Subversion Repositories duke3d_hrp

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Regard whitespace Rev 721 → Rev 722

/maphacks/usermaps/THE_BASE-amctc2.mhk
9,7 → 9,7
// <-> THE_BASE-1996-07-02.mhk
// <-> THE_BASE-amctc.mhk
 
// Curr. HRP: r5.4.691
// Curr. HRP: r5.4.722
 
//
//
18,25 → 18,25
sprite 205 angoff 896 // tile0047 hbombammo
sprite 1458 angoff 768 // tile0056 airtank
sprite 360 angoff 256 // tile0049 shotgunammo
sprite 360 pitch -32 // tile0049 shotgunammo
sprite 360 roll -80 // tile0049 shotgunammo
sprite 360 pitch -32 // tile0049 shotgunammo
// mhk diff sync 1
sprite 359 angoff 576 // tile0028 shotgunsprite
sprite 43 angoff -128 // tile0028 shotgunsprite (multiplayer)
sprite 1470 angoff 896 // tile0049 shotgunammo
sprite 1470 pitch 1 // tile0049 shotgunammo
sprite 1470 mdzoff 500000 // tile0049 shotgunammo
sprite 1470 pitch 1 // tile0049 shotgunammo
sprite 947 roll 1 // tile0909 (treetrunk)
sprite 947 mdzoff 900000 // tile0909 (treetrunk)
sprite 947 roll 1 // tile0909 (treetrunk)
sprite 956 roll 1 // tile0908 tree1
sprite 956 mdzoff 900000 // tile0908 tree1
sprite 956 roll 1 // tile0908 tree1
sprite 1469 angoff -896 // tile0052 sixpack
sprite 348 angoff 256 // tile0049 shotgunammo
sprite 337 angoff -768 // tile0052 sixpack
sprite 338 angoff -768 // tile0053 firstaid
sprite 332 angoff -768 // tile0049 shotgunammo
sprite 332 roll -1 // tile0049 shotgunammo
sprite 332 mdzoff 900000 // tile0049 shotgunammo
sprite 332 roll -1 // tile0049 shotgunammo
sprite 331 angoff -704 // tile0049 shotgunammo
sprite 328 angoff 896 // tile0054 shield
sprite 330 angoff 1024 // tile0049 shotgunammo
45,13 → 45,13
sprite 323 roll 96 // tile0022 chaingunsprite
sprite 336 angoff -256 // tile0051 cola
sprite 305 angoff -256 // tile0049 shotgunammo
sprite 304 pitch -1 // tile0049 shotgunammo
sprite 304 mdzoff 900000 // tile0049 shotgunammo
sprite 304 pitch -1 // tile0049 shotgunammo
sprite 48 angoff -384 // tile0028 shotgunsprite (multiplayer)
// mhk diff sync 2
sprite 1023 angoff 512 // tile0021 firstgunsprite
sprite 46 pitch 1 // tile0028 shotgunsprite (multiplayer)
sprite 46 mdzoff 900000 // tile0028 shotgunsprite (multiplayer)
sprite 46 pitch 1 // tile0028 shotgunsprite (multiplayer)
sprite 411 angoff 896 // tile1045 donuts
sprite 47 angoff 384 // tile0028 shotgunsprite (multiplayer)
//sprite 876 angoff 384 // tile0487 spaceshuttle
59,8 → 59,8
sprite 874 angoff 1024 // tile1045 donuts
sprite 871 angoff -256 // tile0556 chair1
sprite 49 angoff -768 // tile0049 shotgunammo
sprite 49 roll 1 // tile0049 shotgunammo
sprite 49 mdzoff 500000 // tile0049 shotgunammo
sprite 49 roll 1 // tile0049 shotgunammo
sprite 1583 angoff 512 // tile0051 cola
sprite 1380 angoff 512 // tile0049 shotgunammo
sprite 118 angoff 512 // tile0049 shotgunammo
67,47 → 67,47
sprite 1379 angoff 768 // tile0021 firstgunsprite
sprite 1194 angoff -384 // tile1045 donuts
sprite 623 angoff 256 // tile0556 chair1
sprite 623 roll 1 // tile0556 chair1
sprite 623 mdzoff 500000 // tile0556 chair1
sprite 623 roll 1 // tile0556 chair1
sprite 1188 angoff 512 // tile0052 sixpack
sprite 1189 angoff 512 // tile0052 sixpack
sprite 246 angoff 1024 // tile1165 bottle18
sprite 117 angoff 768 // tile0049 shotgunammo
