Subversion Repositories duke3d_hrp

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Regard whitespace Rev 589 → Rev 590

/maphacks/vance/advertise.mhk
0,0 → 1,151
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : advertise.map - "Commercial Catastrophy"
// Author : Todd Vance
// Map Date : 2008-07-05
// mapmd4 : 555e9b8a10e3132cfbc70cb0ed59b1b2
// Curr. HRP: r5.2.549
 
 
sprite 1420 angoff 256 // tile0054 shield
sprite 824 angoff 1024 // tile0028 shotgunsprite
sprite 824 mdzoff 500000 // tile0028 shotgunsprite
sprite 824 roll 1 // tile0028 shotgunsprite
//sprite 368 roll 1024 // tile1061 (streetlight)
//sprite 369 roll 1024 // tile1061 (streetlight)
sprite 347 angoff 1024 // tile0021 firstgunsprite
sprite 1350 angoff 832 // tile2060 pigcopdeadsprite
sprite 1432 angoff 768 // tile0021 firstgunsprite
sprite 1431 angoff -768 // tile0021 firstgunsprite
sprite 401 angoff -768 // tile0051 cola
sprite 1416 angoff 1024 // tile0047 hbombammo
sprite 1418 angoff 1024 // tile0028 shotgunsprite
sprite 1435 mdzoff 500000 // tile0051 cola
sprite 1435 pitch -1 // tile0051 cola
sprite 908 angoff 512 // tile0052 sixpack
sprite 405 angoff 1024 // tile0028 shotgunsprite
sprite 1423 angoff 512 // tile0054 shield
sprite 406 angoff 512 // tile0049 shotgunammo
sprite 268 mdzoff 50000 // tile0574 (tile0670 (faucet))
sprite 268 roll -1 // tile0574 (tile0670 (faucet))
sprite 269 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 269 roll -1 // tile0574 (tile0670 (faucet))
sprite 270 mdzoff 200000 // tile0574 (tile0670 (faucet))
sprite 270 roll -1 // tile0574 (tile0670 (faucet))
sprite 271 mdzoff 50000 // tile0574 (tile0670 (faucet))
sprite 271 roll -1 // tile0574 (tile0670 (faucet))
sprite 267 mdzoff 200000 // tile0574 (tile0670 (faucet))
sprite 267 roll -1 // tile0574 (tile0670 (faucet))
sprite 426 angoff 512 // tile0049 shotgunammo
sprite 462 angoff 1024 // tile0041 batteryammo
sprite 1442 angoff 1024 // tile0047 hbombammo
sprite 1442 mdzoff 1200000 // tile0047 hbombammo
sprite 1442 pitch 1 // tile0047 hbombammo
sprite 447 angoff 512 // tile0053 firstaid
sprite 915 angoff 1024 // tile0041 batteryammo
sprite 914 angoff -384 // tile0023 rpgsprite
sprite 473 angoff 768 // tile0060 accesscard blue
sprite 473 mdzoff 200000 // tile0060 accesscard blue
sprite 473 roll 1 // tile0060 accesscard blue
sprite 471 angoff -384 // tile0022 chaingunsprite
sprite 1447 angoff 384 // tile0049 shotgunammo
sprite 193 angoff 1024 // tile0052 sixpack
sprite 221 angoff 128 // tile0052 sixpack
sprite 230 mdxoff -300 // tile0059 heatsensor
sprite 230 pitch 128 // tile0059 heatsensor
sprite 654 mdzoff 400000 // tile0025 shrinkersprite
sprite 654 roll -1 // tile0025 shrinkersprite
sprite 803 angoff 1024 // tile0049 shotgunammo
sprite 803 mdzoff 500000 // tile0049 shotgunammo
sprite 803 roll -1 // tile0049 shotgunammo
sprite 804 angoff 512 // tile0049 shotgunammo
sprite 1365 mdzoff 600000 // tile1734 liztroopdsprite
sprite 1365 roll -1 // tile1734 liztroopdsprite
sprite 823 angoff -512 // tile0023 rpgsprite
sprite 531 angoff -512 // tile0023 rpgsprite
sprite 1697 angoff 1024 // tile4369 (emergency light)
sprite 1493 angoff -384 // tile0023 rpgsprite
sprite 904 angoff 768 // tile0051 cola
sprite 33 angoff 1024 // tile0762 mike
sprite 52 angoff 1024 // tile4369 (emergency light)
sprite 53 angoff 1024 // tile4369 (emergency light)
sprite 64 angoff 1024 // tile0051 cola
sprite 180 angoff 1024 // tile0052 sixpack
sprite 31 angoff 1024 // tile4369 (emergency light)
sprite 32 angoff 1024 // tile4369 (emergency light)
sprite 976 angoff 512 // tile0049 shotgunammo
sprite 1281 angoff -256 // tile0023 rpgsprite
sprite 117 mdzoff 300000 // tile0022 chaingunsprite
sprite 117 pitch -1 // tile0022 chaingunsprite
sprite 117 roll 3 // tile0022 chaingunsprite
sprite 1451 angoff -448 // tile0023 rpgsprite
//sprite 1451 mdzoff 1500000 // tile0023 rpgsprite
//sprite 1451 mdxoff 20000 // tile0023 rpgsprite
//sprite 1451 pitch -1 // tile0023 rpgsprite
sprite 1451 mdzoff 11719 // tile0023 rpgsprite
sprite 1451 mdxoff 156 // tile0023 rpgsprite
sprite 1451 pitch -128 // tile0023 rpgsprite
sprite 1694 mdxoff 3000 // tile0907 (tile0904 woodenhorse)
sprite 1694 pitch -1 // tile0907 (tile0904 woodenhorse)
sprite 1695 mdxoff 3000 // tile0907 (tile0904 woodenhorse)
sprite 1695 pitch -1 // tile0907 (tile0904 woodenhorse)
sprite 59 angoff 512 // tile0023 rpgsprite
sprite 60 angoff 256 // tile0053 firstaid
sprite 1406 angoff 896 // tile0058 (spacesuit)
sprite 5 angoff -960 // tile0489 satellite
sprite 178 angoff 512 // tile0029 devistatorsprite
sprite 178 mdzoff 500000 // tile0029 devistatorsprite
sprite 178 pitch 1 // tile0029 devistatorsprite
sprite 38 angoff 1024 // tile0762 mike
sprite 0 mdzoff 1500000 // tile0574 (tile0670 (faucet))
sprite 0 roll 1 // tile0574 (tile0670 (faucet))
sprite 741 angoff 256 // tile0060 accesscard yellow
sprite 741 mdzoff 500000 // tile0060 accesscard yellow
sprite 741 pitch -1 // tile0060 accesscard yellow
sprite 665 angoff -256 // tile0024 freezesprite
sprite 665 mdzoff 500000 // tile0024 freezesprite
sprite 665 pitch -1 // tile0024 freezesprite
sprite 1421 mdzoff 900000 // tile0054 shield
sprite 1421 roll -1 // tile0054 shield
sprite 668 angoff 1024 // tile0044 rpgammo
sprite 666 angoff 256 // tile0052 sixpack
sprite 1457 angoff 512 // tile0049 shotgunammo
sprite 1456 angoff 768 // tile0052 sixpack
sprite 1282 angoff -512 // tile0023 rpgsprite
sprite 1068 angoff 1024 // tile0753 statue (geisha)
sprite 1340 angoff 1024 // tile0052 sixpack
sprite 1341 angoff 1024 // tile0023 rpgsprite
sprite 1342 angoff 1024 // tile0049 shotgunammo
sprite 1343 angoff 128 // tile0042 devistatorammo
sprite 1494 angoff 1024 // tile0052 sixpack
sprite 1238 angoff 512 // tile0052 sixpack
sprite 1238 mdxoff 5000 // tile0052 sixpack
sprite 1238 pitch -1 // tile0052 sixpack
sprite 1237 mdxoff 1000 // tile1160 bottle13 (Jack Daniels)
sprite 1237 pitch 1 // tile1160 bottle13 (Jack Daniels)
//sprite 1231 mdxoff 1000 // tile1162 bottle15
//sprite 1231 pitch 1 // tile1162 bottle15
sprite 1231 mdzoff 50000 // tile1162 bottle15
sprite 1231 roll -1 // tile1162 bottle15
sprite 1236 mdxoff 1000 // tile1161 bottle14 (Duff)
sprite 1236 pitch 1 // tile1161 bottle14 (Duff)
sprite 1234 mdxoff 1000 // tile1163 bottle16
sprite 1234 pitch 1 // tile1163 bottle16
sprite 1235 mdxoff 1000 // tile1160 bottle13 (Jack Daniels)
sprite 1235 pitch 1 // tile1160 bottle13 (Jack Daniels)
sprite 1458 angoff -512 // tile0023 rpgsprite
sprite 1260 angoff 1024 // tile0042 devistatorammo
sprite 1249 angoff 512 // tile0060 accesscard red
sprite 715 angoff -512 // tile0041 batteryammo
sprite 715 roll -256 // tile0041 batteryammo
sprite 714 angoff 1024 // tile0047 hbombammo
sprite 714 pitch -256 // tile0047 hbombammo
sprite 717 angoff 512 // tile0049 shotgunammo
sprite 709 angoff 512 // tile0053 firstaid
sprite 709 pitch -256 // tile0053 firstaid
sprite 719 angoff 1024 // tile0023 rpgsprite
sprite 705 angoff 512 // tile0025 shrinkersprite
sprite 704 roll -256 // tile0029 devistatorsprite
sprite 703 angoff -512 // tile0057 jetpack
sprite 706 angoff -512 // tile0024 freezesprite
sprite 901 angoff -512 // tile0029 devistatorsprite
/maphacks/vance/blackboard.mhk
0,0 → 1,47
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : blackboard.map - "Blackboard Jungle"
// Author : Todd Vance
// Map Date : 2012-11-12
// mapmd4 : fad9751bf6fb8eac0f5cc73fc4699973
// Curr. HRP: r5.3.590
 
