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==================================================================
| DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) |
| |
| A Duke3D Community project |
| A Duke3D Community Project |
| |
| compiled by Parkar & NightFright |
| Compiled by NightFright |
==================================================================
| SVN build #321 (Mar 23, 2009) |
| Repository Snapshot >= 5.3.566 (2013-10-01) |
==================================================================
 
 
17,55 → 17,53
1) About
2) Installation
3) Notes
3.1) WIP release
3.2) Known issues
3.3) Title screen art
3.4) EDuke32 port
3.1) WIP Release
3.2) Highlights of this Release
3.3) Known Issues
3.4) Title Screen Art
3.5) EDuke32 Port
4) License
4.1) HRP
4.2) Others
5) Contact/Links
6) Credits
7) Changelog
 
 
 
 
========
1) ABOUT
========
 
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in
1996? Its cool protagonist, ingame atmosphere, original weaponry and many other
features make it worth playing even today.
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released
back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and
many other features make it worth playing even today.
 
For all Duke fans who want to play the game again in a modern Windows environment
with 3D accelerated graphics, the Duke3D community has created the High Resolution
Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists,
the project´s goal is to replace all textures and sprites with high-res versions,
optimizing it for latest OpenGL ports.
For all Duke fans who want to play the game again in a modern Windows / Linux
environment with 3D accelerated graphics, the Duke3D community has created the
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing
and modelling artists, the project's goal is to replace all textures and
sprites with high-res versions, optimizing it for latest OpenGL ports.
 
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or
Atomic (v1.5) CD-ROM. You can also play with the shareware version available
over at http://www.3drealms.com/downloads.html .
 
Here's what the Duke3D HRP has to offer:
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by
Jonathon "JonoF" Fowler). Which one is included depends on how well they support
the current HRP version.
For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site.
- 32-bit high resolution textures with 4-8 times the detail of the original textures.
What the Duke Nukem 3D HRP has to offer:
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D
by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as
the more advanced Polymer renderer (with advanced effects like
normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc)
For more info about these ports, check out JonoF's JFDuke3D and the
EDuke32 site.
- 32-bit high resolution textures with 4-8 times the detail of the original
textures.
- Models instead of the old sprites.
 
While the HRP is still "work in progress" and missing quite a few textures and
models, you can check the Duke Nukem 3D source code forums for additional content
or even better contributing something of your own.
models, you can check the Duke4.net forums at http://forums.duke4.net for
additional content or even better contributing something of your own.
 
The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime
JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones,
NightFright is offering an update pack every one or two months, integrating latest
forum contributions and fixes into the HRP. You can find these updates over at
http://hrpupdate.duke4.net .
The community's goal is to issue a new HRP version once in 1-2 year(s).
 
 
 
76,23 → 74,39
Installing is easy:
 
First make sure you have your Duke3D CD in your CD/DVD drive or an existing
installation of the game. You can also just have the "duke3d.grp" file somewere
on your system.
installation of the game. You can also just have the "duke3d.grp" file
somewhere on your system.
 
Then run the installer (the file you downloaded/got from a friend or whatever)
by double-clicking it. Then just follow the onscreen instructions.
Then run the self-extracting archive (the file you downloaded/got from a friend
or whatever) by double-clicking it. Then just choose any hard drive/subdir of
your personal preference.
 
After installation, you start the game using the shortcut in the Duke3D folder,
desktop or start menu called "Duke3D High Resolution Pack". Starting the game
directly will start JFDuke3D (or EDuke32) without textures and models.
After the extraction process is complete, you may copy over any existing
"duke3d.grp" file you already have (either directly from the installation disc
or from the folder which contains your digital copy). Be sure to overwrite the
existing "duke3d.grp" since this one only contains the shareware episode.
After you are done, start the game by clicking "eduke32.exe" in the Duke3D
folder.
You can also create a shortcut by right-clicking the file and choose
"Send to" --> "Desktop (Create shortcut)".
 
IMPORTANT: To see the high resolution textures and models you have to change the
render mode to 32-bit Polymost in the "Video Settings" under "Options"
in the game menu. Otherwise, HRP content will not work!
IMPORTANT:
In order to see the high resolution textures and models, you have to change the
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the
game menu.
Otherwise, HRP content will not work (properly)!
 
It is recommended to run the setup utility in order to set up your video, audio
and controls for optimum quality and gameplay experience. However, most of the
settings can be changed with EDuke32 ingame menu as well.
POLYMOST COMPATIBILITY OPTION:
For players who are unable to use the advanced Polymer renderer (e.g. because
they experience graphics issues or their graphics card simply can't handle it),
please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and
run the game with this parameter: -hduke3d_hrp_polymost.def
> Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def
Alternatively, and if you want to run mods like DukePlus, using the
Polymost Override Pack (put into the autoload folder) is the recommended way of
running the Polymost HRP mode. A matching version of this pack should be
available soon after any HRP release at:
http://forums.duke4.net/index.php?showtopic=3513
 
 
 
100,16 → 114,15
3) NOTES
========
 
 
----------------
3.1) WIP release
3.1) WIP Release
----------------
Since this is a work in progress version of the pack which has not been tested
extensively, there are probably some issues that need fixing. Please let us
know of any problems with it so they can be sorted out in future versions. Also
notify us if we are missing any art that’s been released prior to the packs
release date, even though we have skipped some stuff since we simply did not like
it, there is maybe some stuff that has been missed to include.
notify us if we are missing any art that's been released prior to the pack's
release date, even though we have skipped some stuff since we simply did not
like it, there is maybe some stuff that has been missed to include.
 
