Subversion Repositories duke3d_hrp

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Regard whitespace Rev 486 → Rev 487

/highres/sprites/characters.def
318,18 → 318,22
// Duke moving (1405/1445/1455)
model "highres/sprites/characters/1405_duke2013.md3" {
scale 1.3 shade 0
 
//Shotgun skin
skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 }
specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
//Duke skin
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 }
specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
//Bandolier
skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 }
specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
//Jetpack
skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 }
specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
338,15 → 342,19
// Idle (1405-1409)
anim { frame0 "frame5" frame1 "frame10" fps 3 flags 0 }
frame { name "frame5" tile0 1405 tile1 1409 smoothduration 0.3 }
 
// Jetpack (1420-1424)
anim { frame0 "frame15" frame1 "frame25" fps 5 flags 0 }
frame { name "frame15" tile0 1420 tile1 1424 smoothduration 0.3 }
 
// Run (1425-1444)
anim { frame0 "frame30" frame1 "frame49" fps 30 flags 0 }
frame { name "frame30" tile0 1425 tile1 1454 smoothduration 0.3 }
 
// Kick (1445-1454)
anim { frame0 "frame55" frame1 "frame69" fps 40 flags 0 ` }
anim { frame0 "frame55" frame1 "frame69" fps 40 flags 0 }
frame { name "frame55" tile0 1445 tile1 1454 smoothduration 0.1 }
 
// Jump (1455-1469)
anim { frame0 "frame70" frame1 "frame89" fps 40 flags 0 }
frame { name "frame70" tile0 1455 tile1 1464 smoothduration 0.1 }
353,25 → 361,31
frame { name "frame90" tile0 1465 tile1 1469 smoothduration 0.3 }
}
 
// Duke swimming (1780)
// Duke swimming (1780-1799)
model "highres/sprites/characters/1405_duke2013.md3" {
scale 1.3 shade 0 zadd 55
 
//Shotgun skin
skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 }
//specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
//Duke skin
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 }
//specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
//Bandolier
skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 }
//specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
//Jetpack
skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 }
//specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// Swim (1780-1799)
anim { frame0 "frame140" frame1 "frame154" fps 20 flags 0 }
frame { name "frame140" tile0 1780 tile1 1799 smoothduration 0.3 }
}
400,11 → 414,11
//specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
 
// Crouch (1491-1505)
frame { name "frame95" tile0 1491 tile1 1495 smoothduration 0.2 }
frame { name "frame100" tile0 1496 tile1 1500 smoothduration 0.2 }
frame { name "frame105" tile0 1501 tile1 1505 smoothduration 0.2 }
 
// Death (1511-1518)
anim { frame0 "frame115" frame1 "frame134" fps 25 flags 1 }
frame { name "frame115" tile0 1511 tile1 1515 smoothduration 0.2 }