 
sprite 385 angoff 256 // tile0049 shotgunammo
sprite 398 angoff -384 // tile0022 chaingunsprite
sprite 503 angoff -512 // tile0022 chaingunsprite
sprite 502 angoff -640 // tile0022 chaingunsprite
sprite 465 angoff 1024 // tile0041 batteryammo
sprite 473 angoff 1024 // tile0028 shotgunsprite
sprite 462 angoff -768 // tile0049 shotgunammo
sprite 462 mdzoff 500000 // tile0049 shotgunammo
sprite 462 pitch -1 // tile0049 shotgunammo
sprite 463 angoff -512 // tile0049 shotgunammo
sprite 463 mdzoff 500000 // tile0049 shotgunammo
sprite 463 pitch -1 // tile0049 shotgunammo
sprite 463 roll 1 // tile0049 shotgunammo
sprite 452 angoff -512 // tile0023 rpgsprite
sprite 414 angoff 0 // tile0060 accesscard blue
sprite 99 angoff 1024 // tile0040 ammo
sprite 102 angoff 1024 // tile0026 heavyhbomb
sprite 467 angoff -512 // tile0040 ammo
sprite 468 angoff -512 // tile0040 ammo
sprite 460 angoff 1024 // tile0041 batteryammo
sprite 461 angoff 1024 // tile0041 batteryammo
sprite 461 mdzoff 500000 // tile0041 batteryammo
sprite 461 pitch 1 // tile0041 batteryammo
sprite 454 angoff 256 // tile0029 devistatorsprite
sprite 454 mdzoff 300000 // tile0029 devistatorsprite
sprite 454 pitch 2 // tile0029 devistatorsprite
sprite 454 roll -4 // tile0029 devistatorsprite
sprite 139 mdzoff 250000 // tile0556 chair1
sprite 139 pitch -1 // tile0556 chair1
sprite 139 roll 1 // tile0556 chair1
sprite 570 angoff 1024 // tile1227 nukebarrel
sprite 415 angoff 0 // tile0060 accesscard red (yellow)
sprite 416 angoff 0 // tile0060 accesscard yellow (red)
sprite 497 angoff -512 // tile0044 rpgammo
sprite 498 angoff 512 // tile0042 devistatorammo
sprite 456 angoff 1024 // tile0023 rpgsprite
sprite 499 mdzoff 200000 // tile0047 hbombammo
sprite 499 pitch 1 // tile0047 hbombammo
/maphacks/vance/bridge.mhk
0,0 → 1,184
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : bridge.map - "Bridge for Sale"
// Author : Todd Vance
// Map Date : 2012-11-12
// mapmd4 : a9fc49f44c33ff6e3b68cc841650db89
// Curr. HRP: r5.3.590
 