Please also be aware of the fact that we are still missing models and textures
because these have not been remade yet by the community. They will probably
119,16 → 132,58
todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release
 
 
-------------------------------
3.2) Highlights of this Release
-------------------------------
Compared to previous release (HRP v5.2), you can expect the following changes:
 
[FEATURE] New maphacks system: Hacks for 500+ custom maps included!
[UPDATE] Polymer versions of 15 existing textures added; about 10 new textures
(some for Ep.4)
[UPDATE] Remakes of existing props models:
Airlock sign, microphone, exit sign, hand dryer, Terminator+arm,
Cycloid Emperor hologram, Dukeburger statue
[UPDATE] Remakes of character models for Cycloid Emperor (by Tea Monster) and
Duke (by Mark Skelton, Tea Monster and Spiker)
[UPDATE] Remakes of pickup models: Jetpack, health bottles, First Aid kit
[UPDATE] Improvements for Mighty Boot, HUD pistol hands and chaingun muzzleflash
[UPDATE] New level stats screen (based on new Duke model)
[FIX] Screen alignment fix for HUD scubagear
[FIX] Small corrections for pistol and shotgun pickup models (size, rotation,
center)
 
 
IMPORTANT!
----------
Please note that all HRP v5.x contents have been optimized for usage with the
Polymer renderer. This means that if you use the older Polymost renderer,
you WILL encounter problems (HUD weapons rendered incorrectly, or other display
glitches). Polymer requirements offer advanced graphics effects but demand much
better hardware.
If you are forced to use Polymost due to having a weaker machine, be sure to
launch the HRP in Polymost mode (see "Installation" section for more info)!
 
 
 
-----------------
3.2) Known issues
3.3) Known issues
-----------------
Although we tried hard to eliminate or avoid any glitches, unfortunately
Although we've tried hard to eliminate or avoid any glitches, unfortunately
some of them could not be removed in this release. Here are those we know of:
 
- Current EDuke32 problems (might get fixed in future versions):
> The startup screens are not optimized for widescreen resolutions and
might show black stripes on both sides and possibly some distortions,
depending on your display.
> EDuke32 (current version is r4791) does not make use of the HRP's
maphack file hierarchy yet. Therefore, the UserMapHacks pack needs to
be downloaded to make use of the already existing user map maphacks.
 
 
- Rarely you will still find props, pickup weapons or the like that are
clipping into walls, often preventing you from seeing them completely.
Maphacks since January 2008 can fix these glitches, so don't hesitate to
report anything you consider worthy of correcting.
Maphacks can fix these glitches, so don't hesitate to report anything you
consider worthy of correcting.
 
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
the model should solve that problem.
143,20 → 198,21
 
 
---------------------
3.3) Title screen art
3.4) Title Screen Art
---------------------
The front screen is a slightly modified and enhanced version of 3DRealms original
art work used with permission.
The front screen is a slightly modified and enhanced version of 3D Realms'
original art work used with permission.
 
 
-----------------
3.4) EDuke32 port
3.5) EDuke32 Port
-----------------
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
features enhanced mod support together with tons of newly-added code. It is
released and maintained by TerminX.
For the time being, we recommend using EDuke32 for running HRP because the port
gets updated much more often and HRP content has been optimized for it.
We are using EDuke32 for running HRP now because the port gets updated
frequently, and it offers advanced features for which HRP contents has been
optimized.
 
 
 
164,19 → 220,19
4) LICENSES
===========
 
 
--------
4.1) HRP
--------
 
The contents of the High Resolution Pack are licensed under these three licenses:
The contents of the High Resolution Pack are licensed under these three
licenses:
 
- The build engine is licensed under Ken Silverman's Build License which can be
found in "BUILDLIC.TXT".
- The EDuke32 port is licensed under the GNU Public license which can be found
in "GNU.TXT".
- The art content is licensed under the High Resolution Pack Art License which can
be found in "hrp_art_license.txt".
- The art content is licensed under the High Resolution Pack Art License which
can be found in "hrp_art_license.txt".
 
