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/hrp_readme.txt
5,7 → 5,7
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| Compiled by Parkar & NightFright |
==================================================================
| Version 5.1.324 (Mar 17, 2012) |
| Version 5.1.384 (2012-07-04) |
==================================================================
 
 
35,15 → 35,15
1) ABOUT
========
 
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in
1996? Its cool protagonist, ingame atmosphere, original weaponry and many other
features make it worth playing even today.
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back
in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many
other features make it worth playing even today.
 
For all Duke fans who want to play the game again in a modern Windows environment
with 3D accelerated graphics, the Duke3D community has created the High Resolution
Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists,
the project´s goal is to replace all textures and sprites with high-res versions,
optimizing it for latest OpenGL ports.
For all Duke fans who want to play the game again in a modern Windows / Linux
environment with 3D accelerated graphics, the Duke3D community has created the
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing
and modelling artists, the project's goal is to replace all textures and sprites
with high-res versions, optimizing it for latest OpenGL ports.
 
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or
Atomic (v1.5) CD-ROM. You can also play with the shareware version available
50,17 → 50,19
over at http://www.3drealms.com/downloads.html .
 
Here's what the Duke3D HRP has to offer:
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by
Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more
advanced Polymer renderer (with advanced effects like normal/specular mapping,
per-pixel dynamic lighting, real-time shadows etc).
For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site.
- 32-bit high resolution textures with 4-8 times the detail of the original textures.
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D
by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as
the more advanced Polymer renderer (with advanced effects like
normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc)
For more info about these ports, check out JonoF's JFDuke3D and the
EDuke32 site.
- 32-bit high resolution textures with 4-8 times the detail of the original
textures.
- Models instead of the old sprites.
 
While the HRP is still "work in progress" and missing quite a few textures and
models, you can check the Duke Nukem 3D source code forums for additional content
or even better contributing something of your own.
models, you can check the Duke Nukem 3D source code forums for additional
content or even better contributing something of your own.
 
The community's goal is to issue a new HRP version once in 1-2 year(s).
 
104,9 → 106,9
Since this is a work in progress version of the pack which has not been tested
extensively, there are probably some issues that need fixing. Please let us
know of any problems with it so they can be sorted out in future versions. Also
notify us if we are missing any art that’s been released prior to the packs
release date, even though we have skipped some stuff since we simply did not like
it, there is maybe some stuff that has been missed to include.
notify us if we are missing any art that's been released prior to the pack's
release date, even though we have skipped some stuff since we simply did not
like, there is maybe some stuff that has been missed to include.
 
Please also be aware of the fact that we are still missing models and textures
because these have not been remade yet by the community. They will probably
123,19 → 125,22
 
> Full Polymer lighting support (with maphacks)
> Polymer support for many textures (normal/specular mapping)
> Polymer support for HUD weapons: Chaingun, RPG, Devastator
> Increased resolution for several textures and model skins (beyond standard 512x512 HRP res)
> Polymer support for HUD weapons: Chaingun, RPG, Devastator, Pistol, Shotgun
> Increased resolution for several textures and model skins
(beyond standard 512x512 HRP res)
> New model for Lunar Overlord (ep.2 boss)
> Improvements to the ingame menu (new font, some new screens)
> Hundreds of new textures, dozens of new models - overall HRP size increased from 285 MB to over 550+ MB!
> Hundreds of new textures, dozens of new models - overall HRP size increased
from 285 MB to over 600+ MB!
 
IMPORTANT!
----------
Please note that all HRP v5 contents has been optimized for usage with Polymer renderer.
This means that if you use the older Polymost renderer, you WILL encounter problems (HUD
weapons rendered incorrectly or other display glitches). Polymer requirements offer advanced
graphics effects but demand much better hardware. If you are forced to use Polymost due to
having a weaker machine, you have to download a different HRP build!
Please note that all HRP v5 contents has been optimized for usage with Polymer
renderer. This means that if you use the older Polymost renderer, you WILL
encounter problems (HUD weapons rendered incorrectly or other display glitches).
Polymer requirements offer advanced graphics effects but demand much better
hardware. If you are forced to use Polymost due to having a weaker machine,
you have to download a different HRP build!
 
 
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3.4) Title screen art
---------------------
The front screen is a slightly modified and enhanced version of 3DRealms original
art work used with permission.
The front screen is a slightly modified and enhanced version of 3DRealms
original art work used with permission.
 
 
-----------------
181,8 → 186,9
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
features enhanced mod support together with tons of newly-added code. It is
released and maintained by TerminX.
We are using EDuke32 for running HRP now because the port gets updated frequently,
it offers advanced features for which HRP contents has been optimized.
We are using EDuke32 for running HRP now because the port gets updated
frequently, and it offers advanced features for which HRP contents has been
optimized.
 
 
 
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4.1) HRP
--------
 
The contents of the High Resolution Pack are licensed under these three licenses:
The contents of the High Resolution Pack are licensed under these three
licenses:
 
- The build engine is licensed under Ken Silverman's Build License which can be
found in "BUILDLIC.TXT".
- The EDuke32 port is licensed under the GNU Public license which can be found
in "GNU.TXT".
- The art content is licensed under the High Resolution Pack Art License which can
be found in "hrp_art_license.txt".
- The art content is licensed under the High Resolution Pack Art License which
can be found in "hrp_art_license.txt".
 
 
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6) CREDITS
==========
 
All the following people are involved in this release. They all have our gratitude,
for nothing of the great artwork (or pretty much anything else) would have been
possible to include without their support and effort.
Please notify us if you did contribute to this project without being listed here!
All the following people are involved in this release. They all have our
gratitude, for nothing of the great artwork (or pretty much anything else)
would have been possible to include without their support and effort.
Please notify us if you did contribute to this project without being listed
here!
 
 
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EDuke32 Port
------------
Helixhorned
Hendricks266
Plagman
TerminX
 
325,6 → 335,7
Kev_Hectic
Kevin9er
Killd a ton
L.D. Simone
L2theKING
Lemming
Lightsource
342,11 → 353,12
princetonEO
Rellik66
Roger
Roma Loom
Quakis
Semicharm
Sky Fox
Steveeeie
SwissCM
Swiss Cheeseman/SwissCM
Tesserex
theRobot
toadie2k
404,7 → 416,8
Roma Loom
Sky Fox
Soul Collector
Spiker
Spiker/Brain Damage
Supertanker
Swiss Cheeseman/SwissCM
Tea Monster
vakooja
414,6 → 427,12
 
 
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Highpals
--------
Lezing/CraigFatman
 
 
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Maphacks
--------