 
sprite 656 angoff 1024 // tile0022 chaingunsprite
sprite 657 angoff -512 // tile0023 rpgsprite
sprite 407 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 407 pitch -1 // tile0913 maskwall2 (fence)
sprite 395 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 395 pitch -1 // tile0913 maskwall2 (fence)
sprite 396 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 396 pitch -1 // tile0913 maskwall2 (fence)
sprite 393 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 393 pitch -1 // tile0913 maskwall2 (fence)
sprite 392 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 392 pitch -1 // tile0913 maskwall2 (fence)
sprite 394 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 394 pitch -1 // tile0913 maskwall2 (fence)
sprite 390 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 390 pitch -1 // tile0913 maskwall2 (fence)
sprite 389 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 389 pitch -1 // tile0913 maskwall2 (fence)
sprite 391 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 391 pitch -1 // tile0913 maskwall2 (fence)
sprite 397 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 397 pitch -1 // tile0913 maskwall2 (fence)
sprite 405 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 405 pitch -1 // tile0913 maskwall2 (fence)
sprite 404 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 404 pitch -1 // tile0913 maskwall2 (fence)
sprite 406 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 406 pitch -1 // tile0913 maskwall2 (fence)
sprite 403 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 403 pitch -1 // tile0913 maskwall2 (fence)
sprite 401 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 401 pitch -1 // tile0913 maskwall2 (fence)
sprite 402 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 402 pitch -1 // tile0913 maskwall2 (fence)
sprite 399 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 399 pitch -1 // tile0913 maskwall2 (fence)
sprite 398 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 398 pitch -1 // tile0913 maskwall2 (fence)
sprite 400 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 400 pitch -1 // tile0913 maskwall2 (fence)
sprite 428 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 428 pitch 1 // tile0913 maskwall2 (fence)
sprite 417 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 417 pitch 1 // tile0913 maskwall2 (fence)
sprite 415 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 415 pitch 1 // tile0913 maskwall2 (fence)
sprite 414 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 414 pitch 1 // tile0913 maskwall2 (fence)
sprite 416 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 416 pitch 1 // tile0913 maskwall2 (fence)
sprite 411 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 411 pitch 1 // tile0913 maskwall2 (fence)
sprite 413 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 413 pitch 1 // tile0913 maskwall2 (fence)
sprite 418 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 418 pitch 1 // tile0913 maskwall2 (fence)
sprite 425 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 425 pitch 1 // tile0913 maskwall2 (fence)
sprite 424 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 424 pitch 1 // tile0913 maskwall2 (fence)
sprite 426 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 426 pitch 1 // tile0913 maskwall2 (fence)
sprite 422 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 422 pitch 1 // tile0913 maskwall2 (fence)
sprite 421 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 421 pitch 1 // tile0913 maskwall2 (fence)
sprite 423 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 423 pitch 1 // tile0913 maskwall2 (fence)
sprite 420 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 420 pitch 1 // tile0913 maskwall2 (fence)
sprite 432 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 432 pitch 1 // tile0913 maskwall2 (fence)
sprite 419 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 419 pitch 1 // tile0913 maskwall2 (fence)
sprite 232 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 232 pitch 1 // tile0913 maskwall2 (fence)
sprite 213 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 213 pitch -1 // tile0913 maskwall2 (fence)
sprite 215 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 215 pitch -1 // tile0913 maskwall2 (fence)
sprite 214 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 214 pitch -1 // tile0913 maskwall2 (fence)
sprite 210 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 210 pitch -1 // tile0913 maskwall2 (fence)
sprite 212 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 212 pitch -1 // tile0913 maskwall2 (fence)
sprite 211 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 211 pitch -1 // tile0913 maskwall2 (fence)
sprite 207 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 207 pitch -1 // tile0913 maskwall2 (fence)
sprite 209 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 209 pitch -1 // tile0913 maskwall2 (fence)
sprite 208 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 208 pitch -1 // tile0913 maskwall2 (fence)
sprite 223 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 223 pitch -1 // tile0913 maskwall2 (fence)
sprite 229 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 229 pitch -1 // tile0913 maskwall2 (fence)
sprite 231 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 231 pitch -1 // tile0913 maskwall2 (fence)
sprite 230 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 230 pitch -1 // tile0913 maskwall2 (fence)
sprite 226 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 226 pitch -1 // tile0913 maskwall2 (fence)
sprite 228 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 228 pitch -1 // tile0913 maskwall2 (fence)
sprite 227 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 227 pitch -1 // tile0913 maskwall2 (fence)
sprite 224 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 224 pitch -1 // tile0913 maskwall2 (fence)
sprite 225 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 225 pitch -1 // tile0913 maskwall2 (fence)
sprite 1 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 1 pitch -1 // tile0913 maskwall2 (fence)
sprite 0 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 0 pitch 1 // tile0913 maskwall2 (fence)
sprite 10 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 10 pitch 1 // tile0913 maskwall2 (fence)
sprite 9 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 9 pitch 1 // tile0913 maskwall2 (fence)
sprite 6 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 6 pitch 1 // tile0913 maskwall2 (fence)
sprite 8 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 8 pitch 1 // tile0913 maskwall2 (fence)
sprite 7 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 7 pitch 1 // tile0913 maskwall2 (fence)
sprite 3 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 3 pitch 1 // tile0913 maskwall2 (fence)
sprite 5 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 5 pitch 1 // tile0913 maskwall2 (fence)
sprite 4 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 4 pitch 1 // tile0913 maskwall2 (fence)
sprite 11 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 11 pitch 1 // tile0913 maskwall2 (fence)
sprite 16 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 16 pitch 1 // tile0913 maskwall2 (fence)
sprite 18 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 18 pitch 1 // tile0913 maskwall2 (fence)
sprite 17 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 17 pitch 1 // tile0913 maskwall2 (fence)
sprite 13 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 13 pitch 1 // tile0913 maskwall2 (fence)
sprite 15 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 15 pitch 1 // tile0913 maskwall2 (fence)
sprite 14 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 14 pitch 1 // tile0913 maskwall2 (fence)
sprite 12 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 12 pitch 1 // tile0913 maskwall2 (fence)
sprite 2 mdzoff 200000 // tile0913 maskwall2 (fence)
sprite 2 pitch 1 // tile0913 maskwall2 (fence)
sprite 664 angoff 1024 // tile0041 batteryammo
sprite 663 angoff 512 // tile0024 freezesprite
sprite 1284 angoff -512 // tile0057 jetpack
sprite 1267 angoff 768 // tile0037 freezeammo
sprite 1268 angoff 768 // tile0037 freezeammo
sprite 1269 angoff -512 // tile0037 freezeammo
sprite 1270 angoff 1024 // tile0023 rpgsprite
sprite 1273 angoff -512 // tile0044 rpgammo
sprite 1275 angoff 1024 // tile0057 jetpack
sprite 1249 angoff -256 // tile0023 rpgsprite
sprite 1249 mdzoff 300000 // tile0023 rpgsprite
sprite 1249 pitch -3 // tile0023 rpgsprite
sprite 1249 roll 2 // tile0023 rpgsprite
sprite 451 mdzoff 400000 // tile2060 pigcopdeadsprite
sprite 451 pitch 2 // tile2060 pigcopdeadsprite
sprite 451 roll 1 // tile2060 pigcopdeadsprite
sprite 1008 angoff 0 // tile0060 accesscard blue
sprite 665 angoff 1024 // tile0044 rpgammo
sprite 1015 angoff 1024 // tile0049 shotgunammo
sprite 1278 angoff 1024 // tile0049 shotgunammo
sprite 1278 mdzoff 900000 // tile0049 shotgunammo
sprite 1278 pitch 1 // tile0049 shotgunammo
sprite 1280 angoff 1024 // tile0049 shotgunammo
sprite 1280 mdzoff 500000 // tile0049 shotgunammo
sprite 1280 roll -1 // tile0049 shotgunammo
/maphacks/vance/cave.mhk
0,0 → 1,109
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : cave.map - "Duke Underground"
// Author : Todd Vance
// Map Date : 2008-05-11
// mapmd4 : 9e00eda2735a52c09a7952bb007d1508
// Curr. HRP: r5.3.590
 