 
-----------
200,30 → 256,24
5) CONTACT/LINKS
================
 
 
Pär "Parkar" Karlsson
(HRP author) ....................................... parkar82 [at] gmail.com
 
 
Robin "NightFright" Reisinger
(HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm
(HRP author) .................................... nightfright2k7 [at] gmail.com
 
 
Richard "TerminX" Gobeille
(EDuke32 port author) .............................. terminx [at] gmail.com
(EDuke32 port author) ........................... terminx [at] gmail.com
 
 
-----------------------
3DRealms message boards
-----------------------
http://www.3drealms.com/forums.html
--------------
Message Boards
--------------
http://forums.duke4.net
 
The texture and model projects can be found in the Duke Nukem 3D source board:
http://forums.3drealms.com/vb/forumdisplay.php?f=17
http://forums.duke4.net/index.php?showtopic=779
 
 
------------
IRC channels
IRC Channels
------------
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
230,10 → 280,9
 
 
----------------
Visit us online!
Visit Us Online!
----------------
- Duke3D High Resolution Pack ... http://hrp.duke4.net
- Duke3D HRP Update Pack Site ... http://hrpupdate.duke4.net
- EDuke32 port (by TerminX) ..... http://eduke32.com
- Duke4.net ..................... http://www.duke4.net
 
243,14 → 292,14
6) CREDITS
==========
 
All the following people are involved in this release. They all have our gratitude,
for nothing of the great artwork (or pretty much anything else) would have been
possible to include without their support and effort.
Please notify us if you did contribute to this project without being listed here!
All the following people are involved in this release. They all have our
gratitude, for nothing of the great artwork (or pretty much anything else)
would have been possible to include without their support and effort.
Please notify us if you did contribute to this project without being listed
here!
 
 
-------------
JFDuke3D port
JFDuke3D Port
-------------
JonoF
Ken Silverman
257,25 → 306,28
 
 
------------
EDuke32 port
EDuke32 Port
------------
Helixhorned
Hendricks266
Plagman
TerminX
 
 
----------------
Highres textures
Highres Textures
----------------
0815Jack
ADM
Alexander Filippov
AlgorithMan
Besli
Conrad Coldwood
Another Duke Fan
Armando
Audiocraz
BlitZ
cage
Cage
chicken
Daedolon
Devastator
287,6 → 339,8
Ecmaster76
endmilled
Fearpi
Flacken.WS
Gambini
Gman
gt1750
Hendricks266
298,14 → 352,18
Kev_Hectic
Kevin9er
Killd a ton
L.D. Simone
L2theKING
Lemming
marked
Lightsource
Marked
Megadeus
motionblur
NightFright
Night Hacker
nyne
ooppee
ozz
Parkar
Piccolo
Piterplus
312,10 → 370,12
princetonEO
Rellik66
Roger
Roma Loom
Quakis
Semicharm
Sky Fox
Swiss Cheeseman/SwissCM
Steveeeie
SwissCM
Tesserex
theRobot
toadie2k
328,7 → 388,7
 
 
-------------------
3D models and skins
3D Models and Skins
-------------------
alandog
AlgorithMan
342,6 → 402,7
drvarek
Ecmaster76
efikkan
empyrock
Eric R
escapist
Esslan
352,6 → 413,7
gt1750
Hellbound
ilovefoxes
Jean Gorospe
Jokke_r
Killd a ton
Kralex
358,9 → 420,12
L2theKING
Madaut
MagNet
Mark Skelton
Mean Person
Millenia
motionblur
Mr.Fibbles
ozz
Parkar
Piterplus
Plagman
369,8 → 434,12
Roma Loom
Sky Fox
Soul Collector
Swiss Cheeseman/SwissCM
Spiker
Steveeeie
Supertanker
SwissCM
Tea Monster
vakooja
Vasilinka
YicklePigeon
zilppuri
377,8 → 446,16
 
 
--------
Highpals
--------
Lezing/CraigFatman
 
 
--------
Maphacks
--------
 
> Initial Release
Dave-ros
DSotM
Ecmaster76
392,166 → 469,44
Renegado
Zebius
 
 
-----------------
Maphacks Reloaded
-----------------
> "Reloaded" Release
Hunter_rus
NightFright
 
> User Map Maphacks
LeoD
 
> Polymer Lighting
Devastator
Micky C
Roma Loom
 
 
---------------
SVN Maintenance
---------------
Devastator (retired)
Hendricks266
LeoD
NightFright
Parkar (retired)
Piterplus (retired)
Plagman (retired)
Roma Loom
Spiker
 
 
------------
HRP assembly
HRP Assembly
------------
NightFright
Parkar
 
 
 
-----------------
Special thanks to
Special Thanks to
-----------------
- 3D Realms, for making this great game in the first place!
- The guys at Duke4.net for hosting and help building the HRP website.
- All of you who support and contribute to the project.
- All the mirrors and seeders.
 
 
 
============
7) CHANGELOG
============
 
Here is a list of all changes that have been included in this release since last
HRP v3.0 (SVN #136, 2007-04-27). This includes any previous Update Packs compiled
by NightFright.
 
