Subversion Repositories eduke32

Compare Revisions

Ignore whitespace Rev 5030 → Rev 5031

/polymer/eduke32/source/gamedef.c
557,7 → 557,7
"undefinevolume", // 375
"undefineskill", // 376
"undefinelevel", // 377
"cutscene", // 378
"startcutscene", // 378
"ifcutscene", // 379
"<null>"
};
4168,7 → 4168,7
case CON_SETACTORANGLE:
case CON_SETPLAYERANGLE:
case CON_SETMUSICPOSITION:
case CON_CUTSCENE:
case CON_STARTCUTSCENE:
C_GetNextVar();
continue;
 
/polymer/eduke32/source/gamedef.h
982,7 → 982,7
CON_UNDEFINEVOLUME, // 375
CON_UNDEFINESKILL, // 376
CON_UNDEFINELEVEL, // 377
CON_CUTSCENE, // 378
CON_STARTCUTSCENE, // 378
CON_IFCUTSCENE, // 379
CON_END
};
/polymer/eduke32/source/gameexec.c
2689,7 → 2689,7
}
continue;
 
case CON_CUTSCENE:
case CON_STARTCUTSCENE:
case CON_IFCUTSCENE:
insptr++;
{
/polymer/eduke32/source/lunatic/con_lang.lua
957,6 → 957,7
"starttrackvar" +
"starttrack" +
"startlevel" +
"startcutscene" +
"ssp" +
"sqrt" +
"spriteshadow" +
1258,7 → 1259,6
"default" +
"debug" +
"debris" +
--"cutscene" +
"cstator" +
"cstat" +
"count" +
/polymer/eduke32/source/lunatic/doc/lunacon.txt
354,7 → 354,7
Run-time commands
^^^^^^^^^^^^^^^^^
 
*`activatecheat`*, *`clearmapstate`*, *`cutscene`*, *`ifcutscene`*, `save`,
*`activatecheat`*, *`clearmapstate`*, *`startcutscene`*, *`ifcutscene`*, `save`,
`savenn`, *`lineintersect`*, *`rayintersect`*, *`sectorofwall`*.
 
Additionally, various multiplayer-related commands either unconditionally
/polymer/eduke32/source/lunatic/lunacon.lua
1372,7 → 1372,7
end
 
-- Mark the last 'spriteflags' or 'sprite*' directive for the given actor.
g_code.aflagsloc[tilenum] = getLocation(format("'%s' for actor", g_lastkw))
g_code.aflagsloc[tilenum] = getLocation(format("'%s' for actor", g_lastkw), pos)
 
if (ffi and ok) then
local tile = ffiC.g_tile[tilenum]
2951,8 → 2951,8
starttrackvar = cmd(R)
/ "_con._starttrack(%1)",
 
-- cutscene = cmd(R)
-- / handle.NYI,
startcutscene = cmd(R)
/ handle.NYI,
getmusicposition = cmd(W)
/ "%1=_con._getmusicposition()",
setmusicposition = cmd(R)
3892,7 → 3892,7
end
end
 
local function compare_gv(gva, gvb)
function compare_gv(gva, gvb)
if (gva.loc[1] ~= gvb.loc[1]) then
return gva.loc[1] < gvb.loc[1]
end