/source/duke3d/src/player.cpp |
---|
1598,7 → 1598,7 |
break; |
if (pSprite->extra >= 0) pSprite->shade = -96; |
vel = 1024; |
vel = 400; |
int j, underwater; |
if (playerNum >= 0) |
{ |
1608,7 → 1608,7 |
{ |
int ang = getangle(startPos.x-pPlayer->opos.x,startPos.y-pPlayer->opos.y); |
ang = 512-(1024-klabs(klabs(ang-shootAng)-1024)); |
vel = 1024+int(float(ang)*(1.f/512.f)*float(xv)); |
vel = 400+int(float(ang)*(1.f/512.f)*float(xv)); |
} |
underwater = sector[pPlayer->cursectnum].lotag == ST_2_UNDERWATER; |
} |