 
HRP v4.0 / SVN #321 (2009-03-23)
--------------------------------
> Added:
- From SD_Duke:
+ Ice/frozen textures for most of the monsters, Duke and babes
(in new subdir highres\sprites\ice)
+ highres\sprites\effects: 1031 (GLASSPIECES), 1380-1384 (watersplash),
2390-2418 (scrap1-6), 2595 (SHOTSPARK1)
- Detail textures for
+ not yet remade tiles: 4154, 4155
+ remade tiles: 1132, 1134, 1135
+ (many) characters, effects, monsters, pickups, props, signs, switches
- Glowmaps for
+ highres\sprites\props: 543
+ highres\textures: 294-296, 309, 451, 1215
- highres\detail: marble (for 3384-3387)
- highres\screen\fonts\smallfont: 3072-3135, 3162-3165 (pal6/7)
- highres\screen\hud: 27, 38, 40-42, 44-47, 49, 51, 54 (HUD icons), 61,
2458, 2466, 2527
- highres\screen\menu: 2494-2496, 3250
- highres\sprites\characters: 753 (geisha), 1317 (pal0/10-16/21/23),
1325 (cavedancer), 1356/1357 (Terminator),
1395 (FEM7, pal0/10-16/21/23), 3450 (FEM9),
4510 (PIRATE1A/4A pal0/10), 4516 (PIRATEHALF),
4864 (FEM10), 4866 (TOUGHGAL)
- highres\sprites\decals: 1154, 4445, 4535
- highres\sprites\effects: 580-583 (REACTOR2SPARK, pal0/21),
634-637 (BOLT1, pal0/2/10),
663 (W_FORCEFIELD, pal 2/7/8/10),
1092 (REACTORSPARK), 1250-1259 ([CEILING]STEAM),
1671-1679 (FORCERIPPLE), 2066-2079 (fire #1),
2270-2283 (BURNING/FIRE), 2310-2323 (fire #2)
4525-4528 (SIDEBOLT1, pal0/10)
- highres\sprites\firstperson: 2521/2522 (pal10-16/21/23), 2576 (tiphand),
2581 (scuba)
- highres\sprites\ice: 1318 (1317 frozen), 1326 (1325 frozen), 1396 (1395 frozen),
3450 (frozen), 4864 (frozen), 4866 (frozen)
- highres\sprites\jibs: 2260 (JIBS4), 2264, 2300 (OOZ), 2309 (OOZ2)
- highres\sprites\monsters: 2000 (skins for pal1/2/5/7/8-25)
- highres\sprites\pickups: 32 (Expander)
- highres\sprites\projectiles: 1646-1649 (shrinkray), 1656-1659 (shr.blast),
2448-2451 (expander blast)
- highres\sprites\props: 487 (model), 517, 555, 572, 584, 585, 610, 616,
617, 619, 633, 665, 954, 958, 1012, 1013, 1034,
1038, 1078, 1113/1114, 1157, 1221, 1225, 1275,
1390, 3418, 3429, 4397/4398, 4415-4417, 4430-4432,
4446, 4480-4482 (pal0/10/13/14), 4530, 4533, 4549,
4570, 4583, 4585-4587
- highres\sprites\signs: 586 (pal21-23), 987, 1000, 1001, 3272, 3330-3340,
3373/3374, 3421-3423, 4270 (pal0/8/15), 4378,
4381-4385 (added, but commented out), 4420, 4447,
4470, 4487, 4488, 4492 (pal0/15), 4883, 4887, 4893,
4921-4923, 4936, 4940, 4947, 4949, 4955, 4957
- highres\sprites\switches: 142 (pal13), 4483
- highres\textures: 90, 193, 194, 199, 224, 278, 304, 348, 401-403, 405,
406, 411, 442 (pal8), 444, 472, 477, 501, 533-535, 630,
638, 707/708 (pal7/8), 726, 740, 850, 878, 1068, 1099,
1105-1107, 1108 (pal8), 1120, 1127, 1129, 1132 (pal8),
1136, 1138, 1144 (pal0/13/14), 1151, 1152 (pal0/14/15),
1194-1196, 1199, 1298-1305 (FEMPIC3), 2920, 2921,
3407 (pal13/24), 4100, 4125, 4126, 4138, 4139, 4142,
4143, 4176, 4275, 4290-4293, 4296, 4437, 4500, 4501,
5064, 5094, 5105, 5110-5116, 5117
 
> Fixes:
- duke3d_hrp.def: pal8 tint improved
- highres\skyboxes.def: OpenGL texture compression deactivated for all
skyboxes ("nocompress") for better quality
- highres\sprites\characters.def: 603 (flipped) in Ep.3 corrected;
1321/1325/1334 scale increased;
1405 scale decreased/model disappearing
when swimming near floor fixed
- highres\sprites\effects.def: 1890-1910 (explosion2) restored;
all "dummytilerange" commands removed
- highres\sprites\jibs.def: 1520/1528/1536 scales increased
- highres\sprites\monsters.def: dead bodies animated during pause fixed;
1880/1975 scale increased;
1960/2000/2710 scale decreased
- highres\sprites\pickups.def: 29 (zadd value changed to -8)
- highres\sprites\props.def: wrong skin def for #1026, 1060 (md3 update),
1088/1096 (md3/skin update)
- highres\sprites\jibs: 1520/1528
- highres\sprites\switches: 136/137 (texture version)
- highres\textures: 89 (removed, was identical with 98)
 
