Subversion Repositories duke3d_hrp

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Regard whitespace Rev 389 → Rev 390

/highres/sprites/monsters_polymost.def
351,7 → 351,7
skin { pal 0 surface 1 file "highres/sprites/monsters/2630_muzzle.png" }
glow { surface 1 file "highres/sprites/monsters/2630_muzzle.png" }
skin { pal 0 surface 2 file "highres/sprites/monsters_polymost/2760_overlord.png" }
glow { surface 2 file "highres/sprites/monsters_polymost/2760_overlord_glow.png" }
glow { surface 2 file "highres/sprites/monsters_polymost/2760_overlord_g.png" }
anim { frame0 "FRAME1" frame1 "FRAME20" fps 22 flags 0 } // walk
anim { frame0 "FRAME22" frame1 "FRAME29" fps 10 flags 0 } // ready
anim { frame0 "FRAME30" frame1 "FRAME32" fps 10 flags 0 } // shoot
410,10 → 410,10
skin { pal 23 file "highres/sprites/monsters/4740_queen_23.png" }
skin { pal 24 file "highres/sprites/monsters/4740_queen_24.png" }
 
glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" }
glow { surface 0 file "highres/sprites/monsters/4740_queen_g.png" }
 
// QUEENITSADRONE
glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" }
glow { surface 0 file "highres/sprites/monsters/4740_queen_g.png" }
anim { frame0 "FRAME50" frame1 "FRAME80" fps 5 flags 0 }
frame { name "FRAME50" tile0 4790 tile1 4804 smoothduration 0.3 }
 
422,7 → 422,7
frame { name "FRAME2" tile0 4740 tile1 4759 smoothduration 0.2 }
 
// QUEENSHOCKATTACK
glow { surface 1 file "highres/sprites/monsters/4740_queen_glow.png" }
glow { surface 1 file "highres/sprites/monsters/4740_queen_g.png" }
 
anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 }
frame { name "FRAME25" tile0 4760 tile1 4761 smoothduration 0.1 }
454,8 → 454,8
skin { pal 22 file "highres/sprites/monsters/4740_queen_death_11_22.png" }
skin { pal 23 file "highres/sprites/monsters/4740_queen_death_23.png" }
skin { pal 24 file "highres/sprites/monsters/4740_queen_death_24.png" }
glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" }
glow { surface 1 file "highres/sprites/monsters/4740_queen_glow.png" }
glow { surface 0 file "highres/sprites/monsters/4740_queen_g.png" }
glow { surface 1 file "highres/sprites/monsters/4740_queen_g.png" }
 
anim { frame0 "FRAME85" frame1 "FRAME125" fps 15 flags 1 }
frame { name "FRAME85" tile0 4780 tile1 4789 smoothduration 0.3 }