// Props for Duke It Out In D.C. texture 912 { pal 0 { file "dukedc/sprites/props/0912.png" } } // Cone flasks (3585, 3586, 3606) model "dukedc/sprites/props/flasks/3585_flask.md3" { scale 0.4 shade 1 skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/flask.png" } skin { pal 0 surface 0 file "highres/common/transp.png" } frame { name "frame00" tile 3585 } skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" } frame { name "frame00" tile 3586 } skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_green.png" } frame { name "frame00" tile 3606 } } // Cylinder flasks (3587, 3588, 3618) model "dukedc/sprites/props/flasks/3587_flask2.md3" { scale 0.4 shade 1 skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/flask.png" } skin { pal 0 surface 0 file "highres/common/transp.png" } frame { name "frame00" tile 3587 } skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" } frame { name "frame00" tile 3588 } skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" } frame { name "frame00" tile 3618 } } // Tall flasks (3589, 3590, 3619) model "dukedc/sprites/props/flasks/3589_flask3.md3" { scale 0.4 shade 1 skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/holder.png" } skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/flask.png" } skin { pal 0 surface 0 file "highres/common/transp.png" } frame { name "frame00" tile 3589 } skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" } frame { name "frame00" tile 3590 } skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" } frame { name "frame00" tile 3619 } } // Flasks holder (3593, 3625) model "dukedc/sprites/props/flasks/3593_holder.md3" { scale 0.4 shade 1 zadd 45 skin { pal 0 surface 4 file "dukedc/sprites/props/flasks/flask.png" } skin { pal 0 surface 5 file "dukedc/sprites/props/flasks/holder.png" } skin { pal 0 surface 0 file "highres/common/transp.png" } skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_blue.png" } skin { pal 0 surface 2 file "highres/common/transp.png" } skin { pal 0 surface 3 file "highres/common/transp.png" } frame { name "frame00" tile 3593 } skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" } skin { pal 0 surface 1 file "highres/common/transp.png" } skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/liquid_green.png" } skin { pal 0 surface 3 file "dukedc/sprites/props/flasks/liquid_yellow.png" } frame { name "frame00" tile 3625 } } // Flasks holder 2 (3594, 3624) model "dukedc/sprites/props/flasks/3594_holder2.md3" { scale 0.4 shade 1 skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/flask.png" } skin { pal 0 surface 3 file "dukedc/sprites/props/flasks/holder.png" } skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" } skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_green.png" } frame { name "frame00" tile 3594 } skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" } skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_blue.png" } frame { name "frame00" tile 3624 } } // Lift lights (3596) model "dukedc/sprites/props/3596_liftlights.md3" { scale 13 shade 0 zadd -0.8 skin { pal 0 file "dukedc/sprites/props/3596_liftlights.png" } frame { name "frame_1" tile 3596 } } // Horseman statue (3599) model "dukedc/sprites/props/3599_statue.md3" { scale 18 shade 0 zadd 0 skin { pal 0 file "dukedc/sprites/props/3599_statue.png" specpower 1 specfactor 0.5 } frame { name "frame_1" tile 3599 } } texture 3603 { pal 0 { file "dukedc/sprites/props/3603.png" } } // Desk lamp (3626) model "dukedc/sprites/props/3626_lamp.md3" { scale 1 shade 3 skin { pal 0 file "dukedc/sprites/props/3626_lamp.png" } frame { name "frame00" tile 3626 } } // Wall mounted phone (3640) model "dukedc/sprites/props/3640_wallphone.md3" { scale 0.55 shade 0 skin { pal 0 file "dukedc/sprites/props/3649_deskphone.jpg" } frame { name "Frame0" tile 3640 } } texture 3645 { pal 0 { file "dukedc/sprites/props/3645.png" } } texture 3646 { pal 0 { file "dukedc/sprites/props/3646.png" } } texture 3647 { pal 0 { file "dukedc/sprites/props/3647.png" } } texture 3648 { pal 0 { file "dukedc/sprites/props/3648.png" } } // Desk phone (3649) model "dukedc/sprites/props/3649_deskphone.md3" { scale 0.55 shade 0 skin { pal 0 file "dukedc/sprites/props/3649_deskphone.jpg" } frame { name "Frame0" tile 3649 } } // Tree (3651) model "dukedc/sprites/props/3651_tree.md3" { scale 25 shade 0 skin { pal 0 surface 0 file "dukedc/sprites/props/3651_tree.png" } skin { pal 0 surface 1 file "dukedc/sprites/props/3651_tree.png" } skin { pal 0 surface 2 file "dukedc/sprites/props/3651_tree.png" } skin { pal 0 surface 3 file "dukedc/sprites/props/3651_treel.png" } frame { name "frame1" tile 3651 } } // Tree (3652) model "dukedc/sprites/props/3652_tree.md3" { scale 20 shade 0 skin { pal 0 surface 0 file "dukedc/sprites/props/3651_tree.png" } skin { pal 0 surface 1 file "dukedc/sprites/props/3651_tree.png" } skin { pal 0 surface 2 file "dukedc/sprites/props/3651_tree.png" } skin { pal 0 surface 3 file "dukedc/sprites/props/3651_treel.png" } frame { name "frame1" tile 3652 } } // Tree (3653) model "dukedc/sprites/props/3653_tree.md3" { scale 20 shade 0 skin { pal 0 surface 0 file "dukedc/sprites/props/3651_tree.png" } skin { pal 0 surface 1 file "dukedc/sprites/props/3651_tree.png" } skin { pal 0 surface 2 file "dukedc/sprites/props/3651_tree.png" } skin { pal 0 surface 3 file "dukedc/sprites/props/3651_treel.png" } frame { name "frame1" tile 3653 } } // Tree 5 (3656) model "dukedc/sprites/props/3656_tree.md3" { scale 0.8 shade 0 skin { pal 0 file "dukedc/sprites/props/3656_tree.png" } frame { name "FRAME1" tile 3656 } } // Flower pot (3660) model "dukedc/sprites/props/3660_flowerpot.md3" { scale 11 shade 0 zadd -2 skin { pal 0 file "dukedc/sprites/props/3660_flowerpot.png" specpower 1 specfactor 0.5 } frame { name "frame_1" tile 3660 } } // Chair (3662) model "dukedc/sprites/props/3662_chair.md3" { scale 6 shade 0 zadd 0 skin { pal 0 file "dukedc/sprites/props/3662_chair.png" specpower 1 specfactor 0.5 } frame { name "frame_1" tile 3662 } } // Curtain (3663) model "dukedc/sprites/props/3663_curtain.md3" { scale 2.63 shade 0 zadd 15 skin { pal 0 file "dukedc/sprites/props/3663_curtain.png" specpower 1 specfactor 0.5 } frame { name "frame_1" tile 3663 } } // US flag 1/2 (3664/3465) model "dukedc/sprites/props/3664_flag.md3" { scale 0.9 shade 0 skin { pal 0 file "dukedc/sprites/props/3664_flag.png" } frame { name "frame1" tile 3664 } skin { pal 0 file "dukedc/sprites/props/3665_flag.png" } frame { name "frame1" tile 3665 } } // Painting (3666) model "dukedc/sprites/props/3666_painting.md3" { scale 45 shade 0 zadd 0 skin { pal 0 file "dukedc/sprites/props/3666_painting.png" specpower 1 specfactor 0.5 } frame { name "frame_1" tile 3666 } } // Painting (3704) model "dukedc/sprites/props/3666_painting.md3" { scale 45 shade 0 zadd 0 skin { pal 0 file "dukedc/sprites/props/3704_painting.png" specpower 