> Revisions:
- highres\screen\fonts\bluefont: 2822-2915 (pal0/2/7/8/10-23)
- highres\screen\fonts\digital: 2472-2481
- highres\screen\fonts\smallfont: 3072-3135, 3162-3165 (pal0/2/8/10-16/21/23)
- highres\screen\hud: 20, 30, 31, 33, 2462 (statusbar)
- highres\screen\menu: 2456, 2492 (now with HRP version info), 3281
- highres\skyboxes: 89 (LA)
- highres\sprites\characters: 1267 (skin), 1312 (pal0/10-16/21/23, skin),
4874 pal0/12 (WOMAN)
- highres\sprites\decals: 1155, 1226 (pal2), 1620-1623, 2286-2299, 2301-2305,
2307, 2308
- highres\sprites\effects: 661-663 (pal0)
- highres\sprites\firstperson: 2375 (skin), 2521 (skin), 2530 (md3), 2573 (md3),
2554/2556 (Shrinker/Expander), 2613 (skin)
- highres\sprites\ice: 1313 (skin)
- highres\sprites\jibs: 2245 (skin), 2250 (skin)
- highres\sprites\monsters: 675 (skin), 1550 (skin), 1960 (recon car),
2370 (skin), 4740 (skin)
- highres\sprites\pickups: 22 (skin), 24 (skin), 25 (Shrinker), 28 (skin),
37 (Freezer ammo), 40 (pistol ammo),
45/46 (Expander/Shrinker ammo), 49 (skin),
53, 54 (skin)
- highres\sprites\projectiles: 1641-1643, 1650 (new model + glowmap)
- highres\sprites\props: 489, 563-567, 569 (skin), 658/659, 670, 680 (skin),
688, 694 (skin), 697 (skin), 698, 768 (skin),
779 (skin), 908-910, 927 (skin), 1025 (skin),
1045 (skin), 1062, 1069, 1079, 1232, 1233 (skin),
1240 (skin), 1810, 4396
- highres\sprites\signs: 518-526, 577 (md3), 586, 593, 597, 598, 613, 614,
639, 668, 777/778, 826, 831, 928, 979 (md3/skin),
986, 1008, 1018, 1046, 1054, 1244, 1246, 2487,
3399, 4329, 4352, 4362, 4395, 4475-4478, 4485,
4486, 4494, 4498, 4894, 4896-4899, 4958
- highres\sprites\switches: 140/141 (Frankenstine switch), 146 (skin),
860/861 (skin)
- highres\textures: 70, 128, 200-202, 216, 221, 264, 312-315, 336-338 (pal0/2/21),
341-343, 350, 357, 365, 366, 371, 373, 379-381, 384, 385,
390 (pal0/15), 395, 396, 407-410, 454, 455, 457, 458, 459,
488, 499, 502, 527-529, 626-629, 717-719, 723-725, 735, 743,
744, 757, 787, 796, 858, 871, 872, 884, 887, 889-892 (pal2/8),
913, 966, 1024, 1082-1087, 1108 (pal0), 1137, 1169, 1185,
1203, 1212-1217, 1280-1288, 3381, 3387, 3405, 4098, 4105,
4112, 4120-4122, 4152, 4170, 4180, 4182-4189, 4191, 4224-4227,
4240-4245, 4250-4253, 4268, 4303, 4310, 4330, 4390-4394
- The guys at Duke4.net for hosting and help building the HRP website!
- All of you who support and contribute to the project!
- All the mirrors and seeders!
/installer/hrp_extract.sh
1,6 → 1,6
#!/bin/sh
#!/bin/bash
 
# Duke Nukem 3D High Resolution Pack Extractor v0.5.4 2014-09-07
# Duke Nukem 3D High Resolution Pack Extractor v0.7 2014-12-05
#
# Author: LeoD
# License: ISC license : http://opensource.org/licenses/isc-license.txt
84,6 → 84,7
;;
duke3d_hrp_polymost.def | \
installer/polymost_override/duke3d_hrp_polymost_override.def | \
duke3d_hrp_megaton.def | \
installer/megaton_override/duke3d_hrp_megaton_override.def )
cat "${VER_FILE}" | sed -r --posix \
s/\(Version\ *\)\([0-9\.]*\)\(.*\)/\\1${VERSION}\\3/ \
123,6 → 124,8
else
cp -pv duke3d_hrp_polymost.def "${EXTRACTDIR}/duke3d_hrp.def"
fi
cp -pv duke3d_hrp_polymost.def "${EXTRACTDIR}/duke3d_hrp_polymost.def"
cp -rpv installer/polymost_override/dukedc "${EXTRACTDIR}"
fi
 