 
sprite 98 angoff 768 // tile0049 shotgunammo
sprite 98 mdzoff 500000 // tile0049 shotgunammo
sprite 98 pitch 1 // tile0049 shotgunammo
sprite 98 roll 1 // tile0049 shotgunammo
sprite 465 angoff 768 // tile0052 sixpack
sprite 858 angoff 256 // tile0049 shotgunammo
sprite 857 angoff 512 // tile0049 shotgunammo
sprite 2458 angoff -512 // tile0052 sixpack
sprite 609 mdzoff 200000 // tile0026 heavyhbomb
sprite 609 pitch 1 // tile0026 heavyhbomb
sprite 608 angoff 1024 // tile0026 heavyhbomb
sprite 608 mdzoff 200000 // tile0026 heavyhbomb
sprite 608 pitch 1 // tile0026 heavyhbomb
sprite 610 mdzoff 200000 // tile0026 heavyhbomb
sprite 610 pitch 1 // tile0026 heavyhbomb
sprite 606 angoff 512 // tile0049 shotgunammo
sprite 606 mdzoff 500000 // tile0049 shotgunammo
sprite 606 pitch -1 // tile0049 shotgunammo
sprite 604 angoff -512 // tile0023 rpgsprite
sprite 832 nomdanim // tile1422 (tile1405 duke)
sprite 611 mdzoff 200000 // tile0026 heavyhbomb
sprite 611 pitch 1 // tile0026 heavyhbomb
sprite 612 angoff 1024 // tile0026 heavyhbomb
sprite 612 mdzoff 200000 // tile0026 heavyhbomb
sprite 612 pitch 1 // tile0026 heavyhbomb
sprite 865 angoff 256 // tile0051 cola
sprite 836 angoff 128 // tile0041 batteryammo
sprite 836 mdzoff 500000 // tile0041 batteryammo
sprite 836 pitch -1 // tile0041 batteryammo
sprite 835 angoff -640 // tile0024 freezesprite
sprite 834 angoff -896 // tile0052 sixpack
sprite 659 angoff 512 // tile0025 shrinkersprite
sprite 2601 angoff 512 // tile0023 rpgsprite
sprite 1314 angoff 512 // tile0029 devistatorsprite
sprite 1314 mdzoff 500000 // tile0029 devistatorsprite
sprite 1314 pitch -1 // tile0029 devistatorsprite
sprite 1311 angoff 512 // tile0053 firstaid
sprite 1318 angoff 512 // tile0041 batteryammo
sprite 1319 angoff 512 // tile0049 shotgunammo
sprite 1319 mdzoff 500000 // tile0049 shotgunammo
sprite 1319 roll -1 // tile0049 shotgunammo
sprite 1328 angoff 256 // tile0056 airtank
sprite 1301 angoff 512 // tile0046 crystalammo
sprite 1302 angoff 512 // tile0046 crystalammo
sprite 1303 angoff 512 // tile0046 crystalammo
sprite 1304 angoff -512 // tile0045 growammo
sprite 1305 angoff -512 // tile0045 growammo
sprite 1306 angoff -512 // tile0045 growammo
sprite 3044 angoff 1024 // tile0029 devistatorsprite
sprite 1324 angoff 512 // tile0040 ammo
sprite 1323 angoff 512 // tile0040 ammo
sprite 1322 angoff 512 // tile0040 ammo
sprite 1321 angoff 512 // tile0040 ammo
sprite 1299 angoff 512 // tile0049 shotgunammo
sprite 1320 angoff 512 // tile0049 shotgunammo
sprite 3045 angoff 512 // tile0049 shotgunammo
sprite 1443 angoff 1024 // tile1348 holoduke
sprite 1410 angoff 1024 // tile0027 tripbombsprite
sprite 1586 angoff 512 // tile0058 (spacesuit)
sprite 1832 angoff 512 // tile0058 (spacesuit)
sprite 2691 angoff -768 // tile0023 rpgsprite
sprite 1853 angoff 1024 // tile0041 batteryammo
sprite 1854 angoff 1024 // tile0041 batteryammo
sprite 1851 angoff 1024 // tile0042 devistatorammo
sprite 1850 angoff 1024 // tile0044 rpgammo
sprite 1894 angoff 1024 // tile0040 ammo
sprite 2692 angoff -512 // tile0053 firstaid
sprite 2693 angoff 512 // tile0024 freezesprite
sprite 2136 angoff 512 // tile0055 steroids
sprite 2134 angoff 384 // tile0044 rpgammo
sprite 2134 mdzoff 300000 // tile0044 rpgammo
sprite 2134 pitch 1 // tile0044 rpgammo
sprite 2134 roll -1 // tile0044 rpgammo
sprite 2132 angoff 512 // tile0061 boots
sprite 2132 mdzoff 200000 // tile0061 boots
sprite 2132 pitch 1 // tile0061 boots
sprite 2137 angoff -512 // tile0042 devistatorammo
sprite 2076 angoff 384 // tile0046 crystalammo
sprite 2077 angoff 384 // tile0046 crystalammo
sprite 2078 angoff 384 // tile0046 crystalammo
sprite 2079 angoff 384 // tile0046 crystalammo
sprite 2150 angoff 1024 // tile0052 sixpack
sprite 1420 angoff 256 // tile0042 devistatorammo
sprite 2358 angoff 512 // tile0047 hbombammo
sprite 2346 angoff 1024 // tile0044 rpgammo
sprite 2346 pitch -128 // tile0044 rpgammo
sprite 2347 angoff 1024 // tile0044 rpgammo
sprite 2347 pitch 128 // tile0044 rpgammo
sprite 2345 pitch -256 // tile0044 rpgammo
sprite 2344 pitch -256 // tile0044 rpgammo
sprite 2348 angoff 512 // tile0037 freezeammo
sprite 2356 angoff 512 // tile0037 freezeammo
sprite 2357 angoff 512 // tile0037 freezeammo
sprite 2371 angoff 512 // tile0046 crystalammo
sprite 2372 angoff 512 // tile0046 crystalammo
sprite 2373 angoff 512 // tile0045 growammo
sprite 2374 angoff 512 // tile0045 growammo
sprite 2891 angoff 1024 // tile0025 shrinkersprite
sprite 2909 angoff -768 // tile0022 chaingunsprite
sprite 2917 angoff -768 // tile0024 freezesprite
/maphacks/vance/club.mhk
0,0 → 1,61
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : club.map - "Fright Club"
// Author : Todd Vance
// Map Date : 2012-11-12
// mapmd4 : 28a6c555cbea174c7b65213f3ff00ae6
// Curr. HRP: r5.3.590
 
 
sprite 1006 angoff -512 // tile0040 ammo
sprite 1187 angoff 128 // tile0040 ammo
sprite 1190 mdzoff 200000 // tile0053 firstaid
sprite 1190 pitch 1 // tile0053 firstaid
sprite 1070 angoff -512 // tile0040 ammo
sprite 1189 angoff 512 // tile0049 shotgunammo
sprite 1287 angoff 1024 // tile0059 heatsensor
sprite 824 angoff 512 // tile0049 shotgunammo
sprite 1011 angoff 640 // tile0049 shotgunammo
sprite 1010 angoff 512 // tile0049 shotgunammo
sprite 1243 angoff 1024 // tile0047 hbombammo
sprite 1243 mdzoff 300000 // tile0047 hbombammo
sprite 1243 pitch 1 // tile0047 hbombammo
sprite 1243 roll 2 // tile0047 hbombammo
sprite 1237 mdzoff 200000 // tile0049 shotgunammo
sprite 1237 pitch 1 // tile0049 shotgunammo
sprite 1233 angoff -512 // tile0049 shotgunammo
sprite 1198 angoff 0 // tile0060 accesscard red (yellow)
sprite 824 mdzoff 300000 // tile0049 shotgunammo
sprite 824 pitch -1 // tile0049 shotgunammo
sprite 849 angoff 0 // tile0060 accesscard yellow (red)
sprite 286 angoff 1024 // tile0049 shotgunammo
sprite 471 angoff 1024 // tile1312 fem1 stripper
sprite 564 angoff 512 // tile1321 fem3 hooker
sprite 1308 angoff 1024 // tile0044 rpgammo
sprite 832 angoff -512 // tile0023 rpgsprite
sprite 947 angoff -512 // tile0023 rpgsprite
sprite 949 angoff 1024 // tile0022 chaingunsprite
sprite 1141 mdzoff 500000 // tile4581 canwithsomething3
sprite 1141 roll 1 // tile4581 canwithsomething3
sprite 950 angoff 512 // tile0023 rpgsprite
sprite 1262 angoff 512 // tile0044 rpgammo
sprite 1262 mdzoff 500000 // tile0044 rpgammo
sprite 1262 roll -1 // tile0044 rpgammo
sprite 1263 angoff 512 // tile0044 rpgammo
sprite 1263 mdzoff 500000 // tile0044 rpgammo
sprite 1263 roll 1 // tile0044 rpgammo
sprite 1276 angoff -512 // tile0044 rpgammo
sprite 1276 mdzoff 500000 // tile0044 rpgammo
sprite 1276 roll 1 // tile0044 rpgammo
sprite 1277 angoff -512 // tile0044 rpgammo
sprite 1277 mdzoff 500000 // tile0044 rpgammo
sprite 1277 roll -1 // tile0044 rpgammo
sprite 1264 angoff 512 // tile0100 atomichealth
sprite 1264 mdzoff 500000 // tile0100 atomichealth
sprite 1264 pitch -1 // tile0100 atomichealth
sprite 1265 angoff 512 // tile0100 atomichealth
sprite 1265 mdzoff 500000 // tile0100 atomichealth
sprite 1265 pitch -1 // tile0100 atomichealth
sprite 1274 angoff 512 // tile0100 atomichealth
sprite 1275 angoff 512 // tile0100 atomichealth
sprite 1250 angoff 512 // tile0049 shotgunammo
/maphacks/vance/cruise.mhk
0,0 → 1,80
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : cruise.map - "Cruisin' for a Bruisin'"
// Author : Todd Vance
// Map Date : 2008-02-26
// mapmd4 : b1ee6d2318d4f0d1b08aa07edff4bd74
// Curr. HRP: r5.3.590
 
