Subversion Repositories duke3d_hrp

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Regard whitespace Rev 454 → Rev 455

/highres/sprites/monsters.def
315,30 → 315,44
 
 
// Cycloid Emperor (2710)
model "highres/sprites/monsters/2710_cycloid.md3" {
scale 1.03 shade 3
skin { pal 0 file "highres/sprites/monsters/2710_cycloid.png" }
glow { file "highres/sprites/monsters/2710_cycloid_g.png" }
// ABOSS2WALK
anim { frame0 "FRAME2" frame1 "FRAME30" fps 25 flags 0 }
frame { name "FRAME2" tile0 2710 tile1 2729 smoothduration 0.2 }
// ABOSS2SHOOTYRASS
anim { frame0 "FRAME35" frame1 "FRAME45" fps 15 flags 0 }
frame { name "FRAME35" tile0 2730 tile1 2739 smoothduration 0.2 }
// ABOSS2PSYCHBLAST
skin { pal 0 file "highres/sprites/monsters/2710_cycloidlight.png" }
anim { frame0 "FRAME50" frame1 "FRAME65" fps 5 flags 0 }
frame { name "FRAME50" tile0 2740 tile1 2749 smoothduration 0.2 }
// ABOSS2DONTHURTME
skin { pal 0 file "highres/sprites/monsters/2710_cycloidpain.png" }
anim { frame0 "FRAME70" frame1 "FRAME80" fps 5 flags 0 }
frame { name "FRAME70" tile0 2750 tile1 2750 smoothduration 0.2 }
// ABOSS2SNUFF
anim { frame0 "FRAME80" frame1 "FRAME130" fps 15 flags 1 }
frame { name "FRAME80" tile0 2750 tile1 2758 smoothduration 0.3 }
model "highres/sprites/monsters/2710_cycloid2013.md3" {
scale 6 shade 3
 
glow { surface 0 file "highres/sprites/monsters/2710_body_g.png" }
 
skin { pal 0 surface 0 file "highres/sprites/monsters/2710_body_d.png" specpower 1 specfactor 1 }
specular { surface 0 file "highres/sprites/monsters/2710_body_s.png" }
normal { surface 0 file "highres/sprites/monsters/2710_body_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
skin { pal 0 surface 1 file "highres/sprites/monsters/2710_armour_d.png" specpower 1 specfactor 1 }
specular { surface 1 file "highres/sprites/monsters/2710_armour_s.png" }
normal { surface 1 file "highres/sprites/monsters/2710_armour_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
skin { pal 0 surface 2 file "highres/sprites/monsters/2710_limbs_d.png" specpower 1 specfactor 1 }
specular { surface 2 file "highres/sprites/monsters/2710_limbs_s.png" }
normal { surface 2 file "highres/sprites/monsters/2710_limbs_n.png" parallaxbias 0.0 parallaxscale 0.0 }
 
// CYCLOID STRUT
anim { frame0 "frame1" frame1 "frame25" fps 15 flags 0 }
frame { name "frame1" tile0 2710 tile1 2729 smoothduration 0.2 }
// CYCLOID MISSLE RANGE
anim { frame0 "frame26" frame1 "frame30" fps 8 flags 0 }
frame { name "frame26" tile0 2730 tile1 2739 smoothduration 0.2 }
// CYCLOID PSYCH BLAST
anim { frame0 "frame35" frame1 "frame48" fps 8 flags 0 }
frame { name "frame35" tile0 2740 tile1 2749 smoothduration 0.2 }
// CYCLOID OW THAT HURTS
anim { frame0 "frame50" frame1 "frame58" fps 8 flags 0 }
frame { name "frame50" tile0 2750 tile1 2750 smoothduration 0.2 }
// CYCLOID BROWN BREAD
anim { frame0 "frame64" frame1 "frame101" fps 20 flags 1 }
frame { name "frame64" tile0 2750 tile1 2758 smoothduration 0.3 }
}
 
 
 
 
 
// Lunar Overlord (2760)
model "highres/sprites/monsters/2760_overlord.md3" {
scale 45 shade 2