Subversion Repositories duke3d_hrp

Compare Revisions

Regard whitespace Rev 713 → Rev 714

/highres/sprites/props_polymost.def
143,7 → 143,7
skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
glow { file "highres/sprites/props/0551_domelight_g.png" }
anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
frame { name "FRAME4" tile0 0551 tile1 0554 }
frame { name "FRAME4" tile0 551 tile1 554 }
}
 
// Pipe handle (555)
153,9 → 153,9
frame { name "frame1" tile 555 }
}
 
// Chair 1 (556)
// Chair 1 (556) = Chair 2 (557)
model "highres/sprites/props_polymost/0556_chair1.md3" {
scale 2 shade 2
scale 2.1 shade 2
detail { file "highres/detail/fabric.png" detailscale 0.1 }
skin { pal 0 file "highres/sprites/props_polymost/0556_chair1.png" }
 
165,7 → 165,7
 
// Broken Chair (559)
model "highres/sprites/props_polymost/0559_brokenchair.md3" {
scale 2 shade 2
scale 2.1 shade 2
detail { file "highres/detail/fabric.png" detailscale 0.1 }
skin { pal 0 file "highres/sprites/props_polymost/0556_chair1.png" }
 
250,7 → 250,7
frame { name "1" tile 573 }
}
 
// Sensor (584)
// Sensor (584) // needs to be moved backwards
model "highres/sprites/props_polymost/0584_sensor.md3" {
scale 0.9 shade 0
skin { pal 0 surface 0 file "highres/sprites/props_polymost/0584_sensor_body.png" }
446,7 → 446,7
skin { pal 21 file "highres/sprites/props/0680_21.png" }
skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
skin { pal 23 file "highres/sprites/props/0680_23.png" }
frame { name "FRAME1" tile0 0680 tile1 0684 }
frame { name "FRAME1" tile0 680 tile1 684 }
}
 
// Reflektor (685)
453,7 → 453,7
model "highres/sprites/props/0685_reflektor.md3" {
scale 9 shade 0
skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
frame { name "FRAME1" tile 0685 }
frame { name "FRAME1" tile 685 }
}
 
// Movie camera (686)
502,7 → 502,7
frame { name "FRAME1" tile 693 }
}
 
// Souce pan (694)
// Pot 1 (Souce pan) (694)
model "highres/sprites/props/0694_saucepan.md3" {
scale 1 shade 0
skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
509,7 → 509,7
frame { name "idle" tile0 694 tile1 694 }
}
 
// Frying pan (695)
// Pot 2 (Frying pan) (695)
model "highres/sprites/props/0695_fryingpan.md3" {
scale 1 shade 0
skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
516,10 → 516,10
frame { name "idle" tile0 695 tile1 695 }
}
 
// Pot 1 (697)
model "highres/sprites/props/0697_pot1.md3" {
// Pot 3 (697)
model "highres/sprites/props/0697_pot3.md3" {
scale 1 shade 0
skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
skin { pal 0 file "highres/sprites/props/0697_pot3.png" }
frame { name "frame00" tile 697 }
}
 
600,7 → 600,7
frame { name "frame00" tile 901 }
}
 
// Que Ball (902)
// Queue Ball (902)
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
scale 1 shade 8
skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
676,7 → 676,7
scale 1 shade 0
detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
frame { name "FRAME1" tile 0914 }
frame { name "FRAME1" tile 914 }
}
 
// Fire Ext (916)
769,17 → 769,17
frame { name "Frame0" tile 954 }
}
 
// Bottle1 fallen (955)
model "highres/sprites/props/bottles/0955_bottle1.md3" {
// Bottle2 (955)
model "highres/sprites/props/bottles/0955_bottle2.md3" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
skin { pal 0 file "highres/sprites/props/bottles/0955_bottle2.png" }
frame { name "1" tile 955 }
}
 
// Bottle2 (956)
model "highres/sprites/props/bottles/0956_bottle2.md3" {
// Bottle3 (956)
model "highres/sprites/props/bottles/0956_bottle3.md3" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
skin { pal 0 file "highres/sprites/props/bottles/0956_bottle3.png" }
frame { name "1" tile 956 }
}
 
900,7 → 900,7
scale 17 shade 0
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/0994_pipe5.jpg" }
frame { name "FRAME1" tile 0994 }
frame { name "FRAME1" tile 994 }
detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/1005_pipe5b.jpg" }
frame { name "FRAME1" tile 1005 }
958,10 → 958,10
frame { name "Frame0" tile 1013 }
}
 
// Bottle9 fallen (1014)
model "highres/sprites/props/bottles/1014_bottle9.md3" {
// Bottle8 (1014)
model "highres/sprites/props/bottles/1014_bottle8.md3" {
scale 2.5 shade 0
skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
skin { pal 0 file "highres/sprites/props/bottles/1014_bottle8.png" }
frame { name "1" tile 1014 }
}
 
992,7 → 992,7
 
// Round Table (1037)
model "highres/sprites/props/1037_rtable.md3" {
scale 1.4 shade 2
scale 1.47 shade 2
skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
frame { name "frame00" tile0 1037 tile1 1037 }
}
1056,6 → 1056,7
// Toilet paper (1053)
model "highres/sprites/props/1053_toiletpaper.md3" {
scale 3 shade 4
//scale 4.2 shade 4 zadd 5.5 // *.mhk file patch pending...
skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
frame { name "frame00" tile 1053 }
1106,8 → 1107,7
 
// Socket (1069)
model "highres/sprites/props/1069_socket.md3" {
zadd 0
scale 15 shade 0
scale 13.8 shade 0
detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/props/1069_socket.png" }
frame { name "FRAME1" tile 1069 }
1125,7 → 1125,8
 
// Ooz Filter (1079)
model "highres/sprites/props/1079_oozfilter.md3" {
scale 1 shade 0
scale 1 shade 0 // HRP
//scale 1.25 shade 0 // fit ART/Voxel width
detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1270,7 → 1271,8
// Barrels
 
model "highres/sprites/props_polymost/1227_nukebarrel.md3" {
scale 1.8 shade 8
scale 1.8 shade 8 // HRP
//scale 2.5 shade 8 // fit ART/Voxel width
 
// NukeBarrel (1227)
detail { file "highres/detail/rust.png" detailscale 0.5 }
1335,7 → 1337,8
 
// FireBarrel (1240)
model "highres/sprites/props/1240_firebarrel.md3" {
scale 1.6 0
//scale 1.6 0 // fit ART/Voxel height
scale 1.4 0 // fit ART/Voxel width
detail { file "highres/detail/metal.png" detailscale 0.5 }
skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1544,7 → 1547,7
 
// Gunpowder barrel (4360)
model "highres/sprites/props/4360_barrel.md3" {
scale 2.2 shade 0
scale 2.1 shade 0
detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
frame { name "idle" tile0 4360 tile1 4360 }