sprite 117 pitch -2 // tile0049 shotgunammo
sprite 117 mdzoff 250000 // tile0049 shotgunammo
sprite 117 pitch -2 // tile0049 shotgunammo
sprite 116 angoff 256 // tile0049 shotgunammo
sprite 116 mdzoff 900000 // tile0049 shotgunammo
sprite 116 pitch -1 // tile0049 shotgunammo
sprite 116 roll 1 // tile0049 shotgunammo
sprite 116 mdzoff 900000 // tile0049 shotgunammo
sprite 1356 angoff 1024 // tile0021 firstgunsprite
sprite 1560 angoff 1024 // tile0052 sixpack
sprite 1560 pitch 1 // tile0052 sixpack
sprite 1560 mdzoff 200000 // tile0052 sixpack
sprite 1560 pitch 1 // tile0052 sixpack
sprite 1561 roll 1 // tile1014 bottle8
sprite 1561 mdzoff 500000 // tile1014 bottle8
sprite 1561 roll 1 // tile1014 bottle8
sprite 213 roll 1 // tile0670 (faucet)
sprite 213 mdzoff 200000 // tile0670 (faucet)
sprite 213 roll 1 // tile0670 (faucet)
sprite 1581 angoff 1024 // tile0052 sixpack
sprite 1581 roll 1 // tile0052 sixpack
sprite 1581 mdzoff 500000 // tile0052 sixpack
sprite 1581 roll 1 // tile0052 sixpack
sprite 1231 angoff 512 // tile0561 (soap)
sprite 1231 pitch 1 // tile0561 (soap)
sprite 1231 mdzoff 300000 // tile0561 (soap)
sprite 1231 pitch 1 // tile0561 (soap)
sprite 1232 pitch 1 // tile0670 (faucet)
sprite 1232 mdzoff 200000 // tile0670 (faucet)
sprite 1232 pitch 1 // tile0670 (faucet)
sprite 1386 angoff -512 // tile0049 shotgunammo
sprite 1387 angoff -512 // tile0040 ammo
sprite 1273 angoff -512 // tile0060 accesscard red
sprite 1273 roll 1 // tile0060 accesscard red
sprite 1273 mdzoff 500000 // tile0060 accesscard red
sprite 1273 roll 1 // tile0060 accesscard red
sprite 1289 pitch 3 // tile0910 tree2
sprite 1289 mdxoff 50000 // tile0910 tree2
sprite 1289 pitch 3 // tile0910 tree2
sprite 1290 pitch 1 // tile0910 tree2
sprite 1290 roll -1 // tile0910 tree2
sprite 1290 mdxoff 150000 // tile0910 tree2
sprite 1290 mdzoff 500000 // tile0910 tree2
sprite 1290 pitch 1 // tile0910 tree2
sprite 1290 roll -1 // tile0910 tree2
sprite 1288 pitch 5 // tile0910 tree2
sprite 1288 mdxoff 30000 // tile0910 tree2
sprite 1288 pitch 5 // tile0910 tree2
sprite 428 angoff 1024 // tile0059 heatsensor
sprite 300 nomdanim // tile2267 (tile2265 jibs5)
sprite 423 angoff -512 // tile0061 boots
126,17 → 126,17
sprite 468 angoff -511 // tile0049 shotgunammo
sprite 469 angoff -511 // tile0049 shotgunammo
sprite 470 angoff -513 // tile0049 shotgunammo
sprite 470 pitch -2 // tile0049 shotgunammo
sprite 470 mdzoff 250000 // tile0049 shotgunammo
sprite 470 pitch -2 // tile0049 shotgunammo
sprite 471 angoff -512 // tile0049 shotgunammo
sprite 471 pitch -1 // tile0049 shotgunammo
sprite 471 mdzoff 500000 // tile0049 shotgunammo
sprite 471 pitch -1 // tile0049 shotgunammo
sprite 472 angoff 256 // tile0028 shotgunsprite
sprite 472 roll 1 // tile0028 shotgunsprite
sprite 472 mdzoff 900000 // tile0028 shotgunsprite
sprite 472 roll 1 // tile0028 shotgunsprite
sprite 473 angoff 256 // tile0028 shotgunsprite
sprite 473 roll 1 // tile0028 shotgunsprite
sprite 473 mdzoff 900000 // tile0028 shotgunsprite
sprite 473 roll 1 // tile0028 shotgunsprite
sprite 476 angoff 768 // tile0040 ammo
sprite 477 angoff 768 // tile0040 ammo
sprite 478 angoff 768 // tile0040 ammo
149,8 → 149,8
sprite 1473 angoff 128 // tile0049 shotgunammo
