Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev 464 → Rev 465

/highres/sprites/characters.def
56,7 → 56,7
model "highres/sprites/characters/1294_podbabe.md3" {
scale 9.3 shade 2
skin { pal 0 surface 0 file "highres/sprites/characters/1294_skin.png" }
glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
skin { pal 0 surface 2 file "highres/sprites/characters/1294_hair.png" }
anim { frame0 "FRAME1" frame1 "FRAME31" fps 4 flags 0 }
125,7 → 125,7
model "highres/sprites/characters/1323_paledbabe.md3" {
scale 9.3 shade 2
skin { pal 0 surface 0 file "highres/sprites/characters/1323_skin.png" }
glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/1323_hair.png" }
skin { pal 0 surface 2 file "highres/sprites/characters/1323_slime.png" }
anim { frame0 "FRAME1" frame1 "FRAME15" fps 2 flags 0 }
136,7 → 136,7
model "highres/sprites/characters/1324_pale.md3" {
scale 9.3 shade 2
skin { pal 0 file "highres/sprites/characters/slime_blood.png" }
glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
frame { name "FRAME1" tile 1324 }
}
 
152,7 → 152,7
model "highres/sprites/characters/1334_crouchbabe.md3" {
scale 10.8 shade 2 zadd 5
skin { pal 0 surface 0 file "highres/sprites/characters/1334_skin.png" }
glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
skin { pal 0 surface 2 file "highres/sprites/characters/1334_hair.png" }
anim { frame0 "FRAME1" frame1 "FRAME25" fps 4 flags 0 }
163,7 → 163,7
model "highres/sprites/characters/1335_podest.md3" {
scale 9.3 shade 2 zadd -2
skin { pal 0 file "highres/sprites/characters/slime_blood.png" }
glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
glow { surface 0 file "highres/sprites/characters/0603_skin_g.png" }
frame { name "FRAME1" tile 1335 }
}
 
307,6 → 307,8
 
 
 
// Duke3D HRP Characters Definitions
 
// DUKE
 
// Automap Duke (1400)
336,8 → 338,9
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Idle (1405-1409)
anim { frame0 "frame1" frame1 "frame10" fps 5 flags 0 }
frame { name "frame1" tile0 1405 tile1 1409 smoothduration 0.3 }
anim { frame0 "frame5" frame1 "frame10" fps 3
flags 0 }
frame { name "frame5" tile0 1405 tile1 1409 smoothduration 0.3 }
// Jetpack (1420-1424)
anim { frame0 "frame15" frame1 "frame25" fps 5 flags 0 }
frame { name "frame15" tile0 1420 tile1 1424 smoothduration 0.3 }
413,6 → 416,7
 
 
 
 
// OTHER
 
// Rat (1267)