if [ "${HRPTYPE}" = "megaton" ] ; then
131,6 → 134,11
else
cp -pv duke3d_hrp_megaton.def "${EXTRACTDIR}/duke3d_hrp.def"
fi
cp -pv duke3d_hrp_megaton.def "${EXTRACTDIR}/duke3d_hrp_megaton.def"
cp -pv highres/screen/menu/2492_ver_megaton.png \
"${EXTRACTDIR}/highres/screen/menu/2492_ver_polymost.png"
cp -rpv installer/megaton_override/dukedc* "${EXTRACTDIR}"
cp -rpv installer/megaton_override/highres "${EXTRACTDIR}"
fi
 
if [ "${HRPTYPE}" = "polymost_override" ] ; then
138,10 → 146,16
copy_set_version \
installer/polymost_override/duke3d_hrp_polymost_override.def \
"${EXTRACTDIR}/duke3d_hrp.def"
copy_set_version \
installer/polymost_override/duke3d_hrp_polymost_override.def \
"${EXTRACTDIR}/duke3d_hrp_polymost.def"
else
cp -pv installer/polymost_override/duke3d_hrp_polymost_override.def \
"${EXTRACTDIR}/duke3d_hrp.def"
cp -pv installer/polymost_override/duke3d_hrp_polymost_override.def \
"${EXTRACTDIR}/duke3d_hrp_polymost.def"
fi
cp -rpv installer/polymost_override/dukedc "${EXTRACTDIR}"
fi
 
if [ "${HRPTYPE}" = "megaton_override" ] ; then
149,10 → 163,18
copy_set_version \
installer/megaton_override/duke3d_hrp_megaton_override.def \
"${EXTRACTDIR}/duke3d_hrp.def"
copy_set_version \
installer/megaton_override/duke3d_hrp_megaton_override.def \
"${EXTRACTDIR}/duke3d_hrp_megaton.def"
else
cp -pv installer/megaton_override/duke3d_hrp_megaton_override.def \
"${EXTRACTDIR}/duke3d_hrp.def"
cp -pv installer/megaton_override/duke3d_hrp_megaton_override.def \
"${EXTRACTDIR}/duke3d_hrp_megaton.def"
fi
cp -pv installer/megaton_override/*.bat "${EXTRACTDIR}"
cp -rpv installer/megaton_override/dukedc* "${EXTRACTDIR}"
cp -rpv installer/megaton_override/highres "${EXTRACTDIR}"
fi
 
if [ "${HRPTYPE}" = "polymost" ] || [ "${HRPTYPE}" = "megaton" ] ; then
189,7 → 211,7
cp -pv installer/megaton_override/hrp_megaton_override.txt \
"${EXTRACTDIR}"
cp -pv installer/megaton_override/2492_ver_megaton_override.png \
"${EXTRACTDIR}/highres/screen/menu/2492_ver_megaton.png"
"${EXTRACTDIR}/highres/screen/menu/2492_ver_polymost.png"
fi
 
if [ "${HRPTYPE}" = "polymer" ] || [ "${HRPTYPE}" = "full" ] ; then
257,96 → 279,20
} # copy_known_files()
 
 
polymost_mhk_patch()
copy_polymost_mhk()
{
MHKFILE="$1"
MHK_LINE="$2"
 
