/source/sw/src/game.cpp |
---|
5017,6 → 5017,9 |
// MAKE SURE THIS WILL GET SET |
SET_LOC_KEY(loc->bits, SK_QUIT_GAME, MultiPlayQuitFlag); |
// Slave won't receive the quit bit back from the master, so handle it separately |
if (MultiPlayQuitFlag && !NetBroadcastMode && (myconnectindex != connecthead)) |
QuitFlag = TRUE; |
if (gs.MouseAimingType == 1) // while held |
{ |