sprite 493 angoff -640 // tile1238 explodingbarrel
sprite 1397 angoff 384 // tile0049 shotgunammo
sprite 1397 roll -1 // tile0049 shotgunammo
sprite 1397 mdzoff 500000 // tile0049 shotgunammo
sprite 1397 roll -1 // tile0049 shotgunammo
sprite 37 angoff -384 // tile0028 shotgunsprite (multiplayer)
sprite 1400 angoff -128 // tile0049 shotgunammo
sprite 1401 angoff -576 // tile0040 ammo
185,17 → 185,17
sprite 1293 angoff -512 // tile0060 accesscard yellow
sprite 101 angoff 256 // tile0049 shotgunammo
sprite 81 angoff -512 // tile0029 devistatorsprite
sprite 81 roll -1 // tile0029 devistatorsprite
sprite 81 mdzoff 900000 // tile0029 devistatorsprite
sprite 81 roll -1 // tile0029 devistatorsprite
sprite 557 angoff -512 // tile0058 (spacesuit)
sprite 557 pitch 1 // tile0058 (spacesuit)
sprite 557 mdxoff 30000 // tile0058 (spacesuit)
sprite 557 pitch 1 // tile0058 (spacesuit)
sprite 556 angoff -512 // tile0058 (spacesuit)
sprite 556 pitch 1 // tile0058 (spacesuit)
sprite 556 mdxoff 30000 // tile0058 (spacesuit)
sprite 556 pitch 1 // tile0058 (spacesuit)
sprite 558 angoff -512 // tile0058 (spacesuit)
sprite 558 pitch 1 // tile0058 (spacesuit)
sprite 558 mdxoff 30000 // tile0058 (spacesuit)
sprite 558 pitch 1 // tile0058 (spacesuit)
sprite 560 angoff -512 // tile0061 boots
sprite 561 angoff -512 // tile0061 boots
sprite 559 angoff -512 // tile0061 boots
206,29 → 206,29
sprite 400 angoff 256 // tile0060 accesscard blue
sprite 551 angoff -512 // tile0616 pipe2
sprite 527 angoff -512 // tile1227 nukebarrel
sprite 527 roll 1 // tile1227 nukebarrel
sprite 527 mdzoff 500000 // tile1227 nukebarrel
sprite 527 roll 1 // tile1227 nukebarrel
// mhk diff sync 2
sprite 547 roll 1 // tile0618 pipe3
sprite 547 mdzoff 300000 // tile0618 pipe3
sprite 547 roll 1 // tile0618 pipe3
sprite 546 angoff 512 // tile0619 pipe1
sprite 529 angoff 1024 // tile1238 explodingbarrel
sprite 530 angoff -512 // tile1238 explodingbarrel
sprite 545 angoff -512 // tile0616 pipe2
sprite 545 pitch 1 // tile0616 pipe2
sprite 545 mdzoff 700000 // tile0616 pipe2
sprite 545 pitch 1 // tile0616 pipe2
sprite 521 angoff -384 // tile1238 explodingbarrel
sprite 531 angoff -640 // tile1227 nukebarrel
sprite 522 angoff 1024 // tile1238 explodingbarrel
sprite 550 angoff -512 // tile0616 pipe2
sprite 532 pitch -1 // tile1238 explodingbarrel
sprite 532 mdzoff 200000 // tile1238 explodingbarrel
sprite 532 pitch -1 // tile1238 explodingbarrel
sprite 524 angoff -512 // tile1238 explodingbarrel
sprite 523 angoff -896 // tile1238 explodingbarrel
sprite 553 angoff 512 // tile0619 pipe1
sprite 526 angoff -768 // tile1238 explodingbarrel
sprite 549 roll 1 // tile0617 pipe1b
sprite 549 mdzoff 500000 // tile0617 pipe1b
sprite 549 roll 1 // tile0617 pipe1b
sprite 534 angoff 1024 // tile1238 explodingbarrel
sprite 535 angoff -640 // tile1238 explodingbarrel
sprite 518 angoff 512 // tile0061 boots
241,7 → 241,7
sprite 1507 angoff 512 // tile0023 rpgsprite
sprite 268 angoff 256 // tile0049 shotgunammo
sprite 275 angoff 896 // tile0049 shotgunammo
sprite 275 pitch 1 // tile0049 shotgunammo
sprite 275 mdzoff 500000 // tile0049 shotgunammo
sprite 275 pitch 1 // tile0049 shotgunammo
sprite 1258 angoff 1024 // tile0556 chair1
sprite 1268 angoff -512 // tile1014 bottle8