case "${MHKFILE}" in
"E3L1.mhk")
echo "${MHK_LINE}" >> "${EXTRACTDIR}/${MHKFILE}"
MHK_INSERT=`echo "${MHK_LINE}" | grep -oE "Fixes\ for\ badly\ aligned\ sprites"`
if [ ! "${MHK_INSERT}" = "" ] ; then
echo "sprite 591 mdxoff 425000 // tile0603 naked1 hangbabe (Polymost HRP)\r" \
>> "${EXTRACTDIR}/${MHKFILE}"
echo "sprite 591 pitch 1 // tile0603 naked1 hangbabe (Polymost HRP)\r" \
>> "${EXTRACTDIR}/${MHKFILE}"
echo "sprite 592 mdxoff 425000 // tile0603 naked1 hangbabe (Polymost HRP)\r" \
>> "${EXTRACTDIR}/${MHKFILE}"
echo "sprite 592 pitch 1 // tile0603 naked1 hangbabe (Polymost HRP)\r" \
>> "${EXTRACTDIR}/${MHKFILE}"
echo "sprite 593 mdxoff 425000 // tile0603 naked1 hangbabe (Polymost HRP)\r" \
>> "${EXTRACTDIR}/${MHKFILE}"
echo "sprite 593 pitch 1 // tile0603 naked1 hangbabe (Polymost HRP)\r" \
>> "${EXTRACTDIR}/${MHKFILE}"
cp -p maphacks/3drealms_polymost/E?L*.mhk "${EXTRACTDIR}"
rm -f "${EXTRACTDIR}"/*_13d_*.mhk
# bashism:
for i in "${EXTRACTDIR}"/*.mhk ; do mv "$i" "${i/_polymost.mhk}".mhk ; done
for i in "${EXTRACTDIR}"/*_atomic.mhk ; do mv "$i" "${i/_atomic}" ; done
# Some people prefer unusual setups ...
if [ "${HRPTYPE}" = "polymost" ]||[ "${HRPTYPE}" = "polymost_override" ];then
zip -rq9 ${EXTRACTDIR}/polymost_hrp_polymer_maphacks.zip *.mhk
fi
;;
"E3L3.mhk")
MHK_REPLACE=`echo "${MHK_LINE}" | grep -oE "sprite\ 105\ angoff -128"`
if [ ! "${MHK_REPLACE}" = "" ] ; then
echo "sprite 105 angoff 768 // (Polymost HRP)\r" >> "${EXTRACTDIR}/${MHKFILE}"
else
echo "${MHK_LINE}" >> "${EXTRACTDIR}/${MHKFILE}"
MHK_INSERT=`echo "${MHK_LINE}" | grep -oE "sprite\ 96\ pitch\ 1"`
if [ ! "${MHK_INSERT}" = "" ] ; then
echo "sprite 105 mdxoff 450000 // underwater slime babe (Polymost HRP)\r" \
>> "${EXTRACTDIR}/${MHKFILE}"
echo "sprite 105 pitch 1\r" >> "${EXTRACTDIR}/${MHKFILE}"
echo "sprite 447 mdxoff 462000 // underwater slime babe (Polymost HRP)\r" \
>> "${EXTRACTDIR}/${MHKFILE}"
echo "sprite 447 pitch 1\r" >> "${EXTRACTDIR}/${MHKFILE}"
fi
fi
;;
"E3L6.mhk")
MHK_REPLACE1=`echo "${MHK_LINE}" | grep -oE "sprite\ 307\ angoff -210"`
MHK_REPLACE2=`echo "${MHK_LINE}" | grep -oE "sprite\ 307\ mdxoff -125000 \\/\\/\ flipped hanging babe"`
MHK_REPLACE3=`echo "${MHK_LINE}" | grep -oE "sprite\ 307\ mdzoff -11000"`
if [ ! "${MHK_REPLACE1}" = "" ] ; then
echo "sprite 307 angoff 200 // (Polymost HRP)\r" >> "${EXTRACTDIR}/${MHKFILE}"
elif [ ! "${MHK_REPLACE2}" = "" ] ; then
echo "sprite 307 mdxoff 750000 // flipped hanging babe (Polymost HRP)\r" \
>> "${EXTRACTDIR}/${MHKFILE}"
elif [ ! "${MHK_REPLACE3}" = "" ] ; then
echo "sprite 307 mdzoff 625000 // flipped hanging babe (Polymost HRP)\r" \
>> "${EXTRACTDIR}/${MHKFILE}"
else
echo "${MHK_LINE}" >> "${EXTRACTDIR}/${MHKFILE}"
fi
;;
*)
echo "${MHK_LINE}" >> "${EXTRACTDIR}/${MHKFILE}"
;;
esac
} # polymost_mhk_patch()
} # copy_polymost_mhk()
 
 
create_polymost_mhk()
{
for MHKFILE in *.mhk ; do
MHKSTOP="0"
cat ${MHKFILE} | while read MHK_LINE; do
if [ "${MHKSTOP}" = "0" ] ; then
 
if [ "${MHKFILE}" = "E3L1.mhk" ] || [ "${MHKFILE}" = "E3L3.mhk" ] || \
[ "${MHKFILE}" = "E3L6.mhk" ] ; then
polymost_mhk_patch ${MHKFILE} "${MHK_LINE}"
else
echo "${MHK_LINE}" >> "${EXTRACTDIR}/${MHKFILE}"
fi
 
MHK_TERM=`echo "${MHK_LINE}" | grep -owE "\\/\\/\\ LIGHTS"`
if [ "${MHK_TERM}" = "// LIGHTS" ] ; then
MHKSTOP="1"
fi
fi
done
done
# Some people prefer unusual setups ... polymost_mhk_patch not applied automatically
zip -rq9 ${EXTRACTDIR}/polymost_hrp_polymer_maphacks.zip *.mhk
} # create_polymost_mhk()
 
 
# I really don't know yet if this will become necessary, or if it does make
# sense at all, but at least the files involved are listed.
dukeplus_polymost_hrp_compatibility()
618,13 → 564,10
echo "### Copying directory tree ... ###"
copy_folders
 
echo "### Copying 'known' files ... ###"
copy_known_files
 
if [ "${HRPTYPE}" = "polymost" ] || [ "${HRPTYPE}" = "polymost_override" ] ||\
[ "${HRPTYPE}" = "megaton" ] || [ "${HRPTYPE}" = "megaton_override" ] ; then
echo "### Creating Polymost maphacks ... ###"
create_polymost_mhk
copy_polymost_mhk
 
echo "### DukePlus<>Polymost HRP compatibility patch ... ###"
dukeplus_polymost_hrp_compatibility $DUKEPLUS_POLYMOST_COMPATIBILTY_APPROACH
661,6 → 604,9
parse_defs "${DEF_TOP}"
fi
 
echo "### Copying 'known' files ... ###"
copy_known_files
 
echo "### Deleting empty directories in ${EXTRACTDIR} ... ###"
delete_empty_folders
 