 
sprite 29 angoff -256 // tile0051 cola
sprite 166 angoff -512 // tile0053 firstaid
sprite 1201 angoff 1024 // tile0049 shotgunammo
sprite 1201 mdzoff 500000 // tile0049 shotgunammo
sprite 1201 roll -1 // tile0049 shotgunammo
sprite 938 angoff 512 // tile0060 accesscard blue
sprite 260 angoff 1024 // tile0040 ammo
sprite 34 angoff 512 // tile0049 shotgunammo
sprite 1202 angoff 512 // tile0049 shotgunammo
sprite 1142 angoff 256 // tile0557 chair2
sprite 1400 angoff -640 // tile4438 coffeemug
sprite 1400 mdzoff 500000 // tile4438 coffeemug
sprite 1400 pitch 1 // tile4438 coffeemug
sprite 1302 angoff 1024 // tile0051 cola
sprite 1340 angoff 1024 // tile0051 cola
sprite 1338 angoff 1024 // tile0052 sixpack
sprite 942 angoff 512 // tile0053 firstaid
sprite 1138 angoff 512 // tile0049 shotgunammo
sprite 1212 angoff -512 // tile0753 statue (geisha)
sprite 978 angoff 256 // tile0049 shotgunammo
sprite 1056 angoff -768 // tile0049 shotgunammo
sprite 987 angoff 1024 // tile0052 sixpack
sprite 1137 angoff -512 // tile0049 shotgunammo
sprite 1137 mdzoff 100000 // tile0049 shotgunammo
sprite 1137 pitch -5 // tile0049 shotgunammo
sprite 1137 roll 2 // tile0049 shotgunammo
sprite 976 angoff 512 // tile0049 shotgunammo
sprite 979 angoff 512 // tile0025 shrinkersprite
sprite 1356 angoff 512 // tile0053 firstaid
sprite 1357 angoff 768 // tile0023 rpgsprite
sprite 1121 angoff 1024 // tile0049 shotgunammo
sprite 1121 mdzoff 500000 // tile0049 shotgunammo
sprite 1121 roll 1 // tile0049 shotgunammo
sprite 1135 angoff 1024 // tile0049 shotgunammo
sprite 1135 mdzoff 500000 // tile0049 shotgunammo
sprite 1135 roll 1 // tile0049 shotgunammo
sprite 1304 angoff -512 // tile0044 rpgammo
sprite 1136 angoff 1024 // tile0049 shotgunammo
sprite 991 angoff 512 // tile0029 devistatorsprite
sprite 990 angoff 512 // tile0055 steroids
sprite 1123 angoff -512 // tile0049 shotgunammo
sprite 1059 angoff -256 // tile0054 shield
sprite 1305 angoff 1024 // tile0044 rpgammo
sprite 401 angoff -256 // tile0041 batteryammo
sprite 1120 angoff 512 // tile0023 rpgsprite
sprite 1083 angoff 512 // tile0046 crystalammo
sprite 1084 angoff 512 // tile0046 crystalammo
sprite 201 nomdanim // tile1551 (tile1550 shark)
sprite 61 notmd // tile1325 fem4 cavedancer
sprite 1124 angoff 512 // tile0049 shotgunammo
sprite 1116 angoff 1024 // tile0044 rpgammo
sprite 1042 angoff -512 // tile0024 freezesprite
sprite 462 mdzoff 500000 // tile0961 (exit sign)
sprite 462 roll -1 // tile0961 (exit sign)
sprite 1007 angoff 1024 // tile0051 cola
sprite 1133 angoff -256 // tile0051 cola
sprite 1008 angoff 1024 // tile0044 rpgammo
sprite 1055 angoff 512 // tile0052 sixpack
sprite 1100 mdxoff 6000 // tile0045 growammo
sprite 1100 pitch 1 // tile0045 growammo
sprite 1101 angoff 512 // tile0037 freezeammo
sprite 1101 mdxoff 25000 // tile0037 freezeammo
sprite 1101 pitch 1 // tile0037 freezeammo
sprite 121 mdxoff 6000 // tile4570 dukeburger
sprite 121 pitch -1 // tile4570 dukeburger
sprite 120 mdxoff 6000 // tile4570 dukeburger
sprite 120 pitch -1 // tile4570 dukeburger
sprite 118 mdxoff 6000 // tile4570 dukeburger
sprite 118 pitch -1 // tile4570 dukeburger
sprite 119 mdxoff 6000 // tile4570 dukeburger
sprite 119 pitch -1 // tile4570 dukeburger
/maphacks/vance/gcs.mhk
0,0 → 1,31
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : gcs.map - "Grand Central Mayhem"
// Author : Todd Vance
// Map Date : 2012-11-12
// mapmd4 : ec731337027d8b0275e74c5bfe7f23c2
// Curr. HRP: r5.3.590
 
 
sprite 147 angoff 1024 // tile0040 ammo
sprite 442 angoff 1024 // tile0057 jetpack
sprite 320 angoff -256 // tile0021 firstgunsprite
sprite 248 angoff 1024 // tile0040 ammo
sprite 361 angoff 512 // tile1348 holoduke
sprite 359 angoff 512 // tile0059 heatsensor
sprite 321 angoff 512 // tile0040 ammo
sprite 449 angoff -512 // tile0060 accesscard blue
sprite 246 angoff -512 // tile0040 ammo
sprite 247 angoff -512 // tile0040 ammo
sprite 288 angoff 512 // tile0023 rpgsprite
sprite 386 mdzoff 250000 // tile0916 fireext
sprite 386 pitch 1 // tile0916 fireext
sprite 450 angoff 512 // tile0060 accesscard red (yellow)
sprite 439 angoff 256 // tile0028 shotgunsprite
sprite 439 mdzoff 300000 // tile0028 shotgunsprite
sprite 439 roll -1 // tile0028 shotgunsprite
sprite 323 angoff -512 // tile0040 ammo
sprite 451 angoff 512 // tile0060 accesscard yellow (red)
sprite 448 angoff 512 // tile0023 rpgsprite
sprite 446 angoff 256 // tile0057 jetpack
sprite 470 angoff 512 // tile0028 shotgunsprite
/maphacks/vance/kitchen.mhk
0,0 → 1,49
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : kitchen.map - "Hell's Kitchen"
// Author : Todd Vance
// Map Date : 2012-11-12
// mapmd4 : 2deabdd2de72e32b15f4b41858d3bf6e
// Curr. HRP: r5.3.590
 
 
sprite 1003 angoff 512 // tile0029 devistatorsprite
sprite 792 angoff 1024 // tile0028 shotgunsprite
sprite 845 angoff 512 // tile0040 ammo
sprite 880 angoff 512 // tile0023 rpgsprite
sprite 328 mdzoff 200000 // tile1227 nukebarrel
sprite 328 pitch 1 // tile1227 nukebarrel
sprite 329 angoff 1024 // tile1227 nukebarrel
sprite 330 angoff -512 // tile1227 nukebarrel
sprite 324 angoff 384 // tile1232 canwithsomething
sprite 321 angoff 1024 // tile1232 canwithsomething
sprite 322 angoff -768 // tile1232 canwithsomething
sprite 756 angoff 512 // tile0049 shotgunammo
sprite 844 angoff 1024 // tile0049 shotgunammo
sprite 338 angoff 256 // tile1247 seenine
sprite 338 mdzoff 500000 // tile1247 seenine
sprite 338 roll -1 // tile1247 seenine
sprite 340 mdzoff 900000 // tile1247 seenine
sprite 340 roll 1 // tile1247 seenine
sprite 337 angoff 1024 // tile0053 firstaid
sprite 868 angoff -512 // tile0023 rpgsprite
sprite 334 mdzoff 100000 // tile0916 fireext
sprite 334 pitch 1 // tile0916 fireext
sprite 335 mdzoff 100000 // tile0916 fireext
sprite 335 pitch 1 // tile0916 fireext
sprite 336 mdzoff 100000 // tile0916 fireext
sprite 336 pitch 1 // tile0916 fireext
sprite 646 angoff 512 // tile0049 shotgunammo
sprite 693 angoff 512 // tile0049 shotgunammo
sprite 693 mdxoff 15000 // tile0049 shotgunammo
sprite 693 pitch -1 // tile0049 shotgunammo
sprite 852 angoff 512 // tile0022 chaingunsprite
sprite 696 angoff 0 // tile0060 accesscard yellow (red)
sprite 928 angoff 640 // tile1227 nukebarrel
sprite 834 mdxoff 1000000 // tile1247 seenine
sprite 834 pitch -1 // tile1247 seenine
sprite 838 angoff 256 // tile1247 seenine
sprite 812 angoff -512 // tile0053 firstaid
sprite 812 mdzoff 1200000 // tile0053 firstaid
sprite 812 pitch 1 // tile0053 firstaid
sprite 813 angoff -512 // tile0023 rpgsprite
/maphacks/vance/park-nyn.mhk
0,0 → 1,15
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : park.map - "Central Park"
// Author : Todd Vance
// Map Date : 2012-11-12
// mapmd4 : 748356a798b6d7b13c683dddabc48385
// Curr. HRP: r5.3.590
 
