Subversion Repositories nw_plus

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Regard whitespace Rev 1 → Rev HEAD

/nw_plus/NWDPCode.con
184,9 → 184,9
{
ifvarl xydist 1280
{
setvar temp CAPTSPINNINGPLAYER
ifvarand monstflags 8 mulvar temp -2 else mulvar temp -1
setactor[target].htextra temp
setvar nw_temp CAPTSPINNINGPLAYER
ifvarand monstflags 8 mulvar nw_temp -2 else mulvar nw_temp -1
setactor[target].htextra nw_temp
setactor[target].htpicnum RPG
setactor[target].htowner THISACTOR
//sound DUKE_GRUNT
272,10 → 272,10
ifvarl RETURN 16384
ifvarg RETURN -1 // hit a sprite
{
getactor[RETURN].picnum picnum
getactorvar[RETURN].monstatus temp
ifvare picnum APLAYER sound SQUISHED else
ifvare temp 1 sound SQUISHED
getactor[RETURN].picnum nw_picnum
getactorvar[RETURN].monstatus nw_temp
ifvare nw_picnum APLAYER sound SQUISHED else
ifvare nw_temp 1 sound SQUISHED
setactor[RETURN].htpicnum RPG
setactor[RETURN].htextra 100
setactor[RETURN].htowner THISACTOR
424,8 → 424,8
ifai AICOMMSHOOT
{
ifvare target -1 ifvarn playerally 0 { ai AICOMMGET break }
setvar temp 0
ifvarn target -1 setvar temp 1
setvar nw_temp 0
ifvarn target -1 setvar nw_temp 1
ifvarand monstflags 2048
ifvare playerally 0
{
434,10 → 434,10
ai AICOMMFRISBEE
break
}
else ifvarg targetlock 0 setvar temp 1
else ifvarg targetlock 0 setvar nw_temp 1
} else
ifvarg canshootplayer 0 setvar temp 1
ifvare temp 1
ifvarg canshootplayer 0 setvar nw_temp 1
ifvare nw_temp 1
{
ifcount 24
ifrnd 16
489,12 → 489,12
 
ifvarg canseeplayer 0
{
setvar temp 0
ifp phigher setvar temp 1
setvar nw_temp 0
ifp phigher setvar nw_temp 1
ifvarn target -1
ifvarvarg z mz setvar temp 1
ifvarvarg z mz setvar nw_temp 1
ifvare temp 1
ifvare nw_temp 1
move COMMGETUPVELS getv geth faceplayer
else
move COMMGETVELS getv geth faceplayer