/installer/megaton_override/Megaton-DC-HRP.bat
0,0 → 1,2
@echo off
start steam.exe -applaunch 225140 -addon 1 -gduke3d_hrp.zip -gdukedc_hrp.zip -gduke3d_megaton_hrp_override.zip
/installer/megaton_override/Megaton-HRP.bat
0,0 → 1,2
@echo off
start steam.exe -applaunch 225140 -gduke3d_hrp.zip -gduke3d_megaton_hrp_override.zip
/installer/megaton_override/dukedc/screen/menu/3240_dc.png
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/installer/megaton_override/dukedc_hrp.def
0,0 → 1,10
// Duke It Out In D.C. HRP additions
 
//echo "Duke It Out In D.C. Highres Pack (version 1.61)"
 
include dukedc/8bit.def
//include dukedc/music.def
include dukedc/screen.def
//include dukedc/skyboxes.def
include dukedc/sprites.def
include dukedc/textures.def
/installer/megaton_override/highres/textures/1280.jpg
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/installer/megaton_override/highres/textures/1281.jpg
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/installer/megaton_override/highres/textures/1282.jpg
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/installer/megaton_override/highres/textures/1283.jpg
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/installer/megaton_override/highres/textures/1284.jpg
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/installer/megaton_override/highres/textures/1285.jpg
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/installer/megaton_override/highres/textures/1286.jpg
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/installer/megaton_override/highres/textures/1287.jpg
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/installer/megaton_override/highres/textures/1288.jpg
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Property changes:
Added: svn:mime-type
+application/octet-stream
\ No newline at end of property
/installer/megaton_override/hrp_megaton_override.txt
39,23 → 39,27
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
 
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- "animtilerange" and "setuptilerange" are unsupported
- the maphack system is unsupported and has been disabled in this pack
- frozen models don't work correctly and have been disabled in this pack
- skyboxes don't work correctly and have been disabled in this pack
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
- pickup models and first person weapon models may (partiallly) disappear
at certain viewing angles or sector boundaries.
 
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
 
Except: The DN3DF version of this pack replaces the first person weapon models
with 2D sprites from "Duke Nukem 3D: Forever" made by Wesker500 aka
xMobilemux. (Golden skin for pistol pickup by Daniel262b.)
 
 
IMPORTANT:
----------
This override pack is meant for the HRP v5.3 (=r5.3.565)!
 
 
Duke in D.C. HRP (v1.61):
Duke in D.C. HRP (v1.62):
-------------------------
To avoid a messed up level stat screen, make sure that this override pack gets
loaded after the DC HRP pack or use the included DC-HRP batch file.
71,12 → 75,13
--------------
- Duke4.net ................................... http://www.duke4.net
- Duke Nukem 3D High-Resolution Pack .......... http://hrp.duke4.net
- EDuke32 port (by TerminX) ................... http://eduke32.com
- EDuke32 port ................................ http://eduke32.com
- Duke Nukem 3D: Forever thread ............... http://forums.duke4.net/index.php?showtopic=5534
 
 
CONTACT:
--------
http://forums.duke4.net/user/1299-leod/
http://forums.duke4.net/index.php?showuser=1299
 
 
SPECIAL CREDITS:
83,3 → 88,8
--------
Tea Monster - model conversion
Roma Loom - backporting Polymer textures
 
 
Advertisement:
--------------
Other stuff by LeoD ........ http://forums.duke4.net/index.php?showtopic=3513
/installer/polymost_override/hrp_polymost_override.txt
57,8 → 57,8
This override pack is meant for the HRP v5.3 (=r5.3.565)!
 
 
Duke in D.C. HRP:
-----------------
Duke in D.C. HRP (v1.62):
-------------------------
To avoid a messed up level stat screen, simply rename this pack from
duke3d_polymost* to dukedc_polymost* so that it gets loaded after the DC HRP.
 
73,12 → 73,12
--------------
- Duke4.net ................................... http://www.duke4.net
- Duke Nukem 3D High-Resolution Pack .......... http://hrp.duke4.net
- EDuke32 port (by TerminX) ................... http://eduke32.com
- EDuke32 port ................................ http://eduke32.com
 
 
CONTACT:
--------
http://forums.duke4.net/user/1299-leod/
http://forums.duke4.net/index.php?showuser=1299
 
 
SPECIAL CREDITS:
85,3 → 85,8
--------
Tea Monster - model conversion
Roma Loom - backporting Polymer textures
 
 
Advertisement:
--------------
Other stuff by LeoD ........ http://forums.duke4.net/index.php?showtopic=3513