 
sprite 31 angoff -896 // tile0029 devistatorsprite
sprite 31 roll -128 // tile0029 devistatorsprite
sprite 14 angoff -512 // tile0026 heavyhbomb
sprite 30 angoff 1024 // tile0029 devistatorsprite
sprite 30 roll -128 // tile0029 devistatorsprite
sprite 9 angoff 512 // tile0021 firstgunsprite
/maphacks/vance/power.mhk
0,0 → 1,22
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : power.map - "Power Plant"
// Author : Todd Vance
// Map Date : 2012-11-12
// mapmd4 : c0f9f9acf119f403e6378d2b1e69d113
// Curr. HRP: r5.3.590
 
 
sprite 497 angoff 768 // tile0028 shotgunsprite
sprite 513 angoff 512 // tile0047 hbombammo
sprite 512 angoff -512 // tile0047 hbombammo
sprite 499 angoff -512 // tile0049 shotgunammo
sprite 500 angoff -512 // tile0049 shotgunammo
sprite 501 angoff 1024 // tile0041 batteryammo
sprite 502 angoff 1024 // tile0041 batteryammo
sprite 503 angoff 512 // tile0023 rpgsprite
sprite 505 angoff -512 // tile0044 rpgammo
sprite 508 angoff 384 // tile0049 shotgunammo
sprite 511 angoff 512 // tile0049 shotgunammo
sprite 506 angoff 512 // tile0044 rpgammo
sprite 509 angoff 640 // tile0044 rpgammo
/maphacks/vance/puzzle.mhk
0,0 → 1,81
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : puzzle.map - "Puzzle Palace"
// Author : Todd Vance
// Map Date : 2012-11-12
// mapmd4 : 95577ef67564f81618766d59c3796d61
// Curr. HRP: r5.3.590
 
 
sprite 37 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 37 pitch -1 // tile0913 maskwall2 (fence)
sprite 35 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 35 pitch -1 // tile0913 maskwall2 (fence)
sprite 33 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 33 pitch -1 // tile0913 maskwall2 (fence)
sprite 3 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 3 pitch -1 // tile0913 maskwall2 (fence)
sprite 1 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 1 pitch -1 // tile0913 maskwall2 (fence)
sprite 2 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 2 pitch -1 // tile0913 maskwall2 (fence)
sprite 15 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 15 pitch -1 // tile0913 maskwall2 (fence)
sprite 29 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 29 pitch -1 // tile0913 maskwall2 (fence)
sprite 28 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 28 pitch -1 // tile0913 maskwall2 (fence)
sprite 22 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 22 pitch -1 // tile0913 maskwall2 (fence)
sprite 23 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 23 pitch -1 // tile0913 maskwall2 (fence)
sprite 21 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 21 pitch -1 // tile0913 maskwall2 (fence)
sprite 20 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 20 pitch -1 // tile0913 maskwall2 (fence)
sprite 41 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 41 pitch -1 // tile0913 maskwall2 (fence)
sprite 17 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 17 pitch -1 // tile0913 maskwall2 (fence)
sprite 18 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 18 pitch -1 // tile0913 maskwall2 (fence)
sprite 16 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 16 pitch -1 // tile0913 maskwall2 (fence)
sprite 11 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 11 pitch -1 // tile0913 maskwall2 (fence)
sprite 12 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 12 pitch -1 // tile0913 maskwall2 (fence)
sprite 13 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 13 pitch -1 // tile0913 maskwall2 (fence)
sprite 14 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 14 pitch -1 // tile0913 maskwall2 (fence)
sprite 19 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 19 pitch -1 // tile0913 maskwall2 (fence)
sprite 39 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 39 pitch -1 // tile0913 maskwall2 (fence)
sprite 40 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 40 pitch -1 // tile0913 maskwall2 (fence)
sprite 30 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 30 pitch -1 // tile0913 maskwall2 (fence)
sprite 31 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 31 pitch -1 // tile0913 maskwall2 (fence)
sprite 27 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 27 pitch -1 // tile0913 maskwall2 (fence)
sprite 26 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 26 pitch -1 // tile0913 maskwall2 (fence)
sprite 25 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 25 pitch -1 // tile0913 maskwall2 (fence)
sprite 24 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 24 pitch -1 // tile0913 maskwall2 (fence)
sprite 10 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 10 pitch -1 // tile0913 maskwall2 (fence)
sprite 9 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 9 pitch -1 // tile0913 maskwall2 (fence)
sprite 8 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 8 pitch -1 // tile0913 maskwall2 (fence)
sprite 7 mdzoff 400000 // tile0913 maskwall2 (fence)
sprite 7 pitch -1 // tile0913 maskwall2 (fence)
sprite 317 angoff -768 // tile0061 boots
sprite 257 angoff 0 // tile0060 accesscard blue
sprite 270 angoff -512 // tile0056 airtank
sprite 269 angoff 0 // tile0060 accesscard red (yellow)
/maphacks/vance/rooftop.mhk
0,0 → 1,23
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : rooftop.map - "Rooftops"
// Author : Todd Vance
// Map Date : 2012-11-12
// mapmd4 : 64101f6e8f40f29443c2529ede31af1f
// Curr. HRP: r5.3.590
 
 
sprite 177 angoff 768 // tile0022 chaingunsprite
sprite 176 angoff 512 // tile0028 shotgunsprite
sprite 173 angoff -512 // tile0023 rpgsprite
sprite 175 angoff 768 // tile0028 shotgunsprite
sprite 66 angoff 1024 // tile0053 firstaid
sprite 179 angoff 1024 // tile0041 batteryammo
sprite 180 angoff 1024 // tile0041 batteryammo
sprite 181 angoff 768 // tile0049 shotgunammo
sprite 182 angoff 768 // tile0049 shotgunammo
sprite 184 angoff 1024 // tile0037 freezeammo
sprite 183 angoff 1024 // tile0037 freezeammo
sprite 187 angoff 1024 // tile0047 hbombammo
sprite 192 angoff 512 // tile0044 rpgammo
sprite 188 angoff 512 // tile0057 jetpack
/maphacks/vance/subway.mhk
0,0 → 1,44
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : subway.map - "Scrapple 'neath the Apple"
// Author : Todd Vance
// Map Date : 2012-11-12
// mapmd4 : e7dafb12e9df144c491ef4cd84e92f9a
// Curr. HRP: r5.3.590
 