1 specfactor 0.5 } frame { name "frame_1" tile 3704 } } // Chandelier (3667) model "dukedc/sprites/props/3667_chandelier.md3" { scale 7 shade 0 zadd 11 skin { pal 0 file "dukedc/sprites/props/3667_chandelier.png" } frame { name "frame_1" tile 3667 } } // US flag 3 (3669) model "dukedc/sprites/props/3669_dcflag.md3" { scale 1.2 shade 0 skin { pal 0 file "dukedc/sprites/props/3664_flag.png" } frame { name "FRAME1" tile 3669 } } // Window (3670) model "dukedc/sprites/props/3670_window.md3" { scale 10 shade 0 zadd 5 skin { pal 0 file "dukedc/sprites/props/3670_d.png" } normal { file "dukedc/sprites/props/3670_n.png" parallaxbias 0.01 parallaxscale 0.01 } specular { file "dukedc/sprites/props/3670_s.png" } frame { name "frame_1" tile 3670 } } // Plane (3683) model "dukedc/sprites/props/3683_aeroplane.md3" { scale 15 shade 0 zadd 0 skin { pal 0 file "dukedc/sprites/props/3683_aeroplane.png" specpower 5 specfactor 1 } specular { file "dukedc/sprites/props/3683_aeroplane_s.png" } frame { name "frame_1" tile 3683 } } // Buckler & Sword (3686) model "dukedc/sprites/props/3686_bucksword.md3" { scale 5.5 shade 0 zadd 9.5 skin { pal 0 surface 2 file "dukedc/sprites/props/3687_buckler.png" } skin { pal 0 surface 0 file "dukedc/sprites/props/3686_sword.png" } skin { pal 0 surface 1 file "dukedc/sprites/props/3686_sword.png" } frame { name "frame_1" tile 3686 } } // Buckler (3687) model "dukedc/sprites/props/3687_buckler.md3" { scale 5.5 shade 0 zadd 9.5 skin { pal 0 file "dukedc/sprites/props/3687_buckler.png" } frame { name "frame_1" tile 3687 } } // Bill Clinton (3697) model "dukedc/sprites/props/3697_billclinton.md3" { scale 3 shade 0 skin { pal 0 surface 1 file "dukedc/sprites/props/3697_billclinton.png" } skin { pal 0 surface 0 file "dukedc/sprites/props/3697_rope.png" } skin { pal 0 surface 2 file "highres/sprites/props/0556_chair1_d.png" } normal { pal 0 surface 2 file "highres/sprites/props/0556_chair1_n.png" } specular { pal 0 surface 2 file "highres/sprites/props/0556_chair1_s.png" } frame { name "frame1" tile 3697 } } texture 3700 { pal 0 { file "dukedc/sprites/props/3700.jpg" } } // DukeCan (3716) model "dukedc/sprites/props/3716_dukecan.md3" { scale 8 shade 1 skin { pal 0 file "dukedc/sprites/props/3716_dukecan.jpg" } frame { name "FRAME1" tile 3716 } } // DukeCan (3717) model "dukedc/sprites/props/3717_dukecan_bust.md3" { scale 7 shade 1 skin { pal 0 file "dukedc/sprites/props/3717_dukecan_bust.jpg" } frame { name "FRAME1" tile 3717 } } // TV antenna (3748) model "dukedc/sprites/props/3748_antenna.md3" { scale 10 shade 0 skin { pal 0 file "dukedc/sprites/props/3748_antenna.png" } frame { name "frame_1" tile 3748 } } // Capitol (3764) model "dukedc/sprites/props/3764_capitol.md3" { scale 100 shade 0 zadd 0 skin { pal 0 file "dukedc/sprites/props/3764_capitol.png" } frame { name "frame1" tile 3764 } } texture 3760 { pal 0 { file "dukedc/sprites/props/3760_capitol.png" } } texture 3761 { pal 0 { file "dukedc/sprites/props/3761_capitol.png" } } texture 3762 { pal 0 { file "dukedc/sprites/props/3762_capitol.png" } } texture 3763 { pal 0 { file "dukedc/sprites/props/3763_capitol.png" } } // Lamppost (3769) model "dukedc/sprites/props/3769_lamppost.md3" { scale 5 shade 0 zadd 3 skin { pal 0 surface 0 file "highres/sprites/props/0979_hanglight.png" } skin { pal 0 surface 1 file "dukedc/sprites/props/3769_lamppost.png" } frame { name "frame00" tile 3769 } }