Subversion Repositories duke3d_hrp

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Regard whitespace Rev 454 → Rev 455

/highres/sprites/characters.def
307,6 → 307,8
 
 
 
// Duke3D HRP Characters Definitions
 
// DUKE
 
// Automap Duke (1400)
315,89 → 317,105
texture 1402 { pal 0 { file "highres/sprites/characters/1402_mapduke.png" } }
texture 1403 { pal 0 { file "highres/sprites/characters/1403_mapduke.png" } }
 
// Duke standing/moving (1405/1420/1425/1445/1455)
model "highres/sprites/characters/1405_duke.md3" {
scale 1.45 shade 0 zadd 3
skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" }
skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" }
skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" }
skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" }
skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" }
skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" }
skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" }
skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" }
skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" }
skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" }
skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" }
// Duke moving (1405/1445/1455)
model "highres/sprites/characters/1405_duke2013.md3" {
scale 1.3 shade 0
//Shotgun skin
skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 }
specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }
//Duke skin
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 }
specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }
//Bandolier
skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 }
specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }
//Jetpack
skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 }
specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Idle (1405-1409)
anim { frame0 "idle0" frame1 "idle1" fps 6 flags 0 }
frame { name "idle0" tile0 1405 tile1 1409 smoothduration 0.4 }
anim { frame0 "frame1" frame1 "frame10" fps 5 flags 0 }
frame { name "frame1" tile0 1405 tile1 1409 smoothduration 0.3 }
// Jetpack (1420-1424)
anim { frame0 "jetpack0" frame1 "jetpack1" fps 8 flags 0 }
frame { name "jetpack0" tile0 1420 tile1 1424 smoothduration 0.5 }
anim { frame0 "frame15" frame1 "frame25" fps 5 flags 0 }
frame { name "frame15" tile0 1420 tile1 1424 smoothduration 0.3 }
// Run (1425-1444)
anim { frame0 "run0" frame1 "run1" fps 36 flags 0 }
frame { name "run0" tile0 1425 tile1 1444 smoothduration 0.2 }
anim { frame0 "frame30" frame1 "frame49" fps 30 flags 0 }
frame { name "frame30" tile0 1425 tile1 1454 smoothduration 0.3 }
// Kick (1445-1454)
anim { frame0 "kick0" frame1 "kick1" fps 8 flags 1 }
frame { name "kick0" tile0 1445 tile1 1454 smoothduration 0.1 }
anim { frame0 "frame55" frame1 "frame69" fps 40 flags 0 ` }
frame { name "frame55" tile0 1445 tile1 1454 smoothduration 0.1 }
// Jump (1455-1469)
anim { frame0 "jump0" frame1 "land" fps 7 flags 1 }
frame { name "jump0" tile0 1455 tile1 1464 smoothduration 0.2 }
frame { name "land" tile0 1465 tile1 1469 smoothduration 0.2 }
 
hud { tile0 1425 tile1 1444 xadd 0.2 yadd 0.4 zadd 1 angadd -640 }
anim { frame0 "frame70" frame1 "frame89" fps 20 flags 0 }
frame { name "frame70" tile0 1455 tile1 1464 smoothduration 0.3 }
frame { name "frame90" tile0 1465 tile1 1469 smoothduration 0.3 }
}
 
// Duke swimming (1780)
model "highres/sprites/characters/1405_duke.md3" {
scale 1.45 shade 0 zadd 50
skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" }
skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" }
skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" }
skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" }
skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" }
skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" }
skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" }
skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" }
skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" }
skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" }
skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" }
anim { frame0 "swim0" frame1 "swim1" fps 20 flags 0 }
frame { name "swim0" tile0 1780 tile1 1799 smoothduration 0.3 }
model "highres/sprites/characters/1405_duke2013.md3" {
scale 1.3 shade 0 zadd 55
//Shotgun skin
skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 }
//specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }
//Duke skin
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 }
//specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }
//Bandolier
skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 }
//specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }
//Jetpack
skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 }
//specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }
anim { frame0 "frame140" frame1 "frame154" fps 20 flags 0 }
frame { name "frame140" tile0 1780 tile1 1799 smoothduration 0.3 }
}
 
// Duke crouching/dying (1491/1511)
model "highres/sprites/characters/1405_duke.md3" {
scale 1.45 shade 0 zadd 41
skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" }
skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" }
skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" }
skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" }
skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" }
skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" }
skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" }
skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" }
skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" }
skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" }
skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" }
model "highres/sprites/characters/1405_duke2013.md3" {
scale 1.2 shade 0 zadd 50
 
//Shotgun skin
skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 }
//specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
//Duke skin
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 }
//specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
//Bandolier
skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 }
//specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
//Jetpack
skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 }
//specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
 
// Crouch (1491-1505)
frame { name "crouch1" tile0 1491 tile1 1495 smoothduration 0.2 }
frame { name "crouch2" tile0 1496 tile1 1500 smoothduration 0.2 }
frame { name "crouch3" tile0 1501 tile1 1505 smoothduration 0.2 }
frame { name "frame95" tile0 1491 tile1 1495 smoothduration 0.2 }
frame { name "frame100" tile0 1496 tile1 1500 smoothduration 0.2 }
frame { name "frame105" tile0 1501 tile1 1505 smoothduration 0.2 }
// Death (1511-1518)
anim { frame0 "die0" frame1 "die1" fps 25 flags 1 }
frame { name "die0" tile0 1511 tile1 1515 smoothduration 0.2 }
frame { name "dead" tile 1518 smoothduration 0.3 }
anim { frame0 "frame115" frame1 "frame134" fps 25 flags 1 }
frame { name "frame115" tile0 1511 tile1 1515 smoothduration 0.2 }
frame { name "frame135" tile 1518 smoothduration 0.3 }
}
 
 
 
 
// OTHER
 
// Rat (1267)