 
sprite 130 angoff 512 // tile0049 shotgunammo
sprite 142 angoff 1024 // tile0022 chaingunsprite
sprite 153 angoff 1024 // tile0023 rpgsprite
sprite 168 angoff 1024 // tile0044 rpgammo
sprite 168 mdzoff 900000 // tile0044 rpgammo
sprite 168 pitch 1 // tile0044 rpgammo
sprite 169 angoff 512 // tile0049 shotgunammo
sprite 177 angoff -512 // tile0054 shield
sprite 178 angoff 1024 // tile0027 tripbombsprite
sprite 179 angoff 1024 // tile0027 tripbombsprite
sprite 185 angoff 1024 // tile0044 rpgammo
sprite 190 angoff 512 // tile0053 firstaid
sprite 314 mdxoff 8000 // tile0023 rpgsprite
sprite 314 pitch -1 // tile0023 rpgsprite
sprite 315 angoff 1024 // tile0047 hbombammo
sprite 315 mdzoff 500000 // tile0047 hbombammo
sprite 315 pitch -1 // tile0047 hbombammo
sprite 316 mdzoff 500000 // tile0047 hbombammo
sprite 316 roll -1 // tile0047 hbombammo
sprite 226 angoff 512 // tile0049 shotgunammo
sprite 227 angoff 512 // tile0044 rpgammo
sprite 331 angoff 1024 // tile0981 hydrent
sprite 238 angoff -768 // tile0042 devistatorammo
sprite 249 angoff 512 // tile0049 shotgunammo
sprite 248 angoff 1024 // tile0044 rpgammo
sprite 248 mdzoff 700000 // tile0044 rpgammo
sprite 248 roll 1 // tile0044 rpgammo
sprite 244 angoff 1024 // tile0044 rpgammo
sprite 245 angoff 1024 // tile0042 devistatorammo
sprite 243 mdzoff 300000 // tile0047 hbombammo
sprite 243 pitch 1 // tile0047 hbombammo
sprite 298 angoff 1024 // tile0044 rpgammo
sprite 298 mdzoff 500000 // tile0044 rpgammo
sprite 298 roll -1 // tile0044 rpgammo
sprite 266 angoff 0 // tile0060 accesscard yellow (red)
/maphacks/vance/times.mhk
0,0 → 1,113
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : times.map - "Crimes Square"
// Author : Todd Vance
// Map Date : 2012-11-12
// mapmd4 : 5b92657c11d38fa2f580aa7894f5eb44
// Curr. HRP: r5.3.590
 
 
sprite 1527 mdzoff 500000 // tile0052 sixpack
sprite 1527 pitch 1 // tile0052 sixpack
sprite 171 mdzoff 500000 // tile1232 canwithsomething
sprite 171 pitch -1 // tile1232 canwithsomething
sprite 172 angoff -512 // tile1232 canwithsomething
sprite 173 mdzoff 200000 // tile1232 canwithsomething
sprite 173 pitch -1 // tile1232 canwithsomething
sprite 174 angoff -384 // tile1232 canwithsomething
sprite 175 angoff 256 // tile1232 canwithsomething
sprite 175 mdzoff 500000 // tile1232 canwithsomething
sprite 175 pitch 1 // tile1232 canwithsomething
sprite 176 angoff 1024 // tile1232 canwithsomething
sprite 176 mdzoff 500000 // tile1232 canwithsomething
sprite 176 pitch 1 // tile1232 canwithsomething
sprite 1406 angoff 1024 // tile0041 batteryammo
sprite 161 angoff 1024 // tile1227 nukebarrel
sprite 1498 angoff 1024 // tile0023 rpgsprite
sprite 550 angoff -512 // tile0023 rpgsprite
sprite 550 mdzoff 500000 // tile0023 rpgsprite
sprite 550 roll -1 // tile0023 rpgsprite
sprite 549 mdzoff 500000 // tile0100 atomichealth
sprite 549 roll 1 // tile0100 atomichealth
sprite 1528 mdzoff 1024 // tile0052 sixpack
sprite 1528 mdzoff 500000 // tile0052 sixpack
sprite 1528 pitch 1 // tile0052 sixpack
sprite 486 angoff 1024 // tile0049 shotgunammo
sprite 687 angoff -512 // tile1227 nukebarrel
sprite 687 mdzoff 500000 // tile1227 nukebarrel
sprite 687 pitch -1 // tile1227 nukebarrel
sprite 689 angoff 256 // tile0022 chaingunsprite
sprite 688 angoff 384 // tile0053 firstaid
sprite 417 angoff 512 // tile1227 nukebarrel
sprite 1383 angoff 512 // tile0049 shotgunammo
sprite 604 angoff 512 // tile0049 shotgunammo
sprite 1473 angoff 1024 // tile0026 heavyhbomb
sprite 605 angoff 512 // tile0049 shotgunammo
sprite 553 angoff -512 // tile0049 shotgunammo
sprite 555 angoff -512 // tile0049 shotgunammo
sprite 557 angoff -512 // tile0049 shotgunammo
sprite 560 angoff 1024 // tile0029 devistatorsprite
sprite 606 angoff 1024 // tile0049 shotgunammo
sprite 745 angoff 768 // tile0022 chaingunsprite
sprite 769 angoff 1024 // tile0044 rpgammo
sprite 769 mdzoff 500000 // tile0044 rpgammo
sprite 769 pitch 1 // tile0044 rpgammo
sprite 872 angoff 1024 // tile0044 rpgammo
sprite 855 mdzoff 500000 // tile0044 rpgammo
sprite 855 pitch 1 // tile0044 rpgammo
sprite 855 roll 1 // tile0044 rpgammo
sprite 854 angoff 1024 // tile0044 rpgammo
sprite 854 mdzoff 200000 // tile0044 rpgammo
sprite 854 roll -1 // tile0044 rpgammo
sprite 1414 angoff 1024 // tile0026 heavyhbomb
sprite 1415 angoff 1024 // tile0026 heavyhbomb
sprite 607 angoff 1024 // tile0022 chaingunsprite
sprite 773 angoff 1024 // tile0042 devistatorammo
sprite 752 angoff 512 // tile0023 rpgsprite
sprite 756 angoff -768 // tile0044 rpgammo
sprite 753 angoff 1024 // tile0044 rpgammo
sprite 862 angoff 1024 // tile0044 rpgammo
sprite 860 angoff 256 // tile0023 rpgsprite
sprite 866 angoff 0 // tile0060 accesscard red (yellow)
sprite 861 angoff -512 // tile0023 rpgsprite
sprite 861 mdzoff -800 // tile0023 rpgsprite
sprite 861 pitch -304 // tile0023 rpgsprite
sprite 1402 angoff -640 // tile0041 batteryammo
sprite 1523 angoff 1024 // tile0044 rpgammo
sprite 868 angoff 512 // tile0023 rpgsprite
sprite 868 mdzoff 200000 // tile0023 rpgsprite
sprite 868 mdxoff 8000 // tile0023 rpgsprite
sprite 868 pitch -1 // tile0023 rpgsprite
sprite 1441 angoff 1024 // tile0044 rpgammo
sprite 1441 mdzoff 500000 // tile0044 rpgammo
sprite 1441 pitch 1 // tile0044 rpgammo
sprite 777 angoff 128 // tile0053 firstaid
sprite 774 angoff 512 // tile0042 devistatorammo
sprite 774 mdzoff 500000 // tile0042 devistatorammo
sprite 774 roll -1 // tile0042 devistatorammo
sprite 1360 angoff 512 // tile0049 shotgunammo
sprite 1287 angoff -512 // tile0023 rpgsprite
sprite 1353 mdzoff 300000 // tile0047 hbombammo
sprite 1353 roll -1 // tile0047 hbombammo
sprite 1388 angoff 512 // tile0029 devistatorsprite
sprite 1389 angoff 512 // tile0053 firstaid
sprite 1080 angoff 768 // tile0046 crystalammo
sprite 1035 mdzoff 200000 // tile1045 donuts
sprite 1035 pitch 1 // tile1045 donuts
sprite 1133 angoff 512 // tile0037 freezeammo
sprite 1133 mdzoff 8000 // tile0037 freezeammo
sprite 1133 pitch -1 // tile0037 freezeammo
sprite 1131 angoff 512 // tile0037 freezeammo
sprite 1131 mdzoff 8000 // tile0037 freezeammo
sprite 1131 pitch -1 // tile0037 freezeammo
sprite 1132 angoff 512 // tile0037 freezeammo
sprite 1132 mdzoff 8000 // tile0037 freezeammo
sprite 1132 pitch -1 // tile0037 freezeammo
sprite 1280 angoff 0 // tile0060 accesscard yellow (red)
sprite 1098 angoff -512 // tile0025 shrinkersprite
sprite 1278 angoff 1024 // tile0044 rpgammo
sprite 1279 angoff 512 // tile0042 devistatorammo
sprite 1359 angoff 512 // tile0049 shotgunammo
sprite 1359 mdzoff 100000 // tile0049 shotgunammo
sprite 1359 roll 1 // tile0049 shotgunammo
sprite 1454 angoff 512 // tile0023 rpgsprite
/maphacks/vance/vance_mhk.def
0,0 → 1,118
//
// User Maps by Todd Vance
//
 
