Subversion Repositories duke3d_hrp

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Regard whitespace Rev 482 → Rev 483

/E1L1.mhk
63,7 → 63,7
sprite 376 angoff 1024 // tile0053 firstaid
 
// Nightvision
sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only)
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer)
 
 
 
73,13 → 73,18
sprite 548 angoff 512 // tile0021 firstgunsprite
sprite 548 mdzoff 200000 // tile0021 firstgunsprite
sprite 548 roll -1 // tile0021 firstgunsprite
 
sprite 617 angoff -512 // tile0040 ammo
sprite 619 angoff 512 // tile0040 ammo
 
// Shotgun & ammo
sprite 44 angoff -512 // tile0028 shotgunsprite
sprite 44 angoff 512 // tile0028 shotgunsprite
sprite 44 mdzoff 200000 // tile0028 shotgunsprite
sprite 44 roll -1 // tile0028 shotgunsprite
sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer)
sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer)
sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer)
 
sprite 112 angoff -768 // tile0049 shotgunammo
sprite 113 angoff -256 // tile0049 shotgunammo
sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite
89,15 → 94,15
sprite 636 angoff 512 // tile0049 shotgunammo
 
// Chaingun & ammo
sprite 45 angoff 512 // tile0022 chaingunsprite
sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only)
sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only)
sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only)
sprite 45 angoff -512 // tile0022 chaingunsprite
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer)
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer)
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer)
 
// RPG & ammo
sprite 26 angoff 512 // tile0023 rpgsprite
sprite 26 angoff -512 // tile0023 rpgsprite
sprite 82 angoff -512 // tile0023 rpgsprite
sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only)
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 180 angoff -768 // tile0044 rpgammo
sprite 192 angoff -512 // tile????
sprite 431 angoff 512 // tile0023 rpgsprite
104,11 → 109,15
 
// Pipebombs
sprite 27 angoff 768 // tile0047 hbombammo
sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only)
sprite 535 angoff -384 // tile0047 hbombammo (multiplayer)
sprite 632 angoff -256 // tile0047 hbombammo box in secret area
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 632 pitch 1 // tile0047 hbombammo box in secret area
 
 
sprite 542 angoff -640 // tile1161 bottle14
 
 
// OVERRIDE
 
// Fixes for badly aligned sprites
185,8 → 194,6
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 588 away1 // tile0502 security screen "Innocent?" sign
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 632 pitch 1 // tile0047 hbombammo box in secret area
 
// Forcing any floor aligned model to be rendered as sprite
sprite 47 notmd // tile0341 bpannel1
207,7 → 214,7
// LIGHTS
 
// by Devastator
// sect x y z range r g b rad fade ang horiz mins maxs prio tile
// sect x y z range r g b rad fade ang hor mins maxs prio tile
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0