Subversion Repositories sw_hrp

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Regard whitespace Rev 8 → Rev 9

/lowres/sprites/monsters.def
89,70 → 89,3
frame { name "FRAME31" tile0 4306 tile1 4311 }
frame { name "FRAME52" tile 4312 }
}
 
 
// Rabbit(4550) by Papou008
model "highres/sprites/monsters/4550_rabbit.md3" {
scale 1.0
skin { pal 0 file "highres/sprites/monsters/4550_rabbit_white.png" }
skin { pal 17 file "highres/sprites/monsters/4550_rabbit_evil.png" }
skin { pal 24 file "highres/sprites/monsters/4550_rabbit_brown.png" }
 
anim { frame0 "walk1" frame1 "walk1" fps 12 flags 0 } // Walk1
 
frame { name "walk1" tile 4550 }
frame { name "walk1" tile 4555 }
frame { name "walk1" tile 4560 }
frame { name "walk1" tile 4565 }
frame { name "walk1" tile 4570 }
frame { name "walk1" tile 4575 }
 
anim { frame0 "walk2" frame1 "walk2" fps 12 flags 0 } // Walk2
 
frame { name "walk2" tile 4551 }
frame { name "walk2" tile 4556 }
frame { name "walk2" tile 4561 }
frame { name "walk2" tile 4566 }
frame { name "walk2" tile 4571 }
frame { name "walk2" tile 4576 }
 
anim { frame0 "walk3" frame1 "walk3" fps 12 flags 0 } // Walk3
 
frame { name "walk3" tile 4552 }
frame { name "walk3" tile 4557 }
frame { name "walk3" tile 4562 }
frame { name "walk3" tile 4567 }
frame { name "walk3" tile 4572 }
frame { name "walk3" tile 4577 }
 
anim { frame0 "walk4" frame1 "walk4" fps 12 flags 0 } // Walk4
 
frame { name "walk4" tile 4553 }
frame { name "walk4" tile 4558 }
frame { name "walk4" tile 4563 }
frame { name "walk4" tile 4568 }
frame { name "walk4" tile 4573 }
frame { name "walk4" tile 4578 }
 
anim { frame0 "walk5" frame1 "walk5" fps 12 flags 0 } // Walk5
 
frame { name "walk5" tile 4554 }
frame { name "walk5" tile 4559 }
frame { name "walk5" tile 4564 }
frame { name "walk5" tile 4569 }
frame { name "walk5" tile 4574 }
frame { name "walk5" tile 4579 }
}
 
model "highres/sprites/monsters/4550_rabbit_head.md3" {
scale 1.5
skin { pal 0 file "highres/sprites/monsters/4550_rabbit_white.png" }
skin { pal 17 file "highres/sprites/monsters/4550_rabbit_evil.png" }
skin { pal 24 file "highres/sprites/monsters/4550_rabbit_brown.png" }
 
anim { frame0 "die1" frame1 "die2" fps 6 flags 0 } // Die
frame { name "die1" tile0 4580 tile1 4583 }
 
anim { frame0 "death1" frame1 "death2" fps 2 flags 1 } // Death
frame { name "death1" tile 4584 }
}