291 pitch 3 // tile0910 tree2
sprite 1292 pitch 1 // tile0910 tree2
sprite 1292 roll -1 // tile0910 tree2
sprite 1292 mdxoff 150000 // tile0910 tree2
sprite 1292 mdzoff 500000 // tile0910 tree2
sprite 1292 pitch 1 // tile0910 tree2
sprite 1292 roll -1 // tile0910 tree2
sprite 1290 pitch 5 // tile0910 tree2
sprite 1290 mdxoff 30000 // tile0910 tree2
sprite 1290 pitch 5 // tile0910 tree2
sprite 430 angoff 1024 // tile0059 heatsensor
sprite 301 nomdanim // tile2267 (tile2265 jibs5)
sprite 425 angoff -512 // tile0061 boots
126,17 → 126,17
sprite 470 angoff -511 // tile0049 shotgunammo
sprite 471 angoff -511 // tile0049 shotgunammo
sprite 472 angoff -513 // tile0049 shotgunammo
sprite 472 pitch -2 // tile0049 shotgunammo
sprite 472 mdzoff 250000 // tile0049 shotgunammo
sprite 472 pitch -2 // tile0049 shotgunammo
sprite 473 angoff -512 // tile0049 shotgunammo
sprite 473 pitch -1 // tile0049 shotgunammo
sprite 473 mdzoff 500000 // tile0049 shotgunammo
sprite 473 pitch -1 // tile0049 shotgunammo
sprite 474 angoff 256 // tile0028 shotgunsprite
sprite 474 roll 1 // tile0028 shotgunsprite
sprite 474 mdzoff 900000 // tile0028 shotgunsprite
sprite 474 roll 1 // tile0028 shotgunsprite
sprite 475 angoff 256 // tile0028 shotgunsprite
sprite 475 roll 1 // tile0028 shotgunsprite
sprite 475 mdzoff 900000 // tile0028 shotgunsprite
sprite 475 roll 1 // tile0028 shotgunsprite
sprite 476 angoff 768 // tile0040 ammo
sprite 477 angoff 768 // tile0040 ammo
sprite 478 angoff 768 // tile0040 ammo
149,8 → 149,8
sprite 1476 angoff 128 // tile0049 shotgunammo
sprite 495 angoff -640 // tile1238 explodingbarrel
sprite 1400 angoff 384 // tile0049 shotgunammo
sprite 1400 roll -1 // tile0049 shotgunammo
sprite 1400 mdzoff 500000 // tile0049 shotgunammo
sprite 1400 roll -1 // tile0049 shotgunammo
sprite 37 angoff -384 // tile0028 shotgunsprite (multiplayer)
sprite 1403 angoff -128 // tile0049 shotgunammo
sprite 1404 angoff -576 // tile0040 ammo
185,17 → 185,17
sprite 1295 angoff -512 // tile0060 accesscard yellow
sprite 102 angoff 256 // tile0049 shotgunammo
sprite 82 angoff -512 // tile0029 devistatorsprite
sprite 82 roll -1 // tile0029 devistatorsprite
sprite 82 mdzoff 900000 // tile0029 devistatorsprite
sprite 82 roll -1 // tile0029 devistatorsprite
sprite 560 angoff -512 // tile0058 (spacesuit)
sprite 560 pitch 1 // tile0058 (spacesuit)
sprite 560 mdxoff 30000 // tile0058 (spacesuit)
sprite 560 pitch 1 // tile0058 (spacesuit)
sprite 559 angoff -512 // tile0058 (spacesuit)
sprite 559 pitch 1 // tile0058 (spacesuit)
sprite 559 mdxoff 30000 // tile0058 (spacesuit)
sprite 559 pitch 1 // tile0058 (spacesuit)
sprite 558 angoff -512 // tile0058 (spacesuit)
sprite 558 pitch 1 // tile0058 (spacesuit)
sprite 558 mdxoff 30000 // tile0058 (spacesuit)
sprite 558 pitch 1 // tile0058 (spacesuit)
sprite 563 angoff -512 // tile0061 boots
sprite 561 angoff -512 // tile0061 boots
sprite 562 angoff -512 // tile0061 boots
206,29 → 206,29
sprite 401 angoff 256 // tile0060 accesscard blue
sprite 553 angoff -512 // tile0616 pipe2
sprite 529 angoff -512 // tile1227 nukebarrel
sprite 529 roll 1 // tile1227 nukebarrel
sprite 529 mdzoff 500000 // tile1227 nukebarrel
sprite 529 roll 1 // tile1227 nukebarrel
// mhk diff sync 2
sprite 549 roll 1 // tile0618 pipe3
sprite 549 mdzoff 300000 // tile0618 pipe3
sprite 549 roll 1 // tile0618 pipe3
sprite 548 angoff 512 // tile0619 pipe1
sprite 531 angoff 1024 // tile1238 explodingbarrel
sprite 532 angoff -512 // tile1238 explodingbarrel
sprite 547 angoff -512 // tile0616 pipe2
sprite 547 pitch 1 // tile0616 pipe2
sprite 547 mdzoff 700000 // tile0616 pipe2
sprite 547 pitch 1 // tile0616 pipe2
sprite 523 angoff -384 // tile1238 explodingbarrel
sprite 533 angoff -640 // tile1227 nukebarrel
sprite 524 angoff 1024 // tile1238 explodingbarrel
sprite 552 angoff -512 // tile0616 pipe2
sprite 534 pitch -1 // tile1238 explodingbarrel
sprite 534 mdzoff 200000 // tile1238 explodingbarrel
sprite 534 pitch -1 // tile1238 explodingbarrel
sprite 526 angoff -512 // tile1238 explodingbarrel
sprite 525 angoff -896 // tile1238 explodingbarrel
sprite 555 angoff 512 // tile0619 pipe1
sprite 528 angoff -768 // tile1238 explodingbarrel
sprite 551 roll 1 // tile0617 pipe1b
sprite 551 mdzoff 500000 // tile0617 pipe1b
sprite 551 roll 1 // tile0617 pipe1b
sprite 536 angoff 1024 // tile1238 explodingbarrel
sprite 537 angoff -640 // tile1238 explodingbarrel
sprite 520 angoff 512 // tile0061 boots
241,7 → 241,7
sprite 1510 angoff 512 // tile0023 rpgsprite
sprite 269 angoff 256 // tile0049 shotgunammo
sprite 276 angoff 896 // tile0049 shotgunammo
sprite 276 pitch 1 // tile0049 shotgunammo
sprite 276 mdzoff 500000 // tile0049 shotgunammo
sprite 276 pitch 1 // tile0049 shotgunammo
sprite 1260 angoff 1024 // tile0556 chair1
sprite 1270 angoff -512 // tile1014 bottle8