mapinfo {
maptitle "Commercial Catastrophy"
//author "Todd Vance"
mapfile "advertise.map"
mapmd4 555e9b8a10e3132cfbc70cb0ed59b1b2 // 2008-07-05
mhkfile "maphacks/vance/advertise.mhk"
}
 
mapinfo {
maptitle "Cruisin' for a Bruisin'"
//author "Todd Vance"
mapfile "cruise.map"
mapmd4 b1ee6d2318d4f0d1b08aa07edff4bd74 // 2008-02-26
mhkfile "maphacks/vance/cruise.mhk"
}
 
mapinfo {
maptitle "Duke Underground"
//author "Todd Vance"
mapfile "cave.map"
mapmd4 9e00eda2735a52c09a7952bb007d1508 // 2008-05-11
mhkfile "maphacks/vance/cave.mhk"
}
 
 
//
// New York Nightmare
//
mapinfo {
maptitle "Grand Central Mayhem"
//author "Todd Vance"
mapfile "gcs.map"
mapmd4 ec731337027d8b0275e74c5bfe7f23c2 // 2012-11-12
mhkfile "maphacks/vance/gcs.mhk"
}
 
mapinfo {
maptitle "Fright Club"
//author "Todd Vance"
mapfile "club.map"
mapmd4 28a6c555cbea174c7b65213f3ff00ae6 // 2012-11-12
mhkfile "maphacks/vance/club.mhk"
}
mapinfo {
maptitle "Bridge for Sale"
//author "Todd Vance"
mapfile "bridge.map"
mapmd4 a9fc49f44c33ff6e3b68cc841650db89 // 2012-11-12
mhkfile "maphacks/vance/bridge.mhk"
}
mapinfo {
maptitle "Scrapple 'neath the Apple"
//author "Todd Vance"
mapfile "subway.map"
mapmd4 e7dafb12e9df144c491ef4cd84e92f9a // 2012-11-12
mhkfile "maphacks/vance/subway.mhk"
}
mapinfo {
maptitle "Duke Knight"
//author "Todd Vance"
mapfile "wayne.map"
mapmd4 743c5557ede6eba9f26b36eb2b0b9c25 // 2012-11-12
mhkfile "maphacks/vance/wayne.mhk"
}
mapinfo {
maptitle "Hell's Kitchen"
//author "Todd Vance"
mapfile "kitchen.map"
mapmd4 2deabdd2de72e32b15f4b41858d3bf6e // 2012-11-12
mhkfile "maphacks/vance/kitchen.mhk"
}
mapinfo {
maptitle "Blackboard Jungle"
//author "Todd Vance"
mapfile "blackboard.map"
mapmd4 fad9751bf6fb8eac0f5cc73fc4699973 // 2012-11-12
mhkfile "maphacks/vance/blackboard.mhk"
}
mapinfo {
maptitle "Crimes Square"
//author "Todd Vance"
mapfile "times.map"
mapmd4 5b92657c11d38fa2f580aa7894f5eb44 // 2012-11-12
mhkfile "maphacks/vance/times.mhk"
}
mapinfo {
maptitle "Rooftops"
//author "Todd Vance"
mapfile "rooftop.map"
mapmd4 64101f6e8f40f29443c2529ede31af1f // 2012-11-12
mhkfile "maphacks/vance/rooftop.mhk"
}
mapinfo {
maptitle "Central Park"
//author "Todd Vance"
mapfile "park.map"
mapmd4 748356a798b6d7b13c683dddabc48385 // 2012-11-12
mhkfile "maphacks/vance/park-nyn.mhk"
}
 
mapinfo {
maptitle "Power Plant"
//author "Todd Vance"
mapfile "power.map"
mapmd4 c0f9f9acf119f403e6378d2b1e69d113 // 2012-11-12
mhkfile "maphacks/vance/power.mhk"
}
mapinfo {
maptitle "Puzzle Palace"
//author "Todd Vance"
mapfile "puzzle.map"
mapmd4 95577ef67564f81618766d59c3796d61 // 2012-11-12
mhkfile "maphacks/vance/puzzle.mhk"
}
/maphacks/vance/wayne.mhk
0,0 → 1,50
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Level : wayne.map - "Duke Knight"
// Author : Todd Vance
// Map Date : 2012-11-12
// mapmd4 : 743c5557ede6eba9f26b36eb2b0b9c25
// Curr. HRP: r5.3.590
 
 
sprite 1195 angoff -512 // tile0024 freezesprite
sprite 879 angoff 512 // tile0049 shotgunammo
sprite 879 mdzoff 200000 // tile0049 shotgunammo
sprite 879 roll 1 // tile0049 shotgunammo
sprite 880 angoff 512 // tile0049 shotgunammo
sprite 881 angoff 256 // tile0028 shotgunsprite
sprite 1183 angoff 256 // tile0028 shotgunsprite
sprite 1187 angoff -640 // tile0029 devistatorsprite
sprite 1185 angoff 768 // tile0023 rpgsprite
sprite 1186 angoff 1024 // tile0022 chaingunsprite
sprite 1184 angoff 768 // tile0047 hbombammo
sprite 230 mdzoff 100000 // tile0958 (lights)
sprite 230 pitch 1 // tile0958 (lights)
sprite 900 angoff 1024 // tile0022 chaingunsprite
sprite 902 angoff 1024 // tile0047 hbombammo
sprite 907 angoff 0 // tile0060 accesscard blue
sprite 914 angoff 1024 // tile2060 pigcopdeadsprite
sprite 914 mdzoff 200000 // tile2060 pigcopdeadsprite
sprite 914 pitch -8 // tile2060 pigcopdeadsprite
sprite 914 roll -1 // tile2060 pigcopdeadsprite
sprite 904 angoff 256 // tile0053 firstaid
sprite 903 angoff 512 // tile0023 rpgsprite
sprite 912 angoff -512 // tile0059 heatsensor
sprite 912 mdzoff 200000 // tile0059 heatsensor
sprite 912 roll 1 // tile0059 heatsensor
sprite 969 angoff 512 // tile0049 shotgunammo
sprite 970 angoff 512 // tile0049 shotgunammo
sprite 971 angoff -512 // tile0041 batteryammo
sprite 972 angoff -512 // tile0041 batteryammo
sprite 981 angoff -512 // tile0023 rpgsprite
sprite 1134 angoff -512 // tile0025 shrinkersprite
sprite 1136 angoff 1024 // tile0046 crystalammo
sprite 1114 angoff 0 // tile0060 accesscard yellow (red)
sprite 1127 angoff 512 // tile0029 devistatorsprite
sprite 1129 angoff 256 // tile0042 devistatorammo
sprite 1128 angoff 512 // tile0042 devistatorammo
sprite 1130 angoff 768 // tile0042 devistatorammo
sprite 1028 angoff 1024 // tile0029 devistatorsprite
sprite 1027 angoff 1024 // tile0044 rpgammo
sprite 1029 angoff 512 // tile0049 shotgunammo
sprite 1032 angoff 512 // tile0049 shotgunammo